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Mauhuber
Gameplay Summary
Opens Militia Rush (31%) or booms to Castle (25%). Plays a cavalry-heavy style in mid/late game. Most successful with Knight Rush (80% win rate). Struggles against Heavy Cavalry compositions. Frequently employs FC into Unique Units.
Opens Militia Rush (31%) or booms to Castle (25%). Plays a cavalry-heavy style in mid/late game. Most successful with Knight Rush (80% win rate). Struggles against Heavy Cavalry compositions. Frequently employs FC into Unique Units.
Elo
1166
Top 35%
Rank
#13,516
1v1 RM
Games
936
75W /
87L
Steam
14 years
Unverified
No risk factors detected
Player Analysis
68 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
31%
No Rush
25%
Archer Rush
22%
Scout Rush
9%
Overall Behavior
Archer rush (35%)
Militia rush (34%)
Knight rush (25%)
Phosphoru (19%)
Skirmisher rush (18%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Opening Success Rates
Militia Rush
21 games
52%
No Rush
17 games
53%
Archer Rush
15 games
33%
Scout Rush
6 games
67%
Knight Rush
5 games
80%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
Monk Rush
(3 games)
67%
win rate
No Rush
(16 games)
56%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(16 games)
31%
win rate
Cavalry Archer Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (31%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (50%), often loses to:
BEST
Heavy Cavalry
(9L)
Light Cavalry
(9L)
Cav Archers
(7L)
Scout Rush
16 games
69%
win rate
Cavalry Archer Rush
3 games
67%
win rate
Monk Rush
3 games
67%
win rate
No Rush
16 games
56%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
50%
Cavalry
PRIMARY STYLE
Unique Unit
48%
55% WR
Archers
45%
53% WR
Skirmishers
40%
47% WR
Heavy Cavalry
38%
63% WR
Dominates vs
Unique Unit
+9
Infantry (Spear)
+7
Light Cavalry
+7
Struggles vs
Heavy Cavalry
−9
Light Cavalry
−9
Cav Archers
−7
Common Transitions
Militia Rush
Unique Unit
58% WR
Archer Rush
Archers
44% WR
Knight Rush
Heavy Cavalry
75% WR
Tendencies & Patterns
Civ. Stats
Variable
Malay
69%
Portuguese
45%
Win Rates by Civ Type
Infantry Civs
58%
Their Best Infantry Civ:
Malay
69% WR
Gunpowder Civs
48%
Their Best Gunpowder Civ:
Portuguese
45% WR
Cavalry Civs
58%
Their Best Cavalry Civ:
Persians
50% WR
Civ Playstyle Analysis
Portuguese
20
45%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:09
Castle: 23:15
archer rush
60%
knight rush
30%
Malay
16
69%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 8:41
Castle: 20:42
militia rush
81%
phosphoru
50%
skirmisher rush
44%
Persians
8
50%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 10:53
Castle: 20:30
knight rush
50%
castle drop
25%
militia rush
25%
Dravidians
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:17
Castle: 22:36
skirmisher rush
33%
archer rush
33%
Byzantines
2
50%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Koreans
2
50%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Japanese
2
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Mongols
2
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 26 | 54% | Militia Rush 58% | Scout Rush (7) |
| MegaRandom | 17 | 53% | No Rush 24% | No Rush (3) |
| Mired | 8 | 63% | No Rush 50% | - |
| Lowland | 7 | 29% | Archer Rush 43% | Scout Rush (2) |
| Graveyards | 4 | 50% | No Rush 50% | - |
| Haboob | 3 | 33% | Monk Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
53.3%
15 games
Afternoon
12:00 - 18:00
40.9%
22 games
Evening
18:00 - 00:00
46.4%
125 games
Struggles in the Afternoon (40.9% WR).
