Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
Galvarinoceronte
Gameplay Summary
Favors Militia Rush as primary opening (68%). Transitions into archer-focused compositions, especially Archer line. Most successful with Militia Rush (59% win rate). Struggles against Archers compositions. Japanese specialist (89% pick rate).
Favors Militia Rush as primary opening (68%). Transitions into archer-focused compositions, especially Archer line. Most successful with Militia Rush (59% win rate). Struggles against Archers compositions. Japanese specialist (89% pick rate).
Elo
1359
Top 18%
Rank
#7,014
1v1 RM
Games
2,391
101W /
96L
Steam
10 years
Unverified
No risk factors detected
Player Analysis
102 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
68%
No Rush
30%
Overall Behavior
Militia rush (68%)
Archer rush (32%)
Skirmisher rush (14%)
Castle drop (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (25% of games)
Opening Success Rates
Militia Rush
69 games
59%
No Rush
31 games
42%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Archer Rush
(9 games)
67%
win rate
No Rush
(62 games)
63%
win rate
Early-Game Weaknesses
They struggle against these:
Skirmisher Rush
(4 games)
0%
win rate
Scout Rush
(9 games)
33%
win rate
Militia Rush
(17 games)
35%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (68%), often loses to:
No counter data available
Mid & Late Game
If they go Archer (88%), often loses to:
BEST
Archers
(5L)
Skirmishers
(5L)
Infantry (Sword)
(3L)
Skirmisher Rush
4 games
100%
win rate
Scout Rush
9 games
67%
win rate
Militia Rush
17 games
65%
win rate
Archer Rush
9 games
67%
win rate
No Rush
62 games
63%
win rate
Quick tips:
Predictable opener
Mid & Late Game
88%
Archer
PRIMARY STYLE
Archers
94%
56% WR
Infantry (Sword)
29%
80% WR
Unique Unit
24%
50% WR
Skirmishers
12%
Dominates vs
Skirmishers
+3
Archers
+2
Struggles vs
Archers
−5
Skirmishers
−5
Infantry (Sword)
−3
Common Transitions
Militia Rush
Archers
53% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Goths
56%
Japanese
54%
Win Rates by Civ Type
Infantry Civs
54%
Their Best Infantry Civ:
Goths
56% WR
Civ Playstyle Analysis
Japanese
91
54%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:31
Castle: 24:37
militia rush
70%
archer rush
31%
Goths
9
56%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:35
Castle: 23:37
archer rush
56%
militia rush
56%
castle drop
22%
Cumans
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Bengalis
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Haboob | 32 | 50% | Militia Rush 56% | No Rush (13) |
| MegaRandom | 19 | 79% | Militia Rush 84% | Militia Rush (3) |
| Glade | 16 | 50% | No Rush 56% | No Rush (4) |
| Valley | 13 | 62% | Militia Rush 85% | Militia Rush (2) |
| Graveyards | 7 | 43% | Militia Rush 86% | No Rush (2) |
| Socotra | 4 | 0% | Militia Rush 100% | Archer Rush (2) |
| Lowland | 3 | 67% | Militia Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
56.4%
101 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
43.8%
80 games
Evening
18:00 - 00:00
56.3%
16 games
Performs best in the Night (56.4% WR), struggles in the Afternoon (43.8% WR).
