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elmouratcho
Gameplay Summary
Passive early game, rarely rushes in Feudal (66%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (67% win rate). Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Plays variable civs.
Passive early game, rarely rushes in Feudal (66%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (67% win rate). Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Plays variable civs.
Elo
985
Top 65%
Rank
#24,006
1v1 RM
Games
2,796
116W /
120L
Steam
6 years
Verified
No risk factors detected
Player Analysis
92 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
66%
Scout Rush
13%
Militia Rush
5%
Monk Rush
5%
Overall Behavior
Scout rush (13%)
Early castle build (13%)
Phosphoru (11%)
Knight rush (10%)
Castle drop (10%)
Walling Style: Standard
Balances defense with map control. (18% of games)
Opening Success Rates
No Rush
61 games
39%
Scout Rush
12 games
67%
Militia Rush
5 games
60%
Monk Rush
5 games
40%
Knight Rush
4 games
75%
Skirmisher Rush
4 games
25%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Militia Rush
(8 games)
25%
win rate
Knight Rush
(6 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (66%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (50%), often loses to:
BEST
Heavy Cavalry
(9L)
Unique Unit
(6L)
Archers
(6L)
Militia Rush
8 games
75%
win rate
Knight Rush
6 games
67%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
50%
Cavalry
PRIMARY STYLE
Unique Unit
40%
33% WR
Infantry (Spear)
33%
20% WR
Heavy Cavalry
27%
88% WR
Light Cavalry
23%
43% WR
Dominates vs
Infantry (Spear)
+6
Archers
+6
Infantry (Sword)
+3
Struggles vs
Heavy Cavalry
−9
Unique Unit
−6
Archers
−6
Common Transitions
No Rush
Unique Unit
32% WR
Scout Rush
Heavy Cavalry
60% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Berbers
60%
Malay
20%
Win Rates by Civ Type
Infantry Civs
48%
Their Best Infantry Civ:
Sicilians
75% WR
Cavalry Civs
45%
Their Best Cavalry Civ:
Berbers
60% WR
Archer Civs
58%
Their Best Archer Civ:
Italians
67% WR
Cavalry Archer Civs
40%
Their Best Cavalry Archer Civ:
Tatars
33% WR
Camel Civs
20%
No data for specific civs yet.
Civ Playstyle Analysis
Bulgarians
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:55
Castle: 21:24
scout rush
40%
fast castle
20%
knight rush
20%
Malay
5
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:38
Castle: 20:23
monk rush
20%
phosphoru
20%
knight rush
20%
Berbers
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:47
Castle: 20:49
scout rush
20%
fast castle
20%
knight rush
20%
early castle build
20%
Sicilians
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:10
Castle: 21:03
scout rush
25%
knight rush
25%
Incas
4
50%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 10:41
Castle: 27:47
eagle rush
25%
skirmisher rush
25%
early castle build
25%
Slavs
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:53
Castle: 20:32
monk rush
25%
skirmisher rush
25%
early castle build
25%
fast castle
25%
knight rush
25%
Vikings
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:24
Castle: 20:56
militia rush
25%
phosphoru
25%
scout rush
25%
cav archer rush
25%
Ethiopians
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:48
Castle: 18:16
monk rush
25%
castle drop
25%
militia rush
25%
early castle build
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Lowland | 15 | 53% | No Rush 67% | Scout Rush (2) |
| Haboob | 12 | 50% | No Rush 75% | No Rush (2) |
| MegaRandom | 11 | 64% | No Rush 73% | No Rush (3) |
| Graveyards | 10 | 20% | No Rush 30% | No Rush (4) |
| Glade | 10 | 50% | No Rush 80% | No Rush (3) |
| Steppe | 8 | 63% | No Rush 38% | Scout Rush (3) |
| Socotra | 7 | 29% | No Rush 57% | No Rush (4) |
| Paradise Island | 5 | 20% | No Rush 100% | Knight Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
33.3%
27 games
Afternoon
12:00 - 18:00
50.5%
105 games
Evening
18:00 - 00:00
51.9%
104 games
Struggles in the Morning (33.3% WR).
