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Harlekyn
Gameplay Summary
Often booms to Castle Age (50%), occasionally opens Skirmisher Rush (33%). Transitions into archer-focused compositions, especially Skirmishers.
Often booms to Castle Age (50%), occasionally opens Skirmisher Rush (33%). Transitions into archer-focused compositions, especially Skirmishers.
Elo
943
Top 65%
Rank
#26,320
1v1 RM
Games
35
2W /
5L
Steam
13 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
50%
Skirmisher Rush
33%
Archer Rush
17%
Overall Behavior
Skirmisher rush (33%)
Early castle build (33%)
Phosphoru (17%)
Archer rush (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (33% of games)
Opening Success Rates
No Rush
3 games
0%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (50%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Archer (75%), often loses to:
BEST
Unique Unit
(2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Plays open - pressure early
Mid & Late Game
75%
Archer
PRIMARY STYLE
Skirmishers
75%
33% WR
Unique Unit
50%
Infantry (Spear)
50%
Archers
50%
Dominates vs
Unique Unit
+2
Struggles vs
Unique Unit
−2
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Wu
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Spanish
1
100%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Romans
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Celts
1
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Cumans
1
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 25% | No Rush 50% | - |
Performance
Win Rate by Game Length
Avg. Win
55 min
Avg. Loss
37
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:21)
10:51
/ 11:12 target
III
Castle Age
(+01:32)
22:30
/ 20:58 target
IV
Imperial Age
(+03:26)
40:04
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:59
Average
Reaches Imperial
67%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Defensive (0%)
Gunpowder (0%)
Archer (100%)
Cavalry (0%)
Infantry (100%)
Most Faced Civs
1
Turks
0%
1 games
0W - 1L
2
Italians
100%
1 games
1W - 0L
3
Magyars
0%
1 games
0W - 1L
Japanese
100%
1 games
1W - 0L
Koreans
0%
1 games
0W - 1L
Byzantines
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
-30 Elo
8 games
Current
943
Peak
973
Low
943
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
24.0
actions per minute
Average speed
for 943 Elo
0
Avg (24)
Dark Age
22.7
Feudal
15.4
Castle
21.3
Imperial
24.6
Peak:
57.0
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
943
(-13)
|
Ring Fortress
#465704676
|
Huns
|
|
00:11:36 |
Mar 26, 2026
|
|
DEFEAT
956
(-17)
|
Arabia
#455588959
|
Cumans
Skirmisher Rush
|
|
00:31:02 |
Feb 12, 2026
|
|
DEFEAT
973
(-18)
|
Arabia
#450223265
|
Wu
No Rush
|
|
00:22:46 |
Jan 22, 2026
|
|
VICTORY
991
(+17)
|
Arabia
#449441781
|
Celts
Archer Rush
|
|
00:47:27 |
Jan 18, 2026
|
|
DEFEAT
974
(-14)
|
Arabia
#448456125
|
Romans
No Rush
|
|
00:52:44 |
Jan 15, 2026
|
|
VICTORY
988
(+17)
|
Paradise Island
#447734271
|
Spanish
Skirmisher Rush
|
|
01:02:38 |
Jan 12, 2026
|
|
DEFEAT
971
(-16)
|
Arena
#447588071
|
Wu
No Rush
|
|
00:41:18 |
Jan 11, 2026
|
No matches found with the selected filters.