Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
cwolf
Gameplay Summary
Highly predictable with Militia Rush (100% of games). Transitions into infantry-based compositions, especially Infantry (Sword). Struggles against Unique Unit compositions. Prefers a defensive, fully-walled playstyle. Japanese specialist (100% pick rate).
Highly predictable with Militia Rush (100% of games). Transitions into infantry-based compositions, especially Infantry (Sword). Struggles against Unique Unit compositions. Prefers a defensive, fully-walled playstyle. Japanese specialist (100% pick rate).
Elo
1063
Top 50%
Rank
#19,483
1v1 RM
Games
739
14W /
11L
Steam
18 years
Unverified
No risk factors detected
Player Analysis
8 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
100%
Overall Behavior
Militia rush (100%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (100% of games)
Opening Success Rates
Militia Rush
8 games
13%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Scout Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (100%), often loses to:
No counter data available
Mid & Late Game
If they go Infantry (100%), often loses to:
BEST
Unique Unit
(3L)
Scout Rush
3 games
67%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
100%
Infantry
PRIMARY STYLE
Infantry (Sword)
83%
20% WR
Infantry (Spear)
33%
Dominates vs
No data
Struggles vs
Unique Unit
−3
Common Transitions
Militia Rush
Infantry (Sword)
17% WR
Tendencies & Patterns
Civ. Stats
Japanese
13%
Win Rates by Civ Type
Infantry Civs
13%
Their Best Infantry Civ:
Japanese
13% WR
Civ Playstyle Analysis
Japanese
8
13%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:55
Castle: 21:15
militia rush
100%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 7 | 14% | Militia Rush 100% | Scout Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
66.7%
3 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
40%
5 games
Evening
18:00 - 00:00
58.8%
17 games
Performs best in the Evening (58.8% WR).
Based on 25 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
4x
Chases losses
0x
Stops after losses
0x
After 1st Win
2.1
games
After 1st defeat
1
games
End on Win
31%
Win Rate by Game Length
Avg. Win
29 min
Avg. Loss
38
min
Games
8
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:26)
9:55
/ 10:21 target
Fast Feudal - 63%
III
Castle Age
(+00:59)
21:15
/ 20:16 target
IV
Imperial Age
--:--
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:19
Excellent
Reaches Imperial
0%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
1-1
Worst Matchups
Franks
Cavalry
1-1
Camel (0%)
Cavalry (50%)
Infantry (0%)
Defensive (0%)
Gunpowder (0%)
Most Faced Civs
1
Franks
67%
3 games
2W - 1L
2
Aztecs
50%
2 games
1W - 1L
3
Mongols
100%
2 games
2W - 0L
Ethiopians
50%
2 games
1W - 1L
Chinese
50%
2 games
1W - 1L
Incas
100%
1 games
1W - 0L
Top 6 of 12 tracked opponent picks
Rating History (Last 60 days)
+37 Elo
11 games
Current
1063
Peak
1063
Low
996
Record (W:L)
6
-
5
Recent Match History (8 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1063
(+17)
|
Arabia
#460655535
|
Japanese
|
|
00:18:50 |
Mar 04, 2026
|
|
VICTORY
1046
(+16)
|
Enclosed
#460652116
|
Japanese
|
|
00:28:59 |
Mar 04, 2026
|
|
DEFEAT
1030
(-14)
|
Hideout
#460094716
|
Japanese
|
|
00:24:20 |
Mar 01, 2026
|
|
VICTORY
1044
(+16)
|
Hideout
#460094291
|
Japanese
|
|
00:01:39 |
Mar 01, 2026
|
|
VICTORY
1028
(+16)
|
Four Lakes
#460089596
|
Japanese
|
|
00:34:22 |
Mar 01, 2026
|
|
DEFEAT
1012
(-17)
|
Arabia
#458622066
|
Japanese
|
|
00:32:43 |
Feb 23, 2026
|
|
VICTORY
1029
(+17)
|
Arabia
#458618591
|
Japanese
|
|
00:29:33 |
Feb 23, 2026
|
|
VICTORY
1012
(+16)
|
Four Lakes
#458613898
|
Japanese
|
|
00:29:27 |
Feb 23, 2026
|
|
DEFEAT
996
(-15)
|
Arabia
#455642064
|
Japanese
Militia Rush
|
|
00:31:27 |
Feb 12, 2026
|
|
DEFEAT
1011
(-15)
|
Arabia
#454845348
|
Japanese
Militia Rush
|
|
00:45:29 |
Feb 08, 2026
|
|
DEFEAT
1026
(-15)
|
Arabia
#454191925
|
Japanese
Militia Rush
|
|
00:31:25 |
Feb 06, 2026
|
|
DEFEAT
1041
(-16)
|
Arabia
#450512582
|
Japanese
Militia Rush
|
|
00:52:26 |
Jan 23, 2026
|
|
DEFEAT
1057
(-16)
|
Arabia
#447204856
|
Japanese
Militia Rush
|
|
00:27:13 |
Jan 10, 2026
|
|
DEFEAT
1073
(-18)
|
Arabia
#446452646
|
Japanese
Militia Rush
|
|
00:37:19 |
Jan 07, 2026
|
|
VICTORY
1091
(+17)
|
Arabia
#446439768
|
Japanese
Militia Rush
|
|
00:29:17 |
Jan 07, 2026
|
|
DEFEAT
1074
(-15)
|
Graveyards
#443359837
|
Japanese
Militia Rush
|
|
00:42:34 |
Dec 28, 2025
|
|
DEFEAT
1089
(-15)
|
Graveyards
#439332955
|
Japanese
|
|
00:18:48 |
Dec 11, 2025
|
|
DEFEAT
1104
(-16)
|
Yucatan
#438897767
|
Japanese
|
|
00:15:57 |
Dec 09, 2025
|
|
VICTORY
1120
(+16)
|
African Clearing
#438495154
|
Japanese
|
|
00:24:32 |
Dec 07, 2025
|
|
VICTORY
1104
(+15)
|
Arabia
#438486213
|
Japanese
|
|
00:21:40 |
Dec 07, 2025
|
|
VICTORY
1089
(+17)
|
African Clearing
#437702297
|
Japanese
|
|
00:10:10 |
Dec 04, 2025
|
|
VICTORY
1072
(+18)
|
Yucatan
#437476233
|
Japanese
|
|
00:22:08 |
Dec 03, 2025
|
|
VICTORY
1054
(+17)
|
African Clearing
#437473897
|
Japanese
|
|
00:09:01 |
Dec 03, 2025
|
|
VICTORY
1037
(+13)
|
MegaRandom
#437299773
|
Japanese
|
|
00:17:25 |
Dec 03, 2025
|
|
VICTORY
1024
(+15)
|
Yucatan
#437296449
|
Japanese
|
|
00:16:43 |
Dec 03, 2025
|
No matches found with the selected filters.