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Gameplay Summary
Favors Scout Rush as primary opening (50%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Knight Rush (91% win rate). Struggles against Heavy Cavalry compositions. Plays variable civs.
Favors Scout Rush as primary opening (50%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Knight Rush (91% win rate). Struggles against Heavy Cavalry compositions. Plays variable civs.
Elo
1317
Top 18%
Rank
#8,038
1v1 RM
Games
2,627
179W /
176L
Steam
3 years
Unverified
No risk factors detected
Player Analysis
151 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
50%
No Rush
26%
Archer Rush
11%
Knight Rush
7%
Overall Behavior
Scout rush (50%)
Knight rush (37%)
Fast castle (11%)
Archer rush (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (54% of games)
Opening Success Rates
Scout Rush
76 games
46%
No Rush
40 games
50%
Archer Rush
16 games
50%
Knight Rush
11 games
91%
Skirmisher Rush
3 games
0%
Loses to
Fire Lancer Rush
55%
Monk Rush
55%
Beats
Eagle Rush
64.3%
No Rush
59.9%
Skirmisher Rush
55.4%
Early-Game Strengths
They defend best against:
Monk Rush
(6 games)
83%
win rate
No Rush
(41 games)
61%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(21 games)
38%
win rate
Skirmisher Rush
(5 games)
40%
win rate
Militia Rush
(20 games)
45%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (50%), often loses to:
BEST
Fire Lancer Rush
55% WR
Mid & Late Game
If they go Cavalry (73%), often loses to:
BEST
Heavy Cavalry
(19L)
Infantry (Spear)
(19L)
Archers
(18L)
Archer Rush
21 games
62%
win rate
Skirmisher Rush
5 games
60%
win rate
Militia Rush
20 games
55%
win rate
Monk Rush
6 games
83%
win rate
No Rush
41 games
61%
win rate
Mid & Late Game
73%
Cavalry
PRIMARY STYLE
Heavy Cavalry
59%
58% WR
Infantry (Spear)
29%
50% WR
Light Cavalry
21%
63% WR
Unique Unit
18%
63% WR
Dominates vs
Infantry (Spear)
+18
Heavy Cavalry
+13
Unique Unit
+9
Struggles vs
Heavy Cavalry
−19
Infantry (Spear)
−19
Archers
−18
Common Transitions
Scout Rush
Heavy Cavalry
45% WR
No Rush
Heavy Cavalry
43% WR
Archer Rush
Archers
46% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Berbers
80%
Cumans
27%
Win Rates by Civ Type
Cavalry Civs
48%
Their Best Cavalry Civ:
Berbers
80% WR
Infantry Civs
53%
Their Best Infantry Civ:
Teutons
100% WR
Gunpowder Civs
55%
Their Best Gunpowder Civ:
Portuguese
75% WR
Camel Civs
56%
Their Best Camel Civ:
Hindustanis
50% WR
Defensive Civs
63%
Their Best Defensive Civ:
Koreans
67% WR
Archer Civs
43%
Their Best Archer Civ:
Chinese
33% WR
Civ Playstyle Analysis
Slavs
17
53%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:37
Castle: 22:11
knight rush
88%
scout rush
82%
Cumans
15
27%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:22
Castle: 24:54
scout rush
20%
knight rush
20%
early castle build
20%
Magyars
9
44%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:28
Castle: 22:29
scout rush
89%
knight rush
67%
Persians
8
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:11
Castle: 22:03
scout rush
63%
knight rush
63%
Poles
6
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:43
Castle: 21:49
scout rush
67%
early castle build
33%
Huns
6
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:39
Castle: 21:42
scout rush
83%
knight rush
33%
Malians
5
60%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:23
Castle: 19:14
scout rush
60%
knight rush
40%
fast castle
20%
camel rush
20%
Byzantines
5
60%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:28
Castle: 19:59
scout rush
60%
phosphoru
40%
fast castle
40%
camel rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 101 | 48% | Scout Rush 57% | Scout Rush (16) |
| MegaRandom | 17 | 76% | Scout Rush 41% | No Rush (2) |
| Graveyards | 6 | 33% | Scout Rush 50% | - |
| Paradise Island | 6 | 33% | No Rush 33% | - |
| Lowland | 4 | 50% | Scout Rush 75% | No Rush (2) |
| Fortified Clearing | 4 | 50% | No Rush 75% | No Rush (2) |
| Canals | 4 | 75% | No Rush 75% | - |
| Glade | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
48.6%
179 games
Afternoon
12:00 - 18:00
49.1%
116 games
Evening
18:00 - 00:00
58.3%
60 games
Consistent performance across all time periods.
