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Shef
Gameplay Summary
Favors Scout Rush as primary opening (50%). Plays a cavalry-heavy style in mid/late game. Struggles against Scout Rush (75% loss rate). Prefers a defensive, fully-walled playstyle.
Favors Scout Rush as primary opening (50%). Plays a cavalry-heavy style in mid/late game. Struggles against Scout Rush (75% loss rate). Prefers a defensive, fully-walled playstyle.
Elo
1133
Top 35%
Rank
#15,141
1v1 RM
Games
153
7W /
13L
Steam
10 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
50%
No Rush
33%
Archer Rush
17%
Overall Behavior
Scout rush (50%)
Knight rush (33%)
Camel rush (17%)
Archer rush (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Opening Success Rates
Scout Rush
3 games
33%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Scout Rush
(4 games)
25%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (50%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (50%), often loses to:
No clear weakness
Scout Rush
4 games
75%
win rate
No dominant strengths detected
Quick tips:
Heavy waller - bring siege
Mid & Late Game
50%
Cavalry
PRIMARY STYLE
Light Cavalry
25%
Camels
25%
Archers
25%
Heavy Cavalry
25%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Magyars
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Turks
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Ethiopians
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Vikings
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Mongols
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Koreans
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 33% | Scout Rush 67% | Scout Rush (2) |
| MegaRandom | 3 | 33% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
0%
3 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
57.1%
7 games
Evening
18:00 - 00:00
30%
10 games
Performs best in the Afternoon (57.1% WR), struggles in the Evening (30% WR).
Based on 20 matches • Times in UTC
Tilt Behavior
Tilts Easily
Typical Session Patterns
Quits while ahead
0x
Chases losses
3x
Stops after losses
2x
After 1st Win
1
games
After 1st defeat
1.6
games
End on Win
50%
Keeps playing after losses until getting a win
Win Rate by Game Length
Avg. Win
28 min
Avg. Loss
30
min
Games
6
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:20)
10:01
/ 10:21 target
Fast Feudal - 33%
III
Castle Age
(+02:30)
22:46
/ 20:16 target
IV
Imperial Age
(+05:46)
41:49
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:32
Average
Reaches Imperial
17%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Jurchens
Cavalry
0-2
Worst Matchups
Jurchens
Cavalry
0-2
Cavalry (0%)
Infantry (50%)
Cavalry Archer (100%)
Most Faced Civs
1
Jurchens
0%
2 games
0W - 2L
2
Magyars
0%
1 games
0W - 1L
3
Tatars
100%
1 games
1W - 0L
Dravidians
100%
1 games
1W - 0L
Celts
0%
1 games
0W - 1L
Byzantines
0%
1 games
0W - 1L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
-77 Elo
16 games
Current
1133
Peak
1210
Low
1133
Record (W:L)
5
-
11
Effective APM (Last 6 games)
Overall
31.9
actions per minute
Slower than average
for 1133 Elo
0
Avg (39)
Dark Age
35.4
Feudal
25.1
Castle
22.6
Imperial
5.6
Peak:
88.8
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1133
(-16)
|
Mongolia
#467014981
|
Goths
|
|
00:31:01 |
Mar 31, 2026
|
|
DEFEAT
1149
(-16)
|
Ring Fortress
#465293635
|
Mongols
|
|
01:06:23 |
Mar 24, 2026
|
|
DEFEAT
1165
(-15)
|
Enclosed
#462807341
|
Teutons
|
|
00:52:24 |
Mar 14, 2026
|
|
DEFEAT
1180
(-16)
|
Enclosed
#462797329
|
Teutons
|
|
00:51:07 |
Mar 14, 2026
|
|
VICTORY
1196
(+16)
|
Haboob
#462116069
|
Britons
|
|
00:42:34 |
Mar 10, 2026
|
|
VICTORY
1180
(+18)
|
Enclosed
#461853606
|
Mongols
|
|
00:52:06 |
Mar 09, 2026
|
|
DEFEAT
1162
(-15)
|
Golden Pit
#460549908
|
Ethiopians
|
|
00:32:40 |
Mar 04, 2026
|
|
VICTORY
1177
(+16)
|
Arabia
#460442648
|
Mongols
|
|
00:54:58 |
Mar 03, 2026
|
|
VICTORY
1161
(+17)
|
Hideout
#459699830
|
Mongols
|
|
00:40:25 |
Feb 28, 2026
|
|
DEFEAT
1144
(-16)
|
Golden Pit
#459032159
|
Incas
|
|
00:16:53 |
Feb 25, 2026
|
|
DEFEAT
1160
(-16)
|
Arabia
#458988952
|
Incas
|
|
00:38:39 |
Feb 25, 2026
|
|
VICTORY
1176
(+16)
|
Arabia
#458594618
|
Incas
|
|
00:35:45 |
Feb 23, 2026
|
|
DEFEAT
1160
(-17)
|
Hideout
#458588832
|
Incas
|
|
00:06:27 |
Feb 23, 2026
|
|
DEFEAT
1177
(-18)
|
Arabia
#458586518
|
Hindustanis
|
|
00:15:27 |
Feb 23, 2026
|
|
DEFEAT
1195
(-15)
|
MegaRandom
#454782160
|
Koreans
No Rush
|
|
00:30:56 |
Feb 08, 2026
|
|
DEFEAT
1210
(-17)
|
MegaRandom
#454776157
|
Mongols
Scout Rush
|
|
00:30:23 |
Feb 08, 2026
|
|
VICTORY
1227
(+16)
|
MegaRandom
#450620210
|
Vikings
No Rush
|
|
00:04:40 |
Jan 23, 2026
|
|
DEFEAT
1211
(-18)
|
Arabia
#450613855
|
Ethiopians
Archer Rush
|
|
00:34:04 |
Jan 23, 2026
|
|
VICTORY
1229
(+16)
|
Arabia
#450524720
|
Turks
Scout Rush
|
|
00:52:15 |
Jan 23, 2026
|
|
DEFEAT
1213
(-15)
|
Arabia
#450521080
|
Magyars
Scout Rush
|
|
00:24:20 |
Jan 23, 2026
|
No matches found with the selected filters.