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Earl G of AOE
Gameplay Summary
Often booms to Castle Age (41%), occasionally opens Militia Rush (21%). Plays a archer-focused style in mid/late game. Most successful with Archer Rush (67% win rate). Struggles against Unique Unit compositions. Frequently employs FC into Unique Units.
Often booms to Castle Age (41%), occasionally opens Militia Rush (21%). Plays a archer-focused style in mid/late game. Most successful with Archer Rush (67% win rate). Struggles against Unique Unit compositions. Frequently employs FC into Unique Units.
Elo
1215
Top 25%
Rank
#11,466
1v1 RM
Games
710
145W /
146L
Steam
12 years
Unverified
No risk factors detected
Player Analysis
108 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
41%
Militia Rush
21%
Archer Rush
8%
Scout Rush
7%
Overall Behavior
Early castle build (23%)
Militia rush (21%)
Phosphoru (19%)
Castle drop (12%)
Skirmisher rush (11%)
Walling Style: Standard
Balances defense with map control. (42% of games)
Opening Success Rates
No Rush
44 games
52%
Militia Rush
23 games
43%
Archer Rush
9 games
67%
Skirmisher Rush
8 games
63%
Scout Rush
8 games
50%
Cavalry Archer Rush
5 games
40%
Knight Rush
4 games
100%
Steppe Lancer Rush
3 games
67%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
Monk Rush
(4 games)
75%
win rate
Knight Rush
(6 games)
67%
win rate
No Rush
(25 games)
64%
win rate
Early-Game Weaknesses
They struggle against these:
Cavalry Archer Rush
(3 games)
33%
win rate
Archer Rush
(19 games)
42%
win rate
How to Beat This Player
Early Game
If they open No Rush (41%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Archer (42%), often loses to:
BEST
Unique Unit
(12L)
Archers
(11L)
Light Cavalry
(10L)
Cavalry Archer Rush
3 games
67%
win rate
Archer Rush
19 games
58%
win rate
Monk Rush
4 games
75%
win rate
Knight Rush
6 games
67%
win rate
No Rush
25 games
64%
win rate
Mid & Late Game
42%
Archer
PRIMARY STYLE
Infantry (Spear)
46%
70% WR
Unique Unit
45%
55% WR
Archers
26%
65% WR
Skirmishers
23%
33% WR
Dominates vs
Unique Unit
+15
Light Cavalry
+15
Archers
+14
Struggles vs
Unique Unit
−12
Archers
−11
Light Cavalry
−10
Common Transitions
No Rush
Infantry (Spear)
68% WR
Militia Rush
Skirmishers
37% WR
Archer Rush
Archers
71% WR
Tendencies & Patterns
Civ. Stats
Variable
Georgians
80%
Japanese
17%
Win Rates by Civ Type
Infantry Civs
56%
Their Best Infantry Civ:
Armenians
100% WR
Archer Civs
40%
Their Best Archer Civ:
Shu
60% WR
Cavalry Civs
70%
Their Best Cavalry Civ:
Georgians
80% WR
Defensive Civs
60%
Their Best Defensive Civ:
Koreans
100% WR
Civ Playstyle Analysis
Celts
27
63%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:56
Castle: 21:26
militia rush
52%
early castle build
44%
phosphoru
33%
Burgundians
9
56%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:21
Castle: 23:37
militia rush
22%
knight rush
22%
Khitans
6
67%
Steppe Lancer Rush
Top Opening:
Steppe Lancer Rush
Playstyle Analysis
Feudal: 10:42
Castle: 20:51
steppe lancer rush
67%
phosphoru
33%
Japanese
6
17%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:55
Castle: 22:27
cav archer rush
67%
militia rush
50%
Britons
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:43
Castle: 21:08
early castle build
33%
Georgians
5
80%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 11:25
Castle: 22:38
scout rush
40%
early castle build
40%
fast castle
20%
cav archer rush
20%
phosphoru
20%
castle drop
20%
Shu
5
60%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:48
Castle: 20:36
archer rush
60%
castle drop
40%
phosphoru
20%
skirmisher rush
20%
early castle build
20%
Ethiopians
4
25%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 14:13
Castle: 23:35
archer rush
50%
scout rush
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 46 | 54% | No Rush 33% | Scout Rush (8) |
| MegaRandom | 14 | 43% | No Rush 57% | Archer Rush (3) |
| Haboob | 12 | 42% | No Rush 67% | Militia Rush (3) |
| Lowland | 8 | 50% | No Rush 50% | No Rush (2) |
| Socotra | 6 | 83% | Militia Rush 33% | - |
| Graveyards | 5 | 60% | Militia Rush 40% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
49.3%
73 games
Morning
06:00 - 12:00
50.8%
179 games
Afternoon
12:00 - 18:00
50%
12 games
Evening
18:00 - 00:00
44.4%
27 games
Consistent performance across all time periods.