Based on 162 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
8x
Chases losses
12x
Stops after losses
10x
After 1st Win
2.1
games
After 1st defeat
2.3
games
End on Win
44%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
44 min
Avg. Loss
43
min
Games
68
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:34)
9:47
/ 10:21 target
Fast Feudal - 68%
III
Castle Age
(+01:15)
21:31
/ 20:16 target
IV
Imperial Age
(+03:01)
39:04
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:23
Average
Reaches Imperial
53%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Khmer
Elephant
2-0
Britons
Archer
3-0
Celts
Infantry
2-0
Worst Matchups
Huns
Cavalry
0-5
Cumans
Cavalry
0-2
Vietnamese
Archer
0-3
Infantry (62%)
Cavalry (31%)
Archer (47%)
Gunpowder (50%)
Cavalry Archer (50%)
Most Faced Civs
1
Ethiopians
50%
10 games
5W - 5L
2
Incas
63%
8 games
5W - 3L
3
Mongols
50%
8 games
4W - 4L
Huns
0%
6 games
0W - 6L
Italians
50%
6 games
3W - 3L
Magyars
50%
6 games
3W - 3L
Top 6 of 44 tracked opponent picks
Rating History (Last 60 days)
-73 Elo
88 games
Current
1166
Peak
1320
Low
1137
Record (W:L)
41
-
47
Effective APM (Last 20 games)
Overall
68.7
actions per minute
Faster than average
for 1166 Elo
0
Avg (39)
Dark Age
69.2
Feudal
69.7
Castle
65.8
Imperial
41.2
Peak:
121.4
eAPM
Recent Match History (68 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1166
(+14)
|
Arabia
#468426240
|
Portuguese
|
|
00:51:27 |
Apr 06, 2026
|
|
VICTORY
1152
(+15)
|
Enclosed
#468420893
|
Portuguese
|
|
00:40:50 |
Apr 06, 2026
|
|
DEFEAT
1137
(-16)
|
Arabia
#468414292
|
Japanese
|
|
00:55:56 |
Apr 06, 2026
|
|
VICTORY
1153
(+16)
|
Arabia
#468267695
|
Dravidians
|
|
00:41:34 |
Apr 05, 2026
|
|
DEFEAT
1137
(-15)
|
Enclosed
#468260318
|
Japanese
|
|
00:38:05 |
Apr 05, 2026
|
|
DEFEAT
1152
(-16)
|
Nomad
#467988611
|
Spanish
|
|
00:48:14 |
Apr 04, 2026
|
|
VICTORY
1168
(+14)
|
Nomad
#467983164
|
Persians
|
|
00:34:53 |
Apr 04, 2026
|
|
VICTORY
1154
(+15)
|
Enclosed
#467979637
|
Malay
|
|
00:22:29 |
Apr 04, 2026
|
|
DEFEAT
1139
(-15)
|
Nomad
#467968794
|
Japanese
|
|
00:38:15 |
Apr 04, 2026
|
|
DEFEAT
1154
(-16)
|
MegaRandom
#467961385
|
Mayans
|
|
00:47:36 |
Apr 04, 2026
|
|
VICTORY
1170
(+15)
|
Arabia
#467956044
|
Malians
|
|
00:31:54 |
Apr 04, 2026
|
|
DEFEAT
1155
(-14)
|
Arabia
#467603173
|
Sicilians
|
|
01:13:12 |
Apr 03, 2026
|
|
DEFEAT
1169
(-14)
|
Enclosed
#467597272
|
Japanese
|
|
00:48:58 |
Apr 03, 2026
|
|
DEFEAT
1183
(-17)
|
Arabia
#467591486
|
Japanese
|
|
00:56:43 |
Apr 03, 2026
|
|
DEFEAT
1200
(-17)
|
Arabia
#467211024
|
Japanese
|
|
00:54:12 |
Apr 01, 2026
|
|
DEFEAT
1217
(-17)
|
Arabia
#466783908
|
Japanese
|
|
00:47:22 |
Mar 30, 2026
|
|
DEFEAT
1234
(-15)
|
Arabia
#466539674
|
Japanese
|
|
00:35:05 |
Mar 29, 2026
|
|
VICTORY
1249
(+15)
