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LiquidHero
Gameplay Summary
Often booms to Castle Age (50%), occasionally opens Skirmisher Rush (17%). Plays a archer-focused style in mid/late game. Frequently employs Tower Rushes and forward Castle drops.
Often booms to Castle Age (50%), occasionally opens Skirmisher Rush (17%). Plays a archer-focused style in mid/late game. Frequently employs Tower Rushes and forward Castle drops.
Elo
1095
Top 50%
Rank
N/A
1v1 RM
Games
8
5W /
3L
Steam
7 years
Verified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
50%
Skirmisher Rush
17%
Militia Rush
17%
Archer Rush
17%
Overall Behavior
Tower rush (33%)
Castle drop (33%)
Fast castle (33%)
Archer rush (33%)
Skirmisher rush (17%)
Walling Style: Standard
Balances defense with map control. (83% of games)
Opening Success Rates
No Rush
3 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(5 games)
80%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (50%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Archer (67%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
5 games
80%
win rate
Quick tips:
Frequent FC - deny eco
Mid & Late Game
67%
Archer
PRIMARY STYLE
Unique Unit
67%
Archers
67%
Dominates vs
Unique Unit
+2
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Teutons
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Lithuanians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Japanese
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Malians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Vietnamese
1
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
28 min
Avg. Loss
43
min
Games
6
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:08)
10:13
/ 10:21 target
Fast Feudal - 33%
III
Castle Age
(-00:13)
20:03
/ 20:16 target
Fast Castle - 33%
IV
Imperial Age
(-00:29)
35:34
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:40
Average
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Britons
Archer
2-0
Spanish
Gunpowder
1-1
Worst Matchups
Spanish
Gunpowder
1-1
Britons
Archer
2-0
Archer (100%)
Gunpowder (50%)
Cavalry (100%)
Most Faced Civs
1
Spanish
50%
2 games
1W - 1L
2
Persians
50%
2 games
1W - 1L
3
Britons
100%
2 games
2W - 0L
Chinese
100%
1 games
1W - 0L
Huns
0%
1 games
0W - 1L
Top 6 of 8 tracked opponent picks
Rating History (Last 60 days)
-26 Elo
8 games
Current
1095
Peak
1121
Low
1095
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
68.6
actions per minute
Faster than average
for 1095 Elo
0
Avg (39)
Dark Age
75.2
Feudal
61.5
Castle
54.3
Imperial
30.3
Peak:
119.7
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1095
(-34)
|
Arabia
#454662989
|
Malay
|
|
00:00:57 |
Feb 08, 2026
|
|
DEFEAT
1129
(-35)
|
MegaRandom
#454650025
|
Franks
|
|
00:00:24 |
Feb 08, 2026
|
|
VICTORY
1164
(+43)
|
Arabia
#454645116
|
Vietnamese
Archer Rush
|
|
00:23:37 |
Feb 08, 2026
|
|
VICTORY
1121
(+41)
|
MegaRandom
#454336006
|
Malians
Fast Castle
|
|
00:37:09 |
Feb 07, 2026
|
|
VICTORY
1080
(+46)
|
Arabia
#450812075
|
Japanese
Militia Rush
|
|
00:20:40 |
Jan 24, 2026
|
|
VICTORY
1034
(+44)
|
Socotra
#450806936
|
Teutons
Skirmisher Rush
|
|
00:26:00 |
Jan 24, 2026
|
|
VICTORY
990
(+44)
|
Arena
#450054155
|
Lithuanians
Castle Drop
|
|
00:34:58 |
Jan 21, 2026
|
|
DEFEAT
946
(-54)
|
Arena
#448482992
|
Teutons
Tower Rush
|
|
00:43:02 |
Jan 15, 2026
|
No matches found with the selected filters.