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ELODIN
Gameplay Summary
Versatile opener, mixing Militia Rush (27%) and Scout Rush (20%). Transitions into cavalry-heavy compositions, especially Steppe Lancers. Most successful with Steppe Lancer Rush (62% win rate). Struggles against Light Cavalry compositions. Plays open and aggressive with minimal walling.
Versatile opener, mixing Militia Rush (27%) and Scout Rush (20%). Transitions into cavalry-heavy compositions, especially Steppe Lancers. Most successful with Steppe Lancer Rush (62% win rate). Struggles against Light Cavalry compositions. Plays open and aggressive with minimal walling.
Elo
1350
Top 18%
Rank
#7,212
1v1 RM
Games
1,019
298W /
289L
Steam
11 years
Unverified
No risk factors detected
Player Analysis
274 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
27%
Scout Rush
20%
No Rush
20%
Archer Rush
13%
Overall Behavior
Militia rush (28%)
Scout rush (20%)
Steppe lancer rush (20%)
Archer rush (20%)
Monk rush (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (30% of games)
Opening Success Rates
Militia Rush
75 games
47%
Scout Rush
56 games
50%
No Rush
55 games
47%
Archer Rush
36 games
50%
Steppe Lancer Rush
21 games
62%
Fire Lancer Rush
15 games
60%
Monk Rush
6 games
17%
Knight Rush
3 games
100%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Monk Rush
(5 games)
100%
win rate
No Rush
(62 games)
61%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(35 games)
31%
win rate
Cavalry Archer Rush
(9 games)
33%
win rate
Knight Rush
(12 games)
42%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (27%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (52%), often loses to:
BEST
Light Cavalry
(26L)
Archers
(21L)
Unique Unit
(18L)
Archer Rush
35 games
69%
win rate
Cavalry Archer Rush
9 games
67%
win rate
Knight Rush
12 games
58%
win rate
Monk Rush
5 games
100%
win rate
No Rush
62 games
61%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
52%
Cavalry
PRIMARY STYLE
Steppe Lancers
53%
60% WR
Unique Unit
28%
41% WR
Heavy Monk
21%
42% WR
Archers
16%
47% WR
Dominates vs
Heavy Cavalry
+18
Light Cavalry
+17
Unique Unit
+16
Struggles vs
Light Cavalry
−26
Archers
−21
Unique Unit
−18
Common Transitions
Scout Rush
Steppe Lancers
53% WR
Steppe Lancer Rush
Steppe Lancers
62% WR
No Rush
Unique Unit
45% WR
Tendencies & Patterns
Civ. Stats
Variable
Sicilians
64%
Georgians
0%
Win Rates by Civ Type
Infantry Civs
46%
Their Best Infantry Civ:
Bulgarians
67% WR
Cavalry Civs
53%
Their Best Cavalry Civ:
Jurchens
54% WR
Civ Playstyle Analysis
Jurchens
114
54%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:08
Castle: 19:25
steppe lancer rush
47%
scout rush
44%
fast castle
27%
Japanese
81
44%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:44
Castle: 22:27
militia rush
70%
archer rush
28%
Armenians
18
39%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:52
Castle: 22:37
archer rush
61%
monk rush
22%
Sicilians
14
64%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:36
Castle: 22:37
castle drop
29%
archer rush
21%
phosphoru
21%
Vikings
11
55%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:25
Castle: 21:29
archer rush
91%
monk rush
45%
Teutons
7
43%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:47
Castle: 20:43
knight rush
71%
archer rush
43%
monk rush
29%
Wu
7
57%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:04
Castle: 23:05
militia rush
100%
Georgians
5
0%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:41
Castle: 21:29
scout rush
60%
archer rush
20%
knight rush
20%
militia rush
20%
phosphoru
20%
early castle build
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 153 | 46% | Militia Rush 27% | Scout Rush (37) |
| Graveyards | 28 | 54% | Militia Rush 43% | Archer Rush (3) |
| Lowland | 28 | 46% | Militia Rush 32% | Archer Rush (6) |
| Glade | 26 | 54% | No Rush 42% | Militia Rush (4) |
| MegaRandom | 17 | 71% | No Rush 35% | Scout Rush (2) |
| Scandinavia | 4 | 50% | Steppe Lancer Rush 25% | Scout Rush (2) |
| Valley | 4 | 50% | Scout Rush 100% | - |
| Canals | 3 | 33% | Steppe Lancer Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
0%
1 games
Morning
06:00 - 12:00
51.2%
162 games
Afternoon
12:00 - 18:00
52.4%
210 games
Evening
18:00 - 00:00
49.1%
214 games
Consistent performance across all time periods.
