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CONANJD
Gameplay Summary
Opens Militia Rush (42%) or booms to Castle (26%). Most successful with Steppe Lancer Rush (88% win rate). Struggles against Heavy Cavalry compositions. Plays variable civs.
Opens Militia Rush (42%) or booms to Castle (26%). Most successful with Steppe Lancer Rush (88% win rate). Struggles against Heavy Cavalry compositions. Plays variable civs.
Elo
1002
Top 50%
Rank
#22,956
1v1 RM
Games
2,186
258W /
258L
Steam
9 years
Unverified
No risk factors detected
Player Analysis
254 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
42%
No Rush
26%
Scout Rush
15%
Archer Rush
9%
Overall Behavior
Militia rush (43%)
Archer rush (22%)
Early castle build (18%)
Scout rush (15%)
Skirmisher rush (12%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (66% of games)
Opening Success Rates
Militia Rush
106 games
59%
No Rush
65 games
42%
Scout Rush
38 games
32%
Archer Rush
22 games
41%
Steppe Lancer Rush
8 games
88%
Skirmisher Rush
6 games
17%
Monk Rush
3 games
33%
Cavalry Archer Rush
3 games
33%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
No Rush
(102 games)
64%
win rate
Skirmisher Rush
(10 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Cavalry Archer Rush
(5 games)
0%
win rate
Knight Rush
(8 games)
12%
win rate
Scout Rush
(51 games)
29%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (42%), often loses to:
No counter data available
Mid & Late Game
BEST
Heavy Cavalry
(27L)
Archers
(23L)
Unique Unit
(21L)
Cavalry Archer Rush
5 games
100%
win rate
Knight Rush
8 games
88%
win rate
Scout Rush
51 games
71%
win rate
No Rush
102 games
64%
win rate
Skirmisher Rush
10 games
60%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
35%
Archer
PRIMARY STYLE
Archers
30%
47% WR
Infantry (Spear)
22%
50% WR
Skirmishers
21%
44% WR
Unique Unit
20%
67% WR
Dominates vs
Archers
+20
Skirmishers
+17
Unique Unit
+12
Struggles vs
Heavy Cavalry
−27
Archers
−23
Unique Unit
−21
Common Transitions
Militia Rush
Infantry (Sword)
63% WR
Scout Rush
Light Cavalry
33% WR
No Rush
Unique Unit
48% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Romans
78%
Khmer
20%
Win Rates by Civ Type
Infantry Civs
51%
Their Best Infantry Civ:
Romans
78% WR
Cavalry Civs
47%
Their Best Cavalry Civ:
Franks
64% WR
Cavalry Archer Civs
56%
Their Best Cavalry Archer Civ:
Mongols
61% WR
Archer Civs
38%
Their Best Archer Civ:
Chinese
67% WR
Elephant Civs
27%
Their Best Elephant Civ:
Bengalis
40% WR
Gunpowder Civs
45%
Their Best Gunpowder Civ:
Spanish
44% WR
Civ Playstyle Analysis
Incas
32
56%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:36
Castle: 24:21
militia rush
84%
Mongols
31
61%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:43
Castle: 20:33
early castle build
42%
phosphoru
29%
fast castle
23%
Japanese
18
56%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:56
Castle: 24:60
militia rush
83%
archer rush
33%
skirmisher rush
22%
Jurchens
13
54%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:56
Castle: 22:58
scout rush
46%
steppe lancer rush
31%
Lithuanians
13
46%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:03
Castle: 24:06
militia rush
69%
knight rush
46%
skirmisher rush
31%
archer rush
23%
Khitans
12
42%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:44
Castle: 23:29
scout rush
58%
cav archer rush
33%
archer rush
25%
Mayans
12
25%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:22
Castle: 23:53
archer rush
75%
early castle build
25%
Franks
11
64%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:59
Castle: 23:11
knight rush
55%
scout rush
45%
militia rush
45%
skirmisher rush
27%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 186 | 46% | Militia Rush 49% | Scout Rush (31) |
| Lowland | 17 | 41% | Scout Rush 29% | No Rush (3) |
| Shrubland | 12 | 83% | Militia Rush 58% | - |
| Socotra | 11 | 45% | No Rush 91% | No Rush (3) |
| Arena | 7 | 43% | No Rush 57% | Cavalry Archer Rush (2) |
| Graveyards | 5 | 20% | Scout Rush 40% | No Rush (3) |
| Scandinavia | 4 | 50% | Militia Rush 50% | No Rush (2) |
| Mired | 3 | 100% | No Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
45.6%
158 games
Morning
06:00 - 12:00
100%
1 games
Afternoon
12:00 - 18:00
54.2%
203 games
Evening
18:00 - 00:00
48.7%
154 games
Consistent performance across all time periods.
