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Ignaman15
Gameplay Summary
Favors Militia Rush as primary opening (60%). Prefers a defensive, fully-walled playstyle. Frequently employs Monk plays and FC into Unique Units. Tatars specialist (80% pick rate).
Favors Militia Rush as primary opening (60%). Prefers a defensive, fully-walled playstyle. Frequently employs Monk plays and FC into Unique Units. Tatars specialist (80% pick rate).
Elo
885
Top 80%
Rank
N/A
1v1 RM
Games
8
4W /
2L
Steam
N/A
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
60%
No Rush
20%
Cavalry Archer Rush
20%
Overall Behavior
Militia rush (60%)
Cav archer rush (40%)
Archer rush (20%)
Monk rush (20%)
Phosphoru (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (60% of games)
Opening Success Rates
Militia Rush
3 games
33%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
100%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (60%), often loses to:
No counter data available
Mid & Late Game
No clear weakness
No significant weaknesses detected
No Rush
3 games
100%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Tatars
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 12:23
Castle: 19:42
militia rush
50%
cav archer rush
50%
monk rush
25%
phosphoru
25%
castle drop
25%
fast castle
25%
early castle build
25%
Dravidians
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
39
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:49)
12:01
/ 11:12 target
III
Castle Age
(+01:04)
22:02
/ 20:58 target
Fast Castle - 20%
IV
Imperial Age
(+01:20)
37:58
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:56
Average
Reaches Imperial
60%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (50%)
Cavalry (50%)
Cavalry Archer (100%)
Most Faced Civs
1
Teutons
0%
1 games
0W - 1L
2
Khmer
100%
1 games
1W - 0L
3
Tatars
100%
1 games
1W - 0L
Persians
100%
1 games
1W - 0L
Franks
0%
1 games
0W - 1L
Sicilians
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
885
Peak
885
Low
885
Record (W:L)
0
-
0
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
885
(+37)
|
MegaRandom
#446136008
|
Tatars
Cavalry Archer Rush
|
|
01:02:15 |
Jan 06, 2026
|
|
DEFEAT
848
(-37)
|
MegaRandom
#445235887
|
Tatars
Militia Rush
|
|
00:21:07 |
Jan 03, 2026
|
|
VICTORY
885
(+41)
|
Glade
#444865986
|
Tatars
Militia Rush
|
|
00:48:24 |
Jan 02, 2026
|
|
VICTORY
844
(+37)
|
Glade
#444863556
|
Tatars
No Rush
|
|
00:10:33 |
Jan 02, 2026
|
|
VICTORY
1027
(+36)
|
Glade
#444847184
|
Tatars
|
|
01:04:29 |
Jan 02, 2026
|
|
DEFEAT
991
(-31)
|
Arabia
#443465517
|
Dravidians
Militia Rush
|
|
00:56:27 |
Dec 28, 2025
|
No matches found with the selected filters.