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Ripthepie
Gameplay Summary
Opens Militia Rush (29%) or booms to Castle (23%). Plays a cavalry-heavy style in mid/late game. Most successful with Skirmisher Rush (78% win rate). Struggles against Archers compositions. Late-game specialist who improves past 45 minutes. Plays variable civs.
Opens Militia Rush (29%) or booms to Castle (23%). Plays a cavalry-heavy style in mid/late game. Most successful with Skirmisher Rush (78% win rate). Struggles against Archers compositions. Late-game specialist who improves past 45 minutes. Plays variable civs.
Elo
1489
Top 12%
Rank
#4,415
1v1 RM
Games
1,438
211W /
226L
Steam
3 years
Unverified
Risk Factors Detected
π Elo Tanking Detected: 10% win rate (8 wins / 73 losses) in games < 5 mins, losses spread across 11 different maps
Player Analysis
150 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
29%
No Rush
23%
Scout Rush
17%
Archer Rush
10%
Overall Behavior
Militia rush (30%)
Archer rush (23%)
Scout rush (17%)
Skirmisher rush (16%)
Fast castle (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (61% of games)
Opening Success Rates
Militia Rush
43 games
58%
No Rush
35 games
31%
Scout Rush
26 games
62%
Archer Rush
15 games
60%
Skirmisher Rush
9 games
78%
Monk Rush
3 games
100%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Monk Rush
(3 games)
100%
win rate
Skirmisher Rush
(8 games)
75%
win rate
Scout Rush
(40 games)
63%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(37 games)
43%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (29%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (42%), often loses to:
BEST
Archers
(11L)
Heavy Cavalry
(10L)
Skirmishers
(7L)
Militia Rush
37 games
57%
win rate
Monk Rush
3 games
100%
win rate
Skirmisher Rush
8 games
75%
win rate
Scout Rush
40 games
63%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
42%
Cavalry
PRIMARY STYLE
Archers
42%
60% WR
Skirmishers
34%
58% WR
Infantry (Spear)
28%
60% WR
Light Cavalry
23%
56% WR
Dominates vs
Heavy Cavalry
+14
Light Cavalry
+14
Archers
+13
Struggles vs
Archers
β11
Heavy Cavalry
β10
Skirmishers
β7
Common Transitions
Militia Rush
Archers
70% WR
Scout Rush
Skirmishers
53% WR
Archer Rush
Archers
82% WR
Tendencies & Patterns
Civ. Stats
Variable
Malay
60%
Vietnamese
17%
Win Rates by Civ Type
Infantry Civs
41%
Their Best Infantry Civ:
Vikings
67% WR
Defensive Civs
61%
Their Best Defensive Civ:
Koreans
58% WR
Cavalry Civs
47%
Their Best Cavalry Civ:
Georgians
67% WR
Archer Civs
46%
Their Best Archer Civ:
Chinese
57% WR
Gunpowder Civs
25%
Their Best Gunpowder Civ:
Portuguese
67% WR
Elephant Civs
80%
Their Best Elephant Civ:
Bengalis
67% WR
Civ Playstyle Analysis
Koreans
31
58%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:31
Castle: 18:60
skirmisher rush
35%
militia rush
23%
Poles
12
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:22
Castle: 15:41
fast imp
33%
phosphoru
33%
fast castle
33%
Chinese
7
57%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:27
Castle: 21:49
archer rush
57%
scout rush
43%
militia rush
43%
monk rush
29%
Mayans
6
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:52
Castle: 20:53
militia rush
33%
Vietnamese
6
17%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:41
Castle: 20:40
militia rush
33%
Malay
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:20
Castle: 18:60
militia rush
60%
monk rush
40%
phosphoru
40%
Incas
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:30
Castle: 21:08
militia rush
80%
archer rush
40%
phosphoru
20%
Armenians
4
25%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:26
Castle: 22:59
archer rush
75%
militia rush
75%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 100 | 55% | Militia Rush 37% | Militia Rush (18) |
| Arena | 13 | 54% | No Rush 85% | No Rush (3) |
| MegaRandom | 6 | 50% | Militia Rush 50% | Scout Rush (2) |
| Lowland | 5 | 60% | Scout Rush 80% | - |
| Glade | 4 | 50% | Militia Rush 50% | - |
| Haboob | 3 | 67% | Skirmisher Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50.7%
148 games
Morning
06:00 - 12:00
49.4%
77 games
Afternoon
12:00 - 18:00
50%
22 games
Evening
18:00 - 00:00
45.8%
190 games
Consistent performance across all time periods.
