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A Bowl of Cereal
Gameplay Summary
Passive early game, rarely rushes in Feudal (60%). Often masses Unique Unit as their main army. Most successful with Militia Rush (57% win rate). Struggles against Unique Unit compositions. Frequently employs FC into Unique Units.
Passive early game, rarely rushes in Feudal (60%). Often masses Unique Unit as their main army. Most successful with Militia Rush (57% win rate). Struggles against Unique Unit compositions. Frequently employs FC into Unique Units.
Elo
1200
Top 25%
Rank
#12,064
1v1 RM
Games
1,051
119W /
113L
Steam
10 years
Unverified
No risk factors detected
Player Analysis
73 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
60%
Scout Rush
16%
Militia Rush
10%
Knight Rush
4%
Overall Behavior
Early castle build (29%)
Phosphoru (26%)
Scout rush (16%)
Castle drop (16%)
Fast castle (16%)
Walling Style: Standard
Balances defense with map control. (30% of games)
Opening Success Rates
No Rush
44 games
48%
Scout Rush
12 games
33%
Militia Rush
7 games
57%
Knight Rush
3 games
33%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Knight Rush
(3 games)
33%
win rate
Militia Rush
(8 games)
37%
win rate
Archer Rush
(10 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (60%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
BEST
Unique Unit
(7L)
Archers
(7L)
Cav Archers
(4L)
Knight Rush
3 games
67%
win rate
Militia Rush
8 games
63%
win rate
Archer Rush
10 games
60%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
35%
Cavalry
PRIMARY STYLE
Unique Unit
50%
54% WR
Skirmishers
35%
22% WR
Infantry (Spear)
31%
38% WR
Infantry (Sword)
19%
100% WR
Dominates vs
Unique Unit
+4
Archers
+3
Infantry (Sword)
+3
Struggles vs
Unique Unit
−7
Archers
−7
Cav Archers
−4
Common Transitions
No Rush
Unique Unit
46% WR
Militia Rush
Skirmishers
75% WR
Scout Rush
Skirmishers
33% WR
Tendencies & Patterns
Civ. Stats
Variable
Bulgarians
60%
Magyars
43%
Win Rates by Civ Type
Cavalry Archer Civs
45%
Their Best Cavalry Archer Civ:
Mongols
45% WR
Infantry Civs
41%
Their Best Infantry Civ:
Bulgarians
60% WR
Cavalry Civs
40%
Their Best Cavalry Civ:
Franks
67% WR
Civ Playstyle Analysis
Mongols
31
45%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:17
Castle: 18:46
phosphoru
35%
early castle build
35%
scout rush
29%
castle drop
23%
Magyars
7
43%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:02
Castle: 28:29
early castle build
29%
Bulgarians
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:48
Castle: 22:47
tower rush
20%
early castle build
20%
Ethiopians
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:09
Castle: 24:39
archer rush
25%
early castle build
25%
Malay
4
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:45
Castle: 15:21
phosphoru
75%
fast castle
75%
fast imp
50%
Hindustanis
3
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:30
Castle: 23:43
scout rush
67%
early castle build
67%
tower rush
33%
archer rush
33%
militia rush
33%
skirmisher rush
33%
castle drop
33%
Franks
3
67%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 11:11
Castle: 16:52
phosphoru
100%
castle drop
67%
knight rush
67%
fast castle
67%
early castle build
33%
cav archer rush
33%
Goths
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Socotra | 22 | 55% | No Rush 68% | No Rush (5) |
| Fortified Clearing | 10 | 30% | No Rush 80% | No Rush (7) |
| MegaRandom | 9 | 56% | No Rush 44% | - |
| Valley | 9 | 22% | No Rush 44% | Scout Rush (2) |
| Graveyards | 7 | 71% | No Rush 71% | - |
| Lowland | 3 | 33% | No Rush 67% | No Rush (2) |
| Steppe | 3 | 67% | Scout Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
31.6%
19 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
51%
100 games
Evening
18:00 - 00:00
54.9%
113 games
Struggles in the Night (31.6% WR).
