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初秋日未眠
Gameplay Summary
Often booms to Castle Age (29%), occasionally opens Militia Rush (24%). Often masses Archers as their main army. Most successful with Archer Rush (64% win rate). Struggles against Archers compositions. Plays variable civs.
Often booms to Castle Age (29%), occasionally opens Militia Rush (24%). Often masses Archers as their main army. Most successful with Archer Rush (64% win rate). Struggles against Archers compositions. Plays variable civs.
Elo
1153
Top 35%
Rank
#14,112
1v1 RM
Games
1,810
212W /
203L
Steam
1 year
Unverified
No risk factors detected
Player Analysis
187 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
29%
Militia Rush
24%
Scout Rush
13%
Archer Rush
12%
Overall Behavior
Militia rush (24%)
Archer rush (19%)
Early castle build (18%)
Castle drop (16%)
Scout rush (13%)
Walling Style: Standard
Balances defense with map control. (37% of games)
Opening Success Rates
No Rush
55 games
55%
Militia Rush
44 games
59%
Scout Rush
25 games
48%
Archer Rush
22 games
64%
Camel Rush
11 games
36%
Skirmisher Rush
8 games
38%
Knight Rush
8 games
38%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(4 games)
75%
win rate
Cavalry Archer Rush
(4 games)
75%
win rate
No Rush
(49 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(26 games)
42%
win rate
Scout Rush
(62 games)
44%
win rate
Archer Rush
(25 games)
44%
win rate
How to Beat This Player
Early Game
If they open No Rush (29%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
BEST
Archers
(12L)
Skirmishers
(10L)
Light Cavalry
(8L)
Militia Rush
26 games
58%
win rate
Scout Rush
62 games
56%
win rate
Archer Rush
25 games
56%
win rate
Skirmisher Rush
4 games
75%
win rate
Cavalry Archer Rush
4 games
75%
win rate
No Rush
49 games
67%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
36%
Cavalry
PRIMARY STYLE
Archers
40%
50% WR
Unique Unit
35%
65% WR
Infantry (Spear)
24%
56% WR
Infantry (Sword)
20%
33% WR
Dominates vs
Heavy Cavalry
+10
Cav Archers
+6
Archers
+6
Struggles vs
Archers
−12
Skirmishers
−10
Light Cavalry
−8
Common Transitions
Militia Rush
Infantry (Sword)
60% WR
Scout Rush
Light Cavalry
44% WR
No Rush
Unique Unit
55% WR
Tendencies & Patterns
Civ. Stats
Variable
Khmer
65%
Britons
17%
Win Rates by Civ Type
Infantry Civs
51%
Their Best Infantry Civ:
Malay
100% WR
Defensive Civs
60%
Their Best Defensive Civ:
Byzantines
63% WR
Archer Civs
49%
Their Best Archer Civ:
Ethiopians
55% WR
Elephant Civs
58%
Their Best Elephant Civ:
Khmer
65% WR
Cavalry Archer Civs
30%
Their Best Cavalry Archer Civ:
Tatars
33% WR
Civ Playstyle Analysis
Byzantines
38
63%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:54
Castle: 21:08
camel rush
32%
Ethiopians
33
55%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:14
Castle: 23:30
archer rush
52%
militia rush
48%
early castle build
27%
Incas
29
55%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:53
Castle: 22:48
militia rush
45%
castle drop
28%
archer rush
28%
early castle build
24%
Vikings
17
47%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:22
Castle: 22:32
militia rush
35%
archer rush
29%
early castle build
29%
castle drop
24%
Khmer
17
65%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:38
Castle: 21:58
scout rush
82%
Sicilians
12
58%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:00
Castle: 24:31
castle drop
25%
early castle build
25%
Slavs
7
29%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:50
Castle: 22:22
knight rush
29%
Britons
6
17%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:31
Castle: 20:33
archer rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 93 | 54% | Militia Rush 34% | Scout Rush (17) |
| Haboob | 25 | 52% | No Rush 48% | Scout Rush (7) |
| Graveyards | 19 | 68% | No Rush 37% | Scout Rush (5) |
| Glade | 16 | 38% | No Rush 50% | Scout Rush (3) |
| Mired | 5 | 0% | No Rush 80% | No Rush (5) |
| MegaRandom | 4 | 100% | Scout Rush 75% | - |
| Socotra | 4 | 25% | Militia Rush 75% | No Rush (2) |
| Valley | 3 | 0% | Knight Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
58.5%
41 games
Morning
06:00 - 12:00
52.2%
209 games
Afternoon
12:00 - 18:00
47.5%
162 games
Evening
18:00 - 00:00
66.7%
3 games
Performs best in the Night (58.5% WR).
