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Ruxin
Gameplay Summary
Often booms to Castle Age (42%), occasionally opens Knight Rush (22%). Plays a cavalry-heavy style in mid/late game. Struggles against Infantry (Spear) compositions. Frequently employs FC into Unique Units and forward Castle drops. Plays variable civs.
Often booms to Castle Age (42%), occasionally opens Knight Rush (22%). Plays a cavalry-heavy style in mid/late game. Struggles against Infantry (Spear) compositions. Frequently employs FC into Unique Units and forward Castle drops. Plays variable civs.
Elo
1083
Top 50%
Rank
#17,763
1v1 RM
Games
2,956
93W /
92L
Steam
11 years
Unverified
No risk factors detected
Player Analysis
79 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
42%
Knight Rush
22%
Scout Rush
13%
Militia Rush
10%
Overall Behavior
Phosphoru (33%)
Knight rush (30%)
Castle drop (20%)
Fast castle (20%)
Scout rush (13%)
Walling Style: Standard
Balances defense with map control. (38% of games)
Opening Success Rates
No Rush
33 games
45%
Knight Rush
17 games
53%
Scout Rush
10 games
50%
Militia Rush
8 games
50%
Archer Rush
6 games
33%
Monk Rush
3 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Archer Rush
(7 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Monk Rush
(3 games)
33%
win rate
Scout Rush
(11 games)
36%
win rate
How to Beat This Player
Early Game
If they open No Rush (42%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (50%), often loses to:
BEST
Infantry (Spear)
(9L)
Heavy Cavalry
(7L)
Archers
(7L)
Monk Rush
3 games
67%
win rate
Scout Rush
11 games
64%
win rate
Archer Rush
7 games
57%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
50%
Cavalry
PRIMARY STYLE
Unique Unit
59%
47% WR
Infantry (Spear)
38%
33% WR
Heavy Cavalry
38%
42% WR
Infantry (Sword)
19%
50% WR
Dominates vs
Unique Unit
+9
Infantry (Spear)
+7
Archers
+4
Struggles vs
Infantry (Spear)
−9
Heavy Cavalry
−7
Archers
−7
Common Transitions
No Rush
Infantry (Spear)
55% WR
Militia Rush
Unique Unit
33% WR
Knight Rush
Unique Unit
40% WR
Tendencies & Patterns
Civ. Stats
Variable
Lithuanians
67%
Georgians
38%
Win Rates by Civ Type
Cavalry Civs
49%
Their Best Cavalry Civ:
Lithuanians
67% WR
Infantry Civs
33%
Their Best Infantry Civ:
Celts
25% WR
Cavalry Archer Civs
56%
Their Best Cavalry Archer Civ:
Mongols
56% WR
Gunpowder Civs
71%
Their Best Gunpowder Civ:
Bohemians
75% WR
Civ Playstyle Analysis
Georgians
16
38%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:52
Castle: 18:57
knight rush
25%
fast castle
25%
Poles
10
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:24
Castle: 18:37
phosphoru
80%
castle drop
40%
monk rush
30%
knight rush
30%
early castle build
20%
Mongols
9
56%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:06
Castle: 17:25
phosphoru
67%
fast castle
44%
camel rush
33%
steppe lancer rush
22%
scout rush
22%
Lithuanians
6
67%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 11:33
Castle: 19:58
knight rush
50%
Franks
6
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:15
Castle: 17:36
knight rush
83%
scout rush
50%
phosphoru
50%
fast castle
50%
Bohemians
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:48
Castle: 18:10
castle drop
25%
fast castle
25%
Celts
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:46
Castle: 22:34
knight rush
50%
early castle build
25%
Slavs
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:10
Castle: 20:31
fast imp
50%
castle drop
50%
fast castle
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Steppe | 21 | 48% | Scout Rush 29% | No Rush (4) |
| Arena | 16 | 44% | No Rush 63% | No Rush (7) |
| Lowland | 14 | 50% | No Rush 36% | Scout Rush (4) |
| MegaRandom | 8 | 38% | Knight Rush 38% | No Rush (3) |
| Graveyards | 6 | 50% | No Rush 67% | No Rush (3) |
| Mired | 6 | 83% | No Rush 67% | - |
| Socotra | 3 | 33% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
59.7%
72 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
54.1%
37 games
Evening
18:00 - 00:00
39.5%
76 games
Performs best in the Night (59.7% WR), struggles in the Evening (39.5% WR), plays most in Evening but wins more in Night.
