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RandomorWorst
Gameplay Summary
Often booms to Castle Age (54%), occasionally opens Archer Rush (14%). Plays a archer-focused style in mid/late game. Most successful with Archer Rush (71% win rate). Plays variable civs.
Often booms to Castle Age (54%), occasionally opens Archer Rush (14%). Plays a archer-focused style in mid/late game. Most successful with Archer Rush (71% win rate). Plays variable civs.
Elo
1217
Top 25%
Rank
#11,616
1v1 RM
Games
264
52W /
34L
Steam
8 years
Verified
No risk factors detected
Player Analysis
50 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
54%
Archer Rush
14%
Scout Rush
8%
Militia Rush
8%
Overall Behavior
Early castle build (18%)
Archer rush (16%)
Fast castle (14%)
Castle drop (12%)
Skirmisher rush (12%)
Walling Style: Standard
Balances defense with map control. (36% of games)
Opening Success Rates
No Rush
27 games
37%
Archer Rush
7 games
71%
Scout Rush
4 games
100%
Militia Rush
4 games
75%
Skirmisher Rush
4 games
75%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
Militia Rush
(6 games)
67%
win rate
Archer Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (54%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Archer (44%), often loses to:
BEST
Unique Unit
(2L)
Cav Archers
(2L)
Light Cavalry
(2L)
No significant weaknesses detected
Militia Rush
6 games
67%
win rate
Archer Rush
3 games
67%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
44%
Archer
PRIMARY STYLE
Unique Unit
33%
100% WR
Infantry (Spear)
28%
20% WR
Skirmishers
22%
75% WR
Archers
22%
100% WR
Dominates vs
Heavy Cavalry
+4
Skirmishers
+3
Struggles vs
Unique Unit
−2
Cav Archers
−2
Light Cavalry
−2
Common Transitions
No Rush
Infantry (Spear)
57% WR
Archer Rush
Archers
80% WR
Skirmisher Rush
Skirmishers
100% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Win Rates by Civ Type
Infantry Civs
33%
Their Best Infantry Civ:
Celts
25% WR
Cavalry Civs
75%
No data for specific civs yet.
Archer Civs
50%
Their Best Archer Civ:
Vietnamese
67% WR
Civ Playstyle Analysis
Celts
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:56
Castle: 18:12
fast castle
50%
militia rush
25%
castle drop
25%
early castle build
25%
tower rush
25%
archer rush
25%
Bengalis
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:32
Castle: 21:17
early castle build
67%
Vietnamese
3
67%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:32
Castle: 20:57
archer rush
67%
skirmisher rush
33%
early castle build
33%
phosphoru
33%
castle drop
33%
Huns
2
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Hindustanis
2
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Franks
2
100%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Koreans
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Armenians
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 14 | 57% | No Rush 43% | Scout Rush (3) |
| Graveyards | 9 | 56% | No Rush 56% | No Rush (4) |
| Scandinavia | 8 | 38% | No Rush 88% | No Rush (4) |
| Lowland | 6 | 50% | No Rush 50% | No Rush (3) |
| Glade | 4 | 100% | No Rush 50% | - |
| Paradise Island | 4 | 50% | Archer Rush 50% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50%
18 games
Morning
06:00 - 12:00
63.4%
41 games
Afternoon
12:00 - 18:00
63%
27 games
Evening
18:00 - 00:00
No games
-
Performs best in the Morning (63.4% WR).
