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micky
Gameplay Summary
Versatile opener, mixing Militia Rush (41%) and Scout Rush (36%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Militia Rush (67% win rate). Struggles against Unique Unit compositions. Prefers a defensive, fully-walled playstyle.
Versatile opener, mixing Militia Rush (41%) and Scout Rush (36%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Militia Rush (67% win rate). Struggles against Unique Unit compositions. Prefers a defensive, fully-walled playstyle.
Elo
1291
Top 25%
Rank
#8,873
1v1 RM
Games
392
199W /
179L
Steam
5 years
Unverified
Risk Factors Detected
đ Elo Tanking Detected: 7% win rate (6 wins / 86 losses) in games < 5 mins, losses spread across 23 different maps
Player Analysis
138 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
41%
Scout Rush
36%
Archer Rush
9%
No Rush
6%
Overall Behavior
Archer rush (44%)
Militia rush (42%)
Scout rush (36%)
Knight rush (23%)
Skirmisher rush (12%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (62% of games)
Opening Success Rates
Militia Rush
57 games
67%
Scout Rush
49 games
63%
Archer Rush
12 games
58%
No Rush
8 games
25%
Knight Rush
3 games
100%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Cavalry Archer Rush
(3 games)
100%
win rate
Skirmisher Rush
(8 games)
88%
win rate
Knight Rush
(6 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (41%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (67%), often loses to:
BEST
Unique Unit
(10L)
Heavy Cavalry
(9L)
Archers
(8L)
No significant weaknesses detected
Cavalry Archer Rush
3 games
100%
win rate
Skirmisher Rush
8 games
88%
win rate
Knight Rush
6 games
67%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Heavy Cavalry
44%
69% WR
Archers
42%
57% WR
Camels
23%
75% WR
Skirmishers
16%
50% WR
Dominates vs
Heavy Cavalry
+18
Skirmishers
+16
Infantry (Spear)
+13
Struggles vs
Unique Unit
â10
Heavy Cavalry
â9
Archers
â8
Common Transitions
Militia Rush
Archers
66% WR
Scout Rush
Heavy Cavalry
70% WR
Archer Rush
Archers
50% WR
Tendencies & Patterns
Civ. Stats
Variable
Huns
67%
Ethiopians
44%
Win Rates by Civ Type
Infantry Civs
66%
Their Best Infantry Civ:
Vikings
100% WR
Cavalry Civs
59%
Their Best Cavalry Civ:
Huns
67% WR
Archer Civs
57%
Their Best Archer Civ:
Vietnamese
100% WR
Elephant Civs
54%
Their Best Elephant Civ:
Khmer
54% WR
Cavalry Archer Civs
60%
Their Best Cavalry Archer Civ:
Mongols
56% WR
Civ Playstyle Analysis
Malians
54
63%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:29
Castle: 20:37
militia rush
69%
archer rush
54%
scout rush
20%
Franks
22
55%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:16
Castle: 20:54
knight rush
59%
scout rush
41%
archer rush
27%
Khmer
13
54%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:43
Castle: 20:37
scout rush
85%
knight rush
62%
skirmisher rush
23%
Huns
9
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:19
Castle: 21:09
scout rush
44%
archer rush
22%
cav archer rush
22%
Ethiopians
9
44%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:19
Castle: 20:58
archer rush
100%
militia rush
78%
scout rush
22%
Mongols
9
56%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:58
Castle: 20:04
scout rush
56%
phosphoru
22%
early castle build
22%
militia rush
22%
skirmisher rush
22%
Vietnamese
3
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:14
Castle: 21:01
archer rush
100%
scout rush
67%
cav archer rush
33%
phosphoru
33%
militia rush
33%
Lithuanians
3
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:30
Castle: 22:04
monk rush
67%
scout rush
67%
knight rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 122 | 61% | Militia Rush 47% | Scout Rush (16) |
| Lowland | 4 | 50% | Scout Rush 75% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
41.2%
17 games
Morning
06:00 - 12:00
54.1%
85 games
Afternoon
12:00 - 18:00
54.5%
242 games
Evening
18:00 - 00:00
41.2%
34 games
Struggles in the Night (41.2% WR).