Based on 197 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
17x
Chases losses
10x
Stops after losses
13x
After 1st Win
2.4
games
After 1st defeat
2.4
games
End on Win
54%
Win Rate by Game Length
Avg. Win
18 min
Avg. Loss
19
min
Games
102
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:39)
10:32
/ 09:53 target
III
Castle Age
(+03:46)
24:28
/ 20:42 target
IV
Imperial Age
(+03:02)
39:31
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:35
Average
Reaches Imperial
3%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Magyars
Cavalry
4-0
Portuguese
Gunpowder
2-0
Teutons
Infantry
3-0
Worst Matchups
Saracens
Camel
0-2
Mayans
Archer
0-3
Vietnamese
Archer
0-3
Infantry (57%)
Cavalry (66%)
Archer (42%)
Cavalry Archer (50%)
Gunpowder (40%)
Most Faced Civs
1
Mongols
27%
22 games
6W - 16L
2
Huns
80%
10 games
8W - 2L
3
Magyars
78%
9 games
7W - 2L
Celts
50%
8 games
4W - 4L
Khmer
57%
7 games
4W - 3L
Bulgarians
57%
7 games
4W - 3L
Top 6 of 63 tracked opponent picks
Rating History (Last 60 days)
+84 Elo
72 games
Current
1359
Peak
1462
Low
1232
Record (W:L)
39
-
33
Effective APM (Last 20 games)
Overall
69.3
actions per minute
Faster than average
for 1359 Elo
0
Avg (39)
Dark Age
70.6
Feudal
62.1
Castle
43.3
Imperial
5.0
Peak:
115.4
eAPM
Recent Match History (102 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1359
(+16)
|
Enclosed
#467932536
|
Japanese
|
|
00:25:44 |
Apr 04, 2026
|
|
DEFEAT
1343
(-18)
|
Black Forest
#467929530
|
Japanese
|
|
00:18:35 |
Apr 04, 2026
|
|
DEFEAT
1361
(-16)
|
Enclosed
#467760702
|
Japanese
|
|
00:21:31 |
Apr 04, 2026
|
|
DEFEAT
1377
(-17)
|
Enclosed
#467760142
|
Japanese
|
|
00:02:41 |
Apr 04, 2026
|
|
DEFEAT
1394
(-14)
|
Mongolia
#466855923
|
Dravidians
|
|
00:27:51 |
Mar 31, 2026
|
|
DEFEAT
1408
(-17)
|
Ring Fortress
#466854724
|
Japanese
|
|
00:00:16 |
Mar 31, 2026
|
|
DEFEAT
1425
(-19)
|
Marketplace
#466853040
|
Japanese
|
|
00:13:26 |
Mar 31, 2026
|
|
VICTORY
1444
(+18)
|
Glade
#466640845
|
Japanese
|
|
00:05:38 |
Mar 30, 2026
|
|
DEFEAT
1426
(-18)
|
Mongolia
#466639017
|
Japanese
|
|
00:16:15 |
Mar 30, 2026
|
|
VICTORY
1444
(+14)
|
Marketplace
#466637032
|
Japanese
|
|
00:16:20 |
Mar 30, 2026
|
|
DEFEAT
1430
(-17)
|
Marketplace
#466636765
|
Japanese
|
|
00:00:09 |
Mar 30, 2026
|
|
VICTORY
1447
(+17)
|
Glade
#466636644
|
Japanese
|
|
00:00:14 |
Mar 30, 2026
|
|
VICTORY
1430
(+19)
|
Marketplace
#466636514
|
Japanese
|
|
00:00:23 |
Mar 30, 2026
|
|
DEFEAT
1411
(-18)
|
Marketplace
#466511208
|
Japanese
|
|
00:11:21 |
Mar 29, 2026
|
|
DEFEAT
1429
(-14)
|
Ring Fortress
#466508653
|
Japanese
|
|
00:13:49 |
Mar 29, 2026
|
|
VICTORY
1443
(+14)
|
Glade
#466331263
|
Japanese
|
|
00:14:55 |
Mar 29, 2026
|
|
DEFEAT
1429
(-16)
|
Marketplace
#465523726
|
Japanese
|
|
00:38:23 |
Mar 25, 2026
|
|
DEFEAT
1445
(-17)
|
Marketplace
#465507261
|
Japanese
|
|
