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JayKhan
Gameplay Summary
Favors Scout Rush as primary opening (60%). Often masses Infantry (Spear) as their main army. Frequently employs forward Castle drops. Often picks Slavs (60%).
Favors Scout Rush as primary opening (60%). Often masses Infantry (Spear) as their main army. Frequently employs forward Castle drops. Often picks Slavs (60%).
Elo
1036
Top 50%
Rank
#20,569
1v1 RM
Games
802
5W /
1L
Steam
12 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
60%
Militia Rush
40%
Overall Behavior
Militia rush (60%)
Scout rush (60%)
Early castle build (40%)
Castle drop (20%)
Walling Style: Standard
Balances defense with map control. (100% of games)
Opening Success Rates
Scout Rush
3 games
100%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (60%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Mid & Late Game
33%
Cavalry
PRIMARY STYLE
Infantry (Spear)
67%
Infantry (Sword)
67%
Unique Unit
67%
Heavy Cavalry
33%
Dominates vs
Infantry (Spear)
+3
Archers
+2
Heavy Cavalry
+2
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Slavs
3
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:20
Castle: 25:49
militia rush
100%
early castle build
33%
scout rush
33%
Franks
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Burgundians
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 67% | Militia Rush 67% | - |
Performance
Win Rate by Game Length
Avg. Win
53 min
Avg. Loss
32
min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:42)
11:03
/ 10:21 target
Fast Feudal - 20%
III
Castle Age
(+03:32)
23:48
/ 20:16 target
IV
Imperial Age
(+02:12)
38:15
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:42
Average
Reaches Imperial
80%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (0%)
Infantry (100%)
Defensive (100%)
Archer (100%)
Gunpowder (100%)
Most Faced Civs
1
Ethiopians
100%
2 games
2W - 0L
2
Persians
0%
1 games
0W - 1L
3
Bulgarians
100%
1 games
1W - 0L
Byzantines
100%
1 games
1W - 0L
Bohemians
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
+15 Elo
8 games
Current
1036
Peak
1036
Low
1021
Record (W:L)
0
-
0
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1036
(+15)
|
Mongolia
#466008278
|
Franks
|
|
00:54:08 |
Mar 27, 2026
|
|
VICTORY
1021
(+17)
|
Arabia
#452454811
|
Slavs
Scout Rush
|
|
01:10:24 |
Jan 30, 2026
|
|
VICTORY
1004
(+16)
|
Arabia
#452443089
|
Slavs
Militia Rush
|
|
00:51:13 |
Jan 30, 2026
|
|
VICTORY
988
(+15)
|
Scandinavia
#446966604
|
Burgundians
Scout Rush
|
|
00:43:58 |
Jan 09, 2026
|
|
VICTORY
973
(+14)
|
Glade
#445029170
|
Franks
Scout Rush
|
|
00:47:34 |
Jan 02, 2026
|
|
DEFEAT
959
(-16)
|
Arabia
#445024237
|
Slavs
Militia Rush
|
|
00:32:07 |
Jan 02, 2026
|
No matches found with the selected filters.