Based on 415 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
27x
Chases losses
9x
Stops after losses
22x
After 1st Win
3.2
games
After 1st defeat
3
games
End on Win
34%
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
39
min
Games
187
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:21)
10:00
/ 10:21 target
Fast Feudal - 50%
III
Castle Age
(+02:12)
22:28
/ 20:16 target
IV
Imperial Age
(+05:19)
41:22
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:19
Excellent
Reaches Imperial
29%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Slavs
Infantry
3-0
Armenians
Infantry
2-0
Wei
Cavalry
3-0
Worst Matchups
Japanese
Infantry
0-5
Chinese
Archer
0-3
Vietnamese
Archer
2-7
Cavalry (50%)
Infantry (61%)
Archer (25%)
Cavalry Archer (67%)
Camel (60%)
Most Faced Civs
1
Mongols
61%
38 games
23W - 15L
2
Magyars
46%
24 games
11W - 13L
3
Franks
61%
18 games
11W - 7L
Incas
57%
14 games
8W - 6L
Vietnamese
36%
14 games
5W - 9L
Japanese
31%
13 games
4W - 9L
Top 6 of 121 tracked opponent picks
Rating History (Last 60 days)
-49 Elo
182 games
Current
1153
Peak
1248
Low
1065
Record (W:L)
90
-
92
Effective APM (Last 20 games)
Overall
32.1
actions per minute
Slower than average
for 1153 Elo
0
Avg (39)
Dark Age
30.8
Feudal
34.0
Castle
27.6
Imperial
16.5
Peak:
79.0
eAPM
Recent Match History (187 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1153
(-14)
|
Ring Fortress
#465250628
|
Tatars
|
|
00:52:48 |
Mar 24, 2026
|
|
VICTORY
1167
(+15)
|
Glade
#465248549
|
Tatars
|
|
00:30:28 |
Mar 24, 2026
|
|
DEFEAT
1152
(-16)
|
Glade
#465246874
|
Tatars
|
|
00:27:25 |
Mar 24, 2026
|
|
VICTORY
1168
(+16)
|
Mongolia
#465245553
|
Tatars
|
|
00:19:28 |
Mar 24, 2026
|
|
DEFEAT
1152
(-17)
|
Arabia
#465046199
|
Tatars
|
|
00:36:16 |
Mar 23, 2026
|
|
VICTORY
1169
(+14)
|
Ring Fortress
#465044143
|
Tatars
|
|
00:20:35 |
Mar 23, 2026
|
|
VICTORY
1155
(+16)
|
Arabia
#465023927
|
Tatars
|
|
00:47:03 |
Mar 23, 2026
|
|
VICTORY
1139
(+18)
|
Mongolia
#465018773
|
Tatars
|
|
00:52:44 |
Mar 23, 2026
|
|
DEFEAT
1121
(-14)
|
Glade
#465016212
|
Tatars
|
|
00:41:34 |
Mar 23, 2026
|
|
DEFEAT
1135
(-14)
|
Glade
#465009384
|
Koreans
|
|
00:30:54 |
Mar 23, 2026
|
|
DEFEAT
1149
(-14)
|
Glade
#464805817
|
Koreans
|
|
00:30:56 |
Mar 22, 2026
|
|
VICTORY
1163
(+17)
|
Mongolia
#464794729
|
Japanese
|
|
00:28:26 |
Mar 22, 2026
|
|
DEFEAT
1146
(-14)
|
Glade
#464790713
|
Koreans
|
|
00:32:31 |
Mar 22, 2026
|
|
VICTORY
1160
(+16)
|
Arabia
#464765492
|
Japanese
|
|
00:30:01 |
Mar 22, 2026
|
|
VICTORY
1144
(+14)
|
Glade
#464760457
|
Koreans
|
|
00:45:58 |
Mar 22, 2026
|
|
VICTORY
1130
(+18)
|
Arabia
#464544234
|
Koreans
|
|
00:47:32 |
Mar 21, 2026
|
|
VICTORY
1112
(+16)
|
Glade
#464541207
|
Koreans
|
|
00:15:28 |
Mar 21, 2026
|
|
DEFEAT
1096
(-15)
|
Mongolia
