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BOT Chris
Gameplay Summary
Passive early game, rarely rushes in Feudal (83%). Struggles against Unique Unit compositions. Plays open and aggressive with minimal walling.
Passive early game, rarely rushes in Feudal (83%). Struggles against Unique Unit compositions. Plays open and aggressive with minimal walling.
Elo
968
Top 65%
Rank
#26,138
1v1 RM
Games
94
8W /
7L
Steam
19 years
Verified
No risk factors detected
Player Analysis
12 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
83%
Knight Rush
17%
Overall Behavior
Castle drop (17%)
Knight rush (17%)
Walling Style: Standard
Balances defense with map control. (33% of games)
Opening Success Rates
No Rush
10 games
50%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Archer Rush
(3 games)
67%
win rate
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(3 games)
0%
win rate
How to Beat This Player
Early Game
If they open No Rush (83%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
BEST
Unique Unit
(3L)
Militia Rush
3 games
100%
win rate
Archer Rush
3 games
67%
win rate
No Rush
3 games
67%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Tendencies & Patterns
Civ. Stats
Variable
Win Rates by Civ Type
Infantry Civs
40%
Their Best Infantry Civ:
Goths
% WR
Civ Playstyle Analysis
Goths
3
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:18
Castle: 23:06
No specific behavior patterns detected for this civ.
Spanish
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Shu
2
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Armenians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Franks
1
0%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Mayans
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Georgians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Japanese
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Mired | 4 | 75% | No Rush 100% | - |
| MegaRandom | 4 | 0% | Knight Rush 50% | - |
| Scandinavia | 4 | 50% | No Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
53.3%
15 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
No games
-
Consistent performance across all time periods.
Based on 15 matches • Times in UTC
Win Rate by Game Length
Avg. Win
21 min
Avg. Loss
32
min
Games
12
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:19)
12:31
/ 11:12 target
III
Castle Age
(-00:12)
20:46
/ 20:58 target
IV
Imperial Age
(-00:21)
36:17
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:10
Improve
Reaches Imperial
17%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Lithuanians
Cavalry
1-1
Japanese
Infantry
0-3
Worst Matchups
Japanese
Infantry
0-3
Lithuanians
Cavalry
1-1
Infantry (43%)
Archer (50%)
Cavalry (50%)
Camel (0%)
Most Faced Civs
1
Japanese
0%
3 games
0W - 3L
2
Lithuanians
50%
2 games
1W - 1L
3
Incas
100%
1 games
1W - 0L
Chinese
0%
1 games
0W - 1L
Aztecs
0%
1 games
0W - 1L
Franks
100%
1 games
1W - 0L
Top 6 of 9 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
968
Peak
968
Low
968
Record (W:L)
0
-
0
Effective APM (Last 11 games)
Overall
26.3
actions per minute
Average speed
for 968 Elo
0
Avg (24)
Dark Age
25.0
Feudal
22.9
Castle
18.3
Imperial
6.3
Peak:
63.7
eAPM
Recent Match History (12 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
968
(+18)
|
Paradise Island
#448175436
|
Britons
|
|
00:43:22 |
Jan 14, 2026
|
|
VICTORY
950
(+18)
|
Mired
#447680541
|
Khmer
|
|
00:53:49 |
Jan 12, 2026
|
|
VICTORY
932
(+17)
|
Scandinavia
#447676580
|
Shu
No Rush
|
|
00:19:08 |
Jan 12, 2026
|
|
VICTORY
915
(+16)
|
Mired
#447066620
|
Shu
No Rush
|
|
00:30:57 |
Jan 10, 2026
|
|
DEFEAT
899
(-17)
|
MegaRandom
#447049093
|
Goths
No Rush
|
|
00:57:43 |
Jan 10, 2026
|
|
VICTORY
916
(+16)
|
Scandinavia
#447048590
|
Japanese
No Rush
|
|
00:02:45 |
Jan 10, 2026
|
|
DEFEAT
900
(-15)
|
Scandinavia
#447046138
|
Goths
No Rush
|
|
00:16:15 |
Jan 10, 2026
|
|
DEFEAT
915
(-15)
|
MegaRandom
#447031846
|
Spanish
Knight Rush
|
|
00:41:52 |
Jan 10, 2026
|
|
DEFEAT
930
(-15)
|
MegaRandom
#447028168
|
Spanish
No Rush
|
|
00:24:08 |
Jan 10, 2026
|
|
VICTORY
945
(+14)
|
Scandanavia
#447027454
|
Spanish
|
|
00:00:41 |
Jan 10, 2026
|
|
DEFEAT
931
(-15)
|
Mired
#447023444
|
Georgians
No Rush
|
|
00:27:08 |
Jan 10, 2026
|
|
VICTORY
946
(+17)
|
Mired
#446764608
|
Mayans
No Rush
|
|
00:33:28 |
Jan 09, 2026
|
|
DEFEAT
929
(-18)
|
Scandinavia
#446761523
|
Goths
No Rush
|
|
00:22:09 |
Jan 09, 2026
|
|
DEFEAT
947
(-15)
|
MegaRandom
#446757339
|
Franks
Knight Rush
|
|
00:34:15 |
Jan 09, 2026
|
|
VICTORY
962
(+16)
|
Mired
#446520282
|
Armenians
No Rush
|
|
00:19:36 |
Jan 08, 2026
|
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