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Astroglide
Gameplay Summary
Often booms to Castle Age (31%), occasionally opens Scout Rush (21%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (69% win rate). Struggles against Archers compositions. Frequently employs forward Castle drops. Plays variable civs.
Often booms to Castle Age (31%), occasionally opens Scout Rush (21%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (69% win rate). Struggles against Archers compositions. Frequently employs forward Castle drops. Plays variable civs.
Elo
1273
Top 25%
Rank
#9,446
1v1 RM
Games
2,332
133W /
133L
Steam
6 years
Unverified
No risk factors detected
Player Analysis
140 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
31%
Scout Rush
21%
Archer Rush
17%
Skirmisher Rush
8%
Overall Behavior
Scout rush (21%)
Archer rush (19%)
Castle drop (18%)
Fast castle (14%)
Knight rush (11%)
Walling Style: Standard
Balances defense with map control. (49% of games)
Opening Success Rates
No Rush
44 games
45%
Scout Rush
29 games
69%
Archer Rush
24 games
50%
Skirmisher Rush
11 games
18%
Militia Rush
10 games
30%
Knight Rush
6 games
67%
Monk Rush
6 games
33%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
Knight Rush
(7 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Skirmisher Rush
(6 games)
33%
win rate
Archer Rush
(25 games)
44%
win rate
How to Beat This Player
Early Game
If they open No Rush (31%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Cavalry (42%), often loses to:
BEST
Archers
(10L)
Unique Unit
(8L)
Skirmishers
(7L)
Skirmisher Rush
6 games
67%
win rate
Archer Rush
25 games
56%
win rate
Knight Rush
7 games
57%
win rate
Mid & Late Game
42%
Cavalry
PRIMARY STYLE
Archers
29%
62% WR
Unique Unit
27%
25% WR
Heavy Cavalry
24%
64% WR
Skirmishers
18%
25% WR
Dominates vs
Infantry (Spear)
+7
Skirmishers
+6
Archers
+5
Struggles vs
Archers
−10
Unique Unit
−8
Skirmishers
−7
Common Transitions
Scout Rush
Heavy Cavalry
75% WR
Archer Rush
Archers
50% WR
No Rush
Unique Unit
44% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Byzantines
57%
Malay
20%
Win Rates by Civ Type
Infantry Civs
52%
Their Best Infantry Civ:
Japanese
100% WR
Cavalry Civs
48%
Their Best Cavalry Civ:
Burgundians
67% WR
Archer Civs
33%
Their Best Archer Civ:
Vietnamese
75% WR
Defensive Civs
44%
Their Best Defensive Civ:
Byzantines
57% WR
Gunpowder Civs
50%
Their Best Gunpowder Civ:
Bohemians
67% WR
Elephant Civs
43%
Their Best Elephant Civ:
Khmer
100% WR
Civ Playstyle Analysis
Byzantines
7
57%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:49
Castle: 19:55
scout rush
29%
phosphoru
29%
knight rush
29%
Wu
6
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:39
Castle: 21:18
militia rush
33%
Slavs
6
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:11
Castle: 19:34
castle drop
33%
militia rush
33%
Malay
5
20%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:35
Castle: 18:45
archer rush
60%
castle drop
40%
phosphoru
20%
fast castle
20%
early castle build
20%
Italians
5
40%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:28
Castle: 20:06
archer rush
60%
cav archer rush
20%
early castle build
20%
Aztecs
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:58
Castle: 20:58
archer rush
40%
militia rush
20%
skirmisher rush
20%
fast imp
20%
phosphoru
20%
castle drop
20%
fast castle
20%
early castle build
20%
Mayans
4
25%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 10:26
Castle: 17:33
fast castle
50%
skirmisher rush
50%
archer rush
25%
early castle build
25%
monk rush
25%
Lithuanians
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:08
Castle: 21:02
scout rush
50%
knight rush
25%
skirmisher rush
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 59 | 49% | No Rush 27% | Militia Rush (8) |
| Arena | 20 | 50% | No Rush 65% | No Rush (5) |
| Lowland | 13 | 38% | Scout Rush 38% | Archer Rush (3) |
| Graveyards | 12 | 67% | No Rush 33% | - |
| Glade | 11 | 27% | Scout Rush 36% | Scout Rush (3) |
| Haboob | 7 | 43% | No Rush 29% | - |
| MegaRandom | 5 | 40% | Scout Rush 20% | Archer Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
51.9%
77 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
41.7%
12 games
Evening
18:00 - 00:00
49.7%
177 games
Struggles in the Afternoon (41.7% WR).