Based on 355 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
22x
Chases losses
19x
Stops after losses
17x
After 1st Win
4.5
games
After 1st defeat
4.1
games
End on Win
59%
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
38
min
Games
151
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:14)
10:07
/ 09:53 target
Fast Feudal - 66%
III
Castle Age
(+01:14)
21:56
/ 20:42 target
IV
Imperial Age
(+02:12)
38:41
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:22
Average
Reaches Imperial
43%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Tatars
Cavalry Archer
2-0
Italians
Archer
2-0
Mongols
Cavalry Archer
4-0
Worst Matchups
Spanish
Gunpowder
0-4
Malay
Infantry
0-2
Jurchens
Cavalry
0-2
Cavalry (49%)
Infantry (47%)
Archer (58%)
Gunpowder (53%)
Cavalry Archer (100%)
Most Faced Civs
1
Magyars
38%
24 games
9W - 15L
2
Persians
58%
19 games
11W - 8L
3
Mongols
67%
15 games
10W - 5L
Franks
50%
14 games
7W - 7L
Huns
50%
12 games
6W - 6L
Malians
42%
12 games
5W - 7L
Top 6 of 96 tracked opponent picks
Rating History (Last 60 days)
+76 Elo
272 games
Current
1317
Peak
1350
Low
1161
Record (W:L)
137
-
135
Effective APM (Last 20 games)
Overall
25.3
actions per minute
Slower than average
for 1317 Elo
0
Avg (39)
Dark Age
29.5
Feudal
18.8
Castle
22.8
Imperial
16.4
Peak:
62.7
eAPM
Recent Match History (151 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1317
(+14)
|
Arabia
#467672365
|
Bohemians
|
|
00:41:01 |
Apr 03, 2026
|
|
VICTORY
1303
(+18)
|
Arabia
#467573007
|
Tatars
|
|
00:56:39 |
Apr 03, 2026
|
|
VICTORY
1285
(+16)
|
Enclosed
#467560083
|
Saracens
|
|
00:16:58 |
Apr 03, 2026
|
|
DEFEAT
1269
(-15)
|
Black Forest
#467407110
|
Celts
|
|
00:46:00 |
Apr 02, 2026
|
|
DEFEAT
1284
(-17)
|
Arabia
#467403047
|
Vikings
|
|
00:32:22 |
Apr 02, 2026
|
|
VICTORY
1301
(+14)
|
Black Forest
#467401238
|
Lithuanians
|
|
00:12:19 |
Apr 02, 2026
|
|
DEFEAT
1287
(-15)
|
Enclosed
#467371459
|
Koreans
|
|
00:37:45 |
Apr 02, 2026
|
|
DEFEAT
1302
(-17)
|
Black Forest
#467366964
|
Saracens
|
|
00:38:13 |
Apr 02, 2026
|
|
DEFEAT
1319
(-14)
|
Migration
#467331271
|
Sicilians
|
|
00:28:37 |
Apr 02, 2026
|
|
DEFEAT
1333
(-17)
|
Migration
#467328901
|
Franks
|
|
00:39:06 |
Apr 02, 2026
|
|
VICTORY
1350
(+16)
|
Black Forest
#467325187
|
Huns
|
|
00:59:38 |
Apr 02, 2026
|
|
VICTORY
1334
(+18)
|
MegaRandom
#467322075
|
Bengalis
|
|
00:53:47 |
Apr 02, 2026
|
|
DEFEAT
1316
(-16)
|
Arabia
#467189033
|
Saracens
|
|
00:51:37 |
Apr 01, 2026
|
|
DEFEAT
1332
(-18)
|
Black Forest
#467185148
|
Cumans
|
|
00:32:51 |
Apr 01, 2026
|
|
VICTORY
1350
(+19)
|
Ring Fortress
#466972164
|
Poles
|
|
00:42:58 |
Mar 31, 2026
|
|
DEFEAT
1331
(-16)
|
Nomad
#466961221
|
Khmer
|
|
00:40:15 |
Mar 31, 2026
|
|
VICTORY
1347
(+16)
|
Glade
#466956964
|
Slavs
|
|
00:35:48 |
Mar 31, 2026
|