Based on 437 matches β’ Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
20x
Chases losses
22x
Stops after losses
12x
After 1st Win
5.5
games
After 1st defeat
6.7
games
End on Win
68%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
36 min
Avg. Loss
21
min
Games
150
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(+00:09)
9:47
/ 09:38 target
Fast Feudal - 57%
III
Castle Age
(-00:15)
20:07
/ 20:22 target
IV
Imperial Age
(+00:31)
36:44
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:23
Average
Reaches Imperial
35%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Britons
Archer
2-0
Koreans
Defensive
5-0
Hindustanis
Camel
2-0
Worst Matchups
Persians
Cavalry
0-3
Wu
Infantry
0-2
Byzantines
Defensive
0-2
Infantry (44%)
Cavalry (47%)
Archer (47%)
Cavalry Archer (50%)
Gunpowder (56%)
Most Faced Civs
1
Franks
50%
26 games
13W - 13L
2
Mongols
47%
19 games
9W - 10L
3
Vietnamese
28%
18 games
5W - 13L
Khmer
56%
18 games
10W - 8L
Malay
35%
17 games
6W - 11L
Japanese
29%
14 games
4W - 10L
Top 6 of 112 tracked opponent picks
Rating History (Last 60 days)
-21 Elo
187 games
Current
1489
Peak
1726
Low
1405
Record (W:L)
91
-
96
Effective APM (Last 20 games)
Overall
46.5
actions per minute
Faster than average
for 1489 Elo
0
Avg (39)
Dark Age
45.0
Feudal
36.5
Castle
31.6
Imperial
11.1
Peak:
85.8
eAPM
Recent Match History (150 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1489
(+21)
|
Arabia
#467813243
|
Ethiopians
|
|
00:22:33 |
Apr 04, 2026
|
|
VICTORY
1468
(+17)
|
Arabia
#467807686
|
Portuguese
|
|
00:26:53 |
Apr 04, 2026
|
|
VICTORY
1451
(+20)
|
Arabia
#467805110
|
Chinese
|
|
00:23:43 |
Apr 04, 2026
|
|
DEFEAT
1431
(-13)
|
Arabia
#467804812
|
Chinese
|
|
00:00:13 |
Apr 04, 2026
|
|
DEFEAT
1444
(-19)
|
Arabia
#467803011
|
Chinese
|
|
00:15:50 |
Apr 04, 2026
|
|
DEFEAT
1463
(-15)
|
Black Forest
#467802338
|
Poles
|
|
00:00:13 |
Apr 04, 2026
|
|
VICTORY
1478
(+15)
|
Arabia
#467798610
|
Dravidians
|
|
00:33:26 |
Apr 04, 2026
|
|
DEFEAT
1463
(-14)
|
Arabia
#467547170
|
Ethiopians
|
|
00:02:56 |
Apr 03, 2026
|
|
VICTORY
1477
(+18)
|
Arabia
#467545689
|
Ethiopians
|
|
00:18:12 |
Apr 03, 2026
|
|
DEFEAT
1459
(-16)
|
Arabia
#467545079
|
Vietnamese
|
|
00:03:03 |
Apr 03, 2026
|
|
DEFEAT
1475
(-18)
|
Arena
#467544984
|
Wei
|
|
00:00:14 |
Apr 03, 2026
|
|
DEFEAT
1493
(-15)
|
Arabia
#467543656
|
Wei
|
|
00:13:15 |
Apr 03, 2026
|
|
VICTORY
1508
(+14)
|
Arabia
#467532687
|
Chinese
|
|
00:27:51 |
Apr 03, 2026
|
|
VICTORY
1494
(+14)
|
Enclosed
#467530983
|
Chinese
|
|
00:17:11 |
Apr 03, 2026
|
|
VICTORY
1480
(+15)
|
Arena
#467527972
|
Aztecs
|
|
00:19:49 |
Apr 03, 2026
|
|
VICTORY
1465
(+15)
|
Arabia
#467522908
|
Wei
|
|
00:48:58 |
Apr 03, 2026
|
|
VICTORY
1450
(+15)
|
Enclosed
#467499103
|
Tupi
|
|
00:41:48 |
Apr 03, 2026
|
|
