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Dr Kill
Gameplay Summary
Favors Scout Rush as primary opening (57%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Plays open and aggressive with minimal walling. Frequently employs Fast Castle and FC into Unique Units. Often picks Franks (57%).
Favors Scout Rush as primary opening (57%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Plays open and aggressive with minimal walling. Frequently employs Fast Castle and FC into Unique Units. Often picks Franks (57%).
Elo
1111
Top 35%
Rank
#16,254
1v1 RM
Games
188
11W /
11L
Steam
14 years
Unverified
No risk factors detected
Player Analysis
7 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
57%
No Rush
43%
Overall Behavior
Scout rush (57%)
Knight rush (57%)
Fast castle (43%)
Phosphoru (43%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (43% of games)
Opening Success Rates
Scout Rush
4 games
50%
No Rush
3 games
67%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (57%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (100%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
3 games
67%
win rate
Quick tips:
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
100%
Cavalry
PRIMARY STYLE
Heavy Cavalry
60%
33% WR
Unique Unit
60%
100% WR
Camels
40%
Light Cavalry
40%
Dominates vs
Heavy Cavalry
+2
Skirmishers
+2
Light Cavalry
+2
Struggles vs
No data
Common Transitions
Scout Rush
Heavy Cavalry
33% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Franks
4
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:23
Castle: 21:36
scout rush
100%
knight rush
100%
phosphoru
25%
Mongols
2
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Hindustanis
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 33% | Scout Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
42.9%
7 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
42.9%
7 games
Evening
18:00 - 00:00
62.5%
8 games
Performs best in the Evening (62.5% WR).
Based on 22 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
0x
Chases losses
6x
Stops after losses
1x
After 1st Win
1.4
games
After 1st defeat
2.1
games
End on Win
75%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
46 min
Avg. Loss
44
min
Games
7
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:16)
10:05
/ 10:21 target
Fast Feudal - 57%
III
Castle Age
(-01:35)
18:41
/ 20:16 target
Fast Castle - 43%
IV
Imperial Age
(+00:31)
36:34
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:35
Average
Reaches Imperial
86%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (50%)
Archer (50%)
Elephant (0%)
Cavalry (100%)
Gunpowder (100%)
Most Faced Civs
1
Italians
50%
2 games
1W - 1L
2
Khmer
0%
2 games
0W - 2L
3
Lithuanians
100%
2 games
2W - 0L
Bulgarians
0%
2 games
0W - 2L
Sicilians
0%
1 games
0W - 1L
Slavs
100%
1 games
1W - 0L
Top 6 of 10 tracked opponent picks
Rating History (Last 60 days)
-46 Elo
8 games
Current
1111
Peak
1171
Low
1111
Record (W:L)
3
-
5
Effective APM (Last 5 games)
Overall
26.3
actions per minute
Slower than average
for 1111 Elo
0
Avg (39)
Dark Age
23.5
Feudal
19.4
Castle
26.4
Imperial
22.0
Peak:
62.4
eAPM
Recent Match History (7 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1111
(-16)
|
MegaRandom
#467269252
|
Poles
|
|
00:35:10 |
Apr 02, 2026
|
|
DEFEAT
1127
(-14)
|
Enclosed
#467264783
|
Koreans
|
|
00:43:08 |
Apr 02, 2026
|
|
VICTORY
1141
(+16)
|
Hideout
#459444237
|
Mongols
|
|
00:55:21 |
Feb 27, 2026
|
|
DEFEAT
1125
(-15)
|
Arabia
#459442106
|
Franks
|
|
00:15:24 |
Feb 27, 2026
|
|
DEFEAT
1140
(-15)
|
Islands
#459436804
|
Bengalis
|
|
00:44:06 |
Feb 27, 2026
|
|
DEFEAT
1155
(-16)
|
Arabia
#455082716
|
Franks
Scout Rush
|
|
00:42:21 |
Feb 10, 2026
|
|
VICTORY
1171
(+14)
|
Arabia
#455082432
|
Mongols
|
|
00:00:14 |
Feb 10, 2026
|
|
VICTORY
1157
(+15)
|
Arena
#454509052
|
Mongols
Fast Castle
|
|
00:49:36 |
Feb 07, 2026
|
|
VICTORY
1142
(+17)
|
Arabia
#451238710
|
Franks
Scout Rush
|
|
00:48:45 |
Jan 25, 2026
|
|
VICTORY
1125
(+17)
|
Arena
#449314626
|
Mongols
Fast Castle
|
|
00:46:18 |
Jan 18, 2026
|
|
DEFEAT
1108
(-17)
|
Arabia
#449305894
|
Franks
Scout Rush
|
|
00:44:36 |
Jan 18, 2026
|
|
VICTORY
1125
(+16)
|
Glade
#441551251
|
Franks
Scout Rush
|
|
00:41:10 |
Dec 20, 2025
|
|
DEFEAT
1109
(-16)
|
Glade
#441532040
|
Hindustanis
Fast Castle
|
|
00:45:19 |
Dec 20, 2025
|
|
VICTORY
1125
(+16)
|
Lowland
#440836220
|
Italians
|
|
00:53:22 |
Dec 17, 2025
|
|
DEFEAT
1109
(-15)
|
Lowland
#440831821
|
Burmese
|
|
00:41:23 |
Dec 17, 2025
|
|
VICTORY
1124
(+15)
|
African Clearing
#438762990
|
Mongols
|
|
00:12:03 |
Dec 09, 2025
|
|
DEFEAT
1109
(-16)
|
Arena
#438758508
|
Tatars
|
|
00:24:15 |
Dec 09, 2025
|
|
VICTORY
1125
(+16)
|
Golden Swamp
#438506983
|
Bohemians
|
|
00:33:05 |
Dec 08, 2025
|
|
VICTORY
1109
(+15)
|
Arena
#438206462
|
Mongols
|
|
00:25:01 |
Dec 06, 2025
|
|
DEFEAT
1094
(-14)
|
MegaRandom
#438199011
|
Celts
|
|
00:29:47 |
Dec 06, 2025
|
|
DEFEAT
1108
(-15)
|
Yucatan
#438114541
|
Khmer
|
|
00:24:59 |
Dec 06, 2025
|
|
VICTORY
1123
(+15)
|
Fortress
#438111835
|
Mongols
|
|
00:04:14 |
Dec 06, 2025
|
No matches found with the selected filters.