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patriot95
Gameplay Summary
Opens Scout Rush (39%) or booms to Castle (22%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (71% win rate). Struggles against Heavy Cavalry compositions. Strongest in early-game, weaker in extended matches. Plays variable civs.
Opens Scout Rush (39%) or booms to Castle (22%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (71% win rate). Struggles against Heavy Cavalry compositions. Strongest in early-game, weaker in extended matches. Plays variable civs.
Elo
961
Top 65%
Rank
#25,362
1v1 RM
Games
397
73W /
72L
Steam
18 years
Verified
No risk factors detected
Player Analysis
79 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
39%
No Rush
22%
Archer Rush
22%
Militia Rush
9%
Overall Behavior
Scout rush (39%)
Archer rush (24%)
Knight rush (23%)
Skirmisher rush (15%)
Early castle build (13%)
Walling Style: Standard
Balances defense with map control. (22% of games)
Opening Success Rates
Scout Rush
31 games
71%
No Rush
17 games
53%
Archer Rush
17 games
29%
Militia Rush
7 games
29%
Skirmisher Rush
5 games
20%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
No Rush
(35 games)
69%
win rate
Early-Game Weaknesses
They struggle against these:
Skirmisher Rush
(5 games)
20%
win rate
Archer Rush
(6 games)
33%
win rate
Knight Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (39%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (49%), often loses to:
BEST
Heavy Cavalry
(11L)
Unique Unit
(11L)
Skirmishers
(8L)
Skirmisher Rush
5 games
80%
win rate
Archer Rush
6 games
67%
win rate
Knight Rush
3 games
67%
win rate
No Rush
35 games
69%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
49%
Cavalry
PRIMARY STYLE
Archers
41%
35% WR
Heavy Cavalry
33%
50% WR
Skirmishers
31%
27% WR
Infantry (Spear)
31%
20% WR
Dominates vs
Infantry (Spear)
+9
Unique Unit
+7
Archers
+6
Struggles vs
Heavy Cavalry
−11
Unique Unit
−11
Skirmishers
−8
Common Transitions
Scout Rush
Heavy Cavalry
68% WR
Archer Rush
Archers
29% WR
No Rush
Archers
14% WR
Tendencies & Patterns
Civ. Stats
Variable
Huns
75%
Malians
17%
Win Rates by Civ Type
Cavalry Civs
70%
Their Best Cavalry Civ:
Huns
75% WR
Cavalry Archer Civs
59%
Their Best Cavalry Archer Civ:
Mongols
59% WR
Archer Civs
25%
Their Best Archer Civ:
Vietnamese
31% WR
Infantry Civs
42%
Their Best Infantry Civ:
Malians
17% WR
Elephant Civs
70%
Their Best Elephant Civ:
Khmer
70% WR
Civ Playstyle Analysis
Mongols
17
59%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 12:18
Castle: 22:57
scout rush
41%
archer rush
29%
Huns
16
75%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:25
Castle: 20:48
scout rush
88%
knight rush
63%
Vietnamese
13
31%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:19
Castle: 22:35
skirmisher rush
62%
archer rush
62%
Khmer
10
70%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:16
Castle: 21:11
scout rush
70%
knight rush
50%
phosphoru
30%
Malians
6
17%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:06
Castle: 21:29
militia rush
33%
Portuguese
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:58
Castle: 17:02
castle drop
33%
fast castle
33%
early castle build
33%
Ethiopians
3
0%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:08
Castle: 22:28
archer rush
67%
early castle build
33%
Franks
3
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:29
Castle: 21:46
scout rush
67%
knight rush
67%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Mired | 16 | 56% | Scout Rush 44% | No Rush (5) |
| MegaRandom | 14 | 71% | Scout Rush 64% | - |
| Lowland | 11 | 45% | Skirmisher Rush 36% | Scout Rush (2) |
| Steppe | 11 | 64% | Scout Rush 55% | Scout Rush (2) |
| Shrubland | 5 | 20% | No Rush 60% | Militia Rush (2) |
| Haboob | 4 | 25% | No Rush 50% | - |
| Socotra | 4 | 25% | Militia Rush 50% | - |
| Passage | 3 | 67% | No Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50%
4 games
Morning
06:00 - 12:00
100%
1 games
Afternoon
12:00 - 18:00
51.5%
66 games
Evening
18:00 - 00:00
48.6%
74 games
Consistent performance across all time periods.