Based on 266 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
10x
Chases losses
33x
Stops after losses
7x
After 1st Win
3.9
games
After 1st defeat
4.8
games
End on Win
83%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
32
min
Games
140
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:04)
9:49
/ 09:53 target
Fast Feudal - 65%
III
Castle Age
(-00:52)
19:50
/ 20:42 target
IV
Imperial Age
(-02:11)
34:18
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:19
Excellent
Reaches Imperial
38%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Georgians
Cavalry
3-0
Franks
Cavalry
2-0
Bulgarians
Infantry
3-0
Worst Matchups
Bengalis
Elephant
0-2
Wei
Cavalry
0-4
Sicilians
Infantry
0-2
Cavalry (46%)
Infantry (43%)
Archer (36%)
Gunpowder (69%)
Cavalry Archer (60%)
Most Faced Civs
1
Magyars
31%
13 games
4W - 9L
2
Cumans
46%
13 games
6W - 7L
3
Mongols
58%
12 games
7W - 5L
Persians
64%
11 games
7W - 4L
Japanese
22%
9 games
2W - 7L
Ethiopians
33%
9 games
3W - 6L
Top 6 of 67 tracked opponent picks
Rating History (Last 60 days)
+7 Elo
98 games
Current
1273
Peak
1357
Low
1169
Record (W:L)
50
-
48
Effective APM (Last 20 games)
Overall
51.9
actions per minute
Faster than average
for 1273 Elo
0
Avg (39)
Dark Age
64.5
Feudal
47.3
Castle
38.0
Imperial
16.5
Peak:
110.2
eAPM
Recent Match History (140 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1273
(+14)
|
Arena
#467485423
|
Malay
|
|
00:25:49 |
Apr 03, 2026
|
|
DEFEAT
1259
(-19)
|
Arena
#467481823
|
Dravidians
|
|
00:34:42 |
Apr 02, 2026
|
|
VICTORY
1278
(+17)
|
Migration
#467248066
|
Berbers
|
|
00:52:10 |
Apr 01, 2026
|
|
VICTORY
1261
(+16)
|
MegaRandom
#467242598
|
Koreans
|
|
00:50:24 |
Apr 01, 2026
|
|
VICTORY
1245
(+17)
|
Marketplace
#467082133
|
Tatars
|
|
00:59:25 |
Apr 01, 2026
|
|
DEFEAT
1228
(-18)
|
Marketplace
#467081896
|
Dravidians
|
|
00:01:25 |
Apr 01, 2026
|
|
VICTORY
1246
(+15)
|
Ring Fortress
#467081501
|
Hindustanis
|
|
00:03:44 |
Apr 01, 2026
|
|
DEFEAT
1231
(-14)
|
Ring Fortress
#467080842
|
Saracens
|
|
00:04:09 |
Apr 01, 2026
|
|
DEFEAT
1245
(-17)
|
Mongolia
#467077677
|
Aztecs
|
|
00:32:30 |
Apr 01, 2026
|
|
VICTORY
1262
(+16)
|
Mongolia
#467074587
|
Portuguese
|
|
00:25:26 |
Apr 01, 2026
|
|
DEFEAT
1246
(-17)
|
Glade
#467074055
|
Slavs
|
|
00:03:59 |
Apr 01, 2026
|
|
DEFEAT
1263
(-16)
|
Arena
#467071168
|
Vietnamese
|
|
00:27:10 |
Apr 01, 2026
|
|
VICTORY
1279
(+15)
|
Nomad
#467046277
|
Spanish
|
|
00:46:36 |
Mar 31, 2026
|
|
DEFEAT
1264
(-18)
|
Ring Fortress
#467042172
|
Koreans
|
|
00:39:06 |
Mar 31, 2026
|
|
DEFEAT
1282
(-15)
|
Nomad
#467040242
|
Gurjaras
|
|
00:17:32 |
Mar 31, 2026
|
|
VICTORY
1297
(+17)
|
Glade
#467015654
|
Malians
|
|
01:00:59 |
Mar 31, 2026
|
|
VICTORY
1280
(+17)
|
Arabia
#467010592
|
Burmese
|
|
00:36:44 |
Mar 31, 2026