Based on 232 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
9x
Chases losses
13x
Stops after losses
12x
After 1st Win
3.9
games
After 1st defeat
3.8
games
End on Win
55%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
31 min
Avg. Loss
32
min
Games
73
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+01:23)
11:16
/ 09:53 target
Fast Feudal - 26%
III
Castle Age
(-00:22)
20:20
/ 20:42 target
IV
Imperial Age
(+02:19)
38:48
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:37
Average
Reaches Imperial
30%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Spanish
Gunpowder
2-0
Teutons
Infantry
2-0
Mongols
Cavalry Archer
7-3
Worst Matchups
Persians
Cavalry
0-4
Jurchens
Cavalry
0-2
Goths
Infantry
0-3
Cavalry (25%)
Infantry (47%)
Cavalry Archer (64%)
Defensive (60%)
Archer (40%)
Most Faced Civs
1
Mongols
67%
27 games
18W - 9L
2
Magyars
40%
10 games
4W - 6L
3
Persians
40%
10 games
4W - 6L
Goths
50%
10 games
5W - 5L
Japanese
60%
10 games
6W - 4L
Franks
56%
9 games
5W - 4L
Top 6 of 76 tracked opponent picks
Rating History (Last 60 days)
+61 Elo
158 games
Current
1200
Peak
1255
Low
1058
Record (W:L)
82
-
76
Effective APM (Last 20 games)
Overall
28.7
actions per minute
Slower than average
for 1200 Elo
0
Avg (39)
Dark Age
30.0
Feudal
21.2
Castle
17.6
Imperial
10.7
Peak:
62.3
eAPM
Recent Match History (73 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1200
(+17)
|
Nomad
#464156235
|
Spanish
|
|
00:47:06 |
Mar 19, 2026
|
|
DEFEAT
1183
(-17)
|
Ring Fortress
#464149494
|
Spanish
|
|
00:50:52 |
Mar 19, 2026
|
|
DEFEAT
1200
(-17)
|
Ring Fortress
#464144976
|
Japanese
|
|
00:27:41 |
Mar 19, 2026
|
|
VICTORY
1217
(+14)
|
Ring Fortress
#464108736
|
Mongols
|
|
00:38:08 |
Mar 19, 2026
|
|
VICTORY
1203
(+16)
|
Marketplace
#464108555
|
Mongols
|
|
00:00:09 |
Mar 19, 2026
|
|
VICTORY
1187
(+17)
|
Marketplace
#464108222
|
Mongols
|
|
00:00:19 |
Mar 19, 2026
|
|
DEFEAT
1170
(-14)
|
Nomad
#464101423
|
Mongols
|
|
00:15:24 |
Mar 19, 2026
|
|
VICTORY
1184
(+15)
|
Mongolia
#464098960
|
Mongols
|
|
00:20:19 |
Mar 19, 2026
|
|
DEFEAT
1169
(-15)
|
Nomad
#464096621
|
Huns
|
|
00:22:24 |
Mar 19, 2026
|
|
DEFEAT
1184
(-19)
|
Mongolia
#464085051
|
Mongols
|
|
01:05:43 |
Mar 19, 2026
|
|
DEFEAT
1203
(-14)
|
Ring Fortress
#464076778
|
Mongols
|
|
01:08:23 |
Mar 19, 2026
|
|
VICTORY
1217
(+17)
|
Ring Fortress
#464076488
|
Mongols
|
|
00:00:14 |
Mar 19, 2026
|
|
VICTORY
1200
(+14)
|
Ring Fortress
#464073634
|
Mongols
|
|
00:20:04 |
Mar 19, 2026
|
|
DEFEAT
1186
(-16)
|
Ring Fortress
#464065069
|
Mongols
|
|
00:32:45 |
Mar 19, 2026
|
|
VICTORY
1202
(+17)
|
Marketplace
#464064557
|
Mongols
|
|
00:00:47 |
Mar 19, 2026
|
|
DEFEAT
1185
(-15)
|
Mongolia
#464061073
|
Mongols
|
|
00:27:56 |
Mar 19, 2026
|
|
DEFEAT
1200
(-16)
|
Mongolia
#464053860
|
Magyars
|
|
00:28:17 |
Mar 19, 2026
|
|