Based on 86 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
10x
Chases losses
4x
Stops after losses
2x
After 1st Win
4.5
games
After 1st defeat
3.6
games
End on Win
80%
Win Rate by Game Length
Avg. Win
32 min
Avg. Loss
18
min
Games
50
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:32)
10:25
/ 09:53 target
Fast Feudal - 26%
III
Castle Age
(-00:37)
20:05
/ 20:42 target
IV
Imperial Age
(-01:48)
34:41
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:36
Average
Reaches Imperial
34%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Portuguese
Gunpowder
2-0
Berbers
Cavalry
2-0
Lithuanians
Cavalry
2-1
Worst Matchups
Magyars
Cavalry
0-2
Mongols
Cavalry Archer
2-4
Hindustanis
Camel
1-2
Cavalry (50%)
Infantry (55%)
Archer (63%)
Cavalry Archer (43%)
Camel (25%)
Most Faced Civs
1
Mongols
18%
11 games
2W - 9L
2
Lithuanians
83%
6 games
5W - 1L
3
Berbers
100%
4 games
4W - 0L
Wei
67%
3 games
2W - 1L
Persians
33%
3 games
1W - 2L
Goths
33%
3 games
1W - 2L
Top 6 of 30 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1217
Peak
1217
Low
1217
Record (W:L)
0
-
0
Effective APM (Last 20 games)
Overall
71.4
actions per minute
Faster than average
for 1217 Elo
0
Avg (39)
Dark Age
74.8
Feudal
47.3
Castle
37.0
Imperial
19.0
Peak:
140.4
eAPM
Recent Match History (50 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1217
(+17)
|
Scandinavia
#448477599
|
Georgians
Archer Rush
|
|
00:40:58 |
Jan 15, 2026
|
|
VICTORY
1200
(+17)
|
Mired
#448476934
|
Bulgarians
|
|
00:00:16 |
Jan 15, 2026
|
|
DEFEAT
1183
(-17)
|
Mired
#448476570
|
Bengalis
|
|
00:00:28 |
Jan 15, 2026
|
|
DEFEAT
1200
(-15)
|
MegaRandom
#448470746
|
Vietnamese
Castle Drop
|
|
00:48:57 |
Jan 15, 2026
|
|
DEFEAT
1215
(-15)
|
MegaRandom
#448468093
|
Japanese
Skirmisher Rush
|
|
00:25:18 |
Jan 15, 2026
|
|
VICTORY
1230
(+15)
|
Scandinavia
#448465088
|
Sicilians
Tower Rush
|
|
00:26:55 |
Jan 15, 2026
|
|
VICTORY
1215
(+15)
|
Scandanavia
#447982080
|
Teutons
|
|
00:57:38 |
Jan 13, 2026
|
|
VICTORY
1200
(+18)
|
Mired
#447976905
|
Britons
|
|
00:52:00 |
Jan 13, 2026
|
|
VICTORY
1182
(+16)
|
Scandanavia
#447970132
|
Aztecs
|
|
00:35:28 |
Jan 13, 2026
|
|
DEFEAT
1166
(-15)
|
Mired
#447970047
|
Saracens
|
|
00:00:16 |
Jan 13, 2026
|
|
DEFEAT
1181
(-17)
|
Mired
#447967562
|
Tatars
|
|
00:39:26 |
Jan 13, 2026
|
|
VICTORY
1198
(+14)
|
Paradise Island
#447799983
|
Vietnamese
Archer Rush
|
|
00:26:58 |
Jan 12, 2026
|
|
DEFEAT
1184
(-15)
|
Scandanavia
#447799526
|
Dravidians
|
|
00:00:14 |
Jan 12, 2026
|
|
VICTORY
1199
(+16)
|
MegaRandom
#447791790
|
Franks
Castle Drop
|
|
00:57:03 |
Jan 12, 2026
|
|
VICTORY
1183
(+15)
|
MegaRandom
#447788783
|
Burgundians
Skirmisher Rush
|
|
00:23:12 |
Jan 12, 2026
|
|
DEFEAT
1168
(-14)
|
Scandinavia
#447754130
|
Britons
No Rush
|
|
00:07:10 |
Jan 12, 2026
|
|
DEFEAT
1182
(-15)
|
Paradise Island
#447752151
|
Armenians
No Rush
|
|
00:20:24 |
Jan 12, 2026
|
|
DEFEAT
1197
(-18)
|
MegaRandom
#447747731
|
Celts
Archer Rush
|
|
00:53:17 |
Jan 12, 2026