Based on 145 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
10x
Chases losses
12x
Stops after losses
10x
After 1st Win
1.9
games
After 1st defeat
1.6
games
End on Win
48%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
39 min
Avg. Loss
46
min
Games
79
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:29)
10:43
/ 11:12 target
Fast Feudal - 37%
III
Castle Age
(+00:46)
21:44
/ 20:58 target
IV
Imperial Age
(+02:07)
38:45
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:53
Average
Reaches Imperial
42%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Spanish
Gunpowder
2-0
Malians
Infantry
2-0
Vietnamese
Archer
4-1
Worst Matchups
Aztecs
Infantry
0-2
Magyars
Cavalry
0-4
Vikings
Infantry
0-2
Infantry (36%)
Cavalry (52%)
Archer (75%)
Camel (40%)
Gunpowder (80%)
Most Faced Civs
1
Mongols
46%
13 games
6W - 7L
2
Vietnamese
63%
8 games
5W - 3L
3
Franks
57%
7 games
4W - 3L
Huns
67%
6 games
4W - 2L
Magyars
17%
6 games
1W - 5L
Incas
50%
6 games
3W - 3L
Top 6 of 46 tracked opponent picks
Rating History (Last 60 days)
-31 Elo
58 games
Current
961
Peak
1074
Low
934
Record (W:L)
28
-
30
Effective APM (Last 20 games)
Overall
22.9
actions per minute
Average speed
for 961 Elo
0
Avg (24)
Dark Age
24.1
Feudal
16.5
Castle
20.0
Imperial
12.5
Peak:
54.0
eAPM
Recent Match History (79 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
961
(-15)
|
Mongolia
#467008734
|
Vietnamese
|
|
00:52:03 |
Mar 31, 2026
|
|
DEFEAT
976
(-16)
|
Ring Fortress
#466986625
|
Koreans
|
|
00:56:30 |
Mar 31, 2026
|
|
VICTORY
992
(+16)
|
Nomad
#466935994
|
Koreans
|
|
00:50:42 |
Mar 31, 2026
|
|
DEFEAT
976
(-18)
|
Arabia
#466930673
|
Vietnamese
|
|
00:45:02 |
Mar 31, 2026
|
|
DEFEAT
994
(-14)
|
Glade
#466803860
|
Huns
|
|
00:44:21 |
Mar 30, 2026
|
|
VICTORY
1008
(+17)
|
Mongolia
#466788440
|
Vietnamese
|
|
00:41:57 |
Mar 30, 2026
|
|
DEFEAT
991
(-17)
|
Mongolia
#466292656
|
Vietnamese
|
|
00:52:06 |
Mar 28, 2026
|
|
VICTORY
1008
(+14)
|
Mongolia
#466282761
|
Vietnamese
|
|
00:42:50 |
Mar 28, 2026
|
|
VICTORY
994
(+16)
|
Arabia
#466281929
|
Vietnamese
|
|
00:02:41 |
Mar 28, 2026
|
|
VICTORY
978
(+14)
|
Arabia
#465966806
|
Vietnamese
|
|
00:37:30 |
Mar 27, 2026
|
|
DEFEAT
964
(-18)
|
Marketplace
#465927269
|
Vietnamese
|
|
00:53:04 |
Mar 27, 2026
|
|
DEFEAT
982
(-14)
|
Marketplace
#465923137
|
Vietnamese
|
|
00:25:41 |
Mar 27, 2026
|
|
VICTORY
996
(+15)
|
Ring Fortress
#465907654
|
Franks
|
|
00:58:51 |
Mar 27, 2026
|
|
VICTORY
981
(+18)
|
Ring Fortress
#465903125
|
Byzantines
|
|
00:35:40 |
Mar 27, 2026
|
|
VICTORY
963
(+15)
|
Mongolia
#465770216
|
Byzantines
|
|
00:51:25 |
Mar 26, 2026
|
|
VICTORY
948
(+14)
|
Mongolia
#465155575
|
Franks
|
|
01:00:33 |
Mar 23, 2026
|
|
DEFEAT
934
(-15)
|
Marketplace
#464850254
|
Byzantines
|
|
00:46:12 |
Mar 22, 2026
|
|
DEFEAT
949
(-17)
|
Arena
#464814734
