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Railbuilder
Gameplay Summary
Opens Archer Rush (38%) or booms to Castle (23%). Transitions into archer-focused compositions, especially Archer line. Most successful with Scout Rush (71% win rate). Struggles against Unique Unit compositions. Frequently employs FC into Unique Units.
Opens Archer Rush (38%) or booms to Castle (23%). Transitions into archer-focused compositions, especially Archer line. Most successful with Scout Rush (71% win rate). Struggles against Unique Unit compositions. Frequently employs FC into Unique Units.
Elo
1278
Top 25%
Rank
#9,291
1v1 RM
Games
1,419
72W /
79L
Steam
Private
Hidden
No risk factors detected
Player Analysis
52 gamesEarly Game
Quick Facts
Favorite Openings
Archer Rush
38%
No Rush
23%
Scout Rush
13%
Skirmisher Rush
8%
Overall Behavior
Archer rush (44%)
Skirmisher rush (27%)
Phosphoru (21%)
Early castle build (19%)
Scout rush (13%)
Walling Style: Standard
Balances defense with map control. (44% of games)
Opening Success Rates
Archer Rush
20 games
40%
No Rush
12 games
33%
Scout Rush
7 games
71%
Skirmisher Rush
4 games
25%
Militia Rush
3 games
33%
Loses to
Monk Rush
60.9%
Knight Rush
60.4%
Steppe Lancer Rush
60%
Beats
Cavalry Archer Rush
62.2%
No Rush
56.1%
Early-Game Strengths
They defend best against:
Archer Rush
(4 games)
75%
win rate
Early-Game Weaknesses
They struggle against these:
Cavalry Archer Rush
(3 games)
33%
win rate
Scout Rush
(18 games)
39%
win rate
No Rush
(12 games)
42%
win rate
How to Beat This Player
Early Game
If they open Archer Rush (38%), often loses to:
BEST
Scout Rush
53.8% WR
Militia Rush
51.6% WR
Mid & Late Game
If they go Archer (47%), often loses to:
BEST
Unique Unit
(8L)
Archers
(7L)
Heavy Cavalry
(6L)
Cavalry Archer Rush
3 games
67%
win rate
Scout Rush
18 games
61%
win rate
No Rush
12 games
58%
win rate
Archer Rush
4 games
75%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
47%
Archer
PRIMARY STYLE
Archers
43%
45% WR
Skirmishers
38%
50% WR
Infantry (Spear)
34%
56% WR
Unique Unit
32%
53% WR
Dominates vs
Heavy Cavalry
+12
Skirmishers
+11
Unique Unit
+10
Struggles vs
Unique Unit
−8
Archers
−7
Heavy Cavalry
−6
Common Transitions
Archer Rush
Archers
37% WR
No Rush
Unique Unit
27% WR
Scout Rush
Light Cavalry
71% WR
Tendencies & Patterns
Civ. Stats
Variable
Japanese
40%
Britons
38%
Win Rates by Civ Type
Archer Civs
43%
Their Best Archer Civ:
Italians
50% WR
Infantry Civs
40%
Their Best Infantry Civ:
Japanese
40% WR
Cavalry Civs
40%
No data for specific civs yet.
Civ Playstyle Analysis
Britons
13
38%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:50
Castle: 19:34
archer rush
77%
fast castle
31%
skirmisher rush
31%
Japanese
5
40%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:45
Castle: 22:51
archer rush
100%
early castle build
40%
cav archer rush
40%
ram push
20%
scout rush
20%
castle drop
20%
skirmisher rush
20%
Italians
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:50
Castle: 19:38
phosphoru
75%
early castle build
50%
castle drop
50%
scout rush
25%
skirmisher rush
25%
Byzantines
4
75%
Camel Rush
Top Opening:
Camel Rush
Playstyle Analysis
Feudal: 9:45
Castle: 23:07
camel rush
50%
archer rush
25%
skirmisher rush
25%
Mongols
3
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:33
Castle: 19:03
scout rush
67%
phosphoru
67%
cav archer rush
33%
skirmisher rush
33%
steppe lancer rush
33%
early castle build
33%
Dravidians
2
50%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Goths
2
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Khmer
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 16 | 31% | Archer Rush 50% | Scout Rush (4) |
| Arabia | 11 | 55% | Archer Rush 36% | Scout Rush (3) |
| Paradise Island | 5 | 20% | No Rush 40% | No Rush (4) |
| Lowland | 5 | 20% | Archer Rush 20% | Scout Rush (3) |
| Passage | 4 | 75% | Scout Rush 50% | - |
| Shrubland | 3 | 67% | Archer Rush 67% | - |
| Steppe | 3 | 67% | Scout Rush 67% | - |
| Fortified Clearing | 3 | 33% | Cavalry Archer Rush 33% | Cavalry Archer Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
48.8%
41 games
Morning
06:00 - 12:00
50.5%
97 games
Afternoon
12:00 - 18:00
23.1%
13 games
Evening
18:00 - 00:00
No games
-
Struggles in the Afternoon (23.1% WR).
