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vitman10
Gameplay Summary
Passive early game, rarely rushes in Feudal (73%). Plays a infantry-based style in mid/late game. Most successful with No Rush (73% win rate). Struggles against Knight Rush (67% loss rate). Frequently employs FC into Unique Units and forward Castle drops. Japanese specialist (100% pick rate).
Passive early game, rarely rushes in Feudal (73%). Plays a infantry-based style in mid/late game. Most successful with No Rush (73% win rate). Struggles against Knight Rush (67% loss rate). Frequently employs FC into Unique Units and forward Castle drops. Japanese specialist (100% pick rate).
Elo
1031
Top 50%
Rank
#21,272
1v1 RM
Games
93
25W /
9L
Steam
3 years
Unverified
No risk factors detected
Player Analysis
15 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
73%
Militia Rush
20%
Skirmisher Rush
7%
Overall Behavior
Phosphoru (33%)
Castle drop (27%)
Militia rush (20%)
Walling Style: Standard
Balances defense with map control. (60% of games)
Opening Success Rates
No Rush
11 games
73%
Militia Rush
3 games
100%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(7 games)
100%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (73%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (56%), often loses to:
No clear weakness
Knight Rush
3 games
67%
win rate
No Rush
7 games
100%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
56%
Infantry
PRIMARY STYLE
Unique Unit
100%
89% WR
Infantry (Sword)
44%
100% WR
Infantry (Spear)
22%
Skirmishers
11%
Dominates vs
Unique Unit
+3
Heavy Cavalry
+2
Archers
+2
Struggles vs
No data
Common Transitions
No Rush
Unique Unit
80% WR
Militia Rush
Unique Unit
100% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Japanese
80%
Win Rates by Civ Type
Infantry Civs
80%
Their Best Infantry Civ:
Japanese
80% WR
Civ Playstyle Analysis
Japanese
15
80%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:57
Castle: 21:05
phosphoru
33%
castle drop
27%
militia rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 7 | 57% | No Rush 86% | Knight Rush (2) |
| Arabia | 3 | 100% | Militia Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
75%
12 games
Afternoon
12:00 - 18:00
64.3%
14 games
Evening
18:00 - 00:00
87.5%
8 games
Performs best in the Evening (87.5% WR).
Based on 34 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
6x
Chases losses
2x
Stops after losses
0x
After 1st Win
1.6
games
After 1st defeat
1.8
games
End on Win
71%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
42 min
Avg. Loss
28
min
Games
15
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:36)
10:57
/ 10:21 target
III
Castle Age
(+00:49)
21:05
/ 20:16 target
IV
Imperial Age
(+02:50)
38:53
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:17
Improve
Reaches Imperial
73%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
Poles
Cavalry
2-0
Berbers
Cavalry
2-1
Worst Matchups
Berbers
Cavalry
2-1
Poles
Cavalry
2-0
Cavalry (78%)
Infantry (75%)
Archer (100%)
Cavalry Archer (100%)
Most Faced Civs
1
Berbers
67%
3 games
2W - 1L
2
Goths
100%
3 games
3W - 0L
3
Poles
100%
2 games
2W - 0L
Burgundians
50%
2 games
1W - 1L
Persians
100%
2 games
2W - 0L
Lithuanians
100%
2 games
2W - 0L
Top 6 of 14 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1031
Peak
1031
Low
1031
Record (W:L)
