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南港棒棒
Gameplay Summary
Opens Scout Rush (38%) or booms to Castle (19%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (56% win rate). Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Plays variable civs.
Opens Scout Rush (38%) or booms to Castle (19%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (56% win rate). Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Plays variable civs.
Elo
1290
Top 25%
Rank
#8,925
1v1 RM
Games
1,374
149W /
152L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
175 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
38%
No Rush
19%
Militia Rush
16%
Archer Rush
14%
Overall Behavior
Scout rush (38%)
Archer rush (24%)
Militia rush (17%)
Skirmisher rush (15%)
Knight rush (14%)
Walling Style: Standard
Balances defense with map control. (11% of games)
Opening Success Rates
Scout Rush
66 games
56%
No Rush
34 games
47%
Militia Rush
28 games
43%
Archer Rush
24 games
33%
Skirmisher Rush
13 games
38%
Knight Rush
4 games
50%
Loses to
Fire Lancer Rush
55%
Monk Rush
55%
Beats
Eagle Rush
64.3%
No Rush
59.9%
Skirmisher Rush
55.4%
Early-Game Strengths
They defend best against:
Monk Rush
(3 games)
67%
win rate
No Rush
(50 games)
62%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(24 games)
33%
win rate
Skirmisher Rush
(6 games)
33%
win rate
Militia Rush
(33 games)
39%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (38%), often loses to:
BEST
Fire Lancer Rush
55% WR
Mid & Late Game
If they go Cavalry (44%), often loses to:
BEST
Heavy Cavalry
(12L)
Unique Unit
(10L)
Light Cavalry
(6L)
Archer Rush
24 games
67%
win rate
Skirmisher Rush
6 games
67%
win rate
Militia Rush
33 games
61%
win rate
Monk Rush
3 games
67%
win rate
No Rush
50 games
62%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
44%
Cavalry
PRIMARY STYLE
Archers
44%
50% WR
Heavy Cavalry
38%
68% WR
Skirmishers
32%
50% WR
Infantry (Spear)
20%
20% WR
Dominates vs
Unique Unit
+9
Infantry (Spear)
+9
Skirmishers
+7
Struggles vs
Heavy Cavalry
−12
Unique Unit
−10
Light Cavalry
−6
Common Transitions
Scout Rush
Heavy Cavalry
47% WR
Militia Rush
Skirmishers
22% WR
Archer Rush
Archers
63% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Ethiopians
80%
Malay
0%
Win Rates by Civ Type
Infantry Civs
40%
Their Best Infantry Civ:
Dravidians
80% WR
Archer Civs
33%
Their Best Archer Civ:
Ethiopians
80% WR
Cavalry Civs
65%
Their Best Cavalry Civ:
Lithuanians
100% WR
Gunpowder Civs
44%
Their Best Gunpowder Civ:
Spanish
100% WR
Camel Civs
86%
Their Best Camel Civ:
Gurjaras
100% WR
Elephant Civs
67%
Their Best Elephant Civ:
Khmer
75% WR
Civ Playstyle Analysis
Shu
19
26%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:00
Castle: 24:33
archer rush
68%
scout rush
21%
Vikings
7
71%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:59
Castle: 22:21
archer rush
57%
militia rush
29%
Chinese
6
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:52
Castle: 22:56
scout rush
83%
Slavs
6
17%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:36
Castle: 23:11
skirmisher rush
50%
militia rush
50%
Bohemians
6
17%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:08
Castle: 24:46
scout rush
50%
Romans
6
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:52
Castle: 25:25
militia rush
50%
Huns
6
17%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:26
Castle: 22:51
scout rush
83%
cav archer rush
67%
monk rush
33%
knight rush
33%
Britons
5
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:47
Castle: 20:48
archer rush
40%
phosphoru
20%
monk rush
20%
scout rush
20%
skirmisher rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 75 | 49% | Scout Rush 35% | Scout Rush (11) |
| Lowland | 24 | 58% | Scout Rush 50% | Militia Rush (3) |
| Haboob | 20 | 45% | Scout Rush 55% | Scout Rush (4) |
| Glade | 14 | 21% | Scout Rush 36% | No Rush (3) |
| MegaRandom | 13 | 38% | Scout Rush 46% | No Rush (5) |
| Graveyards | 12 | 42% | Scout Rush 33% | Archer Rush (3) |
| Paradise Island | 4 | 50% | Knight Rush 50% | No Rush (2) |
| Mired | 3 | 100% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
55.9%
34 games
Morning
06:00 - 12:00
48.4%
126 games
Afternoon
12:00 - 18:00
50%
138 games
Evening
18:00 - 00:00
0%
3 games
Consistent performance across all time periods.