VICTORY
1435
(+17)
|
Arabia
#467470500
|
Teutons
|
|
00:14:44 |
Apr 02, 2026
|
|
VICTORY
1418
(+13)
|
Arabia
#467465469
|
Huns
|
|
00:42:04 |
Apr 02, 2026
|
|
DEFEAT
1405
(-17)
|
Enclosed
#467457967
|
Poles
|
|
00:00:56 |
Apr 02, 2026
|
|
DEFEAT
1422
(-17)
|
Arabia
#467457603
|
Tatars
|
|
00:00:14 |
Apr 02, 2026
|
|
DEFEAT
1439
(-15)
|
Arena
#467456930
|
Huns
|
|
00:00:14 |
Apr 02, 2026
|
|
DEFEAT
1454
(-16)
|
Arabia
#467454986
|
Huns
|
|
00:12:01 |
Apr 02, 2026
|
|
DEFEAT
1470
(-16)
|
Black Forest
#467454625
|
Hindustanis
|
|
00:00:09 |
Apr 02, 2026
|
|
DEFEAT
1486
(-17)
|
Enclosed
#467454347
|
Hindustanis
|
|
00:00:13 |
Apr 02, 2026
|
|
DEFEAT
1503
(-19)
|
Black Forest
#467454134
|
Hindustanis
|
|
00:00:11 |
Apr 02, 2026
|
|
DEFEAT
1522
(-13)
|
Enclosed
#467452125
|
Koreans
|
|
00:12:53 |
Apr 02, 2026
|
|
DEFEAT
1535
(-16)
|
Black Forest
#467451302
|
Poles
|
|
00:00:31 |
Apr 02, 2026
|
|
DEFEAT
1551
(-16)
|
Enclosed
#467448249
|
Japanese
|
|
00:19:46 |
Apr 02, 2026
|
|
DEFEAT
1567
(-9)
|
Arabia
#467445542
|
Muisca
|
|
00:16:49 |
Apr 02, 2026
|
|
VICTORY
1576
(+16)
|
Enclosed
#467415344
|
Byzantines
|
|
00:46:26 |
Apr 02, 2026
|
|
VICTORY
1560
(+13)
|
Black Forest
#467414952
|
Portuguese
|
|
00:01:25 |
Apr 02, 2026
|
|
VICTORY
1547
(+18)
|
Black Forest
#467414747
|
Cumans
|
|
00:00:34 |
Apr 02, 2026
|
|
DEFEAT
1529
(-15)
|
Arabia
#467411389
|
Japanese
|
|
00:23:40 |
Apr 02, 2026
|
|
DEFEAT
1544
(-16)
|
Arabia
#467410447
|
Ethiopians
|
|
00:04:27 |
Apr 02, 2026
|
|
DEFEAT
1560
(-16)
|
Enclosed
#467407244
|
Teutons
|
|
00:17:12 |
Apr 02, 2026
|
|
DEFEAT
1576
(-17)
|
Enclosed
#467406663
|
Mayans
|
|
00:01:57 |
Apr 02, 2026
|
|
VICTORY
1593
(+12)
|
Enclosed
#467400936
|
Georgians
|
|
00:45:47 |
Apr 02, 2026
|
|
DEFEAT
1581
(-20)
|
Arabia
#467396288
|
Turks
|
|
00:36:03 |
Apr 02, 2026
|
|
DEFEAT
1601
(-14)
|
Arabia
#467390969
|
Armenians
|
|
00:43:46 |
Apr 02, 2026
|
|
VICTORY
1615
(+18)
|
Arabia
#467315389
|
Bulgarians
|
|
00:31:01 |
Apr 02, 2026
|
|
DEFEAT
1597
(-15)
|
Arabia
#467312843
|
Vikings
|
|
00:45:04 |
Apr 02, 2026
|
|
DEFEAT
1612
(-22)
UPSET
|
Black Forest
#467306346
|
Shu
|
|
00:43:05 |
Apr 02, 2026
|
|
DEFEAT
1634
(-12)
|
Arabia
#467305460
|
Japanese
|
|
00:11:42 |
Apr 02, 2026
|
|
VICTORY
1646
(+19)
|
Arabia
#467274953
|
Wei
|
|
00:38:48 |
Apr 02, 2026
|
|
DEFEAT
1627
(-15)
|
Enclosed
#467274826
|
Malay
|
|
00:00:11 |
Apr 02, 2026
|
|
DEFEAT
1642
(-16)
|
Enclosed
#467274359
|
Malay
|
|
00:02:40 |
Apr 02, 2026
|
|
DEFEAT
1658
(-12)
|
Arabia
#467255844
|
Lithuanians
|
|
00:43:05 |
Apr 01, 2026
|
|
DEFEAT
1670
(-18)
|
Enclosed
#467252324
|
Japanese
|
|
00:37:28 |
Apr 01, 2026
|
|
VICTORY
1688
(+16)
|
Black Forest
#467248378
|
Khitans
|
|
00:40:46 |
Apr 01, 2026
|
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