0
-
0
Effective APM (Last 10 games)
Overall
23.8
actions per minute
Slower than average
for 1031 Elo
0
Avg (39)
Dark Age
23.7
Feudal
20.7
Castle
24.6
Imperial
21.3
Peak:
48.9
eAPM
Recent Match History (15 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1031
(-16)
|
MegaRandom
#452689620
|
Japanese
No Rush
|
|
00:22:01 |
Jan 31, 2026
|
|
VICTORY
1047
(+16)
|
Arabia
#452604143
|
Japanese
Militia Rush
|
|
00:50:57 |
Jan 31, 2026
|
|
VICTORY
1031
(+15)
|
Arabia
#450869333
|
Japanese
No Rush
|
|
00:41:51 |
Jan 24, 2026
|
|
VICTORY
1016
(+16)
|
MegaRandom
#450861973
|
Japanese
Castle Drop
|
|
00:39:24 |
Jan 24, 2026
|
|
DEFEAT
1000
(-15)
|
MegaRandom
#450532108
|
Japanese
No Rush
|
|
00:33:59 |
Jan 23, 2026
|
|
VICTORY
1015
(+15)
|
Arabia
#450526375
|
Japanese
Militia Rush
|
|
00:38:08 |
Jan 23, 2026
|
|
VICTORY
1000
(+17)
|
Passage
#450272434
|
Japanese
Skirmisher Rush
|
|
01:03:51 |
Jan 22, 2026
|
|
VICTORY
983
(+15)
|
Lowland
#450265922
|
Japanese
Castle Drop
|
|
00:41:57 |
Jan 22, 2026
|
|
VICTORY
968
(+16)
|
MegaRandom
#450099666
|
Japanese
Militia Rush
|
|
00:36:29 |
Jan 21, 2026
|
|
VICTORY
952
(+17)
|
Scandinavia
#450091404
|
Japanese
No Rush
|
|
00:40:48 |
Jan 21, 2026
|
|
DEFEAT
935
(-17)
|
MegaRandom
#444605188
|
Japanese
No Rush
|
|
00:28:11 |
Jan 01, 2026
|
|
VICTORY
952
(+17)
|
Lowland
#444597135
|
Japanese
No Rush
|
|
00:18:22 |
Jan 01, 2026
|
|
VICTORY
935
(+16)
|
Glade
#444160803
|
Japanese
No Rush
|
|
00:54:55 |
Dec 30, 2025
|
|
VICTORY
919
(+17)
|
MegaRandom
#444153998
|
Japanese
Castle Drop
|
|
00:36:36 |
Dec 30, 2025
|
|
VICTORY
902
(+15)
|
MegaRandom
#443865075
|
Japanese
No Rush
|
|
00:43:13 |
Dec 29, 2025
|
|
DEFEAT
887
(-14)
|
MegaRandom
#439479699
|
Japanese
|
|
00:33:43 |
Dec 12, 2025
|
|
VICTORY
901
(+15)
|
Lowland
#439456913
|
Japanese
|
|
00:13:51 |
Dec 12, 2025
|
|
VICTORY
886
(+16)
|
Lowland
#439454009
|
Japanese
|
|
00:29:38 |
Dec 12, 2025
|
|
DEFEAT
870
(-15)
|
Lowland
#439277569
|
Japanese
|
|
00:20:24 |
Dec 11, 2025
|
|
VICTORY
885
(+17)
|
Graveyards
#439271640
|
Japanese
|
|
00:36:02 |
Dec 11, 2025
|
|
DEFEAT
868
(-16)
|
MegaRandom
#439264682
|
Japanese
|
|
00:42:17 |
Dec 11, 2025
|
|
VICTORY
884
(+16)
|
MegaRandom
#439240442
|
Japanese
|
|
00:26:06 |
Dec 11, 2025
|
|
VICTORY
868
(+15)
|
Graveyards
#439237632
|
Japanese
|
|
00:32:03 |
Dec 11, 2025
|
|
VICTORY
853
(+18)
|
Glade
#439069270
|
Japanese
|
|
00:21:12 |
Dec 10, 2025
|
|
VICTORY
835
(+17)
|
MegaRandom
#439016970
|
Japanese
|
|
00:30:42 |
Dec 10, 2025
|
|
DEFEAT
818
(-19)
|
African Clearing
#439016336
|
Japanese
|
|
00:01:52 |
Dec 10, 2025
|
|
VICTORY
837
(+16)
|
Fortress
#438800790
|
Japanese
|
|
00:37:35 |
Dec 09, 2025
|
|
DEFEAT
821
(-17)
|
African Clearing
#438598421
|
Japanese
|
|
00:28:06 |
Dec 08, 2025
|
|
VICTORY
838
(+17)
|
Fortress
#438592398
|
Japanese
|
|
00:35:07 |
Dec 08, 2025
|
|
VICTORY
788
(+15)
|
Arena
#438325431
|
Japanese
|
|
00:27:36 |
Dec 07, 2025
|
|
DEFEAT
773
(-15)
|
Arabia
#438322693
|
Japanese
|
|
00:15:44 |
Dec 07, 2025
|
|
VICTORY
802
(+15)
|
Fortress
#438137038
|
Japanese
|
|
00:04:41 |
Dec 06, 2025
|
|
VICTORY
802
(+17)
|
Arabia
#438033259
|
Japanese
|
|
00:25:47 |
Dec 06, 2025
|
|
VICTORY
801
(+14)
|
Yucatan
#436690205
|
Japanese
|
|
00:43:42 |
Nov 30, 2025
|
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