Based on 516 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
39x
Chases losses
54x
Stops after losses
13x
After 1st Win
2.6
games
After 1st defeat
3.3
games
End on Win
79%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
34
min
Games
254
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:21)
10:42
/ 10:21 target
Fast Feudal - 44%
III
Castle Age
(+02:37)
22:53
/ 20:16 target
IV
Imperial Age
(+04:52)
40:55
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:31
Average
Reaches Imperial
24%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Burgundians
Cavalry
2-0
Saracens
Camel
2-0
Wu
Infantry
4-0
Worst Matchups
Malians
Infantry
0-5
Georgians
Cavalry
0-2
Poles
Cavalry
0-3
Infantry (51%)
Cavalry (36%)
Archer (46%)
Gunpowder (53%)
Cavalry Archer (33%)
Most Faced Civs
1
Mongols
42%
36 games
15W - 21L
2
Vietnamese
57%
30 games
17W - 13L
3
Franks
52%
23 games
12W - 11L
Ethiopians
47%
19 games
9W - 10L
Magyars
17%
18 games
3W - 15L
Koreans
59%
17 games
10W - 7L
Top 6 of 143 tracked opponent picks
Rating History (Last 60 days)
+33 Elo
303 games
Current
1002
Peak
1124
Low
888
Record (W:L)
152
-
151
Effective APM (Last 20 games)
Overall
61.8
actions per minute
Faster than average
for 1002 Elo
0
Avg (39)
Dark Age
68.9
Feudal
52.7
Castle
47.5
Imperial
7.5
Peak:
106.9
eAPM
Recent Match History (254 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1002
(+17)
|
Arabia
#467656478
|
Incas
|
|
00:39:34 |
Apr 03, 2026
|
|
VICTORY
985
(+15)
|
Arabia
#467385710
|
Jurchens
|
|
00:51:20 |
Apr 02, 2026
|
|
VICTORY
970
(+14)
|
Enclosed
#467381042
|
Bohemians
|
|
00:34:22 |
Apr 02, 2026
|
|
VICTORY
956
(+18)
|
Arena
#467359034
|
Franks
|
|
00:31:35 |
Apr 02, 2026
|
|
VICTORY
938
(+18)
|
Arabia
#467305075
|
Jurchens
|
|
00:27:56 |
Apr 02, 2026
|
|
VICTORY
920
(+15)
|
Arena
#467302761
|
Jurchens
|
|
00:31:37 |
Apr 02, 2026
|
|
DEFEAT
905
(-15)
|
MegaRandom
#467302532
|
Tupi
|
|
00:01:57 |
Apr 02, 2026
|
|
DEFEAT
920
(-16)
|
MegaRandom
#467302348
|
Tupi
|
|
00:01:15 |
Apr 02, 2026
|
|
DEFEAT
936
(-18)
|
Nomad
#467302098
|
Tupi
|
|
00:00:39 |
Apr 02, 2026
|
|
DEFEAT
954
(-13)
|
Arena
#467301469
|
Mongols
|
|
00:05:18 |
Apr 02, 2026
|
|
DEFEAT
967
(-16)
|
Arabia
#467298071
|
Cumans
|
|
00:28:01 |
Apr 02, 2026
|
|
VICTORY
983
(+16)
|
MegaRandom
#467297792
|
Cumans
|
|
00:01:10 |
Apr 02, 2026
|
|
DEFEAT
967
(-14)
|
Nomad
#467297570
|
Cumans
|
|
00:01:17 |
Apr 02, 2026
|
|
DEFEAT
981
(-16)
|
MegaRandom
#467295525
|
Sicilians
|
|
00:23:19 |
Apr 02, 2026
|
|
DEFEAT
997
(-17)
|
Arabia
#467293399
|
Burmese
|
|
00:21:00 |
Apr 02, 2026
|
|
DEFEAT
1014
(-17)
|
Nomad
#467290519
|
Spanish
|
|
00:27:34 |
Apr 02, 2026
|
|
DEFEAT
1031
(-17)
|
Arabia
#467196927
|
Cumans
|
|
00:32:28 |
Apr 01, 2026
|
|