Based on 378 matches ⢠Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
17x
Chases losses
17x
Stops after losses
12x
After 1st Win
7.4
games
After 1st defeat
7.5
games
End on Win
69%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
30
min
Games
138
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:37)
9:16
/ 09:53 target
Fast Feudal - 86%
III
Castle Age
(+00:02)
20:44
/ 20:42 target
IV
Imperial Age
(+00:21)
36:50
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:06
Perfect
Reaches Imperial
42%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Lithuanians
Cavalry
2-0
Franks
Cavalry
6-0
Slavs
Infantry
4-0
Worst Matchups
Vikings
Infantry
0-3
Berbers
Cavalry
0-3
Bulgarians
Infantry
0-3
Cavalry (67%)
Infantry (51%)
Archer (53%)
Cavalry Archer (67%)
Camel (56%)
Most Faced Civs
1
Mongols
69%
29 games
20W - 9L
2
Magyars
63%
16 games
10W - 6L
3
Ethiopians
25%
16 games
4W - 12L
Khmer
71%
14 games
10W - 4L
Vietnamese
71%
14 games
10W - 4L
Persians
50%
14 games
7W - 7L
Top 6 of 103 tracked opponent picks
Rating History (Last 60 days)
+107 Elo
270 games
Current
1291
Peak
1317
Low
1113
Record (W:L)
138
-
132
Effective APM (Last 20 games)
Overall
58.5
actions per minute
Faster than average
for 1291 Elo
0
Avg (39)
Dark Age
59.0
Feudal
52.6
Castle
25.8
Imperial
14.8
Peak:
102.9
eAPM
Recent Match History (138 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1291
(+17)
|
Black Forest
#467385271
|
Khmer
|
|
00:43:02 |
Apr 02, 2026
|
|
VICTORY
1274
(+17)
|
MegaRandom
#467377057
|
Huns
|
|
00:46:43 |
Apr 02, 2026
|
|
VICTORY
1257
(+15)
|
Arabia
#467369855
|
Ethiopians
|
|
00:48:48 |
Apr 02, 2026
|
|
DEFEAT
1242
(-17)
|
Enclosed
#467369663
|
Ethiopians
|
|
00:00:13 |
Apr 02, 2026
|
|
VICTORY
1259
(+17)
|
Enclosed
#467365755
|
Ethiopians
|
|
00:30:46 |
Apr 02, 2026
|
|
VICTORY
1242
(+16)
|
Arabia
#467363673
|
Ethiopians
|
|
00:14:54 |
Apr 02, 2026
|
|
VICTORY
1226
(+19)
|
Arabia
#467360492
|
Ethiopians
|
|
00:21:38 |
Apr 02, 2026
|
|
VICTORY
1207
(+17)
|
Black Forest
#467358442
|
Portuguese
|
|
00:15:55 |
Apr 02, 2026
|
|
DEFEAT
1190
(-13)
|
MegaRandom
#467355234
|
Portuguese
|
|
00:30:34 |
Apr 02, 2026
|
|
VICTORY
1203
(+18)
|
Arabia
#467349943
|
Vikings
|
|
00:35:51 |
Apr 02, 2026
|
|
VICTORY
1185
(+17)
|
Enclosed
#467348071
|
Vikings
|
|
00:16:48 |
Apr 02, 2026
|
|
DEFEAT
1168
(-13)
|
Black Forest
#467347939
|
Vikings
|
|
00:00:13 |
Apr 02, 2026
|
|
DEFEAT
1181
(-15)
|
Black Forest
#467347755
|
Vikings
|
|
00:00:31 |
Apr 02, 2026
|
|
VICTORY
1196
(+17)
|
Arabia
#467345402
|
Vikings
|
|
00:27:25 |
Apr 02, 2026
|
|
VICTORY
1179
(+14)
|
Enclosed
#467342512
|
Vikings
|
|
00:34:57 |
Apr 02, 2026
|
|
VICTORY
1165
(+16)
|
Arabia
#467167229
|
Malians
|
|
00:40:35 |
Apr 01, 2026
|
|
DEFEAT
1149
(-15)
|
MegaRandom
#467166962
|
Malians
|
|
00:00:14 |
Apr 01, 2026
|
|
VICTORY
