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TdB.Ket
Gameplay Summary
Favors Militia Rush as primary opening (62%). Transitions into archer-focused compositions, especially Archer line. Struggles against Archers compositions. Frequently employs forward Castle drops. Strongest in early-game, weaker in extended matches. Plays variable civs.
Favors Militia Rush as primary opening (62%). Transitions into archer-focused compositions, especially Archer line. Struggles against Archers compositions. Frequently employs forward Castle drops. Strongest in early-game, weaker in extended matches. Plays variable civs.
Elo
1367
Top 18%
Rank
#6,803
1v1 RM
Games
1,405
401W /
365L
Steam
6 years
Unverified
No risk factors detected
Player Analysis
331 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
62%
Scout Rush
15%
No Rush
12%
Archer Rush
7%
Overall Behavior
Militia rush (62%)
Archer rush (37%)
Castle drop (18%)
Early castle build (18%)
Scout rush (15%)
Walling Style: Standard
Balances defense with map control. (32% of games)
Opening Success Rates
Militia Rush
204 games
53%
Scout Rush
50 games
40%
No Rush
41 games
49%
Archer Rush
24 games
46%
Knight Rush
4 games
75%
Skirmisher Rush
4 games
75%
Monk Rush
3 games
67%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(93 games)
76%
win rate
Cavalry Archer Rush
(4 games)
75%
win rate
Skirmisher Rush
(16 games)
63%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(62 games)
29%
win rate
Militia Rush
(59 games)
41%
win rate
Scout Rush
(78 games)
44%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (62%), often loses to:
No counter data available
Mid & Late Game
If they go Archer (53%), often loses to:
BEST
Archers
(45L)
Heavy Cavalry
(28L)
Skirmishers
(23L)
Archer Rush
62 games
71%
win rate
Militia Rush
59 games
59%
win rate
Scout Rush
78 games
56%
win rate
No Rush
93 games
76%
win rate
Cavalry Archer Rush
4 games
75%
win rate
Skirmisher Rush
16 games
63%
win rate
Quick tips:
Predictable opener
Mid & Late Game
53%
Archer
PRIMARY STYLE
Archers
63%
45% WR
Heavy Cavalry
22%
32% WR
Unique Unit
14%
41% WR
Cav Archers
12%
32% WR
Dominates vs
Archers
+15
Skirmishers
+13
Heavy Cavalry
+12
Struggles vs
Archers
−45
Heavy Cavalry
−28
Skirmishers
−23
Common Transitions
Militia Rush
Archers
48% WR
Archer Rush
Archers
35% WR
Scout Rush
Heavy Cavalry
17% WR
Tendencies & Patterns
Civ. Stats
Variable
Mongols
86%
Chinese
17%
Win Rates by Civ Type
Infantry Civs
48%
Their Best Infantry Civ:
Bulgarians
75% WR
Cavalry Civs
51%
Their Best Cavalry Civ:
Berbers
83% WR
Archer Civs
50%
Their Best Archer Civ:
Mayans
75% WR
Gunpowder Civs
63%
Their Best Gunpowder Civ:
Turks
86% WR
Camel Civs
47%
Their Best Camel Civ:
Hindustanis
80% WR
Cavalry Archer Civs
69%
Their Best Cavalry Archer Civ:
Mongols
86% WR
Civ Playstyle Analysis
Japanese
67
51%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:52
Castle: 24:12
militia rush
87%
archer rush
63%
castle drop
28%
early castle build
27%
Lithuanians
18
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:06
Castle: 21:58
scout rush
67%
knight rush
33%
monk rush
22%
Sicilians
10
30%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:50
Castle: 23:07
castle drop
50%
early castle build
40%
militia rush
40%
archer rush
40%
Gurjaras
10
40%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:41
Castle: 23:48
archer rush
60%
militia rush
50%
Goths
10
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:16
Castle: 23:39
militia rush
80%
archer rush
30%
scout rush
20%
early castle build
20%
skirmisher rush
20%
Portuguese
10
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:39
Castle: 19:45
early castle build
60%
castle drop
50%
militia rush
40%
monk rush
30%
fast castle
30%
Malians
9
56%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:11
Castle: 23:44
militia rush
56%
skirmisher rush
44%
tower rush
22%
archer rush
22%
Tatars
9
56%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:44
Castle: 21:28
militia rush
67%
cav archer rush
33%
archer rush
33%
phosphoru
22%
castle drop
22%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 211 | 49% | Militia Rush 72% | Scout Rush (32) |
| Haboob | 25 | 48% | Militia Rush 44% | No Rush (4) |
| MegaRandom | 20 | 45% | Militia Rush 45% | No Rush (5) |
| Lowland | 18 | 61% | Scout Rush 44% | Archer Rush (3) |
| Graveyards | 15 | 67% | Scout Rush 33% | Militia Rush (2) |
| Glade | 14 | 57% | Scout Rush 43% | No Rush (2) |
| Canals | 9 | 33% | Militia Rush 56% | Militia Rush (2) |
| Fortified Clearing | 5 | 100% | Militia Rush 80% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
52.2%
362 games
Morning
06:00 - 12:00
0%
1 games
Afternoon
12:00 - 18:00
57.4%
155 games
Evening
18:00 - 00:00
49.6%
248 games
Consistent performance across all time periods.
