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The Quest
Gameplay Summary
Often booms to Castle Age (46%), occasionally opens Scout Rush (13%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Scout Rush (63% win rate). Struggles against Archers compositions. Frequently employs Fast Castle and forward Castle drops.
Often booms to Castle Age (46%), occasionally opens Scout Rush (13%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Scout Rush (63% win rate). Struggles against Archers compositions. Frequently employs Fast Castle and forward Castle drops.
Elo
1045
Top 50%
Rank
#20,071
1v1 RM
Games
2,299
105W /
110L
Steam
9 years
Unverified
No risk factors detected
Player Analysis
124 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
46%
Scout Rush
13%
Knight Rush
10%
Militia Rush
10%
Overall Behavior
Fast castle (31%)
Castle drop (23%)
Cav archer rush (18%)
Phosphoru (16%)
Early castle build (16%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (33% of games)
Opening Success Rates
No Rush
57 games
51%
Scout Rush
16 games
63%
Militia Rush
13 games
46%
Knight Rush
13 games
38%
Cavalry Archer Rush
13 games
38%
Monk Rush
4 games
25%
Archer Rush
4 games
25%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(52 games)
63%
win rate
Knight Rush
(5 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(19 games)
21%
win rate
Archer Rush
(20 games)
30%
win rate
How to Beat This Player
Early Game
If they open No Rush (46%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (62%), often loses to:
BEST
Archers
(9L)
Unique Unit
(9L)
Skirmishers
(7L)
Militia Rush
19 games
79%
win rate
Archer Rush
20 games
70%
win rate
No Rush
52 games
63%
win rate
Knight Rush
5 games
60%
win rate
Quick tips:
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
62%
Cavalry
PRIMARY STYLE
Heavy Cavalry
36%
52% WR
Cav Archers
28%
69% WR
Infantry (Sword)
26%
40% WR
Light Cavalry
24%
64% WR
Dominates vs
Unique Unit
+9
Archers
+7
Infantry (Spear)
+7
Struggles vs
Archers
−9
Unique Unit
−9
Skirmishers
−7
Common Transitions
No Rush
Infantry (Sword)
53% WR
Scout Rush
Cav Archers
73% WR
Cavalry Archer Rush
Cav Archers
40% WR
Tendencies & Patterns
Civ. Stats
Variable
Lithuanians
60%
Armenians
45%
Win Rates by Civ Type
Infantry Civs
50%
Their Best Infantry Civ:
Bulgarians
53% WR
Cavalry Archer Civs
49%
Their Best Cavalry Archer Civ:
Mongols
49% WR
Cavalry Civs
50%
Their Best Cavalry Civ:
Lithuanians
60% WR
Archer Civs
33%
Their Best Archer Civ:
Ethiopians
25% WR
Civ Playstyle Analysis
Mongols
35
49%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Playstyle Analysis
Feudal: 10:41
Castle: 18:32
cav archer rush
63%
fast castle
34%
scout rush
34%
castle drop
20%
Franks
21
48%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:32
Castle: 16:34
fast castle
67%
phosphoru
62%
castle drop
52%
early castle build
43%
knight rush
33%
Malians
19
47%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:40
Castle: 23:32
militia rush
21%
Bulgarians
15
53%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:04
Castle: 22:23
knight rush
20%
Armenians
11
45%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:38
Castle: 23:09
militia rush
64%
Lithuanians
5
60%
Monk Rush
Top Opening:
Monk Rush
Playstyle Analysis
Feudal: 10:48
Castle: 16:05
monk rush
80%
fast castle
80%
castle drop
60%
scout rush
40%
knight rush
40%
early castle build
40%
Koreans
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:15
Castle: 17:23
phosphoru
75%
early castle build
75%
castle drop
50%
fast castle
25%
knight rush
25%
Wu
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:15
Castle: 21:30
monk rush
25%
scout rush
25%
fast castle
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 36 | 50% | No Rush 39% | Archer Rush (7) |
| Arena | 28 | 50% | No Rush 61% | No Rush (9) |
| MegaRandom | 23 | 43% | No Rush 48% | Militia Rush (5) |
| Socotra | 14 | 50% | Militia Rush 64% | Archer Rush (3) |
| Haboob | 12 | 42% | No Rush 58% | Scout Rush (2) |
| Mired | 5 | 40% | No Rush 60% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
48.3%
89 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
45.5%
11 games
Evening
18:00 - 00:00
49.6%
115 games
Consistent performance across all time periods.
