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SlowlyGamingDad
Gameplay Summary
Often booms to Castle Age (32%), occasionally opens Scout Rush (26%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (65% win rate). Struggles against Unique Unit compositions. Plays variable civs.
Often booms to Castle Age (32%), occasionally opens Scout Rush (26%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (65% win rate). Struggles against Unique Unit compositions. Plays variable civs.
Elo
1026
Top 50%
Rank
#21,291
1v1 RM
Games
494
112W /
104L
Steam
5 years
Unverified
No risk factors detected
Player Analysis
110 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
32%
Scout Rush
26%
Militia Rush
18%
Archer Rush
13%
Overall Behavior
Early castle build (29%)
Archer rush (28%)
Scout rush (26%)
Militia rush (19%)
Phosphoru (14%)
Walling Style: Standard
Balances defense with map control. (24% of games)
Opening Success Rates
No Rush
35 games
31%
Scout Rush
29 games
55%
Militia Rush
20 games
65%
Archer Rush
14 games
57%
Knight Rush
9 games
56%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Knight Rush
(6 games)
83%
win rate
Scout Rush
(17 games)
65%
win rate
Skirmisher Rush
(5 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(9 games)
33%
win rate
Militia Rush
(12 games)
42%
win rate
How to Beat This Player
Early Game
If they open No Rush (32%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (41%), often loses to:
BEST
Unique Unit
(11L)
Heavy Cavalry
(9L)
Infantry (Spear)
(8L)
Archer Rush
9 games
67%
win rate
Militia Rush
12 games
58%
win rate
Knight Rush
6 games
83%
win rate
Scout Rush
17 games
65%
win rate
Skirmisher Rush
5 games
60%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
41%
Cavalry
PRIMARY STYLE
Unique Unit
43%
74% WR
Light Cavalry
38%
63% WR
Infantry (Spear)
33%
62% WR
Archers
30%
47% WR
Dominates vs
Heavy Cavalry
+14
Skirmishers
+13
Infantry (Spear)
+12
Struggles vs
Unique Unit
−11
Heavy Cavalry
−9
Infantry (Spear)
−8
Common Transitions
Scout Rush
Light Cavalry
63% WR
Militia Rush
Infantry (Spear)
67% WR
No Rush
Unique Unit
38% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Cumans
86%
Dravidians
20%
Win Rates by Civ Type
Infantry Civs
50%
Their Best Infantry Civ:
Celts
71% WR
Cavalry Civs
51%
Their Best Cavalry Civ:
Cumans
86% WR
Archer Civs
38%
Their Best Archer Civ:
Chinese
43% WR
Gunpowder Civs
50%
Their Best Gunpowder Civ:
Spanish
50% WR
Monk Civs
57%
Their Best Monk Civ:
Burmese
57% WR
Civ Playstyle Analysis
Georgians
10
30%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:57
Castle: 22:34
scout rush
60%
archer rush
60%
cav archer rush
40%
knight rush
20%
Burmese
7
57%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:60
Castle: 23:29
early castle build
29%
Celts
7
71%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:10
Castle: 23:32
militia rush
71%
archer rush
57%
early castle build
57%
castle drop
29%
Chinese
7
43%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:12
Castle: 20:44
archer rush
71%
phosphoru
57%
early castle build
43%
scout rush
29%
Cumans
7
86%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:31
Castle: 23:41
early castle build
43%
steppe lancer rush
29%
archer rush
29%
Berbers
6
50%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 10:47
Castle: 19:47
knight rush
67%
Bohemians
6
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:38
Castle: 23:54
scout rush
33%
archer rush
33%
Armenians
5
40%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:59
Castle: 23:49
militia rush
60%
archer rush
20%
phosphoru
20%
castle drop
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 39 | 56% | No Rush 28% | No Rush (6) |
| MegaRandom | 17 | 65% | No Rush 29% | No Rush (3) |
| Fortified Clearing | 8 | 50% | Scout Rush 75% | No Rush (3) |
| Lowland | 7 | 29% | No Rush 43% | No Rush (4) |
| Socotra | 7 | 43% | Archer Rush 43% | No Rush (2) |
| Arena | 6 | 17% | No Rush 100% | No Rush (4) |
| Haboob | 5 | 80% | Militia Rush 60% | - |
| Glade | 5 | 40% | No Rush 60% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
42.1%
57 games
Morning
06:00 - 12:00
55.9%
143 games
Afternoon
12:00 - 18:00
0%
3 games
Evening
18:00 - 00:00
61.5%
13 games
Performs best in the Evening (61.5% WR), struggles in the Night (42.1% WR).