Based on 766 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
40x
Chases losses
13x
Stops after losses
41x
After 1st Win
4.1
games
After 1st defeat
3.6
games
End on Win
34%
Win Rate by Game Length
Avg. Win
32 min
Avg. Loss
43
min
Games
331
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:04)
9:57
/ 09:53 target
Fast Feudal - 61%
III
Castle Age
(+02:38)
23:20
/ 20:42 target
IV
Imperial Age
(+04:07)
40:36
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:21
Average
Reaches Imperial
37%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Romans
Infantry
2-0
Wu
Infantry
2-0
Cumans
Cavalry
3-0
Worst Matchups
Incas
Infantry
0-2
Burmese
Monk
0-3
Teutons
Infantry
1-7
Cavalry (51%)
Infantry (52%)
Archer (45%)
Gunpowder (73%)
Cavalry Archer (35%)
Most Faced Civs
1
Mongols
39%
46 games
18W - 28L
2
Persians
55%
33 games
18W - 15L
3
Britons
54%
28 games
15W - 13L
Magyars
41%
27 games
11W - 16L
Franks
44%
27 games
12W - 15L
Portuguese
62%
26 games
16W - 10L
Top 6 of 187 tracked opponent picks
Rating History (Last 60 days)
+170 Elo
433 games
Current
1367
Peak
1544
Low
1170
Record (W:L)
221
-
212
Effective APM (Last 20 games)
Overall
29.1
actions per minute
Slower than average
for 1367 Elo
0
Avg (39)
Dark Age
31.5
Feudal
28.6
Castle
21.8
Imperial
9.9
Peak:
79.9
eAPM
Recent Match History (331 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1367
(-18)
|
Arabia
#467694836
|
Aztecs
|
|
00:49:21 |
Apr 03, 2026
|
|
DEFEAT
1385
(-11)
|
Arabia
#467627729
|
Japanese
|
|
01:10:33 |
Apr 03, 2026
|
|
DEFEAT
1396
(-15)
|
Arabia
#467622048
|
Malians
|
|
00:35:15 |
Apr 03, 2026
|
|
VICTORY
1411
(+13)
|
Arabia
#467617585
|
Malians
|
|
00:28:44 |
Apr 03, 2026
|
|
DEFEAT
1398
(-15)
|
MegaRandom
#467610531
|
Japanese
|
|
00:48:55 |
Apr 03, 2026
|
|
DEFEAT
1413
(-12)
|
Arabia
#467604808
|
Japanese
|
|
00:41:44 |
Apr 03, 2026
|
|
DEFEAT
1425
(-16)
|
Arabia
#467600797
|
Celts
|
|
00:30:39 |
Apr 03, 2026
|
|
VICTORY
1441
(+13)
|
Arabia
#467597054
|
Celts
|
|
00:28:40 |
Apr 03, 2026
|
|
VICTORY
1428
(+15)
|
Arabia
#467528595
|
Japanese
|
|
00:14:46 |
Apr 03, 2026
|
|
VICTORY
1413
(+17)
|
Arabia
#467523012
|
Japanese
|
|
00:55:37 |
Apr 03, 2026
|
|
VICTORY
1396
(+22)
GIANT SLAYER
|
Arabia
#467521478
|
Lithuanians
|
|
00:11:06 |
Apr 03, 2026
|
|
DEFEAT
1374
(-16)
|
Arabia
#467511641
|
Bohemians
|
|
00:45:29 |
Apr 03, 2026
|
|
DEFEAT
1390
(-19)
|
Enclosed
#467506669
|
Celts
|
|
00:41:06 |
Apr 03, 2026
|
|
DEFEAT
1409
(-15)
|
Arabia
#467501726
|
Japanese
|
|
00:41:51 |
Apr 03, 2026
|
|
DEFEAT
1424
(-15)
|
Arabia
#467483549
|
Celts
|
|
00:25:44 |
Apr 02, 2026
|
|
DEFEAT
1439
(-16)
|
Arabia
#467479350
|
Celts
|
|
00:40:37 |
Apr 02, 2026
|
|
VICTORY
1455
(+16)
|
Arabia
#467474941
|
Celts
|
|
00:28:14 |
Apr 02, 2026
|
|
DEFEAT
1439