|
|
DEFEAT
1215
(-14)
|
Paradise Island
#447746957
|
Vikings
No Rush
|
|
00:07:51 |
Jan 12, 2026
|
|
DEFEAT
1229
(-16)
|
Scandinavia
#447745381
|
Burmese
No Rush
|
|
00:06:32 |
Jan 12, 2026
|
|
DEFEAT
1245
(-15)
|
Mired
#447745106
|
Tatars
|
|
00:00:14 |
Jan 12, 2026
|
|
DEFEAT
1260
(-17)
|
Paradise Island
#447744853
|
Bohemians
|
|
00:00:41 |
Jan 12, 2026
|
|
VICTORY
1277
(+14)
|
Mired
#447741866
|
Mayans
No Rush
|
|
00:05:33 |
Jan 12, 2026
|
|
VICTORY
1263
(+17)
|
MegaRandom
#447739677
|
Malay
Skirmisher Rush
|
|
00:30:11 |
Jan 12, 2026
|
|
VICTORY
1246
(+15)
|
Paradise Island
#447434840
|
Vietnamese
Archer Rush
|
|
00:41:21 |
Jan 11, 2026
|
|
VICTORY
1231
(+14)
|
Paradise Island
#447409643
|
Burgundians
|
|
00:42:40 |
Jan 11, 2026
|
|
DEFEAT
1217
(-16)
|
Mired
#447409251
|
Mongols
|
|
00:00:13 |
Jan 11, 2026
|
|
DEFEAT
1233
(-18)
|
Mired
#447408877
|
Romans
|
|
00:02:58 |
Jan 11, 2026
|
|
DEFEAT
1251
(-15)
|
Scandanavia
#447407546
|
Byzantines
|
|
00:10:46 |
Jan 11, 2026
|
|
DEFEAT
1266
(-16)
|
MegaRandom
#447404675
|
Slavs
|
|
00:24:35 |
Jan 11, 2026
|
|
VICTORY
1282
(+16)
|
Paradise Island
#447403405
|
Armenians
|
|
00:08:49 |
Jan 11, 2026
|
|
DEFEAT
1266
(-15)
|
Scandinavia
#447401771
|
Saracens
No Rush
|
|
00:11:09 |
Jan 11, 2026
|
|
DEFEAT
1281
(-16)
|
Scandanavia
#447396888
|
Lithuanians
|
|
00:00:23 |
Jan 11, 2026
|
|
VICTORY
1297
(+18)
|
Scandinavia
#447392913
|
Aztecs
No Rush
|
|
00:32:15 |
Jan 11, 2026
|
|
DEFEAT
1279
(-15)
|
Scandinavia
#447391897
|
Vikings
No Rush
|
|
00:08:43 |
Jan 11, 2026
|
|
DEFEAT
1294
(-16)
|
MegaRandom
#447386967
|
Incas
Archer Rush
|
|
00:19:36 |
Jan 11, 2026
|
|
DEFEAT
1310
(-17)
|
Scandinavia
#447386119
|
Britons
No Rush
|
|
00:03:31 |
Jan 11, 2026
|
|
VICTORY
1327
(+15)
|
Scandanavia
#447385536
|
Romans
|
|
00:00:13 |
Jan 11, 2026
|
|
VICTORY
1312
(+17)
|
Paradise Island
#447385353
|
Romans
|
|
00:00:16 |
Jan 11, 2026
|
|
VICTORY
1295
(+16)
|
MegaRandom
#447379858
|
Aztecs
Fast Castle
|
|
00:35:49 |
Jan 11, 2026
|
|
VICTORY
1279
(+16)
|
MegaRandom
#447104932
|
Cumans
Steppe Lancer Rush
|
|
00:40:02 |
Jan 10, 2026
|
|
VICTORY
1263
(+16)
|
MegaRandom
#447104601
|
Bohemians
|
|
00:00:24 |
Jan 10, 2026
|
|
VICTORY
1247
(+17)
|
MegaRandom
#447101797
|
Bengalis
No Rush
|
|
00:28:26 |
Jan 10, 2026
|
|
DEFEAT
1230
(-18)
|
MegaRandom
#447097586
|
Celts
Castle Drop
|
|
00:47:36 |
Jan 10, 2026
|
|
VICTORY
1248
(+16)
|
MegaRandom
#446601337
|
Saracens
Archer Rush
|
|
00:42:17 |
Jan 08, 2026
|
|
DEFEAT
1232
(-15)
|
Mired
#446599593
|
Persians
No Rush
|
|
00:12:43 |
Jan 08, 2026
|
|
VICTORY
1247
(+16)
|
MegaRandom
#446597305
|
Malians
|
|
00:00:42 |
Jan 08, 2026
|
|
DEFEAT
1231
(-17)
|
MegaRandom
#446585927
|
Celts
Fast Castle
|
|
00:43:15 |
Jan 08, 2026
|
|
VICTORY
1248
(+16)
|
Arabia
#446583222
|
Mongols
Scout Rush
|
|
00:16:13 |
Jan 08, 2026
|
|
VICTORY
1232
(+16)
|
Paradise Island
#446541601
|
Georgians
|
|
00:55:46 |
Jan 08, 2026
|
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