Based on 291 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
20x
Chases losses
15x
Stops after losses
17x
After 1st Win
1.8
games
After 1st defeat
1.9
games
End on Win
46%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
44 min
Avg. Loss
45
min
Games
108
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+01:17)
11:10
/ 09:53 target
III
Castle Age
(+00:46)
21:28
/ 20:42 target
IV
Imperial Age
(+01:48)
38:17
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
01:06
Improve
Reaches Imperial
61%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Chinese
Archer
4-0
Dravidians
Infantry
2-0
Burmese
Monk
2-0
Worst Matchups
Wu
Infantry
0-2
Vikings
Infantry
0-4
Malians
Infantry
0-2
Cavalry (53%)
Infantry (45%)
Archer (65%)
Cavalry Archer (58%)
Elephant (57%)
Most Faced Civs
1
Mongols
54%
26 games
14W - 12L
2
Magyars
50%
18 games
9W - 9L
3
Persians
43%
14 games
6W - 8L
Spanish
64%
11 games
7W - 4L
Japanese
60%
10 games
6W - 4L
Ethiopians
60%
10 games
6W - 4L
Top 6 of 89 tracked opponent picks
Rating History (Last 60 days)
+15 Elo
163 games
Current
1215
Peak
1246
Low
1091
Record (W:L)
81
-
82
Effective APM (Last 20 games)
Overall
24.2
actions per minute
Slower than average
for 1215 Elo
0
Avg (39)
Dark Age
28.5
Feudal
21.9
Castle
22.4
Imperial
13.9
Peak:
60.7
eAPM
Recent Match History (108 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1215
(-14)
|
Arabia
#467789744
|
Mayans
|
|
00:51:48 |
Apr 04, 2026
|
|
VICTORY
1229
(+16)
|
Nomad
#467786376
|
Mayans
|
|
00:25:19 |
Apr 04, 2026
|
|
DEFEAT
1213
(-16)
|
Arabia
#467764351
|
Mayans
|
|
00:46:26 |
Apr 04, 2026
|
|
VICTORY
1229
(+15)
|
Arabia
#467756544
|
Mayans
|
|
01:06:59 |
Apr 04, 2026
|
|
VICTORY
1214
(+17)
|
Arabia
#467741299
|
Mayans
|
|
00:37:12 |
Apr 03, 2026
|
|
DEFEAT
1197
(-15)
|
Arabia
#467735261
|
Koreans
|
|
00:45:14 |
Apr 03, 2026
|
|
VICTORY
1212
(+16)
|
Arabia
#467593885
|
Koreans
|
|
00:41:28 |
Apr 03, 2026
|
|
VICTORY
1196
(+15)
|
Arabia
#467556831
|
Japanese
|
|
00:40:43 |
Apr 03, 2026
|
|
VICTORY
1181
(+18)
|
Arabia
#467539312
|
Koreans
|
|
00:52:24 |
Apr 03, 2026
|
|
VICTORY
1163
(+14)
|
MegaRandom
#467526335
|
Berbers
|
|
00:36:39 |
Apr 03, 2026
|
|
VICTORY
1149
(+16)
|
Migration
#467480750
|
Celts
|
|
00:38:48 |
Apr 02, 2026
|
|
DEFEAT
1133
(-15)
|
Enclosed
#467476417
|
Mongols
|
|
00:35:41 |
Apr 02, 2026
|
|
DEFEAT
1148
(-17)
|
Arabia
#467473027
|
Turks
|
|
00:31:22 |
Apr 02, 2026
|
|
DEFEAT
1165
(-15)
|
Arabia
#467344674
|
Koreans
|
|
00:40:17 |
Apr 02, 2026
|
|
VICTORY
1180
(+17)
|
Migration
#467341345
|
Koreans
|
|
00:33:13 |
Apr 02, 2026
|
|
DEFEAT
1163
(-16)
|
Black Forest
#467337296
|
Celts
|
|
00:33:44 |
Apr 02, 2026
|
|
DEFEAT
1179
(-15)
|
MegaRandom
#467333525
|
Tatars
|
|
00:56:20 |
Apr 02, 2026
|
|
VICTORY
1194
(+15)
|
MegaRandom
#467319175
|