Based on 215 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
12x
Chases losses
20x
Stops after losses
4x
After 1st Win
4.8
games
After 1st defeat
5.2
games
End on Win
79%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
40
min
Games
124
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:57)
11:18
/ 10:21 target
III
Castle Age
(-00:55)
19:21
/ 20:16 target
Fast Castle - 31%
IV
Imperial Age
(+04:35)
40:38
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:14
Improve
Reaches Imperial
25%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Incas
Infantry
4-0
Georgians
Cavalry
3-1
Spanish
Gunpowder
3-1
Worst Matchups
Japanese
Infantry
0-2
Malians
Infantry
0-2
Magyars
Cavalry
1-4
Infantry (48%)
Cavalry (53%)
Archer (32%)
Gunpowder (50%)
Cavalry Archer (58%)
Most Faced Civs
1
Ethiopians
38%
13 games
5W - 8L
2
Mongols
67%
12 games
8W - 4L
3
Magyars
30%
10 games
3W - 7L
Saracens
40%
10 games
4W - 6L
Vietnamese
40%
10 games
4W - 6L
Huns
78%
9 games
7W - 2L
Top 6 of 64 tracked opponent picks
Rating History (Last 60 days)
-75 Elo
90 games
Current
1045
Peak
1136
Low
937
Record (W:L)
43
-
47
Effective APM (Last 20 games)
Overall
30.5
actions per minute
Slower than average
for 1045 Elo
0
Avg (39)
Dark Age
42.1
Feudal
22.7
Castle
23.7
Imperial
8.9
Peak:
76.0
eAPM
Recent Match History (124 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1045
(-16)
|
MegaRandom
#467810113
|
Mongols
|
|
00:34:30 |
Apr 04, 2026
|
|
DEFEAT
1061
(-16)
|
Arena
#467806316
|
Franks
|
|
00:39:22 |
Apr 04, 2026
|
|
DEFEAT
1077
(-13)
|
Arena
#467800954
|
Wei
|
|
00:51:12 |
Apr 04, 2026
|
|
DEFEAT
1090
(-16)
|
Arena
#467798722
|
Wei
|
|
00:19:59 |
Apr 04, 2026
|
|
VICTORY
1106
(+16)
|
Arena
#467794349
|
Huns
|
|
00:38:25 |
Apr 04, 2026
|
|
DEFEAT
1090
(-14)
|
Arena
#467789551
|
Franks
|
|
00:38:15 |
Apr 04, 2026
|
|
VICTORY
1104
(+15)
|
Arena
#467781080
|
Huns
|
|
01:09:22 |
Apr 04, 2026
|
|
VICTORY
1089
(+16)
|
MegaRandom
#467732743
|
Franks
|
|
00:31:50 |
Apr 03, 2026
|
|
VICTORY
1073
(+13)
|
MegaRandom
#467728835
|
Malians
|
|
00:27:11 |
Apr 03, 2026
|
|
DEFEAT
1060
(-15)
|
Arabia
#467723286
|
Malians
|
|
00:33:24 |
Apr 03, 2026
|
|
VICTORY
1075
(+17)
|
MegaRandom
#467187619
|
Malians
|
|
00:54:36 |
Apr 01, 2026
|
|
VICTORY
1058
(+18)
|
Glade
#467074888
|
Franks
|
|
00:30:16 |
Apr 01, 2026
|
|
DEFEAT
1040
(-17)
|
Arabia
#467070532
|
Malians
|
|
00:42:32 |
Apr 01, 2026
|
|
DEFEAT
1057
(-15)
|
Ring Fortress
#467066591
|
Shu
|
|
00:37:04 |
Apr 01, 2026
|
|
VICTORY
1072
(+16)
|
Glade
#467061873
|
Shu
|
|
00:47:19 |
Apr 01, 2026
|
|
DEFEAT
1056
(-17)
|
Nomad
#467058657
|
Malians
|
|
00:32:23 |
Apr 01, 2026
|
|
DEFEAT
1073
(-13)
|
Ring Fortress
#467054561
|
Koreans
|
|
00:40:12 |
Apr 01, 2026
|
|
VICTORY
1086
(+15)
|
