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Lord Jirthian
Gameplay Summary
Passive early game, rarely rushes in Feudal (83%). Transitions into infantry-based compositions, especially Infantry (Spear). Struggles against No Rush (75% loss rate). Plays open and aggressive with minimal walling. Often picks Khmer (50%).
Passive early game, rarely rushes in Feudal (83%). Transitions into infantry-based compositions, especially Infantry (Spear). Struggles against No Rush (75% loss rate). Plays open and aggressive with minimal walling. Often picks Khmer (50%).
Elo
825
Top 80%
Rank
N/A
1v1 RM
Games
6
1W /
5L
Steam
12 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
83%
Scout Rush
17%
Overall Behavior
Scout rush (17%)
Castle drop (17%)
Early castle build (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (33% of games)
Opening Success Rates
No Rush
5 games
0%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush
(4 games)
25%
win rate
How to Beat This Player
Early Game
If they open No Rush (83%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (60%), often loses to:
BEST
Unique Unit
(2L)
No Rush
4 games
75%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
60%
Infantry
PRIMARY STYLE
Infantry (Spear)
60%
33% WR
Battle Elephants
40%
Unique Unit
40%
Infantry (Sword)
40%
Dominates vs
No data
Struggles vs
Unique Unit
−2
Common Transitions
No Rush
Infantry (Spear)
0% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Khmer
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:28
Castle: 27:40
scout rush
33%
castle drop
33%
early castle build
33%
Bulgarians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Dravidians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Chinese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Shrubland | 3 | 33% | No Rush 67% | No Rush (2) |
Performance
Win Rate by Game Length
Avg. Win
90 min
Avg. Loss
32
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:27)
11:39
/ 11:12 target
III
Castle Age
(+08:05)
29:03
/ 20:58 target
IV
Imperial Age
(+06:33)
43:11
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:08
Improve
Reaches Imperial
17%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Gunpowder (50%)
Elephant (0%)
Cavalry Archer (0%)
Cavalry (0%)
Infantry (0%)
Most Faced Civs
1
Khmer
0%
1 games
0W - 1L
2
Mongols
0%
1 games
0W - 1L
3
Persians
0%
1 games
0W - 1L
Aztecs
0%
1 games
0W - 1L
Spanish
100%
1 games
1W - 0L
Turks
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
825
Peak
825
Low
825
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
12.3
actions per minute
Slower than average
for 825 Elo
0
Avg (24)
Dark Age
13.4
Feudal
9.4
Castle
5.5
Imperial
2.3
Peak:
33.7
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
825
(-37)
|
Shrubland
#450507022
|
Chinese
No Rush
|
|
00:29:32 |
Jan 23, 2026
|
|
VICTORY
862
(+41)
|
Shrubland
#450284826
|
Khmer
Scout Rush
|
|
01:29:52 |
Jan 22, 2026
|
|
DEFEAT
821
(-46)
|
Shrubland
#450281116
|
Khmer
No Rush
|
|
00:14:08 |
Jan 22, 2026
|
|
DEFEAT
867
(-46)
|
Arabia
#450277462
|
Dravidians
No Rush
|
|
00:31:42 |
Jan 22, 2026
|
|
DEFEAT
913
(-42)
|
Socotra
#450272074
|
Bulgarians
No Rush
|
|
00:41:33 |
Jan 22, 2026
|
|
DEFEAT
955
(-45)
|
Arena
#450267063
|
Khmer
No Rush
|
|
00:44:11 |
Jan 22, 2026
|
No matches found with the selected filters.