Tatars
|
|
00:59:50 |
Apr 02, 2026
|
|
VICTORY
1179
(+14)
|
MegaRandom
#467317952
|
Khitans
|
|
00:20:47 |
Apr 02, 2026
|
|
VICTORY
1165
(+14)
|
Ring Fortress
#466911074
|
Tatars
|
|
00:18:37 |
Mar 31, 2026
|
|
VICTORY
1151
(+16)
|
Ring Fortress
#466910671
|
Mayans
|
|
00:03:13 |
Mar 31, 2026
|
|
DEFEAT
1135
(-15)
|
Ring Fortress
#466906073
|
Lithuanians
|
|
01:05:50 |
Mar 31, 2026
|
|
VICTORY
1150
(+17)
|
Mongolia
#466888562
|
Bohemians
|
|
00:44:34 |
Mar 31, 2026
|
|
VICTORY
1133
(+15)
|
Marketplace
#466885624
|
Lithuanians
|
|
00:57:28 |
Mar 31, 2026
|
|
DEFEAT
1118
(-14)
|
Mongolia
#466681676
|
Khmer
|
|
00:47:09 |
Mar 30, 2026
|
|
DEFEAT
1132
(-15)
|
Marketplace
#466667748
|
Burgundians
|
|
00:54:40 |
Mar 30, 2026
|
|
VICTORY
1147
(+16)
|
Ring Fortress
#466419901
|
Poles
|
|
00:46:56 |
Mar 29, 2026
|
|
DEFEAT
1131
(-14)
|
Marketplace
#466414950
|
Italians
|
|
00:53:07 |
Mar 29, 2026
|
|
DEFEAT
1145
(-16)
|
Ring Fortress
#466396012
|
Italians
|
|
00:42:40 |
Mar 29, 2026
|
|
VICTORY
1161
(+18)
|
Nomad
#466323203
|
Italians
|
|
00:33:23 |
Mar 29, 2026
|
|
VICTORY
1143
(+17)
|
Marketplace
#466318386
|
Vietnamese
|
|
00:41:38 |
Mar 29, 2026
|
|
DEFEAT
1126
(-14)
|
Arabia
#466312698
|
Burgundians
|
|
00:47:57 |
Mar 28, 2026
|
|
DEFEAT
1140
(-17)
|
Ring Fortress
#466098433
|
Burgundians
|
|
01:26:47 |
Mar 28, 2026
|
|
DEFEAT
1157
(-14)
|
Arabia
#466094099
|
Byzantines
|
|
00:46:31 |
Mar 28, 2026
|
|
VICTORY
1171
(+15)
|
Mongolia
#466056732
|
Lithuanians
|
|
00:46:10 |
Mar 28, 2026
|
|
VICTORY
1156
(+16)
|
Marketplace
#466048155
|
Incas
|
|
00:35:23 |
Mar 28, 2026
|
|
DEFEAT
1140
(-16)
|
Arabia
#466042873
|
Incas
|
|
00:45:50 |
Mar 28, 2026
|
|
DEFEAT
1156
(-16)
|
Marketplace
#465900535
|
Georgians
|
|
00:45:52 |
Mar 27, 2026
|
|
DEFEAT
1172
(-17)
|
Arabia
#465897222
|
Tatars
|
|
00:33:28 |
Mar 27, 2026
|
|
DEFEAT
1189
(-16)
|
Ring Fortress
#465892363
|
Tatars
|
|
00:51:51 |
Mar 27, 2026
|
|
DEFEAT
1205
(-13)
|
Glade
#465889170
|
Tatars
|
|
00:36:13 |
Mar 27, 2026
|
|
VICTORY
1218
(+17)
|
Ring Fortress
#465871390
|
Tatars
|
|
00:51:18 |
Mar 27, 2026
|
|
VICTORY
1201
(+15)
|
Arabia
#465869628
|
Tatars
|
|
00:24:49 |
Mar 27, 2026
|
|
VICTORY
1186
(+17)
|
Marketplace
#465864237
|
Tatars
|
|
00:43:12 |
Mar 27, 2026
|
|
VICTORY
1169
(+19)
|
Arabia
#465862582
|
Tatars
|
|
00:31:42 |
Mar 27, 2026
|
|
DEFEAT
1150
(-18)
|
Ring Fortress
#465656584
|
Spanish
|
|
00:53:04 |
Mar 26, 2026
|
|
VICTORY
1168
(+15)
|
Arabia
#465234407
|
Spanish
|
|
00:50:27 |
Mar 24, 2026
|
|
VICTORY
1153
(+15)
|
Nomad
#465031792
|
Spanish
|
|
00:24:35 |
Mar 23, 2026
|
|
DEFEAT
1138
(-18)
|
Mongolia
#465018773
|
Khmer
|
|
00:52:44 |
Mar 23, 2026
|
|
VICTORY
1156
(+17)
|
Arabia
#465011649
|
Khmer
|
|
00:49:46 |
Mar 23, 2026
|
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