Based on 151 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
9x
Chases losses
20x
Stops after losses
9x
After 1st Win
3.8
games
After 1st defeat
3
games
End on Win
71%
Win Rate by Game Length
Avg. Win
47 min
Avg. Loss
40
min
Games
52
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:07)
10:00
/ 09:53 target
Fast Feudal - 62%
III
Castle Age
(+00:07)
20:49
/ 20:42 target
IV
Imperial Age
(+00:31)
37:00
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:21
Average
Reaches Imperial
62%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Lithuanians
Cavalry
2-0
Britons
Archer
2-0
Armenians
Infantry
2-0
Worst Matchups
Celts
Infantry
0-2
Malay
Infantry
0-2
Khitans
Infantry
1-2
Infantry (33%)
Cavalry (60%)
Archer (60%)
Cavalry Archer (40%)
Camel (33%)
Most Faced Civs
1
Mongols
45%
11 games
5W - 6L
2
Hindustanis
40%
5 games
2W - 3L
3
Khitans
40%
5 games
2W - 3L
Vikings
80%
5 games
4W - 1L
Dravidians
75%
4 games
3W - 1L
Khmer
50%
4 games
2W - 2L
Top 6 of 34 tracked opponent picks
Rating History (Last 60 days)
-31 Elo
87 games
Current
1278
Peak
1351
Low
1205
Record (W:L)
41
-
46
Effective APM (Last 20 games)
Overall
33.4
actions per minute
Slower than average
for 1278 Elo
0
Avg (39)
Dark Age
35.2
Feudal
29.5
Castle
33.1
Imperial
19.0
Peak:
75.1
eAPM
Recent Match History (52 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1278
(-14)
|
Arabia
#468626416
|
Malians
|
|
00:40:46 |
Apr 07, 2026
|
|
DEFEAT
1292
(-13)
|
Arabia
#468623910
|
Italians
|
|
00:30:51 |
Apr 07, 2026
|
|
VICTORY
1305
(+18)
|
Arabia
#468618218
|
Italians
|
|
01:02:53 |
Apr 07, 2026
|
|
VICTORY
1287
(+17)
|
Migration
#468618153
|
Japanese
|
|
00:00:16 |
Apr 07, 2026
|
|
VICTORY
1270
(+16)
|
Migration
#468607475
|
Japanese
|
|
00:49:54 |
Apr 07, 2026
|
|
VICTORY
1254
(+15)
|
Glade
#465863994
|
Japanese
|
|
00:26:12 |
Mar 27, 2026
|
|
DEFEAT
1239
(-14)
|
Marketplace
#465861753
|
Japanese
|
|
00:39:57 |
Mar 27, 2026
|
|
VICTORY
1253
(+14)
|
Marketplace
#465858901
|
Italians
|
|
00:43:48 |
Mar 27, 2026
|
|
DEFEAT
1239
(-18)
|
Arabia
#465855238
|
Spanish
|
|
01:00:34 |
Mar 27, 2026
|
|
DEFEAT
1257
(-17)
|
Ring Fortress
#465852717
|
Lithuanians
|
|
00:42:25 |
Mar 27, 2026
|
|
DEFEAT
1274
(-16)
|
Glade
#465850855
|
Japanese
|
|
00:25:14 |
Mar 27, 2026
|
|
DEFEAT
1290
(-14)
|
Ring Fortress
#465839452
|
Incas
|
|
00:34:42 |
Mar 27, 2026
|
|
DEFEAT
1304
(-15)
|
Glade
#465027990
|
Japanese
|
|
00:45:29 |
Mar 23, 2026
|
|
DEFEAT
1319
(-17)
|
Glade
#465026307
|
Japanese
|
|
00:27:48 |
Mar 23, 2026
|
|
DEFEAT
1336
(-15)
|
Ring Fortress
#465024967
|
Byzantines
|
|
00:24:02 |
Mar 23, 2026
|
|
VICTORY
1351
(+17)
|
Arabia
#465018393
|
Burmese
|
|
00:40:56 |
Mar 23, 2026
|
|
VICTORY
1334
(+17)
|
Marketplace
#464796862
|
Aztecs
|
|
00:12:20 |
Mar 22, 2026
|
|
DEFEAT
1317
(-15)
|
Mongolia
#464791584
|