Based on 216 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
15x
Chases losses
31x
Stops after losses
10x
After 1st Win
1.6
games
After 1st defeat
2.8
games
End on Win
80%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
46 min
Avg. Loss
40
min
Games
110
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:15)
10:36
/ 10:21 target
Fast Feudal - 31%
III
Castle Age
(+01:30)
21:46
/ 20:16 target
IV
Imperial Age
(+02:41)
38:44
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:44
Average
Reaches Imperial
53%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Koreans
Defensive
2-0
Slavs
Infantry
2-0
Britons
Archer
3-0
Worst Matchups
Portuguese
Gunpowder
0-2
Ethiopians
Archer
0-2
Goths
Infantry
0-2
Cavalry (58%)
Infantry (43%)
Archer (47%)
Cavalry Archer (54%)
Gunpowder (17%)
Most Faced Civs
1
Mongols
52%
21 games
11W - 10L
2
Franks
50%
16 games
8W - 8L
3
Magyars
55%
11 games
6W - 5L
Vietnamese
45%
11 games
5W - 6L
Spanish
60%
10 games
6W - 4L
Lithuanians
75%
8 games
6W - 2L
Top 6 of 77 tracked opponent picks
Rating History (Last 60 days)
+141 Elo
105 games
Current
1026
Peak
1026
Low
790
Record (W:L)
56
-
49
Effective APM (Last 20 games)
Overall
15.0
actions per minute
Slower than average
for 1026 Elo
0
Avg (39)
Dark Age
15.3
Feudal
13.3
Castle
15.3
Imperial
8.9
Peak:
39.7
eAPM
Recent Match History (110 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1026
(+16)
|
Ring Fortress
#466596104
|
Tupi
|
|
00:31:57 |
Mar 29, 2026
|
|
VICTORY
1010
(+15)
|
Ring Fortress
#466421340
|
Jurchens
|
|
00:04:07 |
Mar 29, 2026
|
|
VICTORY
995
(+15)
|
Ring Fortress
#466417918
|
Vikings
|
|
00:19:06 |
Mar 29, 2026
|
|
VICTORY
980
(+16)
|
Ring Fortress
#466396765
|
Huns
|
|
00:51:55 |
Mar 29, 2026
|
|
VICTORY
964
(+15)
|
Nomad
#466327879
|
Romans
|
|
00:46:20 |
Mar 29, 2026
|
|
DEFEAT
949
(-15)
|
Mongolia
#466320131
|
Mongols
|
|
01:05:58 |
Mar 29, 2026
|
|
DEFEAT
964
(-16)
|
Marketplace
#466316594
|
Vikings
|
|
00:21:17 |
Mar 28, 2026
|
|
VICTORY
980
(+15)
|
Marketplace
#465473872
|
Huns
|
|
00:34:01 |
Mar 25, 2026
|
|
VICTORY
965
(+10)
|
Mongolia
#465459504
|
Jurchens
|
|
00:50:24 |
Mar 25, 2026
|
|
VICTORY
955
(+14)
|
Nomad
#465458088
|
Romans
|
|
00:00:31 |
Mar 25, 2026
|
|
VICTORY
941
(+17)
|
Ring Fortress
#465411266
|
Incas
|
|
00:53:45 |
Mar 25, 2026
|
|
DEFEAT
924
(-15)
|
Mongolia
#465399081
|
Persians
|
|
00:36:16 |
Mar 24, 2026
|
|
DEFEAT
939
(-16)
|
Marketplace
#465263758
|
Slavs
|
|
00:43:46 |
Mar 24, 2026
|
|
DEFEAT
955
(-17)
|
Mongolia
#465257710
|
Mapuche
|
|
01:02:38 |
Mar 24, 2026
|
|
VICTORY
972
(+17)
|
Mongolia
#465031627
|
Mapuche
|
|
00:41:43 |
Mar 23, 2026
|
|
VICTORY
955
(+15)
|
Mongolia
#464777984
|
Mapuche
|
|
00:55:42 |
Mar 22, 2026
|
|
DEFEAT
940
(-14)
|
Marketplace
#464771750
|
