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Hugh Cox
Gameplay Summary
Opens Militia Rush (49%) or booms to Castle (25%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Scout Rush (67% win rate). Struggles against Skirmishers compositions. Strongest in early-game, weaker in extended matches.
Opens Militia Rush (49%) or booms to Castle (25%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Scout Rush (67% win rate). Struggles against Skirmishers compositions. Strongest in early-game, weaker in extended matches.
Elo
1009
Top 50%
Rank
#23,070
1v1 RM
Games
119
48W /
37L
Steam
Private
Hidden
No risk factors detected
Player Analysis
57 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
49%
No Rush
25%
Scout Rush
11%
Knight Rush
4%
Overall Behavior
Militia rush (49%)
Castle drop (16%)
Early castle build (16%)
Archer rush (14%)
Knight rush (14%)
Walling Style: Standard
Balances defense with map control. (46% of games)
Opening Success Rates
Militia Rush
28 games
61%
No Rush
14 games
50%
Scout Rush
6 games
67%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
No Rush
(29 games)
72%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(4 games)
25%
win rate
Scout Rush
(9 games)
33%
win rate
Archer Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (49%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (67%), often loses to:
BEST
Skirmishers
(3L)
Infantry (Sword)
(3L)
Heavy Cavalry
(2L)
Knight Rush
4 games
75%
win rate
Scout Rush
9 games
67%
win rate
Archer Rush
3 games
67%
win rate
No Rush
29 games
72%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Heavy Cavalry
58%
57% WR
Skirmishers
50%
50% WR
Cav Archers
50%
33% WR
Infantry (Sword)
50%
50% WR
Dominates vs
Unique Unit
+3
Infantry (Spear)
+3
Skirmishers
+2
Struggles vs
Skirmishers
−3
Infantry (Sword)
−3
Heavy Cavalry
−2
Common Transitions
Militia Rush
Infantry (Sword)
29% WR
Tendencies & Patterns
Civ. Stats
Variable
Bulgarians
67%
Vietnamese
38%
Win Rates by Civ Type
Infantry Civs
59%
Their Best Infantry Civ:
Romans
75% WR
Archer Civs
38%
Their Best Archer Civ:
Vietnamese
38% WR
Civ Playstyle Analysis
Bulgarians
18
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:24
Castle: 25:02
militia rush
72%
Japanese
16
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:18
Castle: 26:50
militia rush
69%
early castle build
38%
archer rush
25%
Vietnamese
8
38%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 11:37
Castle: 24:00
scout rush
50%
archer rush
38%
Romans
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:41
Castle: 23:57
scout rush
25%
Goths
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:53
Castle: 23:04
militia rush
100%
tower rush
25%
castle drop
25%
knight rush
25%
skirmisher rush
25%
early castle build
25%
Persians
3
67%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 11:51
Castle: 19:23
knight rush
100%
archer rush
33%
castle drop
33%
Incas
1
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Malay
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 25 | 64% | Militia Rush 60% | Scout Rush (3) |
| Lowland | 10 | 40% | Militia Rush 50% | No Rush (2) |
| Graveyards | 5 | 40% | No Rush 60% | - |
| MegaRandom | 3 | 67% | Knight Rush 33% | - |
| Haboob | 3 | 67% | Militia Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
55%
40 games
Morning
06:00 - 12:00
62.5%
32 games
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
46.2%
13 games
Performs best in the Morning (62.5% WR).