#464482323
|
Koreans
|
|
00:48:40 |
Mar 21, 2026
|
|
VICTORY
1111
(+16)
|
Glade
#464479893
|
Koreans
|
|
00:31:16 |
Mar 21, 2026
|
|
DEFEAT
1095
(-17)
|
Ring Fortress
#463884680
|
Koreans
|
|
00:54:13 |
Mar 18, 2026
|
|
DEFEAT
1112
(-17)
|
Mongolia
#463881705
|
Koreans
|
|
00:28:11 |
Mar 18, 2026
|
|
VICTORY
1129
(+17)
|
Arabia
#463878015
|
Koreans
|
|
00:36:51 |
Mar 18, 2026
|
|
DEFEAT
1112
(-17)
|
Mongolia
#463854043
|
Koreans
|
|
00:54:40 |
Mar 18, 2026
|
|
VICTORY
1129
(+15)
|
Arabia
#463850086
|
Koreans
|
|
00:33:59 |
Mar 18, 2026
|
|
DEFEAT
1114
(-14)
|
Ring Fortress
#463833267
|
Koreans
|
|
00:25:46 |
Mar 18, 2026
|
|
DEFEAT
1128
(-15)
|
Arabia
#463832999
|
Koreans
|
|
00:00:46 |
Mar 18, 2026
|
|
DEFEAT
1156
(-16)
|
Enclosed
#463623901
|
Koreans
|
|
00:33:52 |
Mar 17, 2026
|
|
VICTORY
1172
(+17)
|
MegaRandom
#463618361
|
Khmer
|
|
00:52:03 |
Mar 17, 2026
|
|
VICTORY
1155
(+15)
|
Enclosed
#463617170
|
Sicilians
|
|
00:20:30 |
Mar 17, 2026
|
|
DEFEAT
1140
(-15)
|
MegaRandom
#463613655
|
Chinese
|
|
00:55:09 |
Mar 17, 2026
|
|
DEFEAT
1155
(-18)
|
Haboob
#463613176
|
Koreans
|
|
00:05:11 |
Mar 17, 2026
|
|
VICTORY
1173
(+16)
|
MegaRandom
#463610883
|
Koreans
|
|
00:40:28 |
Mar 17, 2026
|
|
VICTORY
1157
(+18)
|
MegaRandom
#463610518
|
Koreans
|
|
00:05:46 |
Mar 17, 2026
|
|
VICTORY
1139
(+15)
|
Haboob
#463425016
|
Koreans
|
|
00:16:28 |
Mar 16, 2026
|
|
DEFEAT
1124
(-16)
|
Arabia
#463421572
|
Koreans
|
|
00:35:10 |
Mar 16, 2026
|
|
VICTORY
1140
(+14)
|
Enclosed
#463418798
|
Koreans
|
|
00:29:55 |
Mar 16, 2026
|
|
DEFEAT
1126
(-16)
|
Haboob
#463186956
|
Ethiopians
|
|
01:04:40 |
Mar 15, 2026
|
|
VICTORY
1142
(+15)
|
Haboob
#463182058
|
Ethiopians
|
|
00:33:09 |
Mar 15, 2026
|
|
DEFEAT
1127
(-15)
|
Enclosed
#463163104
|
Khmer
|
|
00:25:51 |
Mar 15, 2026
|
|
DEFEAT
1142
(-18)
|
Enclosed
#463155628
|
Byzantines
|
|
01:06:14 |
Mar 15, 2026
|
|
DEFEAT
1160
(-16)
|
Enclosed
#463120900
|
Byzantines
|
|
00:38:43 |
Mar 15, 2026
|
|
VICTORY
1176
(+17)
|
Haboob
#463116457
|
Byzantines
|
|
00:52:15 |
Mar 15, 2026
|
|
DEFEAT
1159
(-13)
|
Enclosed
#463114217
|
Byzantines
|
|
00:24:51 |
Mar 15, 2026
|
|
VICTORY
1172
(+16)
|
MegaRandom
#463112039
|
Burgundians
|
|
00:23:17 |
Mar 15, 2026
|
|
DEFEAT
1156
(-15)
|
Arabia
#463106473
|
Ethiopians
|
|
00:50:17 |
Mar 15, 2026
|
|
DEFEAT
1171
(-13)
|
MegaRandom
#462914884
|
Ethiopians
|
|
00:35:07 |
Mar 14, 2026
|
|
DEFEAT
1184
(-15)
|
Enclosed
#462908363
|
Britons
|
|
00:42:22 |
Mar 14, 2026
|
|
DEFEAT
1199
(-14)
|
Haboob
#462645464
|
Ethiopians
|
|
00:31:17 |
Mar 13, 2026
|
|
DEFEAT
1213
(-14)
|
Arabia
#462616865
|
Ethiopians
|
|
00:32:58 |
Mar 13, 2026
|
|
VICTORY
1227
(+13)
|
Arabia
#462615055
|
Ethiopians
|
|
00:28:19 |
Mar 13, 2026
|
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