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HamSandwich
Gameplay Summary
Passive early game, rarely rushes in Feudal (66%). Often masses Unique Unit as their main army. Struggles against Infantry (Spear) compositions. Plays open and aggressive with minimal walling. Frequently employs forward Castle drops and FC into Unique Units.
Passive early game, rarely rushes in Feudal (66%). Often masses Unique Unit as their main army. Struggles against Infantry (Spear) compositions. Plays open and aggressive with minimal walling. Frequently employs forward Castle drops and FC into Unique Units.
Elo
950
Top 65%
Rank
#26,037
1v1 RM
Games
829
90W /
93L
Steam
4 years
Unverified
No risk factors detected
Player Analysis
80 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
66%
Scout Rush
15%
Militia Rush
9%
Monk Rush
4%
Overall Behavior
Early castle build (50%)
Castle drop (49%)
Phosphoru (43%)
Fast castle (31%)
Fast imp (18%)
Walling Style: Standard
Balances defense with map control. (26% of games)
Opening Success Rates
No Rush
53 games
47%
Scout Rush
12 games
42%
Militia Rush
7 games
29%
Monk Rush
3 games
100%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Knight Rush
(5 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(8 games)
12%
win rate
Militia Rush
(7 games)
43%
win rate
How to Beat This Player
Early Game
If they open No Rush (66%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
BEST
Infantry (Spear)
(7L)
Archers
(6L)
Heavy Cavalry
(6L)
Scout Rush
8 games
88%
win rate
Militia Rush
7 games
57%
win rate
Knight Rush
5 games
60%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
36%
Cavalry
PRIMARY STYLE
Unique Unit
72%
57% WR
Archers
23%
44% WR
Infantry (Spear)
23%
44% WR
Skirmishers
21%
50% WR
Dominates vs
Unique Unit
+10
Skirmishers
+7
Archers
+6
Struggles vs
Infantry (Spear)
−7
Archers
−6
Heavy Cavalry
−6
Common Transitions
No Rush
Unique Unit
59% WR
Scout Rush
Unique Unit
56% WR
Militia Rush
Unique Unit
33% WR
Tendencies & Patterns
Civ. Stats
Variable
Celts
67%
Japanese
45%
Win Rates by Civ Type
Infantry Civs
44%
Their Best Infantry Civ:
Celts
67% WR
Cavalry Archer Civs
61%
Their Best Cavalry Archer Civ:
Mongols
56% WR
Gunpowder Civs
33%
Their Best Gunpowder Civ:
Portuguese
33% WR
Cavalry Civs
50%
Their Best Cavalry Civ:
Burgundians
67% WR
Civ Playstyle Analysis
Japanese
22
45%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:09
Castle: 19:40
phosphoru
41%
castle drop
36%
early castle build
32%
fast imp
23%
Mongols
16
56%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:01
Castle: 16:09
castle drop
100%
early castle build
94%
fast castle
88%
phosphoru
81%
fast imp
31%
Celts
6
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:48
Castle: 17:09
castle drop
83%
early castle build
83%
phosphoru
67%
fast castle
50%
fast imp
50%
Burgundians
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:17
Castle: 21:12
castle drop
33%
early castle build
33%
scout rush
33%
knight rush
33%
Portuguese
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:31
Castle: 19:38
castle drop
33%
Sicilians
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Tatars
2
100%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Insufficient data for detailed analysis.
Spanish
2
50%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 28 | 57% | No Rush 82% | No Rush (7) |
| MegaRandom | 16 | 38% | No Rush 63% | No Rush (5) |
| Arabia | 8 | 13% | No Rush 50% | Scout Rush (2) |
| Steppe | 7 | 43% | Scout Rush 86% | No Rush (2) |
| Fortified Clearing | 6 | 33% | No Rush 100% | No Rush (2) |
| Lowland | 5 | 40% | No Rush 40% | - |
| Glade | 4 | 75% | No Rush 50% | - |
| Haboob | 3 | 33% | No Rush 100% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
52.6%
114 games
Morning
06:00 - 12:00
42.4%
33 games
Afternoon
12:00 - 18:00
0%
1 games
Evening
18:00 - 00:00
45.7%
35 games
Struggles in the Morning (42.4% WR).