|
VICTORY
1331
(+16)
|
Arabia
#466951508
|
Malians
|
|
00:46:23 |
Mar 31, 2026
|
|
DEFEAT
1315
(-15)
|
Nomad
#466945518
|
Koreans
|
|
00:50:50 |
Mar 31, 2026
|
|
VICTORY
1330
(+17)
|
Nomad
#466940509
|
Celts
|
|
00:39:36 |
Mar 31, 2026
|
|
VICTORY
1313
(+17)
|
Glade
#466914633
|
Khmer
|
|
00:42:44 |
Mar 31, 2026
|
|
VICTORY
1296
(+14)
|
Marketplace
#466911652
|
Tatars
|
|
00:37:37 |
Mar 31, 2026
|
|
VICTORY
1282
(+17)
|
Nomad
#466907468
|
Vikings
|
|
00:58:44 |
Mar 31, 2026
|
|
DEFEAT
1265
(-17)
|
Mongolia
#466905220
|
Incas
|
|
00:31:21 |
Mar 31, 2026
|
|
VICTORY
1282
(+15)
|
Ring Fortress
#466902365
|
Malay
|
|
00:42:19 |
Mar 31, 2026
|
|
DEFEAT
1267
(-18)
|
Arabia
#466899946
|
Mayans
|
|
00:39:32 |
Mar 31, 2026
|
|
DEFEAT
1285
(-18)
|
Arabia
#466897052
|
Hindustanis
|
|
00:50:01 |
Mar 31, 2026
|
|
VICTORY
1303
(+17)
|
Nomad
#466894957
|
Chinese
|
|
00:33:11 |
Mar 31, 2026
|
|
VICTORY
1286
(+18)
|
Marketplace
#466894753
|
Saracens
|
|
00:00:37 |
Mar 31, 2026
|
|
VICTORY
1268
(+17)
|
Marketplace
#466892459
|
Persians
|
|
00:38:44 |
Mar 31, 2026
|
|
DEFEAT
1251
(-14)
|
Marketplace
#466890003
|
Vietnamese
|
|
00:47:31 |
Mar 31, 2026
|
|
DEFEAT
1265
(-16)
|
Glade
#466763313
|
Teutons
|
|
00:52:00 |
Mar 30, 2026
|
|
VICTORY
1281
(+16)
|
Ring Fortress
#466510747
|
Franks
|
|
00:39:47 |
Mar 29, 2026
|
|
VICTORY
1265
(+17)
|
Ring Fortress
#466500493
|
Magyars
|
|
00:48:43 |
Mar 29, 2026
|
|
VICTORY
1248
(+15)
|
Marketplace
#466114104
|
Slavs
|
|
00:54:56 |
Mar 28, 2026
|
|
DEFEAT
1233
(-14)
|
Marketplace
#466110854
|
Burgundians
|
|
00:42:50 |
Mar 28, 2026
|
|
VICTORY
1247
(+16)
|
Glade
#466108436
|
Malay
|
|
00:32:56 |
Mar 28, 2026
|
|
VICTORY
1231
(+16)
|
Marketplace
#465748542
|
Lithuanians
|
|
00:55:09 |
Mar 26, 2026
|
|
VICTORY
1215
(+14)
|
Glade
#465742004
|
Malay
|
|
00:47:21 |
Mar 26, 2026
|
|
DEFEAT
1201
(-15)
|
Glade
#465735721
|
Slavs
|
|
00:49:54 |
Mar 26, 2026
|
|
DEFEAT
1216
(-14)
|
Glade
#465729474
|
Malians
|
|
00:51:35 |
Mar 26, 2026
|
|
DEFEAT
1230
(-16)
|
Arabia
#465723826
|
Bohemians
|
|
00:47:06 |
Mar 26, 2026
|
|
VICTORY
1246
(+16)
|
Ring Fortress
#465542344
|
Huns
|
|
00:28:32 |
Mar 25, 2026
|
|
DEFEAT
1230
(-16)
|
Arabia
#465486012
|
Turks
|
|
00:31:35 |
Mar 25, 2026
|
|
VICTORY
1246
(+18)
|
Ring Fortress
#465481902
|
Chinese
|
|
00:49:08 |
Mar 25, 2026
|
|
DEFEAT
1228
(-16)
|
Glade
#465479533
|
Franks
|
|
00:30:34 |
Mar 25, 2026
|
|
VICTORY
1244
(+17)
|
Ring Fortress
#465476169
|
Malay
|
|
00:47:24 |
Mar 25, 2026
|
|
DEFEAT
1227
(-19)
|
Arabia
#465474721
|
Lithuanians
|
|
00:07:17 |
Mar 25, 2026
|
|
VICTORY
1246
(+12)
|
Marketplace
#465472711
|
Aztecs
|
|
00:25:39 |
Mar 25, 2026
|
|
DEFEAT
1234
(-17)
|
Glade
#465470631
|
Bohemians
|
|
00:31:54 |
Mar 25, 2026
|
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