VICTORY
1048
(+17)
|
Arabia
#467070731
|
Cumans
|
|
00:41:41 |
Apr 01, 2026
|
|
VICTORY
1031
(+15)
|
Arabia
#466975332
|
Byzantines
|
Ethiopians (1000) | 00:33:52 |
Mar 31, 2026
|
|
DEFEAT
1016
(-17)
|
Arena
#466971517
|
Mongols
|
|
00:26:53 |
Mar 31, 2026
|
|
DEFEAT
1033
(-17)
|
Arena
#466966981
|
Mongols
|
|
00:31:42 |
Mar 31, 2026
|
|
VICTORY
1050
(+17)
|
Arabia
#466955033
|
Mongols
|
|
00:50:50 |
Mar 31, 2026
|
|
DEFEAT
1033
(-15)
|
Arabia
#466520745
|
Vikings
|
|
00:05:54 |
Mar 29, 2026
|
|
DEFEAT
1048
(-17)
|
Nomad
#466316527
|
Vietnamese
|
|
00:11:09 |
Mar 28, 2026
|
|
VICTORY
1065
(+16)
|
Nomad
#466315620
|
Gurjaras
|
|
00:04:04 |
Mar 28, 2026
|
|
VICTORY
1049
(+15)
|
Arabia
#466052107
|
Mongols
|
|
00:48:10 |
Mar 28, 2026
|
|
DEFEAT
1034
(-15)
|
Nomad
#465946870
|
Khitans
|
|
00:58:09 |
Mar 27, 2026
|
|
VICTORY
1049
(+17)
|
Glade
#465814187
|
Mongols
|
|
00:52:39 |
Mar 27, 2026
|
|
DEFEAT
1032
(-17)
|
Glade
#465813561
|
Cumans
|
|
00:03:37 |
Mar 27, 2026
|
|
DEFEAT
1049
(-15)
|
Arabia
#465720159
|
Italians
|
|
00:34:52 |
Mar 26, 2026
|
|
DEFEAT
1064
(-15)
|
Mongolia
#465716831
|
Mongols
|
|
00:27:59 |
Mar 26, 2026
|
|
VICTORY
1079
(+14)
|
Mongolia
#465546084
|
Mongols
|
|
00:49:18 |
Mar 25, 2026
|
|
VICTORY
1065
(+17)
|
Glade
#464329256
|
Romans
|
|
00:26:43 |
Mar 20, 2026
|
|
VICTORY
1048
(+15)
|
Glade
#464318902
|
Italians
|
|
00:24:31 |
Mar 20, 2026
|
|
DEFEAT
1033
(-16)
|
Glade
#464314826
|
Khitans
|
|
00:32:18 |
Mar 20, 2026
|
|
VICTORY
1049
(+17)
|
Mongolia
#464287605
|
Koreans
|
|
00:49:28 |
Mar 20, 2026
|
|
DEFEAT
1032
(-16)
|
Nomad
#464283235
|
Italians
|
|
00:32:05 |
Mar 20, 2026
|
|
VICTORY
1048
(+14)
|
Mongolia
#464198626
|
Spanish
|
|
00:24:05 |
Mar 20, 2026
|
|
VICTORY
1034
(+16)
|
Glade
#464174607
|
Mongols
|
|
00:46:20 |
Mar 19, 2026
|
|
DEFEAT
1018
(-14)
|
Mongolia
#464133528
|
Gurjaras
|
|
00:33:33 |
Mar 19, 2026
|
|
VICTORY
1032
(+15)
|
Arabia
#464100087
|
Turks
|
|
00:53:32 |
Mar 19, 2026
|
|
DEFEAT
1017
(-15)
|
Arena
#464096213
|
Hindustanis
|
|
00:34:30 |
Mar 19, 2026
|
|
VICTORY
1032
(+15)
|
Arena
#464002357
|
Sicilians
|
|
00:20:30 |
Mar 19, 2026
|
|
DEFEAT
1017
(-18)
|
Nomad
#463982543
|
Magyars
|
|
00:29:10 |
Mar 19, 2026
|
|
DEFEAT
1035
(-16)
|
Arabia
#463979171
|
Sicilians
|
|
00:23:53 |
Mar 19, 2026
|
|
DEFEAT
1051
(-16)
|
Nomad
#463975981
|
Tupi
|
|
00:28:32 |
Mar 19, 2026
|
|
VICTORY
1067
(+15)
|
Arabia
#463894022
|
Koreans
|
|
00:53:09 |
Mar 18, 2026
|
|
DEFEAT
1052
(-14)
|
Nomad
#463879588
|
Tupi
|
|
00:12:43 |
Mar 18, 2026
|
|
VICTORY
1066
(+18)
|
Nomad
#463854904
|
Italians
|
|
00:41:06 |
Mar 18, 2026
|
|
VICTORY
1048
(+17)
|
Arena
#463851900
|
Koreans
|
|
00:03:57 |
Mar 18, 2026
|
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