Based on 587 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
39x
Chases losses
32x
Stops after losses
25x
After 1st Win
3.6
games
After 1st defeat
4.1
games
End on Win
60%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
42
min
Games
274
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:01)
9:54
/ 09:53 target
Fast Feudal - 64%
III
Castle Age
(+00:12)
20:54
/ 20:42 target
IV
Imperial Age
(+03:21)
39:50
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:19
Excellent
Reaches Imperial
47%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Romans
Infantry
4-0
Slavs
Infantry
5-0
Teutons
Infantry
3-0
Worst Matchups
Mayans
Archer
0-3
Magyars
Cavalry
3-16
Wei
Cavalry
1-4
Infantry (59%)
Cavalry (48%)
Archer (38%)
Cavalry Archer (35%)
Camel (67%)
Most Faced Civs
1
Magyars
37%
35 games
13W - 22L
2
Mongols
37%
35 games
13W - 22L
3
Persians
67%
33 games
22W - 11L
Vietnamese
39%
23 games
9W - 14L
Khitans
50%
20 games
10W - 10L
Malians
47%
19 games
9W - 10L
Top 6 of 165 tracked opponent picks
Rating History (Last 60 days)
-1 Elo
265 games
Current
1350
Peak
1446
Low
1175
Record (W:L)
133
-
132
Effective APM (Last 20 games)
Overall
24.7
actions per minute
Slower than average
for 1350 Elo
0
Avg (39)
Dark Age
25.6
Feudal
21.6
Castle
21.5
Imperial
11.3
Peak:
60.2
eAPM
Recent Match History (274 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1350
(+14)
|
Arabia
#467706423
|
Romans
|
|
00:33:19 |
Apr 03, 2026
|
|
DEFEAT
1336
(-16)
|
Arabia
#467686359
|
Romans
|
|
00:52:05 |
Apr 03, 2026
|
|
DEFEAT
1352
(-18)
|
Arabia
#467679690
|
Romans
|
|
00:31:30 |
Apr 03, 2026
|
|
DEFEAT
1370
(-13)
|
MegaRandom
#467672201
|
Vikings
|
|
00:46:25 |
Apr 03, 2026
|
|
DEFEAT
1383
(-12)
|
Arabia
#467666413
|
Romans
|
|
00:36:22 |
Apr 03, 2026
|
|
DEFEAT
1395
(-17)
|
Arabia
#467658018
|
Romans
|
|
00:54:56 |
Apr 03, 2026
|
|
DEFEAT
1412
(-19)
|
Arabia
#467643246
|
Romans
|
|
00:28:44 |
Apr 03, 2026
|
|
DEFEAT
1431
(-15)
|
Arabia
#467615262
|
Romans
|
|
01:03:29 |
Apr 03, 2026
|
|
VICTORY
1446
(+17)
|
Black Forest
#467610676
|
Jurchens
|
|
00:29:46 |
Apr 03, 2026
|
|
VICTORY
1414
(+16)
|
Black Forest
#467569749
|
Jurchens
|
|
00:23:47 |
Apr 03, 2026
|
|
DEFEAT
1398
(-14)
|
Arabia
#467566479
|
Romans
|
|
00:33:54 |
Apr 03, 2026
|
|
VICTORY
1412
(+14)
|
Marketplace
#466766749
|
Romans
|
|
01:06:06 |
Mar 30, 2026
|
|
VICTORY
1398
(+15)
|
Arabia
#466558323
|
Romans
|
|
00:35:43 |
Mar 29, 2026
|
|
DEFEAT
1383
(-18)
|
Arabia
#466550826
|
Jurchens
|
|
00:41:48 |
Mar 29, 2026
|
|
VICTORY
1401
(+16)
|
Marketplace
#466460144
|
Romans
|
|
00:22:21 |
Mar 29, 2026
|
|
VICTORY
1385
(+15)
|
Arabia
#466447387
|
Romans
|
|
01:16:33 |
Mar 29, 2026
|
|
VICTORY
1370
(+17)
|
Ring Fortress
#466240844
|
Romans
|
|
00:50:07 |
Mar 28, 2026
|
|
DEFEAT
1353
