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jvangroove
Gameplay Summary
Favors Scout Rush as primary opening (67%). Plays a cavalry-heavy style in mid/late game.
Favors Scout Rush as primary opening (67%). Plays a cavalry-heavy style in mid/late game.
Elo
1181
Top 35%
Rank
N/A
1v1 RM
Games
8
5W /
2L
Steam
4 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
67%
No Rush
17%
Archer Rush
17%
Overall Behavior
Scout rush (67%)
Knight rush (33%)
Archer rush (17%)
Early castle build (17%)
Cav archer rush (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Opening Success Rates
Scout Rush
4 games
100%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (67%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (80%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
80%
Cavalry
PRIMARY STYLE
Infantry (Spear)
80%
75% WR
Light Cavalry
40%
Heavy Cavalry
40%
Archers
20%
Dominates vs
Light Cavalry
+2
Infantry (Spear)
+2
Camels
+2
Struggles vs
No data
Common Transitions
Scout Rush
Infantry (Spear)
100% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Franks
2
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Mongols
2
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Chinese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Berbers
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 75% | Scout Rush 75% | - |
Performance
Win Rate by Game Length
Avg. Win
44 min
Avg. Loss
36
min
Games
6
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:06)
10:15
/ 10:21 target
Fast Feudal - 33%
III
Castle Age
(+01:28)
21:44
/ 20:16 target
IV
Imperial Age
(+05:29)
41:32
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:39
Average
Reaches Imperial
67%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Mongols
Cavalry Archer
1-1
Worst Matchups
Mongols
Cavalry Archer
1-1
Cavalry Archer (50%)
Cavalry (100%)
Infantry (0%)
Defensive (100%)
Most Faced Civs
1
Poles
100%
2 games
2W - 0L
2
Mongols
50%
2 games
1W - 1L
3
Teutons
0%
1 games
0W - 1L
Byzantines
100%
1 games
1W - 0L
Franks
100%
1 games
1W - 0L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
+74 Elo
7 games
Current
1181
Peak
1181
Low
1025
Record (W:L)
5
-
2
Effective APM (Last 6 games)
Overall
28.6
actions per minute
Slower than average
for 1181 Elo
0
Avg (39)
Dark Age
28.0
Feudal
23.2
Castle
31.5
Imperial
21.9
Peak:
63.7
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1181
(+40)
|
Arabia
#455664173
|
Mongols
Scout Rush
|
|
00:50:37 |
Feb 12, 2026
|
|
VICTORY
1141
(+39)
|
Arabia
#455213526
|
Mongols
Scout Rush
|
|
00:43:55 |
Feb 10, 2026
|
|
VICTORY
1102
(+38)
|
MegaRandom
#454985711
|
Franks
Scout Rush
|
|
00:36:47 |
Feb 09, 2026
|
|
VICTORY
1064
(+39)
|
Arabia
#454875993
|
Franks
Scout Rush
|
|
00:46:12 |
Feb 09, 2026
|
|
DEFEAT
1025
(-42)
|
Arabia
#454870910
|
Berbers
Archer Rush
|
|
00:43:12 |
Feb 09, 2026
|
|
DEFEAT
1067
(-40)
|
Arena
#454867852
|
Chinese
No Rush
|
|
00:28:01 |
Feb 09, 2026
|
|
VICTORY
1107
(+54)
|
Steppe2
#454614770
|
Spanish
|
|
00:56:48 |
Feb 08, 2026
|
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