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Remus
Gameplay Summary
Passive early game, rarely rushes in Feudal (80%). Plays a cavalry-heavy style in mid/late game.
Passive early game, rarely rushes in Feudal (80%). Plays a cavalry-heavy style in mid/late game.
Elo
827
Top 80%
Rank
#32,177
1v1 RM
Games
28
12W /
16L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
10 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
80%
Scout Rush
10%
Militia Rush
10%
Overall Behavior
Fast imp (20%)
Scout rush (10%)
Archer rush (10%)
Skirmisher rush (10%)
Militia rush (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Opening Success Rates
No Rush
8 games
13%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (80%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (67%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Infantry (Spear)
83%
40% WR
Heavy Cavalry
83%
40% WR
Infantry (Sword)
67%
50% WR
Archers
67%
50% WR
Dominates vs
Archers
+2
Heavy Cavalry
+2
Struggles vs
No data
Common Transitions
No Rush
Infantry (Spear)
25% WR
Tendencies & Patterns
Civ. Stats
Variable
Civ Playstyle Analysis
Portuguese
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:28
Castle: 22:59
fast imp
25%
scout rush
25%
archer rush
25%
skirmisher rush
25%
Romans
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:03
Castle: 27:30
fast imp
33%
militia rush
33%
early castle build
33%
Vietnamese
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Italians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 5 | 20% | No Rush 80% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
33.3%
3 games
Afternoon
12:00 - 18:00
62.5%
8 games
Evening
18:00 - 00:00
35.3%
17 games
Performs best in the Afternoon (62.5% WR), struggles in the Evening (35.3% WR).
Based on 28 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
2x
Chases losses
1x
Stops after losses
5x
After 1st Win
1.6
games
After 1st defeat
2.3
games
End on Win
53%
Win Rate by Game Length
Avg. Win
56 min
Avg. Loss
35
min
Games
10
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:34)
11:46
/ 11:12 target
III
Castle Age
(+05:30)
26:28
/ 20:58 target
IV
Imperial Age
(+21:48)
58:26
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:33
Improve
Reaches Imperial
30%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
1-1
Worst Matchups
Franks
Cavalry
1-1
Cavalry (40%)
Infantry (0%)
Elephant (0%)
Archer (100%)
Most Faced Civs
1
Franks
33%
3 games
1W - 2L
2
Aztecs
100%
2 games
2W - 0L
3
Goths
50%
2 games
1W - 1L
Berbers
50%
2 games
1W - 1L
Tatars
0%
1 games
0W - 1L
Khmer
0%
1 games
0W - 1L
Top 6 of 11 tracked opponent picks
Rating History (Last 60 days)
-215 Elo
28 games
Current
827
Peak
1042
Low
818
Record (W:L)
12
-
16
Effective APM (Last 10 games)
Overall
33.5
actions per minute
Faster than average
for 827 Elo
0
Avg (24)
Dark Age
37.7
Feudal
24.2
Castle
18.8
Imperial
10.2
Peak:
89.2
eAPM
Recent Match History (10 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
827
(-15)
|
Black Forest
#467860341
|
Koreans
|
|
00:51:23 |
Apr 04, 2026
|
|
DEFEAT
842
(-19)
|
MegaRandom
#467853376
|
Koreans
|
|
00:24:10 |
Apr 04, 2026
|
|
VICTORY
861
(+15)
|
Marketplace
#465156377
|
Romans
|
|
00:47:08 |
Mar 23, 2026
|
|
VICTORY
846
(+16)
|
Glade
#465095772
|
Romans
|
|
00:33:46 |
Mar 23, 2026
|
|
DEFEAT
830
(-17)
|
Arabia
#463689800
|
Spanish
|
|
01:06:03 |
Mar 17, 2026
|
|
VICTORY
847
(+17)
|
Arena
#460814114
|
Chinese
|
|
00:55:26 |
Mar 05, 2026
|
|
DEFEAT
830
(-17)
|
Arabia
#460699821
|
Vietnamese
|
|
00:33:18 |
Mar 04, 2026
|
|
DEFEAT
847
(-16)
|
MegaRandom
#460699013
|
Chinese
|
|
00:03:19 |
Mar 04, 2026
|
|
VICTORY
863
(+16)
|
Arabia
#458374950
|
Sicilians
|
|
00:42:30 |
Feb 22, 2026
|
|
VICTORY
847
(+19)
|
Arabia
#458346625
|
Sicilians
|
|
00:35:23 |
Feb 22, 2026
|
|
DEFEAT
828
(-21)
|
Arena
#458294759
|
Spanish
|
|
00:33:18 |
Feb 22, 2026
|
|
DEFEAT
849
(-21)
|
Four Lakes
#458283943
|
Sicilians
|
|
00:50:22 |
Feb 22, 2026
|
|
VICTORY
870
(+22)
|
Arena
#457636653
|
Sicilians
|
|
00:28:34 |
Feb 20, 2026
|
|
VICTORY
848
(+22)
|
Arena
#457624779
|
Sicilians
|
|
00:30:57 |
Feb 20, 2026
|
|
DEFEAT
826
(-25)
|
MegaRandom
#457025786
|
Mapuche
|
|
00:26:47 |
Feb 17, 2026
|
|
DEFEAT
851
(-27)
|
Arabia
#457009017
|
Vietnamese
|
|
00:34:48 |
Feb 17, 2026
|
|
VICTORY
878
(+28)
|
Canals
#457008506
|
Portuguese
|
|
00:00:59 |
Feb 17, 2026
|
|
VICTORY
850
(+32)
|
Steppe
#456740336
|
Romans
Militia Rush
|
|
01:07:02 |
Feb 16, 2026
|
|
DEFEAT
818
(-33)
|
Border Dispute
#456668910
|
Romans
No Rush
|
|
00:15:42 |
Feb 16, 2026
|
|
DEFEAT
851
(-38)
|
Arabia
#456659941
|
Vietnamese
No Rush
|
|
01:01:01 |
Feb 16, 2026
|
|
DEFEAT
889
(-38)
|
Arabia
#456436581
|
Portuguese
No Rush
|
|
00:21:50 |
Feb 15, 2026
|
|
VICTORY
927
(+35)
|
Canals
#456422638
|
Vietnamese
No Rush
|
|
00:30:33 |
Feb 15, 2026
|
|
VICTORY
892
(+38)
|
Arabia
#456241803
|
Portuguese
Scout Rush
|
|
01:11:11 |
Feb 14, 2026
|
|
DEFEAT
854
(-42)
|
Arena
#456228096
|
Portuguese
No Rush
|
|
01:05:22 |
Feb 14, 2026
|
|
DEFEAT
896
(-44)
|
Arabia
#456225214
|
Portuguese
No Rush
|
|
00:18:45 |
Feb 14, 2026
|
|
DEFEAT
940
(-50)
|
Fortified Clearing
#456217781
|
Romans
No Rush
|
|
00:43:05 |
Feb 14, 2026
|
|
DEFEAT
990
(-52)
|
Arabia
#456214334
|
Italians
No Rush
|
|
00:16:58 |
Feb 14, 2026
|
|
VICTORY
1042
(+42)
|
Border Dispute
#455882628
|
Japanese
|
|
00:36:27 |
Feb 13, 2026
|
No matches found with the selected filters.