Magyars
|
|
00:43:10 |
Mar 22, 2026
|
|
VICTORY
1332
(+17)
|
Glade
#464725196
|
Incas
|
|
00:44:36 |
Mar 22, 2026
|
|
DEFEAT
1315
(-17)
|
Mongolia
#464715204
|
Japanese
|
|
00:45:17 |
Mar 22, 2026
|
|
DEFEAT
1332
(-18)
|
Marketplace
#464697293
|
Japanese
|
|
00:36:03 |
Mar 22, 2026
|
|
VICTORY
1350
(+18)
|
Mongolia
#464696000
|
Vikings
|
|
00:06:47 |
Mar 22, 2026
|
|
VICTORY
1332
(+17)
|
Marketplace
#464468269
|
Japanese
|
|
00:48:32 |
Mar 21, 2026
|
|
VICTORY
1315
(+18)
|
Glade
#464465269
|
Incas
|
|
00:29:27 |
Mar 21, 2026
|
|
DEFEAT
1297
(-17)
|
Ring Fortress
#464461485
|
Japanese
|
|
00:13:38 |
Mar 21, 2026
|
|
VICTORY
1314
(+15)
|
Mongolia
#464251010
|
Japanese
|
|
00:35:20 |
Mar 20, 2026
|
|
DEFEAT
1299
(-19)
|
Ring Fortress
#464249341
|
Vikings
|
|
00:23:06 |
Mar 20, 2026
|
|
DEFEAT
1318
(-14)
|
Glade
#464247668
|
Japanese
|
|
00:25:46 |
Mar 20, 2026
|
|
VICTORY
1332
(+16)
|
Glade
#464040693
|
Japanese
|
|
00:18:12 |
Mar 19, 2026
|
|
DEFEAT
1316
(-15)
|
Glade
#464035968
|
Sicilians
|
|
00:41:48 |
Mar 19, 2026
|
|
VICTORY
1331
(+15)
|
Glade
#464033469
|
Japanese
|
|
00:33:19 |
Mar 19, 2026
|
|
DEFEAT
1316
(-15)
|
Ring Fortress
#464032028
|
Japanese
|
|
00:25:37 |
Mar 19, 2026
|
|
VICTORY
1315
(+17)
|
Mediterranean
#463158371
|
Byzantines
|
|
00:38:39 |
Mar 15, 2026
|
|
VICTORY
1298
(+19)
|
MegaRandom
#463152598
|
Spanish
|
|
00:55:28 |
Mar 15, 2026
|
|
VICTORY
1279
(+13)
|
Mediterranean
#463111447
|
Teutons
|
|
00:51:46 |
Mar 15, 2026
|
|
VICTORY
1266
(+15)
|
Enclosed
#463078946
|
Japanese
|
|
00:19:15 |
Mar 15, 2026
|
|
DEFEAT
1251
(-18)
|
Mediterranean
#463073700
|
Britons
|
|
00:43:12 |
Mar 15, 2026
|
|
DEFEAT
1269
(-16)
|
Northern Isles
#463070273
|
Japanese
|
|
00:24:31 |
Mar 15, 2026
|
|
VICTORY
1285
(+15)
|
MegaRandom
#463061657
|
Britons
|
|
01:03:03 |
Mar 15, 2026
|
|
VICTORY
1270
(+18)
|
MegaRandom
#462895400
|
Aztecs
|
|
00:03:31 |
Mar 14, 2026
|
|
DEFEAT
1252
(-14)
|
MegaRandom
#462890526
|
Britons
|
|
00:40:56 |
Mar 14, 2026
|
|
VICTORY
1266
(+18)
|
Enclosed
#462627445
|
Britons
|
|
00:51:22 |
Mar 13, 2026
|
|
DEFEAT
1248
(-17)
|
Northern Isles
#462622061
|
Koreans
|
|
01:20:01 |
Mar 13, 2026
|
|
DEFEAT
1265
(-16)
|
MegaRandom
#462449994
|
Britons
|
|
00:48:22 |
Mar 12, 2026
|
|
VICTORY
1281
(+18)
|
Northern Isles
#461491546
|
Britons
|
|
00:55:42 |
Mar 08, 2026
|
|
DEFEAT
1263
(-15)
|
Enclosed
#461487378
|
Spanish
|
|
00:28:40 |
Mar 08, 2026
|
|
VICTORY
1278
(+17)
|
Northern Isles
#461479860
|
Saracens
|
|
00:51:27 |
Mar 08, 2026
|
|
VICTORY
1261
(+19)
|
Northern Isles
#461476649
|
Teutons
|
|
00:25:14 |
Mar 08, 2026
|
|
DEFEAT
1242
(-17)
|
Enclosed
#461300036
|
Hindustanis
|
|
00:52:05 |
Mar 07, 2026
|
|
DEFEAT
1259
(-13)
|
MegaRandom
#461296935
|
Britons
|
|
00:26:40 |
Mar 07, 2026
|
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