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Psyryuvok
Gameplay Summary
Passive early game, rarely rushes in Feudal (75%). Plays open and aggressive with minimal walling. Mongols specialist (100% pick rate).
Passive early game, rarely rushes in Feudal (75%). Plays open and aggressive with minimal walling. Mongols specialist (100% pick rate).
Elo
990
Top 65%
Rank
N/A
1v1 RM
Games
9
4W /
5L
Steam
18 years
Unverified
No risk factors detected
Player Analysis
8 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
75%
Monk Rush
13%
Scout Rush
13%
Overall Behavior
Monk rush (13%)
Phosphoru (13%)
Scout rush (13%)
Early castle build (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (13% of games)
Opening Success Rates
No Rush
6 games
50%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(6 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (75%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
No clear weakness
No significant weaknesses detected
No Rush
6 games
67%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Tendencies & Patterns
Civ. Stats
Mongols
50%
Win Rates by Civ Type
Cavalry Archer Civs
50%
Their Best Cavalry Archer Civ:
Mongols
50% WR
Civ Playstyle Analysis
Mongols
8
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:19
Castle: 22:19
No specific behavior patterns detected for this civ.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Glade | 4 | 75% | No Rush 75% | - |
Performance
Win Rate by Game Length
Avg. Win
17 min
Avg. Loss
36
min
Games
8
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:53)
10:19
/ 11:12 target
Fast Feudal - 50%
III
Castle Age
(+01:21)
22:19
/ 20:58 target
IV
Imperial Age
(+04:16)
40:54
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:07
Perfect
Reaches Imperial
25%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Japanese
Infantry
2-0
Worst Matchups
Japanese
Infantry
2-0
Infantry (67%)
Camel (0%)
Cavalry (0%)
Most Faced Civs
1
Japanese
67%
3 games
2W - 1L
2
Teutons
100%
1 games
1W - 0L
3
Khitans
100%
1 games
1W - 0L
Gurjaras
0%
1 games
0W - 1L
Armenians
0%
1 games
0W - 1L
Romans
0%
1 games
0W - 1L
Top 6 of 8 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
990
Peak
990
Low
990
Record (W:L)
0
-
0
Recent Match History (8 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
990
(-33)
|
Valley
#446938196
|
Mongols
Scout Rush
|
|
00:45:20 |
Jan 09, 2026
|
|
DEFEAT
1023
(-41)
|
Scandinavia
#446931909
|
Mongols
No Rush
|
|
00:28:07 |
Jan 09, 2026
|
|
DEFEAT
1064
(-38)
|
MegaRandom
#446881832
|
Mongols
|
|
01:01:11 |
Jan 09, 2026
|
|
DEFEAT
1102
(-41)
|
MegaRandom
#446877245
|
Mongols
No Rush
|
|
00:28:22 |
Jan 09, 2026
|
|
DEFEAT
1143
(-38)
|
Glade
#442185399
|
Mongols
No Rush
|
|
00:43:23 |
Dec 23, 2025
|
|
VICTORY
1181
(+39)
|
Haboob
#442183814
|
Mongols
No Rush
|
|
00:11:33 |
Dec 23, 2025
|
|
VICTORY
1142
(+49)
|
Glade
#442183579
|
Mongols
No Rush
|
|
00:00:33 |
Dec 23, 2025
|
|
VICTORY
1093
(+45)
|
Glade
#442183343
|
Mongols
No Rush
|
|
00:00:51 |
Dec 23, 2025
|
|
VICTORY
1048
(+48)
|
Glade
#442031832
|
Mongols
Monk Rush
|
|
00:55:36 |
Dec 22, 2025
|
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