Based on 236 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
16x
Chases losses
12x
Stops after losses
17x
After 1st Win
2.2
games
After 1st defeat
3.2
games
End on Win
56%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
38 min
Avg. Loss
38
min
Games
92
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:40)
10:32
/ 11:12 target
Fast Feudal - 22%
III
Castle Age
(+00:11)
21:09
/ 20:58 target
IV
Imperial Age
(+01:13)
37:51
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:44
Average
Reaches Imperial
37%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Portuguese
Gunpowder
2-0
Incas
Infantry
2-0
Berbers
Cavalry
2-0
Worst Matchups
Malians
Infantry
0-2
Tatars
Cavalry Archer
0-2
Spanish
Gunpowder
0-5
Infantry (45%)
Cavalry (38%)
Archer (56%)
Cavalry Archer (50%)
Gunpowder (38%)
Most Faced Civs
1
Franks
35%
17 games
6W - 11L
2
Mongols
53%
17 games
9W - 8L
3
Huns
60%
10 games
6W - 4L
Persians
56%
9 games
5W - 4L
Khmer
67%
9 games
6W - 3L
Vietnamese
67%
9 games
6W - 3L
Top 6 of 71 tracked opponent picks
Rating History (Last 60 days)
+26 Elo
111 games
Current
985
Peak
1101
Low
941
Record (W:L)
57
-
54
Effective APM (Last 20 games)
Overall
27.5
actions per minute
Average speed
for 985 Elo
0
Avg (24)
Dark Age
28.6
Feudal
23.4
Castle
25.7
Imperial
17.3
Peak:
68.6
eAPM
Recent Match History (92 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
985
(+14)
|
Arabia
#468196041
|
Aztecs
|
|
00:52:48 |
Apr 05, 2026
|
|
DEFEAT
971
(-14)
|
Black Forest
#468177107
|
Japanese
|
|
00:55:52 |
Apr 05, 2026
|
|
DEFEAT
985
(-17)
|
MegaRandom
#468160754
|
Burmese
|
|
00:35:30 |
Apr 05, 2026
|
|
VICTORY
1002
(+15)
|
Arabia
#468139645
|
Huns
|
|
01:23:54 |
Apr 05, 2026
|
|
DEFEAT
987
(-17)
|
Arabia
#468135871
|
Celts
|
|
00:11:09 |
Apr 05, 2026
|
|
DEFEAT
1004
(-16)
|
Nomad
#467573948
|
Turks
|
|
02:23:14 |
Apr 03, 2026
|
|
VICTORY
1020
(+18)
|
Migration
#467449861
|
Goths
|
|
00:32:00 |
Apr 02, 2026
|
|
VICTORY
1002
(+15)
|
Enclosed
#467432807
|
Malians
|
|
01:04:49 |
Apr 02, 2026
|
|
DEFEAT
987
(-15)
|
Migration
#467424687
|
Khmer
|
|
00:47:49 |
Apr 02, 2026
|
|
VICTORY
1002
(+17)
|
Mongolia
#466989990
|
Cumans
|
|
00:56:15 |
Mar 31, 2026
|
|
VICTORY
985
(+14)
|
Ring Fortress
#466775646
|
Sicilians
|
|
01:00:46 |
Mar 30, 2026
|
|
VICTORY
971
(+16)
|
Arabia
#466556773
|
Mongols
|
Britons (952) | 01:04:07 |
Mar 29, 2026
|
|
DEFEAT
955
(-15)
|
Nomad
#466554529
|
Byzantines
|
Franks (1000) | 00:10:41 |
Mar 29, 2026
|
|
VICTORY
970
(+15)
|
Ring Fortress
#466542520
|
Bohemians
|
|
00:41:36 |
Mar 29, 2026
|
|
DEFEAT
955
(-17)
|
Arabia
#466425229
|
Teutons
|
|
00:02:38 |
Mar 29, 2026
|
|
DEFEAT
972
(-15)
|
Mongolia
#466424887
|
Tatars
|
|
00:01:24 |
Mar 29, 2026
|
|
DEFEAT
987
(-16)
|
Ring Fortress
#466293801
|
Mongols
|
|
01:33:30 |
Mar 28, 2026
|
|
DEFEAT
1003