Based on 85 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
8x
Chases losses
9x
Stops after losses
4x
After 1st Win
2.4
games
After 1st defeat
2.3
games
End on Win
61%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
37
min
Games
57
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:23)
10:44
/ 10:21 target
III
Castle Age
(+04:11)
24:27
/ 20:16 target
IV
Imperial Age
(+06:20)
42:23
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:55
Average
Reaches Imperial
25%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Koreans
Defensive
2-0
Sicilians
Infantry
2-0
Hindustanis
Camel
2-0
Worst Matchups
Armenians
Infantry
0-3
Huns
Cavalry
1-2
Franks
Cavalry
3-4
Cavalry (48%)
Infantry (50%)
Archer (43%)
Elephant (60%)
Defensive (67%)
Most Faced Civs
1
Franks
56%
9 games
5W - 4L
2
Persians
50%
4 games
2W - 2L
3
Vietnamese
25%
4 games
1W - 3L
Britons
50%
4 games
2W - 2L
Khmer
50%
4 games
2W - 2L
Mongols
67%
3 games
2W - 1L
Top 6 of 28 tracked opponent picks
Rating History (Last 60 days)
+93 Elo
23 games
Current
1009
Peak
1009
Low
866
Record (W:L)
14
-
9
Effective APM (Last 20 games)
Overall
15.1
actions per minute
Slower than average
for 1009 Elo
0
Avg (39)
Dark Age
14.6
Feudal
13.9
Castle
10.0
Imperial
5.0
Peak:
41.1
eAPM
Recent Match History (57 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1009
(+15)
|
Islands
#460130826
|
Incas
|
|
01:15:44 |
Mar 02, 2026
|
|
VICTORY
994
(+17)
|
Islands
#459918443
|
Japanese
|
|
00:59:35 |
Mar 01, 2026
|
|
DEFEAT
977
(-16)
|
Golden Pit
#459810161
|
Incas
|
|
00:43:55 |
Feb 28, 2026
|
|
VICTORY
993
(+17)
|
Arabia
#459798832
|
Incas
|
|
00:45:48 |
Feb 28, 2026
|
|
DEFEAT
976
(-15)
|
Four Lakes
#459631027
|
Incas
|
|
01:21:57 |
Feb 28, 2026
|
|
VICTORY
991
(+14)
|
Four Lakes
#459628221
|
Incas
|
|
00:30:13 |
Feb 28, 2026
|
|
VICTORY
977
(+15)
|
Four Lakes
#459376261
|
Incas
|
|
00:53:30 |
Feb 27, 2026
|
|
VICTORY
962
(+17)
|
Golden Pit
#459375202
|
Incas
|
|
00:04:35 |
Feb 27, 2026
|
|
VICTORY
945
(+15)
|
Arabia
#458442550
|
Incas
|
|
00:48:09 |
Feb 23, 2026
|
|
VICTORY
930
(+18)
|
Islands
#458440538
|
Incas
|
|
00:22:44 |
Feb 23, 2026
|
|
VICTORY
912
(+14)
|
Islands
#458411750
|
Japanese
|
|
00:28:59 |
Feb 23, 2026
|
|
DEFEAT
898
(-18)
|
Four Lakes
#458401785
|
Incas
|
|
00:43:17 |
Feb 23, 2026
|
|
VICTORY
916
(+18)
|
Golden Pit
#458397485
|
Japanese
|
|
00:29:56 |
Feb 23, 2026
|
|
VICTORY
898
(+16)
|
Arabia
#458172009
|
Incas
|
|
00:48:09 |
Feb 22, 2026
|
|
DEFEAT
882
(-15)
|
Golden Pit
#458168958
|
Incas
|
|
00:28:55 |
Feb 22, 2026
|
|
VICTORY
897
(+15)
|
Arabia
#458167470
|
Incas
|
|
00:10:51 |
Feb 22, 2026
|
|
DEFEAT
882
(-15)
|
Arabia
#458096617
|
Incas
|
|
00:54:00 |
Feb 22, 2026
|
|
VICTORY
897
(+15)
|
Islands
#458094364
|
Incas
|
|
00:14:22 |
Feb 22, 2026
|
|
VICTORY
882
(+16)
|
Four Lakes
#458056164
|
Incas
|
|
00:20:58 |
Feb 21, 2026
|
|
DEFEAT
866
(-17)
|
Golden Pit