1164
(+14)
|
Black Forest
#467162092
|
Malians
|
|
00:45:53 |
Apr 01, 2026
|
|
VICTORY
1150
(+13)
|
Enclosed
#467157963
|
Tupi
|
|
00:38:51 |
Apr 01, 2026
|
|
DEFEAT
1137
(-15)
|
MegaRandom
#467157815
|
Tupi
|
|
00:00:18 |
Apr 01, 2026
|
|
DEFEAT
1152
(-17)
|
MegaRandom
#467157680
|
Tupi
|
|
00:00:13 |
Apr 01, 2026
|
|
DEFEAT
1169
(-19)
|
Black Forest
#467157539
|
Tupi
|
|
00:00:16 |
Apr 01, 2026
|
|
VICTORY
1188
(+18)
|
Arabia
#467154174
|
Tupi
|
|
00:24:05 |
Apr 01, 2026
|
|
DEFEAT
1170
(-16)
|
Enclosed
#467152934
|
Tupi
|
|
00:09:44 |
Apr 01, 2026
|
|
DEFEAT
1186
(-18)
|
MegaRandom
#467152796
|
Japanese
|
|
00:00:14 |
Apr 01, 2026
|
|
DEFEAT
1204
(-17)
|
Enclosed
#467152537
|
Japanese
|
|
00:00:21 |
Apr 01, 2026
|
|
VICTORY
1221
(+15)
|
Arabia
#467150908
|
Vietnamese
|
|
00:14:03 |
Apr 01, 2026
|
|
VICTORY
1206
(+16)
|
Arabia
#467148342
|
Vietnamese
|
|
00:24:41 |
Apr 01, 2026
|
|
DEFEAT
1190
(-16)
|
Black Forest
#467148047
|
Vietnamese
|
|
00:00:34 |
Apr 01, 2026
|
|
VICTORY
1206
(+16)
|
MegaRandom
#467144144
|
Vietnamese
|
|
00:39:11 |
Apr 01, 2026
|
|
VICTORY
1190
(+14)
|
Arabia
#467141933
|
Vietnamese
|
|
00:21:08 |
Apr 01, 2026
|
|
DEFEAT
1176
(-16)
|
Black Forest
#467141690
|
Vietnamese
|
|
00:00:13 |
Apr 01, 2026
|
|
DEFEAT
1192
(-18)
|
Black Forest
#467141442
|
Vietnamese
|
|
00:00:14 |
Apr 01, 2026
|
|
VICTORY
1210
(+16)
|
Black Forest
#467137177
|
Vietnamese
|
|
00:44:44 |
Apr 01, 2026
|
|
DEFEAT
1194
(-15)
|
Black Forest
#467137072
|
Vietnamese
|
|
00:00:11 |
Apr 01, 2026
|
|
DEFEAT
1209
(-16)
|
Black Forest
#467136961
|
Vietnamese
|
|
00:00:13 |
Apr 01, 2026
|
|
VICTORY
1225
(+18)
|
Enclosed
#467135732
|
Malians
|
|
00:11:37 |
Apr 01, 2026
|
|
DEFEAT
1207
(-17)
|
Arabia
#467132494
|
Malians
|
|
00:41:49 |
Apr 01, 2026
|
|
VICTORY
1224
(+16)
|
Arabia
#467130689
|
Malians
|
|
00:23:53 |
Apr 01, 2026
|
|
DEFEAT
1208
(-18)
|
Marketplace
#466817294
|
Japanese
|
|
00:38:58 |
Mar 30, 2026
|
|
DEFEAT
1226
(-15)
|
Marketplace
#466813283
|
Japanese
|
|
00:37:15 |
Mar 30, 2026
|
|
DEFEAT
1241
(-15)
|
Arabia
#466810341
|
Japanese
|
|
00:26:17 |
Mar 30, 2026
|
|
VICTORY
1256
(+16)
|
Arabia
#466739744
|
Japanese
|
|
00:46:21 |
Mar 30, 2026
|
|
DEFEAT
1240
(-15)
|
Marketplace
#466739492
|
Japanese
|
|
00:00:56 |
Mar 30, 2026
|
|
DEFEAT
1255
(-15)
|
Glade
#466739178
|
Japanese
|
|
00:00:28 |
Mar 30, 2026
|
|
DEFEAT
1270
(-15)
|
Glade
#466733598
|
Japanese
|
|
00:44:42 |
Mar 30, 2026
|
|
DEFEAT
1285
(-15)
|
Arabia
#466732019
|
Japanese
|
|
00:12:52 |
Mar 30, 2026
|
|
DEFEAT
1300
(-17)
|
Marketplace
#466727948
|
Japanese
|
|
00:32:35 |
Mar 30, 2026
|
|
VICTORY
1317
(+17)
|
Glade
#466724302
|
Japanese
|
|
00:27:30 |
Mar 30, 2026
|
|
VICTORY
1300
(+15)
|
Arabia
#466722424
|
Japanese
|
|
00:14:27 |
Mar 30, 2026
|
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