|
Khmer
|
|
00:50:32 |
Mar 22, 2026
|
|
VICTORY
966
(+16)
|
Mongolia
#464299744
|
Khmer
|
|
00:48:22 |
Mar 20, 2026
|
|
DEFEAT
950
(-17)
|
Marketplace
#464265590
|
Romans
|
|
00:41:48 |
Mar 20, 2026
|
|
DEFEAT
967
(-15)
|
Marketplace
#464066151
|
Huns
|
|
00:21:55 |
Mar 19, 2026
|
|
VICTORY
982
(+17)
|
MegaRandom
#463718676
|
Huns
|
|
00:37:27 |
Mar 17, 2026
|
|
DEFEAT
965
(-18)
|
Haboob
#463188295
|
Romans
|
|
01:08:28 |
Mar 15, 2026
|
|
VICTORY
983
(+17)
|
Haboob
#462981985
|
Romans
|
|
00:53:04 |
Mar 14, 2026
|
|
VICTORY
966
(+17)
|
MegaRandom
#462981110
|
Huns
|
|
00:03:01 |
Mar 14, 2026
|
|
DEFEAT
949
(-17)
|
Arena
#462901460
|
Vikings
|
|
00:53:32 |
Mar 14, 2026
|
|
DEFEAT
966
(-15)
|
Arena
#462104282
|
Khmer
|
|
00:50:47 |
Mar 10, 2026
|
|
DEFEAT
981
(-17)
|
Haboob
#461067740
|
Vikings
|
|
00:22:33 |
Mar 06, 2026
|
|
DEFEAT
998
(-15)
|
MegaRandom
#460907165
|
Huns
|
|
00:23:57 |
Mar 05, 2026
|
|
DEFEAT
1013
(-15)
|
Arena
#459065833
|
Koreans
|
|
00:43:40 |
Feb 25, 2026
|
|
DEFEAT
1028
(-15)
|
Arena
#459061385
|
Vietnamese
|
|
00:30:38 |
Feb 25, 2026
|
|
DEFEAT
1043
(-16)
|
Arena
#458588179
|
Vietnamese
|
|
00:48:10 |
Feb 23, 2026
|
|
DEFEAT
1059
(-15)
|
Arena
#458493833
|
Ethiopians
|
|
00:42:02 |
Feb 23, 2026
|
|
VICTORY
1074
(+17)
|
Islands
#458309449
|
Vikings
|
|
00:21:33 |
Feb 22, 2026
|
|
VICTORY
1057
(+15)
|
Golden Pit
#458308950
|
Ethiopians
|
|
00:00:29 |
Feb 22, 2026
|
|
DEFEAT
1042
(-14)
|
Islands
#458232518
|
Vietnamese
|
|
00:43:45 |
Feb 22, 2026
|
|
DEFEAT
1056
(-18)
|
Golden Pit
#458214210
|
Khmer
|
|
00:43:00 |
Feb 22, 2026
|
|
DEFEAT
1057
(-15)
|
Steppe2
#457012080
|
Khmer
|
|
00:34:14 |
Feb 17, 2026
|
|
VICTORY
1072
(+15)
|
Fortified Clearing
#456775790
|
Khmer
Scout Rush
|
|
00:48:28 |
Feb 16, 2026
|
|
DEFEAT
1041
(-15)
|
Canals
#456757325
|
Khmer
Scout Rush
|
|
01:06:39 |
Feb 16, 2026
|
|
VICTORY
1056
(+17)
|
Border Dispute
#456756919
|
Khmer
|
|
00:00:09 |
Feb 16, 2026
|
|
VICTORY
1055
(+16)
|
Steppe
#456756181
|
Khmer
No Rush
|
|
00:07:25 |
Feb 16, 2026
|
|
VICTORY
1039
(+16)
|
Fortified Clearing
#456697707
|
Khmer
Scout Rush
|
|
00:48:45 |
Feb 16, 2026
|
|
VICTORY
1023
(+17)
|
Steppe
#456675085
|
Khmer
Scout Rush
|
|
00:49:33 |
Feb 16, 2026
|
|
VICTORY
1006
(+16)
|
Steppe
#456653028
|
Khmer
Scout Rush
|
|
00:43:20 |
Feb 16, 2026
|
|
VICTORY
990
(+15)
|
Steppe
#456649110
|
Khmer
Scout Rush
|
|
00:26:48 |
Feb 16, 2026
|
|
DEFEAT
975
(-17)
|
Steppe
#456458872
|
Huns
Skirmisher Rush
|
|
00:57:28 |
Feb 15, 2026
|
|
VICTORY
992
(+17)
|
Steppe
#456201025
|
Japanese
Militia Rush
|
|
00:40:04 |
Feb 14, 2026
|
|
DEFEAT
975
(-17)
|
Steppe
#455932666
|
Huns
Scout Rush
|
|
00:20:07 |
Feb 13, 2026
|
|
DEFEAT
992
(-16)
|
Steppe
#455862455
|
Vietnamese
Archer Rush
|
|
00:18:25 |
Feb 13, 2026
|
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