VICTORY
1216
(+14)
|
Nomad
#463929159
|
Magyars
|
|
00:16:34 |
Mar 18, 2026
|
|
VICTORY
1202
(+15)
|
Marketplace
#463875033
|
Mongols
|
|
00:28:32 |
Mar 18, 2026
|
|
DEFEAT
1187
(-17)
|
Haboob
#463646838
|
Incas
|
|
00:50:27 |
Mar 17, 2026
|
|
VICTORY
1204
(+16)
|
Mediterranean
#463641783
|
Incas
|
|
00:39:07 |
Mar 17, 2026
|
|
VICTORY
1188
(+15)
|
Haboob
#463641641
|
Incas
|
|
00:00:18 |
Mar 17, 2026
|
|
VICTORY
1173
(+17)
|
Haboob
#463640991
|
Incas
|
|
00:03:42 |
Mar 17, 2026
|
|
VICTORY
1156
(+15)
|
MegaRandom
#463515807
|
Ethiopians
|
|
00:21:51 |
Mar 16, 2026
|
|
DEFEAT
1141
(-16)
|
Haboob
#463513310
|
Incas
|
|
00:15:24 |
Mar 16, 2026
|
|
DEFEAT
1157
(-15)
|
Haboob
#463508487
|
Incas
|
|
00:30:05 |
Mar 16, 2026
|
|
DEFEAT
1172
(-15)
|
Mediterranean
#463504237
|
Mongols
|
|
00:26:17 |
Mar 16, 2026
|
|
VICTORY
1187
(+16)
|
MegaRandom
#463503055
|
Incas
|
|
00:03:49 |
Mar 16, 2026
|
|
VICTORY
1171
(+15)
|
Haboob
#463494128
|
Incas
|
|
00:51:22 |
Mar 16, 2026
|
|
DEFEAT
1156
(-14)
|
Mediterranean
#463488074
|
Persians
|
|
00:37:17 |
Mar 16, 2026
|
|
VICTORY
1170
(+17)
|
Haboob
#463478005
|
Incas
|
|
00:48:47 |
Mar 16, 2026
|
|
VICTORY
1153
(+15)
|
Haboob
#463461571
|
Incas
|
|
00:54:13 |
Mar 16, 2026
|
|
VICTORY
1138
(+16)
|
Haboob
#463457256
|
Incas
|
|
00:33:01 |
Mar 16, 2026
|
|
DEFEAT
1122
(-17)
|
Mediterranean
#463453105
|
Incas
|
|
00:39:42 |
Mar 16, 2026
|
|
VICTORY
1139
(+18)
|
Haboob
#463440914
|
Incas
|
|
00:50:45 |
Mar 16, 2026
|
|
VICTORY
1121
(+15)
|
Haboob
#463440658
|
Incas
|
|
00:00:41 |
Mar 16, 2026
|
|
VICTORY
1106
(+16)
|
Haboob
#463433546
|
Incas
|
|
00:44:49 |
Mar 16, 2026
|
|
VICTORY
1090
(+15)
|
MegaRandom
#463296415
|
Incas
|
|
00:31:42 |
Mar 15, 2026
|
|
VICTORY
1075
(+17)
|
Mediterranean
#462063951
|
Incas
|
|
00:34:07 |
Mar 10, 2026
|
|
DEFEAT
1058
(-17)
|
Haboob
#462053873
|
Japanese
|
|
00:22:18 |
Mar 10, 2026
|
|
DEFEAT
1075
(-16)
|
MegaRandom
#462051043
|
Japanese
|
|
00:25:44 |
Mar 10, 2026
|
|
VICTORY
1091
(+15)
|
Mediterranean
#462047874
|
Mongols
|
|
00:20:04 |
Mar 10, 2026
|
|
DEFEAT
1076
(-15)
|
Haboob
#460976538
|
Teutons
|
|
01:02:33 |
Mar 06, 2026
|
|
VICTORY
1091
(+16)
|
Mediterranean
#460975795
|
Japanese
|
|
00:04:24 |
Mar 06, 2026
|
|
DEFEAT
1075
(-18)
|
Haboob
#460972253
|
Bulgarians
|
|
00:31:06 |
Mar 06, 2026
|
|
DEFEAT
1093
(-15)
|
MegaRandom
#460969532
|
Mongols
|
|
00:02:45 |
Mar 06, 2026
|
|
DEFEAT
1108
(-17)
|
MegaRandom
#460967279
|
Mongols
|
|
00:21:03 |
Mar 06, 2026
|
|
DEFEAT
1125
(-14)
|
MegaRandom
#460963287
|
Mongols
|
|
00:29:25 |
Mar 06, 2026
|
|
DEFEAT
1139
(-16)
|
MegaRandom
#460957717
|
Mongols
|
|
00:54:02 |
Mar 06, 2026
|
|
DEFEAT
1155
(-18)
|
MegaRandom
#460954402
|
Mongols
|
|
00:28:16 |
Mar 06, 2026
|
No matches found with the selected filters.
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