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elrudy
Gameplay Summary
Opens Scout Rush (40%) or booms to Castle (20%). Transitions into cavalry-heavy compositions, especially Camels. Plays open and aggressive with minimal walling. Frequently employs Fast Castle and Monk plays. Often picks Turks (60%).
Opens Scout Rush (40%) or booms to Castle (20%). Transitions into cavalry-heavy compositions, especially Camels. Plays open and aggressive with minimal walling. Frequently employs Fast Castle and Monk plays. Often picks Turks (60%).
Elo
1117
Top 35%
Rank
#15,843
1v1 RM
Games
474
4W /
5L
Steam
6 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
40%
No Rush
20%
Camel Rush
20%
Monk Rush
20%
Overall Behavior
Fast castle (60%)
Fast imp (40%)
Camel rush (40%)
Scout rush (40%)
Cav archer rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (40%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (75%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
75%
Cavalry
PRIMARY STYLE
Camels
50%
Light Cavalry
50%
Unique Unit
50%
Cav Archers
25%
Dominates vs
Infantry (Spear)
+2
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Turks
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:29
Castle: 16:19
fast castle
100%
fast imp
67%
camel rush
33%
monk rush
33%
phosphoru
33%
early castle build
33%
Hindustanis
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Georgians
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 3 | 33% | No Rush 33% | - |
Performance
Win Rate by Game Length
Avg. Win
39 min
Avg. Loss
30
min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+01:29)
11:50
/ 10:21 target
III
Castle Age
(-01:07)
19:09
/ 20:16 target
Fast Castle - 60%
IV
Imperial Age
(-06:24)
29:39
/ 36:03 target
Fast Imp - 40%
Economy Profile
Dark Age Idle TC (Avg.)
00:51
Average
Reaches Imperial
80%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Gunpowder (50%)
Cavalry Archer (100%)
Defensive (100%)
Cavalry (0%)
Most Faced Civs
1
Mongols
50%
2 games
1W - 1L
2
Bohemians
100%
1 games
1W - 0L
3
Turks
0%
1 games
0W - 1L
Koreans
100%
1 games
1W - 0L
Jurchens
0%
1 games
0W - 1L
Tupi
0%
1 games
0W - 1L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
-49 Elo
6 games
Current
1117
Peak
1166
Low
1101
Record (W:L)
2
-
4
Effective APM (Last 5 games)
Overall
26.5
actions per minute
Slower than average
for 1117 Elo
0
Avg (39)
Dark Age
25.2
Feudal
20.4
Castle
22.7
Imperial
26.3
Peak:
70.4
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1117
(+16)
|
Arena
#465149426
|
Slavs
|
|
00:38:05 |
Mar 23, 2026
|
|
DEFEAT
1101
(-16)
|
Marketplace
#464925229
|
Franks
|
|
00:42:44 |
Mar 22, 2026
|
|
DEFEAT
1117
(-17)
|
Northern Isles
#462529490
|
Wu
|
|
00:02:07 |
Mar 12, 2026
|
|
DEFEAT
1134
(-16)
|
Four Lakes
#457978408
|
Japanese
|
|
00:30:56 |
Feb 21, 2026
|
|
DEFEAT
1150
(-16)
|
Arena
#456497964
|
Turks
Monk Rush
|
|
00:24:43 |
Feb 15, 2026
|
|
VICTORY
1166
(+17)
|
Steppe
#456483452
|
Georgians
Scout Rush
|
|
00:43:36 |
Feb 15, 2026
|
|
VICTORY
1149
(+16)
|
Shrubland
#453062217
|
Hindustanis
Scout Rush
|
|
00:45:27 |
Feb 01, 2026
|
|
DEFEAT
1133
(-17)
|
Arena
#450866246
|
Turks
Camel Rush
|
|
00:35:23 |
Jan 24, 2026
|
|
VICTORY
1150
(+17)
|
Arena
#450135695
|
Turks
Fast Castle
|
|
00:29:13 |
Jan 21, 2026
|
No matches found with the selected filters.