Based on 301 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
15x
Chases losses
15x
Stops after losses
16x
After 1st Win
2.6
games
After 1st defeat
2.8
games
End on Win
47%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
36
min
Games
175
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:02)
9:55
/ 09:53 target
Fast Feudal - 66%
III
Castle Age
(+02:16)
22:58
/ 20:42 target
IV
Imperial Age
(+02:59)
39:28
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:18
Excellent
Reaches Imperial
36%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Malay
Infantry
3-0
Koreans
Defensive
2-0
Khitans
Infantry
3-0
Worst Matchups
Jurchens
Cavalry
0-2
Dravidians
Infantry
0-2
Gurjaras
Camel
0-2
Infantry (44%)
Cavalry (48%)
Archer (48%)
Gunpowder (58%)
Camel (44%)
Most Faced Civs
1
Mongols
59%
17 games
10W - 7L
2
Franks
19%
16 games
3W - 13L
3
Magyars
50%
16 games
8W - 8L
Persians
50%
10 games
5W - 5L
Ethiopians
60%
10 games
6W - 4L
Japanese
44%
9 games
4W - 5L
Top 6 of 78 tracked opponent picks
Rating History (Last 60 days)
+44 Elo
105 games
Current
1290
Peak
1349
Low
1166
Record (W:L)
54
-
51
Effective APM (Last 20 games)
Overall
27.1
actions per minute
Slower than average
for 1290 Elo
0
Avg (39)
Dark Age
24.2
Feudal
25.3
Castle
25.0
Imperial
13.2
Peak:
59.5
eAPM
Recent Match History (175 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1290
(+16)
|
Arabia
#468178625
|
Wei
|
|
00:45:15 |
Apr 05, 2026
|
|
VICTORY
1274
(+17)
|
Arabia
#468161668
|
Wei
|
|
00:45:35 |
Apr 05, 2026
|
|
VICTORY
1257
(+17)
|
Arabia
#468151109
|
Wei
|
|
00:49:00 |
Apr 05, 2026
|
|
VICTORY
1240
(+18)
|
Nomad
#468147437
|
Wu
|
|
00:21:51 |
Apr 05, 2026
|
|
DEFEAT
1222
(-14)
|
Arabia
#468142830
|
Wei
|
|
00:35:18 |
Apr 05, 2026
|
|
VICTORY
1236
(+17)
|
Arabia
#468135406
|
Wei
|
|
00:33:39 |
Apr 05, 2026
|
|
DEFEAT
1219
(-15)
|
MegaRandom
#468132928
|
Wei
|
|
00:21:56 |
Apr 05, 2026
|
|
DEFEAT
1234
(-17)
|
Nomad
#468132360
|
Huns
|
|
00:01:10 |
Apr 05, 2026
|
|
VICTORY
1251
(+17)
|
Arabia
#468128619
|
Wei
|
|
00:36:39 |
Apr 05, 2026
|
|
VICTORY
1234
(+17)
|
Arabia
#468127870
|
Wei
|
|
00:05:10 |
Apr 05, 2026
|
|
DEFEAT
1217
(-16)
|
Nomad
#468125324
|
Wei
|
|
00:27:34 |
Apr 05, 2026
|
|
DEFEAT
1233
(-15)
|
Arabia
#467906091
|
Wei
|
|
00:48:20 |
Apr 04, 2026
|
|
DEFEAT
1248
(-16)
|
Enclosed
#467895824
|
Wei
|
|
00:17:45 |
Apr 04, 2026
|
|
DEFEAT
1264
(-14)
|
Arabia
#467892712
|
Wei
|
|
00:19:13 |
Apr 04, 2026
|
|
DEFEAT
1278
(-16)
|
Enclosed
#467888484
|
Wei
|
|
00:26:24 |
Apr 04, 2026
|
|
VICTORY
1294
(+14)
|
Enclosed
#467498839
|
Wei
|
|
00:48:02 |
Apr 03, 2026
|
|
VICTORY
1280
(+15)
|
MegaRandom
#467491926
|
Wei
|
|
00:31:52 |
Apr 03, 2026
|
|
VICTORY
1265
(+17)
|
Enclosed
#467334361
|
Wei
|
|