(-14)
|
Arabia
#467472066
|
Celts
|
|
00:23:25 |
Apr 02, 2026
|
|
DEFEAT
1453
(-12)
|
MegaRandom
#467463862
|
Japanese
|
|
00:44:16 |
Apr 02, 2026
|
|
VICTORY
1465
(+16)
|
Arabia
#467459985
|
Celts
|
|
00:19:11 |
Apr 02, 2026
|
|
VICTORY
1449
(+15)
|
MegaRandom
#467457866
|
Japanese
|
|
00:14:18 |
Apr 02, 2026
|
|
VICTORY
1434
(+17)
|
Arabia
#467457603
|
Celts
|
|
00:00:14 |
Apr 02, 2026
|
|
VICTORY
1417
(+13)
|
Enclosed
#467453729
|
Celts
|
|
00:23:27 |
Apr 02, 2026
|
|
DEFEAT
1404
(-15)
|
Arabia
#467080548
|
Celts
|
|
00:24:20 |
Apr 01, 2026
|
|
DEFEAT
1419
(-18)
|
Ring Fortress
#467077408
|
Celts
|
|
00:32:15 |
Apr 01, 2026
|
|
DEFEAT
1437
(-16)
|
Ring Fortress
#467073917
|
Celts
|
|
00:35:15 |
Apr 01, 2026
|
|
DEFEAT
1453
(-17)
|
Ring Fortress
#467054908
|
Celts
|
|
00:35:23 |
Apr 01, 2026
|
|
VICTORY
1470
(+17)
|
Marketplace
#467051147
|
Celts
|
|
00:38:18 |
Apr 01, 2026
|
|
DEFEAT
1453
(-18)
|
Mongolia
#467048861
|
Celts
|
|
00:24:05 |
Apr 01, 2026
|
|
VICTORY
1471
(+18)
|
Arabia
#467048452
|
Celts
|
|
00:02:00 |
Mar 31, 2026
|
|
DEFEAT
1453
(-9)
|
Ring Fortress
#467045979
|
Celts
|
|
00:25:36 |
Mar 31, 2026
|
|
DEFEAT
1462
(-13)
|
Ring Fortress
#467042635
|
Celts
|
|
00:34:48 |
Mar 31, 2026
|
|
DEFEAT
1475
(-9)
|
Arabia
#467037581
|
Celts
|
|
00:47:39 |
Mar 31, 2026
|
|
DEFEAT
1484
(-19)
|
Arabia
#467033702
|
Celts
|
|
00:34:39 |
Mar 31, 2026
|
|
VICTORY
1503
(+17)
|
Marketplace
#467030694
|
Celts
|
|
00:20:27 |
Mar 31, 2026
|
|
DEFEAT
1486
(-14)
|
Marketplace
#467028399
|
Celts
|
|
00:19:44 |
Mar 31, 2026
|
|
VICTORY
1500
(+16)
|
Ring Fortress
#467027393
|
Celts
|
|
00:02:03 |
Mar 31, 2026
|
|
DEFEAT
1484
(-17)
|
Mongolia
#467023569
|
Celts
|
|
00:31:09 |
Mar 31, 2026
|
|
VICTORY
1501
(+19)
|
Mongolia
#467019384
|
Celts
|
|
00:21:02 |
Mar 31, 2026
|
|
VICTORY
1482
(+14)
|
Arabia
#467019177
|
Celts
|
|
00:00:21 |
Mar 31, 2026
|
|
VICTORY
1468
(+14)
|
Mongolia
#466855923
|
Celts
|
|
00:27:51 |
Mar 31, 2026
|
|
DEFEAT
1454
(-17)
|
Mongolia
#466852808
|
Celts
|
|
00:30:00 |
Mar 31, 2026
|
|
DEFEAT
1471
(-13)
|
Ring Fortress
#466832198
|
Celts
|
|
00:27:44 |
Mar 31, 2026
|
|
DEFEAT
1484
(-15)
|
Ring Fortress
#466829725
|
Celts
|
|
00:23:42 |
Mar 30, 2026
|
|
VICTORY
1499
(+17)
|
Arabia
#466620171
|
Japanese
|
|
00:10:00 |
Mar 30, 2026
|
|
VICTORY
1482
(+13)
|
Arabia
#466616475
|
Japanese
|
|
00:30:23 |
Mar 30, 2026
|
|
DEFEAT
1469
(-15)
|
Arabia
#466611821
|
Japanese
|
|
00:39:31 |
Mar 30, 2026
|
|
VICTORY
1484
(+14)
|
Mongolia
#466609964
|
Japanese
|
|
00:13:56 |
Mar 30, 2026
|
|
DEFEAT
1470
(-17)
|
Ring Fortress
#466601642
|
Japanese
|
|
01:12:26 |
Mar 29, 2026
|
|
DEFEAT
1487
(-14)
|
Mongolia
#466570947
|
Japanese
|
|
00:42:34 |
Mar 29, 2026
|
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