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AH17MSA
Gameplay Summary
Favors Skirmisher Rush as primary opening (50%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Prefers a defensive, fully-walled playstyle. Wei specialist (100% pick rate).
Favors Skirmisher Rush as primary opening (50%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Prefers a defensive, fully-walled playstyle. Wei specialist (100% pick rate).
Elo
1026
Top 50%
Rank
#22,149
1v1 RM
Games
240
4W /
3L
Steam
6 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Skirmisher Rush
50%
No Rush
33%
Scout Rush
17%
Overall Behavior
Skirmisher rush (50%)
Tc deleted (17%)
Phosphoru (17%)
Scout rush (17%)
Early castle build (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (67% of games)
Opening Success Rates
Skirmisher Rush
3 games
67%
Loses to
Cavalry Archer Rush
73.9%
Militia Rush
66.1%
Knight Rush
60%
Beats
None found
Early-Game Strengths
They defend best against:
Archer Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Skirmisher Rush (50%), often loses to:
BEST
Militia Rush
66.1% WR
Scout Rush
59.6% WR
Mid & Late Game
If they go Cavalry (40%), often loses to:
BEST
Skirmishers
(2L)
Infantry (Spear)
(2L)
No significant weaknesses detected
Archer Rush
3 games
67%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
40%
Cavalry
PRIMARY STYLE
Light Cavalry
40%
Unique Unit
40%
Skirmishers
20%
Heavy Monk
20%
Dominates vs
Infantry (Spear)
+2
Struggles vs
Skirmishers
−2
Infantry (Spear)
−2
Tendencies & Patterns
Civ. Stats
Wei
50%
Win Rates by Civ Type
Cavalry Civs
50%
Their Best Cavalry Civ:
Wei
50% WR
Civ Playstyle Analysis
Wei
6
50%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 10:22
Castle: 26:34
skirmisher rush
50%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 6 | 50% | Skirmisher Rush 50% | - |
Performance
Win Rate by Game Length
Avg. Win
46 min
Avg. Loss
61
min
Games
6
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:01)
10:22
/ 10:21 target
III
Castle Age
(+06:18)
26:34
/ 20:16 target
IV
Imperial Age
(+04:59)
41:02
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:44
Average
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Mayans
Archer
1-1
Worst Matchups
Mayans
Archer
1-1
Archer (67%)
Camel (100%)
Cavalry (0%)
Defensive (0%)
Most Faced Civs
1
Mayans
50%
2 games
1W - 1L
2
Britons
100%
1 games
1W - 0L
3
Wei
100%
1 games
1W - 0L
Saracens
100%
1 games
1W - 0L
Persians
0%
1 games
0W - 1L
Koreans
0%
1 games
0W - 1L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1026
Peak
1026
Low
1026
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
38.2
actions per minute
Average speed
for 1026 Elo
0
Avg (39)
Dark Age
35.5
Feudal
35.0
Castle
38.3
Imperial
23.2
Peak:
76.0
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1026
(-17)
|
Arabia
#448233471
|
Wei
Scout Rush
|
|
01:15:24 |
Jan 14, 2026
|
|
DEFEAT
1043
(-16)
|
Arabia
#448045378
|
Wei
No Rush
|
|
00:57:58 |
Jan 13, 2026
|
|
VICTORY
1059
(+14)
|
Arabia
#448040167
|
Wei
Skirmisher Rush
|
|
00:34:57 |
Jan 13, 2026
|
|
VICTORY
1045
(+16)
|
Mired
#448039626
|
Wei
|
|
00:00:34 |
Jan 13, 2026
|
|
DEFEAT
1029
(-16)
|
Arabia
#447804425
|
Wei
Skirmisher Rush
|
|
00:48:15 |
Jan 12, 2026
|
|
VICTORY
1045
(+15)
|
Arabia
#447796385
|
Wei
No Rush
|
|
00:59:40 |
Jan 12, 2026
|
|
VICTORY
1030
(+14)
|
Arabia
#447777682
|
Wei
Skirmisher Rush
|
|
00:42:52 |
Jan 12, 2026
|
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