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Shyrine
Gameplay Summary
Often booms to Castle Age (38%), occasionally opens Militia Rush (25%). Transitions into archer-focused compositions, especially Archer line. Frequently employs Tower Rushes.
Often booms to Castle Age (38%), occasionally opens Militia Rush (25%). Transitions into archer-focused compositions, especially Archer line. Frequently employs Tower Rushes.
Elo
1319
Top 18%
Rank
#8,281
1v1 RM
Games
119
12W /
5L
Steam
Private
Hidden
No risk factors detected
Player Analysis
16 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
38%
Militia Rush
25%
Scout Rush
19%
Skirmisher Rush
6%
Overall Behavior
Skirmisher rush (25%)
Militia rush (25%)
Scout rush (19%)
Tower rush (19%)
Archer rush (19%)
Walling Style: Standard
Balances defense with map control. (50% of games)
Opening Success Rates
No Rush
6 games
50%
Militia Rush
4 games
75%
Scout Rush
3 games
100%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
No Rush
(6 games)
83%
win rate
Archer Rush
(3 games)
67%
win rate
Militia Rush
(5 games)
60%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (38%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Archer (44%), often loses to:
BEST
Cav Archers
(2L)
Unique Unit
(2L)
No significant weaknesses detected
No Rush
6 games
83%
win rate
Archer Rush
3 games
67%
win rate
Militia Rush
5 games
60%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
44%
Archer
PRIMARY STYLE
Archers
44%
75% WR
Fire Lancers
33%
67% WR
Skirmishers
33%
67% WR
Heavy Cavalry
33%
67% WR
Dominates vs
Unique Unit
+4
Heavy Cavalry
+2
Struggles vs
Cav Archers
−2
Unique Unit
−2
Common Transitions
No Rush
Archers
67% WR
Militia Rush
Skirmishers
67% WR
Tendencies & Patterns
Civ. Stats
Variable
Persians
80%
Koreans
50%
Win Rates by Civ Type
Defensive Civs
50%
Their Best Defensive Civ:
Koreans
50% WR
Cavalry Civs
80%
Their Best Cavalry Civ:
Persians
80% WR
Civ Playstyle Analysis
Koreans
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:11
Castle: 19:56
tower rush
50%
Persians
5
80%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:30
Castle: 22:36
scout rush
60%
archer rush
40%
militia rush
20%
skirmisher rush
20%
Mayans
2
50%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Portuguese
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Vikings
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Dravidians
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Socotra | 7 | 43% | No Rush 86% | - |
| Arabia | 5 | 80% | Militia Rush 60% | - |
| MegaRandom | 4 | 100% | Scout Rush 50% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
100%
3 games
Morning
06:00 - 12:00
57.1%
7 games
Afternoon
12:00 - 18:00
66.7%
6 games
Evening
18:00 - 00:00
100%
1 games
Consistent performance across all time periods.
Based on 17 matches • Times in UTC
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
31
min
Games
16
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:05)
9:48
/ 09:53 target
Fast Feudal - 56%
III
Castle Age
(+00:31)
21:13
/ 20:42 target
IV
Imperial Age
(+03:15)
39:44
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:22
Average
Reaches Imperial
44%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Japanese
Infantry
1-2
Worst Matchups
Japanese
Infantry
1-2
Infantry (67%)
Cavalry (60%)
Archer (100%)
Defensive (100%)
Elephant (100%)
Most Faced Civs
1
Japanese
33%
3 games
1W - 2L
2
Vietnamese
100%
2 games
2W - 0L
3
Malay
100%
1 games
1W - 0L
Huns
0%
1 games
0W - 1L
Jurchens
100%
1 games
1W - 0L
Khmer
100%
1 games
1W - 0L
Top 6 of 9 tracked opponent picks
Rating History (Last 60 days)
+12 Elo
8 games
Current
1319
Peak
1319
Low
1307
Record (W:L)
0
-
0
Effective APM (Last 16 games)
Overall
40.1
actions per minute
Average speed
for 1319 Elo
0
Avg (39)
Dark Age
42.3
Feudal
36.6
Castle
23.3
Imperial
18.2
Peak:
77.8
eAPM
Recent Match History (16 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1319
(+12)
|
Hideout
#458685237
|
Malians
|
|
00:45:14 |
Feb 24, 2026
|
|
VICTORY
1307
(+16)
|
MegaRandom
#454064731
|
Persians
Archer Rush
|
|
00:49:36 |
Feb 06, 2026
|
|
VICTORY
1291
(+18)
|
MegaRandom
#453392893
|
Persians
Scout Rush
|
|
00:14:41 |
Feb 03, 2026
|
|
DEFEAT
1273
(-14)
|
Arabia
#453239328
|
Persians
Militia Rush
|
|
00:47:34 |
Feb 02, 2026
|
|
VICTORY
1287
(+15)
|
Arabia
#453229320
|
Dravidians
Militia Rush
|
|
00:49:10 |
Feb 02, 2026
|
|
VICTORY
1272
(+17)
|
Arabia
#453179783
|
Vikings
Militia Rush
|
|
00:51:56 |
Feb 02, 2026
|
|
VICTORY
1255
(+14)
|
Socotra
#453178465
|
Koreans
No Rush
|
|
00:13:59 |
Feb 02, 2026
|
|
VICTORY
1241
(+17)
|
Arabia
#453171538
|
Persians
Scout Rush
|
|
00:14:34 |
Feb 02, 2026
|
|
DEFEAT
1224
(-13)
|
Socotra
#453170036
|
Koreans
Tower Rush
|
|
00:19:03 |
Feb 02, 2026
|
|
DEFEAT
1237
(-15)
|
Socotra
#453169089
|
Koreans
No Rush
|
|
00:15:28 |
Feb 02, 2026
|
|
VICTORY
1252
(+15)
|
Socotra
#452615671
|
Koreans
Tower Rush
|
|
00:52:05 |
Jan 31, 2026
|
|
VICTORY
1237
(+17)
|
MegaRandom
#452527814
|
Portuguese
Militia Rush
|
|
00:22:42 |
Jan 31, 2026
|
|
VICTORY
1220
(+17)
|
Arabia
#452325872
|
Koreans
Fire Lancer Rush
|
|
00:45:06 |
Jan 30, 2026
|
|
VICTORY
1203
(+15)
|
Socotra
#452313637
|
Mayans
No Rush
|
|
00:37:12 |
Jan 30, 2026
|
|
DEFEAT
1188
(-15)
|
Socotra
#452310131
|
Koreans
Tower Rush
|
|
00:37:02 |
Jan 30, 2026
|
|
DEFEAT
1203
(-15)
|
Socotra
#452306990
|
Mayans
Skirmisher Rush
|
|
00:34:47 |
Jan 30, 2026
|
|
VICTORY
1218
(+17)
|
MegaRandom
#446686782
|
Persians
Scout Rush
|
|
00:23:48 |
Jan 08, 2026
|
No matches found with the selected filters.