00:34:42 |
Mar 25, 2026
|
|
VICTORY
1462
(+19)
|
Glade
#465410436
|
Japanese
|
|
00:28:14 |
Mar 25, 2026
|
|
VICTORY
1443
(+17)
|
Ring Fortress
#465402952
|
Japanese
|
|
00:26:57 |
Mar 25, 2026
|
|
DEFEAT
1426
(-14)
|
Glade
#465320735
|
Japanese
|
|
00:18:50 |
Mar 24, 2026
|
|
VICTORY
1440
(+15)
|
Mongolia
#465305595
|
Japanese
|
|
00:14:19 |
Mar 24, 2026
|
|
DEFEAT
1425
(-15)
|
Glade
#465300991
|
Berbers
|
|
00:00:57 |
Mar 24, 2026
|
|
VICTORY
1440
(+15)
|
Ring Fortress
#465273216
|
Japanese
|
|
00:25:32 |
Mar 24, 2026
|
|
DEFEAT
1425
(-12)
|
Ring Fortress
#465185485
|
Japanese
|
|
00:36:08 |
Mar 24, 2026
|
|
VICTORY
1437
(+15)
|
Mediterranean
#463555287
|
Japanese
|
|
00:34:55 |
Mar 17, 2026
|
|
VICTORY
1422
(+14)
|
Enclosed
#463430041
|
Japanese
|
|
00:30:06 |
Mar 16, 2026
|
|
VICTORY
1408
(+15)
|
MegaRandom
#463084308
|
Japanese
|
|
00:15:17 |
Mar 15, 2026
|
|
VICTORY
1393
(+18)
|
Enclosed
#462695450
|
Japanese
|
|
00:38:20 |
Mar 13, 2026
|
|
VICTORY
1375
(+15)
|
MegaRandom
#462695078
|
Japanese
|
|
00:00:11 |
Mar 13, 2026
|
|
VICTORY
1360
(+17)
|
Mediterranean
#462694013
|
Japanese
|
|
00:07:38 |
Mar 13, 2026
|
|
VICTORY
1343
(+15)
|
Enclosed
#462302065
|
Japanese
|
|
00:32:03 |
Mar 11, 2026
|
|
VICTORY
1328
(+16)
|
Mediterranean
#462038856
|
Japanese
|
|
00:35:16 |
Mar 10, 2026
|
|
DEFEAT
1312
(-15)
|
Mediterranean
#462038293
|
Japanese
|
|
00:04:07 |
Mar 10, 2026
|
|
DEFEAT
1327
(-14)
|
Haboob
#462035639
|
Japanese
|
|
00:26:10 |
Mar 10, 2026
|
|
VICTORY
1341
(+13)
|
Mediterranean
#461978242
|
Japanese
|
|
00:34:40 |
Mar 10, 2026
|
|
VICTORY
1328
(+14)
|
MegaRandom
#461966678
|
Japanese
|
|
00:32:23 |
Mar 10, 2026
|
|
VICTORY
1314
(+17)
|
Enclosed
#460980891
|
Japanese
|
|
00:29:18 |
Mar 06, 2026
|
|
VICTORY
1297
(+15)
|
Mediterranean
#460962768
|
Japanese
|
|
00:19:48 |
Mar 06, 2026
|
|
DEFEAT
1282
(-16)
|
MegaRandom
#460961118
|
Japanese
|
|
00:14:29 |
Mar 06, 2026
|
|
DEFEAT
1298
(-18)
|
Haboob
#460771304
|
Japanese
|
|
00:30:24 |
Mar 05, 2026
|
|
VICTORY
1316
(+15)
|
Golden Pit
#460350718
|
Japanese
|
|
00:26:42 |
Mar 03, 2026
|
|
DEFEAT
1301
(-17)
|
Hideout
#460309432
|
Japanese
|
|
00:33:29 |
Mar 02, 2026
|
|
VICTORY
1318
(+15)
|
Golden Pit
#460106707
|
Japanese
|
|
00:34:37 |
Mar 02, 2026
|
|
DEFEAT
1303
(-14)
|
Golden Pit
#460103927
|
Japanese
|
|
00:18:50 |
Mar 02, 2026
|
|
DEFEAT
1317
(-17)
|
Golden Pit
#459736657
|
Japanese
|
|
00:23:48 |
Feb 28, 2026
|
|
DEFEAT
1334
(-15)
|
Golden Pit
#459330720
|
Japanese
|
|
00:09:52 |
Feb 27, 2026
|
|
VICTORY
1349
(+19)
|
Hideout
#459329187
|
Japanese
|
|
00:12:48 |
Feb 27, 2026
|
|
VICTORY
1330
(+18)
|
MegaRandom
#456287292
|
Japanese
|
|
00:17:06 |
Feb 15, 2026
|
|
DEFEAT
1312
(-13)
|
Canals
#456283469
|
Japanese
Militia Rush
|
|
00:34:29 |
Feb 15, 2026
|
No matches found with the selected filters.
Showing 50 of
2391