Mapuche
|
|
01:00:08 |
Mar 22, 2026
|
|
DEFEAT
954
(-15)
|
Nomad
#464757497
|
Muisca
|
|
00:34:29 |
Mar 22, 2026
|
|
DEFEAT
969
(-15)
|
Glade
#464753746
|
Muisca
|
|
00:42:12 |
Mar 22, 2026
|
|
VICTORY
984
(+15)
|
Ring Fortress
#464506717
|
Muisca
|
|
00:12:20 |
Mar 21, 2026
|
|
DEFEAT
969
(-17)
|
Ring Fortress
#464502454
|
Muisca
|
|
00:41:54 |
Mar 21, 2026
|
|
VICTORY
986
(+16)
|
Marketplace
#464500470
|
Muisca
|
|
00:08:48 |
Mar 21, 2026
|
|
VICTORY
970
(+14)
|
Arabia
#462622693
|
Muisca
|
|
00:51:22 |
Mar 13, 2026
|
|
VICTORY
956
(+16)
|
Northern Isles
#462621591
|
Muisca
|
|
00:00:54 |
Mar 13, 2026
|
|
VICTORY
940
(+14)
|
Mediterranean
#462230411
|
Huns
|
|
00:25:49 |
Mar 11, 2026
|
|
VICTORY
926
(+14)
|
Arabia
#461815876
|
Khmer
|
|
00:28:17 |
Mar 09, 2026
|
|
VICTORY
912
(+15)
|
Haboob
#461569092
|
Portuguese
|
|
00:49:54 |
Mar 08, 2026
|
|
DEFEAT
897
(-14)
|
Haboob
#461562724
|
Portuguese
|
|
00:57:15 |
Mar 08, 2026
|
|
VICTORY
911
(+15)
|
MegaRandom
#461284898
|
Bulgarians
|
|
00:35:13 |
Mar 07, 2026
|
|
DEFEAT
896
(-16)
|
Enclosed
#461036420
|
Malians
|
|
00:32:07 |
Mar 06, 2026
|
|
DEFEAT
912
(-13)
|
Haboob
#461032102
|
Teutons
|
|
00:46:13 |
Mar 06, 2026
|
|
VICTORY
925
(+15)
|
Northern Isles
#460816390
|
Wu
|
|
01:07:22 |
Mar 05, 2026
|
|
VICTORY
910
(+13)
|
Mediterranean
#460804217
|
Wu
|
|
00:46:16 |
Mar 05, 2026
|
|
DEFEAT
897
(-14)
|
Enclosed
#460801252
|
Wu
|
|
00:25:55 |
Mar 05, 2026
|
|
VICTORY
911
(+19)
|
Northern Isles
#460798826
|
Wu
|
|
00:30:16 |
Mar 05, 2026
|
|
VICTORY
892
(+18)
|
Arabia
#460749048
|
Wei
|
|
00:40:09 |
Mar 05, 2026
|
|
DEFEAT
874
(-13)
|
Enclosed
#460744706
|
Wei
|
|
00:41:36 |
Mar 05, 2026
|
|
VICTORY
887
(+15)
|
MegaRandom
#460737577
|
Wei
|
|
00:00:34 |
Mar 04, 2026
|
|
DEFEAT
872
(-17)
|
Enclosed
#460606056
|
Teutons
|
|
01:13:02 |
Mar 04, 2026
|
|
DEFEAT
889
(-18)
|
Arabia
#460403656
|
Goths
|
|
00:29:23 |
Mar 03, 2026
|
|
DEFEAT
907
(-16)
|
Arabia
#460398871
|
Koreans
|
|
00:33:04 |
Mar 03, 2026
|
|
VICTORY
923
(+18)
|
Golden Pit
#460185655
|
Cumans
|
|
00:44:13 |
Mar 02, 2026
|
|
VICTORY
905
(+18)
|
Migration
#459927115
|
Persians
|
|
00:44:06 |
Mar 01, 2026
|
|
DEFEAT
887
(-16)
|
Hideout
#459923425
|
Chinese
|
|
00:32:25 |
Mar 01, 2026
|
|
DEFEAT
903
(-16)
|
Arabia
#459919265
|
Dravidians
|
|
00:40:35 |
Mar 01, 2026
|
|
DEFEAT
919
(-17)
|
Arena
#459647869
|
Italians
|
|
00:33:03 |
Feb 28, 2026
|
|
DEFEAT
936
(-17)
|
Hideout
#459644458
|
Mapuche
|
|
00:23:52 |
Feb 28, 2026
|
|
DEFEAT
953
(-17)
|
Arena
#459639242
|
Shu
|
|
00:35:10 |
Feb 28, 2026
|
|
VICTORY
970
(+15)
|
Hideout
#459381208
|
Shu
|
|
00:57:02 |
Feb 27, 2026
|
|
VICTORY
955
(+18)
|
Hideout
#459363932
|
Italians
|
|
01:24:27 |
Feb 27, 2026
|
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