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JohnnieWalker
Gameplay Summary
Passive early game, rarely rushes in Feudal (82%). Transitions into unique unit specialist compositions, especially Unique Unit. Struggles against Unique Unit compositions. Often picks Celts (55%).
Passive early game, rarely rushes in Feudal (82%). Transitions into unique unit specialist compositions, especially Unique Unit. Struggles against Unique Unit compositions. Often picks Celts (55%).
Elo
520
Bottom 20%
Rank
#42,122
1v1 RM
Games
21
4W /
18L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
11 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
82%
Scout Rush
18%
Overall Behavior
Scout rush (18%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (36% of games)
Opening Success Rates
No Rush
9 games
0%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush
(5 games)
0%
win rate
How to Beat This Player
Early Game
If they open No Rush (82%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
If they go Unique (50%), often loses to:
BEST
Unique Unit
(3L)
Heavy Cavalry
(2L)
No Rush
5 games
100%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
50%
Unique
PRIMARY STYLE
Unique Unit
75%
0% WR
Infantry (Spear)
25%
Light Cavalry
25%
Dominates vs
No data
Struggles vs
Unique Unit
−3
Heavy Cavalry
−2
Common Transitions
No Rush
Unique Unit
0% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Celts
0%
Win Rates by Civ Type
Infantry Civs
0%
Their Best Infantry Civ:
Celts
% WR
Civ Playstyle Analysis
Celts
6
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:33
Castle: 22:01
scout rush
33%
Khmer
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Teutons
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Malians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Burgundians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 0% | No Rush 75% | Scout Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
28.6%
7 games
Morning
06:00 - 12:00
0%
1 games
Afternoon
12:00 - 18:00
0%
2 games
Evening
18:00 - 00:00
16.7%
12 games
Struggles in the Evening (16.7% WR).
Based on 22 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
1x
Chases losses
1x
Stops after losses
3x
After 1st Win
1.5
games
After 1st defeat
1.3
games
End on Win
18%
Win Rate by Game Length
Avg. Win
-- min
Avg. Loss
39
min
Games
11
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:35)
10:37
/ 11:12 target
III
Castle Age
(+01:04)
22:02
/ 20:58 target
IV
Imperial Age
(+08:03)
44:41
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:52
Average
Reaches Imperial
36%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Khmer
Elephant
0-2
Franks
Cavalry
0-2
Worst Matchups
Khmer
Elephant
0-2
Franks
Cavalry
0-2
Cavalry (0%)
Elephant (0%)
Infantry (0%)
Archer (0%)
Gunpowder (0%)
Most Faced Civs
1
Franks
33%
3 games
1W - 2L
2
Khmer
0%
2 games
0W - 2L
3
Spanish
0%
2 games
0W - 2L
Burgundians
50%
2 games
1W - 1L
Mongols
0%
1 games
0W - 1L
Burmese
0%
1 games
0W - 1L
Top 6 of 11 tracked opponent picks
Rating History (Last 60 days)
+13 Elo
9 games
Current
520
Peak
585
Low
507
Record (W:L)
4
-
5
Effective APM (Last 11 games)
Overall
13.7
actions per minute
Slower than average
for 520 Elo
0
Avg (24)
Dark Age
11.2
Feudal
12.4
Castle
11.8
Imperial
6.5
Peak:
40.3
eAPM
Recent Match History (11 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
520
(+12)
|
Nomad
#468216408
|
Koreans
|
|
00:02:21 |
Apr 05, 2026
|
|
DEFEAT
508
(-16)
|
Migration
#468172328
|
Koreans
|
|
00:38:49 |
Apr 05, 2026
|
|
DEFEAT
524
(-15)
|
Migration
#467879935
|
Khmer
|
|
01:18:45 |
Apr 04, 2026
|
|
DEFEAT
539
(-26)
|
Migration
#459533223
|
Koreans
|
|
00:30:54 |
Feb 27, 2026
|
|
DEFEAT
565
(-20)
|
Four Lakes
#458839079
|
Persians
|
|
01:00:03 |
Feb 24, 2026
|
|
VICTORY
585
(+23)
|
Four Lakes
#458632593
|
Persians
|
|
01:08:31 |
Feb 24, 2026
|
|
VICTORY
562
(+28)
|
Migration
#458626968
|
Persians
|
|
00:47:26 |
Feb 24, 2026
|
|
VICTORY
534
(+27)
|
Arena
#457478180
|
Lithuanians
|
|
00:16:06 |
Feb 19, 2026
|
|
DEFEAT
507
(-27)
|
Arena
#457465405
|
Khmer
|
|
01:19:53 |
Feb 19, 2026
|
|
DEFEAT
534
(-34)
|
Arabia
#450164739
|
Celts
No Rush
|
|
00:28:54 |
Jan 22, 2026
|
|
DEFEAT
568
(-29)
|
Arena
#449928151
|
Celts
No Rush
|
|
00:50:24 |
Jan 20, 2026
|
|
DEFEAT
597
(-31)
|
Scandinavia
#449725397
|
Celts
Scout Rush
|
|
00:57:53 |
Jan 20, 2026
|
|
DEFEAT
628
(-39)
|
Arabia
#449681236
|
Celts
Scout Rush
|
|
00:49:15 |
Jan 19, 2026
|
|
DEFEAT
667
(-34)
|
Scandinavia
#448612810
|
Celts
No Rush
|
|
00:31:01 |
Jan 16, 2026
|
|
DEFEAT
701
(-41)
|
Paradise Island
#448571795
|
Celts
No Rush
|
|
00:22:54 |
Jan 15, 2026
|
|
DEFEAT
742
(-45)
|
Arabia
#448359871
|
Burgundians
No Rush
|
|
00:30:18 |
Jan 14, 2026
|
|
DEFEAT
787
(-42)
|
MegaRandom
#448347613
|
Khmer
Castle Drop
|
|
00:39:16 |
Jan 14, 2026
|
|
DEFEAT
829
(-38)
|
Scandanavia
#447864331
|
Khmer
|
|
00:54:53 |
Jan 12, 2026
|
|
DEFEAT
867
(-42)
|
MegaRandom
#447857319
|
Malians
No Rush
|
|
00:39:14 |
Jan 12, 2026
|
|
DEFEAT
909
(-44)
|
Arabia
#447704018
|
Teutons
No Rush
|
|
00:41:41 |
Jan 12, 2026
|
|
DEFEAT
953
(-47)
|
Arena
#447700413
|
Khmer
No Rush
|
|
00:36:47 |
Jan 12, 2026
|
|
DEFEAT
947
(-22)
|
Canals
#433735670
|
Burgundians
|
|
00:09:36 |
Nov 17, 2025
|
No matches found with the selected filters.