Ring Fortress
#467047188
|
Shu
|
|
01:08:20 |
Mar 31, 2026
|
|
DEFEAT
1071
(-16)
|
Arabia
#467043992
|
Malians
|
|
00:33:44 |
Mar 31, 2026
|
|
VICTORY
1087
(+15)
|
Glade
#467041705
|
Shu
|
|
00:22:33 |
Mar 31, 2026
|
|
VICTORY
1072
(+14)
|
Nomad
#467037974
|
Malians
|
|
00:39:09 |
Mar 31, 2026
|
|
DEFEAT
1058
(-15)
|
Glade
#467036277
|
Shu
|
|
00:15:17 |
Mar 31, 2026
|
|
VICTORY
1073
(+18)
|
Nomad
#467032507
|
Huns
|
|
00:32:58 |
Mar 31, 2026
|
|
DEFEAT
1055
(-18)
|
Nomad
#466853480
|
Malians
|
|
00:28:45 |
Mar 31, 2026
|
|
VICTORY
1073
(+13)
|
Ring Fortress
#466847868
|
Malians
|
|
00:54:46 |
Mar 31, 2026
|
|
VICTORY
1060
(+14)
|
Arabia
#463946791
|
Malians
|
|
00:57:31 |
Mar 18, 2026
|
|
VICTORY
1046
(+15)
|
Arabia
#463936402
|
Mongols
|
|
00:54:03 |
Mar 18, 2026
|
|
VICTORY
1031
(+15)
|
Glade
#463908811
|
Mongols
|
|
00:32:55 |
Mar 18, 2026
|
|
VICTORY
1016
(+15)
|
Ring Fortress
#463908435
|
Mongols
|
|
00:00:34 |
Mar 18, 2026
|
|
DEFEAT
1001
(-15)
|
Glade
#463904631
|
Mongols
|
|
00:33:01 |
Mar 18, 2026
|
|
VICTORY
1016
(+16)
|
Arabia
#462784122
|
Malians
|
|
00:57:46 |
Mar 14, 2026
|
|
DEFEAT
1000
(-16)
|
Arabia
#462781260
|
Malians
|
|
00:24:33 |
Mar 14, 2026
|
|
VICTORY
1016
(+18)
|
Haboob
#462775007
|
Malians
|
|
00:52:59 |
Mar 13, 2026
|
|
VICTORY
998
(+19)
|
Haboob
#462574009
|
Malians
|
|
00:49:58 |
Mar 13, 2026
|
|
VICTORY
979
(+21)
GIANT SLAYER
|
Arabia
#462570398
|
Malians
|
|
00:35:10 |
Mar 13, 2026
|
|
VICTORY
958
(+17)
|
MegaRandom
#462183440
|
Mongols
|
|
00:36:54 |
Mar 11, 2026
|
|
DEFEAT
941
(-14)
|
Arena
#462180247
|
Mongols
|
|
00:32:08 |
Mar 11, 2026
|
|
DEFEAT
955
(-14)
|
Arabia
#462176030
|
Mongols
|
|
00:41:57 |
Mar 11, 2026
|
|
DEFEAT
969
(-16)
|
Arena
#462174163
|
Franks
|
|
00:18:07 |
Mar 11, 2026
|
|
VICTORY
985
(+16)
|
Haboob
#461237834
|
Franks
|
|
00:38:05 |
Mar 07, 2026
|
|
VICTORY
969
(+14)
|
MegaRandom
#461235612
|
Franks
|
|
00:21:45 |
Mar 07, 2026
|
|
VICTORY
955
(+16)
|
Arena
#461232376
|
Franks
|
|
00:30:56 |
Mar 07, 2026
|
|
DEFEAT
939
(-19)
|
Arabia
#461230127
|
Japanese
|
|
00:21:35 |
Mar 07, 2026
|
|
DEFEAT
958
(-15)
|
MegaRandom
#461225431
|
Huns
|
|
00:42:11 |
Mar 07, 2026
|
|
VICTORY
973
(+18)
|
MegaRandom
#461222234
|
Franks
|
|
00:27:33 |
Mar 07, 2026
|
|
VICTORY
955
(+18)
|
Arena
#461221906
|
Japanese
|
|
00:00:21 |
Mar 07, 2026
|
|
DEFEAT
937
(-15)
|
Haboob
#461217855
|
Saracens
|
|
00:34:04 |
Mar 07, 2026
|
|
DEFEAT
952
(-15)
|
Arena
#461214709
|
Japanese
|
|
00:24:45 |
Mar 07, 2026
|
|
VICTORY
967
(+16)
|
MegaRandom
#460957899
|
Japanese
|
|
01:29:39 |
Mar 06, 2026
|
|
DEFEAT
951
(-16)
|
MegaRandom
#460953717
|
Japanese
|
|
00:39:57 |
Mar 06, 2026
|
No matches found with the selected filters.
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