(-15)
|
Arabia
#466237820
|
Romans
|
|
00:18:38 |
Mar 28, 2026
|
|
VICTORY
1368
(+17)
|
Marketplace
#466183067
|
Romans
|
|
00:47:27 |
Mar 28, 2026
|
|
VICTORY
1351
(+15)
|
Arabia
#465960764
|
Romans
|
|
00:45:01 |
Mar 27, 2026
|
|
DEFEAT
1336
(-15)
|
Glade
#465954868
|
Jurchens
|
|
00:45:27 |
Mar 27, 2026
|
|
VICTORY
1351
(+15)
|
Marketplace
#465952545
|
Romans
|
|
00:16:18 |
Mar 27, 2026
|
|
DEFEAT
1336
(-18)
|
Arabia
#465944197
|
Romans
|
|
00:55:46 |
Mar 27, 2026
|
|
DEFEAT
1354
(-15)
|
Arabia
#465936929
|
Romans
|
|
00:55:29 |
Mar 27, 2026
|
|
VICTORY
1369
(+18)
|
Arabia
#465931877
|
Romans
|
|
00:36:11 |
Mar 27, 2026
|
|
VICTORY
1351
(+17)
|
Ring Fortress
#465915373
|
Romans
|
|
00:38:21 |
Mar 27, 2026
|
|
DEFEAT
1334
(-16)
|
Arabia
#465910700
|
Romans
|
|
00:34:40 |
Mar 27, 2026
|
|
VICTORY
1350
(+17)
|
Glade
#465904852
|
Romans
|
|
00:46:30 |
Mar 27, 2026
|
|
VICTORY
1333
(+15)
|
Arabia
#465901489
|
Romans
|
|
00:28:27 |
Mar 27, 2026
|
|
VICTORY
1318
(+15)
|
Arabia
#465886857
|
Romans
|
|
00:55:19 |
Mar 27, 2026
|
|
VICTORY
1286
(+17)
|
Marketplace
#465879812
|
Romans
|
|
00:25:54 |
Mar 27, 2026
|
|
VICTORY
1269
(+18)
|
Marketplace
#465877659
|
Romans
|
|
00:31:30 |
Mar 27, 2026
|
|
DEFEAT
1251
(-15)
|
Ring Fortress
#465870729
|
Romans
|
|
00:59:38 |
Mar 27, 2026
|
|
VICTORY
1266
(+16)
|
Arabia
#465868040
|
Romans
|
|
00:41:56 |
Mar 27, 2026
|
|
DEFEAT
1250
(-17)
|
Marketplace
#465866347
|
Romans
|
|
00:30:46 |
Mar 27, 2026
|
|
VICTORY
1267
(+15)
|
Marketplace
#465371627
|
Romans
|
|
00:42:44 |
Mar 24, 2026
|
|
VICTORY
1252
(+18)
|
Arabia
#465357321
|
Romans
|
|
00:57:41 |
Mar 24, 2026
|
|
DEFEAT
1234
(-16)
|
Ring Fortress
#465351236
|
Japanese
|
|
00:39:04 |
Mar 24, 2026
|
|
DEFEAT
1250
(-14)
|
Arabia
#465347672
|
Romans
|
|
00:22:46 |
Mar 24, 2026
|
|
DEFEAT
1264
(-18)
|
Glade
#465343282
|
Japanese
|
|
00:27:56 |
Mar 24, 2026
|
|
DEFEAT
1282
(-17)
|
Marketplace
#465333511
|
Romans
|
|
01:07:07 |
Mar 24, 2026
|
|
VICTORY
1299
(+17)
|
Ring Fortress
#465330316
|
Teutons
|
|
00:20:32 |
Mar 24, 2026
|
|
VICTORY
1282
(+15)
|
Arabia
#464919986
|
Romans
|
|
00:21:25 |
Mar 22, 2026
|
|
DEFEAT
1267
(-18)
|
Glade
#464915135
|
Japanese
|
|
00:32:50 |
Mar 22, 2026
|
|
DEFEAT
1285
(-16)
|
Arabia
#464895551
|
Romans
|
|
00:42:19 |
Mar 22, 2026
|
|
VICTORY
1301
(+15)
|
Arabia
#464884947
|
Romans
|
|
00:16:21 |
Mar 22, 2026
|
|
VICTORY
1286
(+16)
|
Marketplace
#464869970
|
Romans
|
|
00:45:30 |
Mar 22, 2026
|
|
VICTORY
1270
(+20)
|
Ring Fortress
#464775237
|
Sicilians
|
|
00:44:37 |
Mar 22, 2026
|
|
VICTORY
1250
(+17)
|
Ring Fortress
#464770470
|
Japanese
|
|
00:50:32 |
Mar 22, 2026
|
|
DEFEAT
1233
(-14)
|
Arabia
#464765049
|
Japanese
|
|
00:23:14 |
Mar 22, 2026
|
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