00:42:14 |
Apr 02, 2026
|
|
VICTORY
1248
(+19)
|
Arabia
#467327882
|
Wei
|
|
00:32:35 |
Apr 02, 2026
|
|
VICTORY
1229
(+16)
|
Enclosed
#467169548
|
Wei
|
|
00:34:14 |
Apr 01, 2026
|
|
DEFEAT
1213
(-16)
|
Nomad
#467165233
|
Vikings
|
|
00:36:26 |
Apr 01, 2026
|
|
DEFEAT
1229
(-14)
|
MegaRandom
#467158332
|
Wei
|
|
00:57:16 |
Apr 01, 2026
|
|
VICTORY
1243
(+16)
|
Enclosed
#467155116
|
Malay
|
|
00:23:02 |
Apr 01, 2026
|
|
VICTORY
1227
(+18)
|
MegaRandom
#467154723
|
Mayans
|
|
00:01:57 |
Apr 01, 2026
|
|
VICTORY
1209
(+16)
|
Enclosed
#467152934
|
Armenians
|
|
00:09:44 |
Apr 01, 2026
|
|
DEFEAT
1193
(-17)
|
Migration
#467144246
|
Wei
|
|
00:47:32 |
Apr 01, 2026
|
|
DEFEAT
1210
(-16)
|
Enclosed
#467140578
|
Armenians
|
|
00:36:51 |
Apr 01, 2026
|
|
DEFEAT
1226
(-14)
|
Arabia
#467138804
|
Armenians
|
|
00:18:43 |
Apr 01, 2026
|
|
VICTORY
1240
(+14)
|
Arabia
#467128357
|
Italians
|
|
00:38:54 |
Apr 01, 2026
|
|
VICTORY
1226
(+14)
|
Arabia
#467115043
|
Saracens
|
|
01:00:01 |
Apr 01, 2026
|
|
VICTORY
1212
(+16)
|
Mongolia
#467111581
|
Mapuche
|
|
00:43:58 |
Apr 01, 2026
|
|
VICTORY
1196
(+13)
|
Mongolia
#467108987
|
Sicilians
|
|
00:43:13 |
Apr 01, 2026
|
|
VICTORY
1183
(+17)
|
Ring Fortress
#467106615
|
Wu
|
|
00:38:34 |
Apr 01, 2026
|
|
DEFEAT
1166
(-15)
|
Arabia
#466940466
|
Saracens
|
|
00:43:23 |
Mar 31, 2026
|
|
VICTORY
1181
(+15)
|
Ring Fortress
#466935926
|
Wu
|
|
00:38:26 |
Mar 31, 2026
|
|
DEFEAT
1166
(-17)
|
Mongolia
#466916279
|
Wei
|
|
00:51:25 |
Mar 31, 2026
|
|
DEFEAT
1183
(-17)
|
Ring Fortress
#466912460
|
Wei
|
|
00:42:55 |
Mar 31, 2026
|
|
DEFEAT
1200
(-15)
|
Ring Fortress
#466696063
|
Khmer
|
|
00:22:39 |
Mar 30, 2026
|
|
DEFEAT
1215
(-15)
|
Marketplace
#466690012
|
Khmer
|
|
00:28:52 |
Mar 30, 2026
|
|
DEFEAT
1230
(-16)
|
Ring Fortress
#466684942
|
Khmer
|
|
00:36:34 |
Mar 30, 2026
|
|
DEFEAT
1246
(-15)
|
Arabia
#466683062
|
Khmer
|
|
00:29:17 |
Mar 30, 2026
|
|
DEFEAT
1261
(-19)
|
Marketplace
#466671607
|
Khmer
|
|
00:56:20 |
Mar 30, 2026
|
|
VICTORY
1280
(+15)
|
Ring Fortress
#466668173
|
Khmer
|
|
00:54:33 |
Mar 30, 2026
|
|
VICTORY
1265
(+17)
|
Arabia
#466468450
|
Khmer
|
|
01:01:49 |
Mar 29, 2026
|
|
DEFEAT
1248
(-17)
|
Ring Fortress
#466123271
|
Bohemians
|
|
00:44:18 |
Mar 28, 2026
|
|
DEFEAT
1265
(-17)
|
Marketplace
#466121498
|
Dravidians
|
|
00:20:16 |
Mar 28, 2026
|
|
VICTORY
1282
(+14)
|
Mongolia
#466109405
|
Britons
|
|
00:33:39 |
Mar 28, 2026
|
|
DEFEAT
1268
(-14)
|
Ring Fortress
#466104242
|
Sicilians
|
|
00:46:18 |
Mar 28, 2026
|
|
DEFEAT
1282
(-15)
|
Arabia
#466100008
|
Georgians
|
|
00:30:49 |
Mar 28, 2026
|
|
VICTORY
1297
(+14)
|
Marketplace
#465698303
|
Goths
|
|
00:45:20 |
Mar 26, 2026
|
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