(-16)
|
Ring Fortress
#466287484
|
Sicilians
|
|
00:40:15 |
Mar 28, 2026
|
|
VICTORY
1019
(+17)
|
Nomad
#466153459
|
Berbers
|
|
00:49:16 |
Mar 28, 2026
|
|
DEFEAT
1002
(-17)
|
Arabia
#465994143
|
Japanese
|
|
00:36:49 |
Mar 27, 2026
|
|
DEFEAT
1019
(-15)
|
Mongolia
#465983203
|
Turks
|
|
00:24:40 |
Mar 27, 2026
|
|
DEFEAT
1034
(-17)
|
Arabia
#465724128
|
Aztecs
|
|
00:55:08 |
Mar 26, 2026
|
|
VICTORY
1051
(+15)
|
Nomad
#465561606
|
Burgundians
|
|
00:43:38 |
Mar 25, 2026
|
|
VICTORY
1036
(+15)
|
Ring Fortress
#465361534
|
Persians
|
|
00:50:50 |
Mar 24, 2026
|
|
VICTORY
1021
(+15)
|
Mongolia
#465355702
|
Mayans
|
|
00:25:54 |
Mar 24, 2026
|
|
DEFEAT
1006
(-17)
|
Mongolia
#465354973
|
Ethiopians
|
|
00:01:27 |
Mar 24, 2026
|
|
DEFEAT
1023
(-16)
|
Ring Fortress
#465347550
|
Japanese
|
|
00:47:47 |
Mar 24, 2026
|
|
VICTORY
1039
(+17)
|
Mongolia
#465347047
|
Vietnamese
|
|
00:01:22 |
Mar 24, 2026
|
|
DEFEAT
1022
(-15)
|
Marketplace
#465334322
|
Burgundians
|
|
00:13:03 |
Mar 24, 2026
|
|
DEFEAT
1037
(-17)
|
Glade
#465323104
|
Koreans
|
|
00:28:34 |
Mar 24, 2026
|
|
DEFEAT
1054
(-17)
|
Marketplace
#465303163
|
Goths
|
|
00:46:36 |
Mar 24, 2026
|
|
VICTORY
1071
(+16)
|
Glade
#464561741
|
Sicilians
|
|
01:24:58 |
Mar 21, 2026
|
|
VICTORY
1055
(+16)
|
Ring Fortress
#464560173
|
Burmese
|
|
00:08:51 |
Mar 21, 2026
|
|
DEFEAT
1039
(-14)
|
Marketplace
#464555251
|
Incas
|
|
00:31:57 |
Mar 21, 2026
|
|
VICTORY
1053
(+14)
|
Mongolia
#464343273
|
Berbers
|
|
00:35:05 |
Mar 20, 2026
|
|
DEFEAT
1039
(-17)
|
Ring Fortress
#464331885
|
Goths
|
|
00:43:48 |
Mar 20, 2026
|
|
VICTORY
1056
(+15)
|
Glade
#464323455
|
Aztecs
|
|
00:49:43 |
Mar 20, 2026
|
|
DEFEAT
1041
(-16)
|
Marketplace
#464309933
|
Teutons
|
|
00:55:13 |
Mar 20, 2026
|
|
DEFEAT
1057
(-16)
|
Nomad
#464306258
|
Armenians
|
|
00:30:57 |
Mar 20, 2026
|
|
VICTORY
1073
(+16)
|
Marketplace
#464152464
|
Cumans
|
|
01:22:01 |
Mar 19, 2026
|
|
VICTORY
1057
(+16)
|
Enclosed
#463738887
|
Slavs
|
|
00:47:57 |
Mar 17, 2026
|
|
VICTORY
1041
(+15)
|
Enclosed
#463725238
|
Vietnamese
|
|
00:39:24 |
Mar 17, 2026
|
|
DEFEAT
1026
(-16)
|
MegaRandom
#463718818
|
Armenians
|
|
00:46:59 |
Mar 17, 2026
|
|
VICTORY
1042
(+15)
|
Haboob
#463202604
|
Mayans
|
|
00:18:17 |
Mar 15, 2026
|
|
VICTORY
1027
(+17)
|
MegaRandom
#463173355
|
Mayans
|
|
00:43:38 |
Mar 15, 2026
|
|
DEFEAT
1010
(-14)
|
Haboob
#463172615
|
Mayans
|
|
00:01:15 |
Mar 15, 2026
|
|
VICTORY
1024
(+15)
|
MegaRandom
#463035938
|
Sicilians
|
|
00:52:01 |
Mar 14, 2026
|
|
DEFEAT
1009
(-16)
|
Enclosed
#463035441
|
Berbers
|
|
00:01:30 |
Mar 14, 2026
|
|
DEFEAT
1025
(-14)
|
Northern Isles
#463028286
|
Gurjaras
|
|
00:49:53 |
Mar 14, 2026
|
|
VICTORY
1039
(+14)
|
Haboob
#462994720
|
Teutons
|
|
01:18:30 |
Mar 14, 2026
|
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