Based on 183 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
14x
Chases losses
11x
Stops after losses
3x
After 1st Win
4.5
games
After 1st defeat
5
games
End on Win
74%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
35
min
Games
80
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:12)
11:24
/ 11:12 target
III
Castle Age
(-01:55)
19:03
/ 20:58 target
Fast Castle - 31%
IV
Imperial Age
(-03:01)
33:37
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:26
Improve
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Berbers
Cavalry
2-0
Slavs
Infantry
2-0
Incas
Infantry
2-0
Worst Matchups
Cumans
Cavalry
0-2
Bengalis
Elephant
0-2
Celts
Infantry
0-2
Infantry (48%)
Cavalry (30%)
Gunpowder (31%)
Archer (62%)
Defensive (50%)
Most Faced Civs
1
Spanish
40%
10 games
4W - 6L
2
Bohemians
11%
9 games
1W - 8L
3
Britons
75%
8 games
6W - 2L
Mongols
57%
7 games
4W - 3L
Magyars
14%
7 games
1W - 6L
Celts
57%
7 games
4W - 3L
Top 6 of 48 tracked opponent picks
Rating History (Last 60 days)
+134 Elo
132 games
Current
950
Peak
1001
Low
774
Record (W:L)
70
-
62
Effective APM (Last 20 games)
Overall
14.4
actions per minute
Slower than average
for 950 Elo
0
Avg (24)
Dark Age
16.3
Feudal
12.5
Castle
11.5
Imperial
9.0
Peak:
32.4
eAPM
Recent Match History (80 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
950
(-14)
|
Arabia
#467498202
|
Japanese
|
|
00:46:23 |
Apr 03, 2026
|
|
VICTORY
964
(+18)
|
Black Forest
#467300837
|
Japanese
|
|
00:43:51 |
Apr 02, 2026
|
|
VICTORY
946
(+16)
|
MegaRandom
#467296268
|
Japanese
|
|
00:52:57 |
Apr 02, 2026
|
|
DEFEAT
930
(-15)
|
Enclosed
#467291915
|
Japanese
|
|
00:46:46 |
Apr 02, 2026
|
|
VICTORY
945
(+16)
|
Mongolia
#466870660
|
Japanese
|
|
01:01:50 |
Mar 31, 2026
|
|
DEFEAT
929
(-16)
|
Mongolia
#466867125
|
Magyars
|
|
00:44:16 |
Mar 31, 2026
|
|
VICTORY
945
(+17)
|
Glade
#466848115
|
Japanese
|
|
00:23:39 |
Mar 31, 2026
|
|
DEFEAT
928
(-17)
|
Mongolia
#466844426
|
Japanese
|
|
00:34:29 |
Mar 31, 2026
|
|
DEFEAT
945
(-16)
|
Nomad
#466839039
|
Japanese
|
|
00:50:22 |
Mar 31, 2026
|
|
DEFEAT
961
(-16)
|
Mongolia
#466834572
|
Magyars
|
|
00:44:29 |
Mar 31, 2026
|
|
VICTORY
977
(+17)
|
Arena
#466279343
|
Japanese
|
|
01:13:53 |
Mar 28, 2026
|
|
DEFEAT
960
(-16)
|
Nomad
#466278833
|
Japanese
|
|
00:00:49 |
Mar 28, 2026
|
|
VICTORY
976
(+17)
|
Nomad
#466272168
|
Japanese
|
|
00:33:23 |
Mar 28, 2026
|
|
VICTORY
959
(+18)
|
Nomad
#466104626
|
Japanese
|
|
00:39:26 |
Mar 28, 2026
|
|
VICTORY
941
(+16)
|
Glade
#466093700
|
Japanese
|
|
02:09:01 |
Mar 28, 2026
|
|
VICTORY
925
(+16)
|
Glade
#465632915
|
Japanese
|
|
00:41:03 |
Mar 26, 2026
|
|
VICTORY
909
(+15)
|
Enclosed
#463578108
|
Japanese
|
|
00:56:53 |
Mar 17, 2026
|
|
DEFEAT
894
(-17)
|
Enclosed
#463572025
|
Japanese
|
|
01:00:41 |
