Lord Jirthian

Lord Jirthian

US
825
1W - 5L
Gameplay Summary

Passive early game, rarely rushes in Feudal (83%). Transitions into infantry-based compositions, especially Infantry (Spear). Struggles against No Rush (75% loss rate). Plays open and aggressive with minimal walling. Often picks Khmer (50%).

Passive early game, rarely rushes in Feudal (83%). Transitions into infantry-based compositions, especially Infantry (Spear). Struggles against No Rush (75% loss rate). Plays open and aggressive with minimal walling. Often picks Khmer (50%).

Elo
825
Top 80%
Rank
N/A
1v1 RM
Games
6
1W / 5L
Steam
12 years
Unverified
No risk factors detected

Player Analysis

6 games
Early Game
Quick Facts
Favorite Openings
No Rush
83%
Scout Rush
17%
Overall Behavior
Scout rush (17%) Castle drop (17%) Early castle build (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (33% of games)
Opening Success Rates
No Rush 5 games
0%
Loses to
Eagle Rush 68.4%
Steppe Lancer Rush 67%
Scout Rush 65.1%
Beats
Skirmisher Rush 56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush (4 games)
25% win rate
How to Beat This Player
Early Game
If they open No Rush (83%), often loses to:
BEST Eagle Rush 68.4% WR
Scout Rush 65.1% WR
Mid & Late Game
If they go Infantry (60%), often loses to:
BEST Unique Unit (2L)
No Rush
4 games
75%
win rate
No dominant strengths detected
Quick tips: Predictable opener Plays open - pressure early
Mid & Late Game
60%
Infantry
PRIMARY STYLE
Infantry (Spear) 60% 33% WR
Battle Elephants 40%
Unique Unit 40%
Infantry (Sword) 40%
Dominates vs
No data
Struggles vs
Unique Unit −2
Common Transitions
No Rush Infantry (Spear) 0% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Top Opening: No Rush
Playstyle Analysis
Feudal: 11:28 Castle: 27:40
scout rush
33%
castle drop
33%
early castle build
33%
Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Shrubland 3 33% No Rush 67% No Rush (2)
Performance
Win Rate by Game Length
Avg. Win
90 min
Avg. Loss
32 min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:27)
11:39
/ 11:12 target
III
Castle Age
(+08:05)
29:03
/ 20:58 target
IV
Imperial Age
(+06:33)
43:11
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:08
Improve
Reaches Imperial
17%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Gunpowder (50%)
Elephant (0%)
Cavalry Archer (0%)
Cavalry (0%)
Infantry (0%)
Most Faced Civs
1
Khmer 0%
1 games 0W - 1L
2
Mongols 0%
1 games 0W - 1L
3
Persians 0%
1 games 0W - 1L
Aztecs 0%
1 games 0W - 1L
Spanish 100%
1 games 1W - 0L
Turks 0%
1 games 0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
825
Peak
825
Low
825
Record (W:L)
0 - 0
Effective APM (Last 6 games)
Overall
12.3
actions per minute
Slower than average for 825 Elo
0 Avg (24)
Dark Age
13.4
Feudal
9.4
Castle
5.5
Imperial
2.3
Peak: 33.7 eAPM
Recent Match History (6 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
825 (-37)
Shrubland
#450507022
Chinese
No Rush
pl chojan1 Turks (890) 00:29:32
Jan 23, 2026
2 months ago
VICTORY
862 (+41)
Shrubland
#450284826
Khmer
Scout Rush
ua vladimirivanchenko43 Spanish (820) 01:29:52
Jan 22, 2026
2 months ago
DEFEAT
821 (-46)
Shrubland
#450281116
Khmer
No Rush
us Skullapio Aztecs (846) 00:14:08
Jan 22, 2026
2 months ago
DEFEAT
867 (-46)
Arabia
#450277462
Dravidians
No Rush
cn 704828903 Persians (907) 00:31:42
Jan 22, 2026
2 months ago
DEFEAT
913 (-42)
Socotra
#450272074
Bulgarians
No Rush
tw 羅帥 Mongols (991) 00:41:33
Jan 22, 2026
2 months ago
DEFEAT
955 (-45)
Arena
#450267063
Khmer
No Rush
ar giangqnm Khmer (1019) 00:44:11
Jan 22, 2026
2 months ago
No matches found with the selected filters.