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Gameplay Summary
Passive early game, rarely rushes in Feudal (100%). Often masses Fire Lancers as their main army. Most successful with No Rush (60% win rate). Prefers a defensive, fully-walled playstyle. Frequently employs forward Castle drops and Tower Rushes. Koreans specialist (100% pick rate).
Passive early game, rarely rushes in Feudal (100%). Often masses Fire Lancers as their main army. Most successful with No Rush (60% win rate). Prefers a defensive, fully-walled playstyle. Frequently employs forward Castle drops and Tower Rushes. Koreans specialist (100% pick rate).
Elo
485
Bottom 20%
Rank
#43,340
1v1 RM
Games
55
10W /
11L
Steam
N/A
Unverified
No risk factors detected
Player Analysis
15 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
100%
Overall Behavior
Early castle build (60%)
Castle drop (53%)
Tower rush (27%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (87% of games)
Opening Success Rates
No Rush
15 games
60%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
They defend best against:
No Rush
(12 games)
58%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (100%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
No clear weakness
No significant weaknesses detected
No Rush
12 games
58%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
56%
Mixed
PRIMARY STYLE
Fire Lancers
100%
67% WR
Unique Unit
33%
100% WR
Infantry (Spear)
22%
Dominates vs
Heavy Cavalry
+2
Cav Archers
+2
Heavy Monk
+2
Struggles vs
No data
Common Transitions
No Rush
Fire Lancers
67% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Koreans
60%
Win Rates by Civ Type
Defensive Civs
60%
Their Best Defensive Civ:
Koreans
60% WR
Civ Playstyle Analysis
Koreans
15
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:23
Castle: 24:06
early castle build
60%
castle drop
53%
tower rush
27%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 7 | 57% | No Rush 100% | No Rush (2) |
| MegaRandom | 4 | 50% | No Rush 100% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
87.5%
8 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
28.6%
7 games
Evening
18:00 - 00:00
16.7%
6 games
Performs best in the Night (87.5% WR).
Based on 21 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
2x
Chases losses
0x
Stops after losses
3x
After 1st Win
1.4
games
After 1st defeat
1.6
games
End on Win
50%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
44 min
Avg. Loss
31
min
Games
15
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:11)
12:23
/ 11:12 target
III
Castle Age
(+03:08)
24:06
/ 20:58 target
IV
Imperial Age
(+04:14)
40:52
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:28
Improve
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Huns
Cavalry
3-0
Khmer
Elephant
1-1
Franks
Cavalry
1-1
Worst Matchups
Khmer
Elephant
1-1
Franks
Cavalry
1-1
Huns
Cavalry
3-0
Cavalry (78%)
Elephant (50%)
Infantry (0%)
Camel (100%)
Defensive (0%)
Most Faced Civs
1
Huns
100%
3 games
3W - 0L
2
Burgundians
0%
2 games
0W - 2L
3
Vikings
0%
2 games
0W - 2L
Khmer
50%
2 games
1W - 1L
Franks
50%
2 games
1W - 1L
Shu
0%
1 games
0W - 1L
Top 6 of 12 tracked opponent picks
Rating History (Last 60 days)
-32 Elo
19 games
Current
485
Peak
578
Low
485
Record (W:L)
9
-
10
Effective APM (Last 15 games)
Overall
13.8
actions per minute
Slower than average
for 485 Elo
0
Avg (24)
Dark Age
18.6
Feudal
10.4
Castle
8.5
Imperial
6.9
Peak:
51.8
eAPM
Recent Match History (15 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
485
(-18)
|
Enclosed
#462923756
|
Koreans
|
|
00:02:26 |
Mar 14, 2026
|
|
VICTORY
503
(+11)
|
MegaRandom
#460857200
|
Koreans
|
|
00:21:02 |
Mar 05, 2026
|
|
DEFEAT
492
(-13)
|
Arena
#457754937
|
Koreans
|
|
00:30:59 |
Feb 20, 2026
|
|
DEFEAT
505
(-13)
|
Arena
#457747730
|
Koreans
|
|
00:45:55 |
Feb 20, 2026
|
|
DEFEAT
518
(-13)
|
Four Lakes
#457235496
|
Koreans
|
|
00:51:58 |
Feb 18, 2026
|
|
DEFEAT
531
(-17)
|
MegaRandom
#456164335
|
Koreans
Tower Rush
|
|
00:29:32 |
Feb 14, 2026
|
|
DEFEAT
548
(-16)
|
MegaRandom
#456160446
|
Koreans
No Rush
|
|
00:23:10 |
Feb 14, 2026
|
|
DEFEAT
564
(-14)
|
Arabia
#456157604
|
Koreans
No Rush
|
|
00:19:38 |
Feb 14, 2026
|
|
VICTORY
578
(+18)
|
Arabia
#455292243
|
Koreans
No Rush
|
|
00:26:42 |
Feb 11, 2026
|
|
VICTORY
560
(+15)
|
Arena
#455288758
|
Koreans
Tower Rush
|
|
00:33:34 |
Feb 10, 2026
|
|
VICTORY
545
(+16)
|
Steppe
#455093275
|
Koreans
No Rush
|
|
00:20:54 |
Feb 10, 2026
|
|
DEFEAT
529
(-18)
|
Canals
#455061218
|
Koreans
Castle Drop
|
|
00:34:50 |
Feb 09, 2026
|
|
VICTORY
547
(+17)
|
Arena
#454869810
|
Koreans
Tower Rush
|
|
00:49:00 |
Feb 09, 2026
|
|
DEFEAT
530
(-14)
|
Arabia
#454690146
|
Koreans
Castle Drop
|
|
00:41:33 |
Feb 08, 2026
|
|
DEFEAT
544
(-18)
|
Arabia
#454682334
|
Koreans
No Rush
|
|
00:34:53 |
Feb 08, 2026
|
|
VICTORY
562
(+19)
|
Arabia
#454376629
|
Koreans
No Rush
|
|
01:14:29 |
Feb 07, 2026
|
|
VICTORY
543
(+14)
|
MegaRandom
#454274358
|
Koreans
Tower Rush
|
|
00:44:47 |
Feb 07, 2026
|
|
VICTORY
529
(+12)
|
Arabia
#454266243
|
Koreans
Castle Drop
|
|
00:51:30 |
Feb 07, 2026
|
|
VICTORY
517
(+13)
|
MegaRandom
#454262456
|
Koreans
No Rush
|
|
00:33:37 |
Feb 07, 2026
|
|
VICTORY
504
(+15)
|
Arabia
#453615483
|
Koreans
Castle Drop
|
|
01:01:09 |
Feb 04, 2026
|
|
DEFEAT
489
(-18)
|
African Clearing
#438246350
|
Chinese
|
|
00:00:47 |
Dec 07, 2025
|
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