Mar 17, 2026
|
|
DEFEAT
911
(-16)
|
Northern Isles
#463568627
|
Japanese
|
|
00:26:53 |
Mar 17, 2026
|
|
DEFEAT
927
(-15)
|
MegaRandom
#463564785
|
Japanese
|
|
00:36:27 |
Mar 17, 2026
|
|
VICTORY
942
(+17)
|
Arena
#463560493
|
Japanese
|
|
00:32:30 |
Mar 17, 2026
|
|
VICTORY
925
(+17)
|
Arena
#463552020
|
Japanese
|
|
00:57:10 |
Mar 17, 2026
|
|
VICTORY
908
(+14)
|
Enclosed
#463532689
|
Mongols
|
|
00:29:48 |
Mar 16, 2026
|
|
DEFEAT
894
(-15)
|
Northern Isles
#463526769
|
Japanese
|
|
00:50:19 |
Mar 16, 2026
|
|
DEFEAT
909
(-15)
|
Enclosed
#463522798
|
Japanese
|
|
00:29:09 |
Mar 16, 2026
|
|
VICTORY
924
(+14)
|
Enclosed
#462843712
|
Japanese
|
|
00:56:43 |
Mar 14, 2026
|
|
DEFEAT
910
(-15)
|
Enclosed
#462837831
|
Japanese
|
|
01:08:21 |
Mar 14, 2026
|
|
VICTORY
925
(+18)
|
Northern Isles
#462831116
|
Japanese
|
|
01:08:46 |
Mar 14, 2026
|
|
VICTORY
907
(+17)
|
Enclosed
#462829202
|
Japanese
|
Portuguese (907) | 00:20:12 |
Mar 14, 2026
|
|
VICTORY
890
(+17)
|
Enclosed
#462825326
|
Japanese
|
|
00:38:39 |
Mar 14, 2026
|
|
VICTORY
873
(+15)
|
Enclosed
#462817553
|
Japanese
|
|
01:01:40 |
Mar 14, 2026
|
|
DEFEAT
858
(-15)
|
MegaRandom
#462813697
|
Japanese
|
|
00:34:25 |
Mar 14, 2026
|
|
DEFEAT
873
(-15)
|
Arena
#462811078
|
Japanese
|
|
00:21:12 |
Mar 14, 2026
|
|
DEFEAT
888
(-15)
|
Arena
#462596538
|
Japanese
|
|
00:31:24 |
Mar 13, 2026
|
|
VICTORY
903
(+14)
|
MegaRandom
#462594754
|
Japanese
|
|
00:27:44 |
Mar 13, 2026
|
|
VICTORY
889
(+15)
|
Enclosed
#462407550
|
Mongols
|
|
00:34:22 |
Mar 12, 2026
|
|
DEFEAT
874
(-17)
|
Enclosed
#462407455
|
Japanese
|
|
00:00:13 |
Mar 12, 2026
|
|
DEFEAT
891
(-17)
|
Enclosed
#462403423
|
Japanese
|
|
01:03:56 |
Mar 12, 2026
|
|
VICTORY
908
(+18)
|
Arena
#462401252
|
Mongols
|
|
00:27:58 |
Mar 12, 2026
|
|
DEFEAT
890
(-17)
|
Mediterranean
#462401122
|
Japanese
|
|
00:00:19 |
Mar 12, 2026
|
|
DEFEAT
907
(-16)
|
Arena
#462398551
|
Japanese
|
|
00:33:03 |
Mar 12, 2026
|
|
DEFEAT
923
(-15)
|
Mediterranean
#462396704
|
Japanese
|
|
00:20:19 |
Mar 12, 2026
|
|
VICTORY
938
(+15)
|
MegaRandom
#462317186
|
Japanese
|
|
01:11:56 |
Mar 11, 2026
|
|
DEFEAT
923
(-16)
|
Northern Isles
#462310948
|
Japanese
|
|
00:44:42 |
Mar 11, 2026
|
|
DEFEAT
939
(-15)
|
MegaRandom
#462306731
|
Japanese
|
|
00:28:27 |
Mar 11, 2026
|
|
DEFEAT
954
(-15)
|
MegaRandom
#462302992
|
Japanese
|
|
00:27:38 |
Mar 11, 2026
|
|
VICTORY
969
(+15)
|
Enclosed
#462299426
|
Japanese
|
|
00:22:39 |
Mar 11, 2026
|
|
VICTORY
954
(+14)
|
Arena
#462213083
|
Japanese
|
|
01:04:22 |
Mar 11, 2026
|
|
DEFEAT
940
(-16)
|
Mediterranean
#461643892
|
Lithuanians
|
|
00:01:09 |
Mar 08, 2026
|
|
VICTORY
956
(+16)
|
Northern Isles
#461408158
|
Japanese
|
|
00:23:29 |
Mar 07, 2026
|
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