Based on 185 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
19x
Chases losses
14x
Stops after losses
11x
After 1st Win
1.9
games
After 1st defeat
2.6
games
End on Win
60%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
39 min
Avg. Loss
43
min
Games
79
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:40)
11:01
/ 10:21 target
III
Castle Age
(-01:03)
19:13
/ 20:16 target
Fast Castle - 20%
IV
Imperial Age
(+00:52)
36:55
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:00
Improve
Reaches Imperial
56%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Ethiopians
Archer
2-0
Japanese
Infantry
3-0
Chinese
Archer
2-0
Worst Matchups
Cumans
Cavalry
0-2
Teutons
Infantry
0-2
Khmer
Elephant
1-3
Infantry (52%)
Cavalry (42%)
Archer (60%)
Cavalry Archer (43%)
Gunpowder (60%)
Most Faced Civs
1
Mongols
58%
12 games
7W - 5L
2
Persians
56%
9 games
5W - 4L
3
Japanese
88%
8 games
7W - 1L
Khmer
50%
8 games
4W - 4L
Incas
29%
7 games
2W - 5L
Franks
43%
7 games
3W - 4L
Top 6 of 51 tracked opponent picks
Rating History (Last 60 days)
-3 Elo
105 games
Current
1083
Peak
1117
Low
976
Record (W:L)
52
-
53
Effective APM (Last 20 games)
Overall
22.4
actions per minute
Slower than average
for 1083 Elo
0
Avg (39)
Dark Age
19.6
Feudal
17.1
Castle
24.1
Imperial
12.5
Peak:
55.3
eAPM
Recent Match History (79 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1083
(-17)
|
Nomad
#468214813
|
Georgians
|
|
01:04:58 |
Apr 05, 2026
|
|
VICTORY
1100
(+14)
|
Nomad
#468207002
|
Georgians
|
|
00:45:20 |
Apr 05, 2026
|
|
DEFEAT
1086
(-16)
|
Nomad
#468200596
|
Britons
|
|
00:42:44 |
Apr 05, 2026
|
|
DEFEAT
1102
(-15)
|
Nomad
#468192259
|
Tatars
|
|
00:32:43 |
Apr 05, 2026
|
|
VICTORY
1117
(+15)
|
Ring Fortress
#466193492
|
Georgians
|
|
00:55:01 |
Mar 28, 2026
|
|
VICTORY
1102
(+15)
|
Nomad
#466185297
|
Georgians
|
|
00:26:27 |
Mar 28, 2026
|
|
DEFEAT
1087
(-16)
|
Glade
#466070574
|
Mongols
|
|
00:38:01 |
Mar 28, 2026
|
|
VICTORY
1103
(+15)
|
Glade
#465201301
|
Saracens
|
|
01:13:28 |
Mar 24, 2026
|
|
VICTORY
1088
(+17)
|
Nomad
#465196356
|
Hindustanis
|
|
00:42:35 |
Mar 24, 2026
|
|
DEFEAT
1071
(-17)
|
Ring Fortress
#465186681
|
Georgians
|
|
00:47:42 |
Mar 24, 2026
|
|
DEFEAT
1088
(-14)
|
Nomad
#465177620
|
Vikings
|
|
01:25:51 |
Mar 24, 2026
|
|
VICTORY
1102
(+15)
|
Glade
#464974584
|
Georgians
|
|
00:00:18 |
Mar 23, 2026
|
|
VICTORY
1087
(+17)
|
Marketplace
#464969952
|
Georgians
|
|
00:37:09 |
Mar 23, 2026
|
|
VICTORY
1070
(+17)
|
Glade
#464839930
|
Lithuanians
|
|
00:40:20 |
Mar 22, 2026
|
|
VICTORY
1053
(+16)
|
Nomad
#464832966
|
Georgians
|
|
00:40:50 |
Mar 22, 2026
|
|
VICTORY
1037
(+15)
|
Ring Fortress
#464825866
|
Georgians
|
|
00:11:41 |
Mar 22, 2026
|
|
DEFEAT
1022
(-18)
|
Ring Fortress
#464684326
|
Khmer
|
|
01:19:10 |
Mar 22, 2026
|
|
VICTORY
1040
(+17)
|
Ring Fortress
#464676728
|
Georgians