|
|
VICTORY
1263
(+16)
|
Glade
#466854090
|
Wu
|
|
00:43:20 |
Mar 31, 2026
|
|
VICTORY
1247
(+16)
|
Mongolia
#466843876
|
Dravidians
|
|
01:05:38 |
Mar 31, 2026
|
|
VICTORY
1231
(+16)
|
Marketplace
#466814825
|
Slavs
|
|
00:48:02 |
Mar 30, 2026
|
|
VICTORY
1215
(+18)
|
Marketplace
#466643157
|
Franks
|
|
00:35:30 |
Mar 30, 2026
|
|
DEFEAT
1197
(-18)
|
Mongolia
#466638010
|
Malians
|
|
00:51:45 |
Mar 30, 2026
|
|
DEFEAT
1215
(-15)
|
Arena
#466626696
|
Sicilians
|
|
01:29:29 |
Mar 30, 2026
|
|
DEFEAT
1230
(-17)
|
Mongolia
#466621193
|
Khmer
|
|
00:29:00 |
Mar 30, 2026
|
|
VICTORY
1247
(+14)
|
Ring Fortress
#466618578
|
Aztecs
|
|
00:21:55 |
Mar 30, 2026
|
|
VICTORY
1233
(+17)
|
Glade
#466008472
|
Hindustanis
|
|
00:43:35 |
Mar 27, 2026
|
|
VICTORY
1216
(+15)
|
Arabia
#466007797
|
Goths
|
|
00:00:23 |
Mar 27, 2026
|
|
VICTORY
1201
(+15)
|
Glade
#466001649
|
Bulgarians
|
|
00:35:41 |
Mar 27, 2026
|
|
DEFEAT
1186
(-15)
|
Nomad
#465973102
|
Burmese
|
|
00:30:41 |
Mar 27, 2026
|
|
VICTORY
1201
(+15)
|
Ring Fortress
#465967557
|
Mayans
|
|
00:28:44 |
Mar 27, 2026
|
|
DEFEAT
1186
(-17)
|
Mongolia
#465961260
|
Vikings
|
|
00:42:04 |
Mar 27, 2026
|
|
VICTORY
1203
(+17)
|
Arabia
#465958797
|
Berbers
|
|
00:15:38 |
Mar 27, 2026
|
|
VICTORY
1186
(+17)
|
Mongolia
#465809767
|
Malay
|
|
00:44:11 |
Mar 27, 2026
|
|
DEFEAT
1169
(-17)
|
Nomad
#465804251
|
Wu
|
|
00:43:17 |
Mar 26, 2026
|
|
DEFEAT
1186
(-16)
|
Arena
#465800355
|
Mapuche
|
|
00:35:46 |
Mar 26, 2026
|
|
DEFEAT
1202
(-17)
|
Glade
#465796171
|
Sicilians
|
|
00:30:10 |
Mar 26, 2026
|
|
DEFEAT
1219
(-16)
|
Ring Fortress
#465790854
|
Italians
|
|
00:46:48 |
Mar 26, 2026
|
|
DEFEAT
1235
(-14)
|
Arabia
#465784442
|
Georgians
|
|
00:48:35 |
Mar 26, 2026
|
|
VICTORY
1249
(+17)
|
Ring Fortress
#465615814
|
Gurjaras
|
|
00:50:47 |
Mar 26, 2026
|
|
DEFEAT
1232
(-15)
|
Arabia
#465614131
|
Saracens
|
|
00:15:33 |
Mar 26, 2026
|
|
DEFEAT
1247
(-18)
|
Arena
#465610192
|
Bohemians
|
|
00:37:33 |
Mar 26, 2026
|
|
DEFEAT
1265
(-18)
|
Ring Fortress
#465605968
|
Khmer
|
|
00:33:52 |
Mar 26, 2026
|
|
VICTORY
1283
(+18)
|
Arabia
#465599079
|
Turks
|
|
01:00:01 |
Mar 26, 2026
|
|
VICTORY
1265
(+18)
|
Mongolia
#465593149
|
Khitans
|
|
00:49:06 |
Mar 26, 2026
|
|
DEFEAT
1247
(-18)
|
Marketplace
#465592701
|
Bengalis
|
|
00:03:01 |
Mar 26, 2026
|
|
DEFEAT
1265
(-15)
|
Arabia
#465588019
|
Mongols
|
|
00:40:51 |
Mar 26, 2026
|
|
DEFEAT
1280
(-16)
|
Glade
#465393789
|
Berbers
|
|
00:56:43 |
Mar 24, 2026
|
|
VICTORY
1296
(+15)
|
Arena
#465379235
|
Incas
|
|
00:44:31 |
Mar 24, 2026
|
|
DEFEAT
1281
(-15)
|
Mongolia
#465373476
|
Bulgarians
|
|
00:23:39 |
Mar 24, 2026
|
|
DEFEAT
1296
(-15)
|
Glade
#465366947
|
Burmese
|
|
00:44:04 |
Mar 24, 2026
|
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