|
Marketplace
#466534715
|
Japanese
|
|
00:23:52 |
Mar 29, 2026
|
|
DEFEAT
1234
(-17)
|
Nomad
#466526922
|
Goths
|
|
00:41:13 |
Mar 29, 2026
|
|
DEFEAT
1251
(-16)
|
Glade
#465871466
|
Byzantines
|
|
01:02:12 |
Mar 27, 2026
|
|
VICTORY
1267
(+17)
|
Arabia
#465870533
|
Japanese
|
|
00:13:13 |
Mar 27, 2026
|
|
DEFEAT
1250
(-16)
|
Arabia
#465867075
|
Japanese
|
|
00:54:58 |
Mar 27, 2026
|
|
DEFEAT
1266
(-14)
|
Arabia
#465650151
|
Mayans
|
|
00:41:31 |
Mar 26, 2026
|
|
VICTORY
1280
(+19)
|
Glade
#465647514
|
Japanese
|
|
00:43:00 |
Mar 26, 2026
|
|
VICTORY
1261
(+17)
|
Arabia
#464912307
|
Malay
|
|
00:41:51 |
Mar 22, 2026
|
|
DEFEAT
1244
(-16)
|
Marketplace
#464904422
|
Turks
|
|
00:49:13 |
Mar 22, 2026
|
|
VICTORY
1260
(+15)
|
Nomad
#464895718
|
Byzantines
|
|
00:50:34 |
Mar 22, 2026
|
|
DEFEAT
1245
(-18)
|
Arabia
#464890320
|
Japanese
|
|
00:32:08 |
Mar 22, 2026
|
|
DEFEAT
1263
(-15)
|
Arabia
#464648583
|
Japanese
|
|
00:37:24 |
Mar 21, 2026
|
|
DEFEAT
1278
(-17)
|
Nomad
#464640324
|
Georgians
|
|
00:47:26 |
Mar 21, 2026
|
|
DEFEAT
1295
(-17)
|
Arabia
#464562394
|
Japanese
|
|
00:33:52 |
Mar 21, 2026
|
|
VICTORY
1312
(+18)
|
MegaRandom
#462744267
|
Japanese
|
|
00:35:10 |
Mar 13, 2026
|
|
VICTORY
1294
(+15)
|
Mediterranean
#462013287
|
Japanese
|
|
00:48:48 |
Mar 10, 2026
|
|
VICTORY
1279
(+16)
|
MegaRandom
#462012329
|
Saracens
|
|
00:15:33 |
Mar 10, 2026
|
|
DEFEAT
1263
(-15)
|
Haboob
#461909072
|
Spanish
|
|
01:20:11 |
Mar 09, 2026
|
|
VICTORY
1278
(+16)
|
Mediterranean
#461906888
|
Japanese
|
|
00:13:15 |
Mar 09, 2026
|
|
VICTORY
1262
(+17)
|
Arabia
#461905777
|
Bengalis
|
|
00:04:27 |
Mar 09, 2026
|
|
VICTORY
1245
(+14)
|
MegaRandom
#461141317
|
Japanese
|
|
00:23:34 |
Mar 06, 2026
|
|
DEFEAT
1231
(-16)
|
Mediterranean
#460934713
|
Huns
|
|
01:01:22 |
Mar 05, 2026
|
|
VICTORY
1247
(+16)
|
MegaRandom
#460923352
|
Japanese
|
|
00:37:10 |
Mar 05, 2026
|
|
DEFEAT
1231
(-15)
|
Arabia
#460916003
|
Britons
|
|
00:53:21 |
Mar 05, 2026
|
|
DEFEAT
1246
(-18)
|
Arabia
#460804298
|
Shu
|
|
01:18:47 |
Mar 05, 2026
|
|
VICTORY
1264
(+18)
|
Haboob
#460802208
|
Japanese
|
|
00:34:48 |
Mar 05, 2026
|
|
VICTORY
1246
(+15)
|
MegaRandom
#460800435
|
Koreans
|
|
00:31:04 |
Mar 05, 2026
|
|
DEFEAT
1231
(-14)
|
Mediterranean
#460702609
|
Japanese
|
|
00:39:09 |
Mar 04, 2026
|
|
DEFEAT
1245
(-15)
|
Four Lakes
#460513860
|
Hindustanis
|
|
00:40:46 |
Mar 03, 2026
|
|
DEFEAT
1260
(-14)
|
Four Lakes
#460507309
|
Japanese
|
|
00:57:51 |
Mar 03, 2026
|
|
DEFEAT
1274
(-16)
|
Arabia
#460498931
|
Vikings
|
|
01:07:01 |
Mar 03, 2026
|
|
VICTORY
1290
(+19)
|
Arabia
#460491631
|
Burmese
|
|
00:50:47 |
Mar 03, 2026
|
|
DEFEAT
1271
(-15)
|
Arabia
#460299275
|
Japanese
|
|
00:46:48 |
Mar 02, 2026
|
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