|
|
01:03:34 |
Mar 22, 2026
|
|
DEFEAT
1023
(-15)
|
Marketplace
#464574153
|
Georgians
|
|
01:27:27 |
Mar 21, 2026
|
|
DEFEAT
1038
(-16)
|
Glade
#464561741
|
Georgians
|
|
01:24:58 |
Mar 21, 2026
|
|
DEFEAT
1054
(-13)
|
Nomad
#464555793
|
Saracens
|
|
00:39:01 |
Mar 21, 2026
|
|
VICTORY
1067
(+16)
|
Glade
#464547956
|
Slavs
|
|
00:52:18 |
Mar 21, 2026
|
|
VICTORY
1051
(+17)
|
Glade
#464403306
|
Georgians
|
|
00:40:10 |
Mar 21, 2026
|
|
VICTORY
1034
(+17)
|
Ring Fortress
#464386786
|
Georgians
|
|
00:47:52 |
Mar 20, 2026
|
|
VICTORY
1017
(+15)
|
Mongolia
#464380865
|
Georgians
|
|
00:43:22 |
Mar 20, 2026
|
|
DEFEAT
1002
(-17)
|
Marketplace
#464369458
|
Georgians
|
|
00:37:38 |
Mar 20, 2026
|
|
VICTORY
1019
(+16)
|
Glade
#464143059
|
Georgians
|
|
00:40:40 |
Mar 19, 2026
|
|
VICTORY
1020
(+15)
|
Marketplace
#464131633
|
Georgians
|
|
00:54:36 |
Mar 19, 2026
|
|
DEFEAT
1005
(-15)
|
Northern Isles
#463769636
|
Georgians
|
|
00:48:17 |
Mar 18, 2026
|
|
DEFEAT
1020
(-17)
|
Mediterranean
#463758785
|
Georgians
|
|
00:28:34 |
Mar 18, 2026
|
|
DEFEAT
1037
(-16)
|
Northern Isles
#463754458
|
Dravidians
|
|
00:41:31 |
Mar 17, 2026
|
|
DEFEAT
1053
(-16)
|
Mediterranean
#463750682
|
Dravidians
|
|
00:35:48 |
Mar 17, 2026
|
|
DEFEAT
1069
(-14)
|
Enclosed
#463739336
|
Tatars
|
|
00:51:37 |
Mar 17, 2026
|
|
VICTORY
1083
(+16)
|
Enclosed
#463566918
|
Franks
|
|
00:50:49 |
Mar 17, 2026
|
|
DEFEAT
1067
(-16)
|
Mediterranean
#463555197
|
Dravidians
|
|
00:43:28 |
Mar 17, 2026
|
|
DEFEAT
1083
(-14)
|
MegaRandom
#463330471
|
Dravidians
|
|
00:55:03 |
Mar 16, 2026
|
|
DEFEAT
1097
(-15)
|
MegaRandom
#463326831
|
Georgians
|
|
00:31:54 |
Mar 15, 2026
|
|
VICTORY
1112
(+15)
|
Mediterranean
#462787804
|
Dravidians
|
|
00:41:24 |
Mar 14, 2026
|
|
VICTORY
1097
(+17)
|
Mediterranean
#461938276
|
Dravidians
|
|
00:47:14 |
Mar 09, 2026
|
|
VICTORY
1080
(+15)
|
Mediterranean
#461747553
|
Dravidians
|
|
00:22:00 |
Mar 09, 2026
|
|
VICTORY
1065
(+16)
|
Northern Isles
#461741505
|
Dravidians
|
|
00:52:00 |
Mar 09, 2026
|
|
DEFEAT
1049
(-15)
|
Enclosed
#461403801
|
Spanish
|
|
00:43:07 |
Mar 07, 2026
|
|
VICTORY
1064
(+16)
|
Enclosed
#461356935
|
Franks
|
|
00:42:16 |
Mar 07, 2026
|
|
DEFEAT
1048
(-17)
|
Enclosed
#461344425
|
Franks
|
|
00:43:07 |
Mar 07, 2026
|
|
DEFEAT
1065
(-14)
|
Enclosed
#461337225
|
Portuguese
|
|
00:47:03 |
Mar 07, 2026
|
|
VICTORY
1079
(+17)
|
MegaRandom
#460983613
|
Georgians
|
|
00:31:04 |
Mar 06, 2026
|
|
VICTORY
1062
(+18)
|
Enclosed
#460978115
|
Franks
|
|
00:45:43 |
Mar 06, 2026
|
|
DEFEAT
1044
(-15)
|
Enclosed
#460763038
|
Lithuanians
|
|
00:50:17 |
Mar 05, 2026
|
|
VICTORY
1059
(+15)
|
MegaRandom
#460759497
|
Georgians
|
|
00:33:26 |
Mar 05, 2026
|
|
VICTORY
1044
(+14)
|
Hideout
#460541512
|
Georgians
|
|
00:32:50 |
Mar 04, 2026
|
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