#458049459
|
Incas
|
|
00:40:15 |
Feb 21, 2026
|
|
DEFEAT
883
(-17)
|
Fortified Clearing
#454341179
|
Wei
Castle Drop
|
|
00:44:06 |
Feb 07, 2026
|
|
DEFEAT
900
(-16)
|
Arabia
#454304750
|
Goths
Militia Rush
|
|
00:51:15 |
Feb 07, 2026
|
|
DEFEAT
916
(-16)
|
Canals
#454299009
|
Japanese
Militia Rush
|
|
00:35:02 |
Feb 07, 2026
|
|
VICTORY
932
(+16)
|
Shrubland
#452888771
|
Goths
Militia Rush
|
|
01:11:03 |
Feb 01, 2026
|
|
VICTORY
916
(+14)
|
Arabia
#452292257
|
Goths
Militia Rush
|
|
00:11:39 |
Jan 30, 2026
|
|
VICTORY
902
(+17)
|
Socotra
#452288762
|
Bulgarians
Militia Rush
|
|
00:52:46 |
Jan 30, 2026
|
|
VICTORY
885
(+16)
|
Valley
#449219717
|
Goths
Militia Rush
|
|
00:13:05 |
Jan 18, 2026
|
|
VICTORY
851
(+17)
|
Arabia
#448642119
|
Bulgarians
Militia Rush
|
|
00:15:02 |
Jan 16, 2026
|
|
DEFEAT
834
(-15)
|
Arabia
#448637511
|
Tatars
Cavalry Archer Rush
|
|
00:36:42 |
Jan 16, 2026
|
|
DEFEAT
849
(-14)
|
Arabia
#448629780
|
Japanese
Skirmisher Rush
|
|
00:52:23 |
Jan 16, 2026
|
|
VICTORY
863
(+17)
|
Scandinavia
#447730546
|
Romans
No Rush
|
|
00:41:05 |
Jan 12, 2026
|
|
DEFEAT
846
(-16)
|
Scandanavia
#447441585
|
Portuguese
|
|
00:33:08 |
Jan 11, 2026
|
|
VICTORY
862
(+15)
|
MegaRandom
#447436608
|
Japanese
|
|
00:32:17 |
Jan 11, 2026
|
|
DEFEAT
847
(-17)
|
Arabia
#446981019
|
Japanese
Militia Rush
|
|
00:32:28 |
Jan 09, 2026
|
|
DEFEAT
864
(-16)
|
MegaRandom
#446975230
|
Japanese
Militia Rush
|
|
00:31:35 |
Jan 09, 2026
|
|
VICTORY
880
(+17)
|
Scandanavia
#446974825
|
Japanese
|
|
00:00:19 |
Jan 09, 2026
|
|
VICTORY
863
(+16)
|
Arabia
#446559193
|
Japanese
Militia Rush
|
|
00:14:03 |
Jan 08, 2026
|
|
VICTORY
847
(+13)
|
Arabia
#446558155
|
Japanese
Militia Rush
|
|
00:12:57 |
Jan 08, 2026
|
|
DEFEAT
834
(-14)
|
Arabia
#446534490
|
Japanese
Militia Rush
|
|
01:12:52 |
Jan 08, 2026
|
|
VICTORY
866
(+15)
|
Arabia
#446509487
|
Vietnamese
No Rush
|
|
00:33:28 |
Jan 08, 2026
|
|
VICTORY
851
(+15)
|
Arabia
#446501232
|
Vietnamese
Scout Rush
|
|
01:11:21 |
Jan 08, 2026
|
|
DEFEAT
836
(-16)
|
Arabia
#446485557
|
Bulgarians
Militia Rush
|
|
00:20:52 |
Jan 08, 2026
|
|
DEFEAT
852
(-17)
|
Arabia
#446482200
|
Bulgarians
Militia Rush
|
|
00:28:52 |
Jan 08, 2026
|
|
VICTORY
869
(+14)
|
MegaRandom
#444833627
|
Romans
Scout Rush
|
|
00:23:17 |
Jan 02, 2026
|
|
DEFEAT
855
(-15)
|
Graveyards
#444828088
|
Romans
No Rush
|
|
00:46:31 |
Jan 02, 2026
|
|
DEFEAT
870
(-15)
|
Lowland
#444466320
|
Japanese
|
|
01:02:33 |
Jan 01, 2026
|
|
DEFEAT
885
(-16)
|
Haboob
#443090875
|
Japanese
|
|
00:50:54 |
Dec 27, 2025
|
|
VICTORY
901
(+17)
|
Haboob
#443087440
|
Japanese
Militia Rush
|
|
00:12:01 |
Dec 27, 2025
|
|
VICTORY
884
(+14)
|
Lowland
#443074521
|
Japanese
Militia Rush
|
|
00:55:00 |
Dec 27, 2025
|
|
DEFEAT
870
(-14)
|
Arabia
#443071033
|
Japanese
Militia Rush
|
|
00:29:25 |
Dec 27, 2025
|
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