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aleino2
Gameplay Summary
Favors Monk Rush as primary opening (63%). Transitions into cavalry-heavy compositions, especially Camels. Struggles against No Rush (67% loss rate). Frequently employs Monk plays. Often picks Byzantines (50%).
Favors Monk Rush as primary opening (63%). Transitions into cavalry-heavy compositions, especially Camels. Struggles against No Rush (67% loss rate). Frequently employs Monk plays. Often picks Byzantines (50%).
Elo
1065
Top 50%
Rank
#19,447
1v1 RM
Games
123
10W /
11L
Steam
Private
Hidden
No risk factors detected
Player Analysis
8 gamesEarly Game
Quick Facts
Favorite Openings
Monk Rush
63%
No Rush
38%
Overall Behavior
Monk rush (63%)
Phosphoru (13%)
Fast castle (13%)
Castle drop (13%)
Early castle build (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (75% of games)
Opening Success Rates
Monk Rush
5 games
40%
No Rush
3 games
67%
Loses to
Scout Rush
55.6%
Beats
Knight Rush
64.1%
Early-Game Strengths
They defend best against:
Scout Rush
(3 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
No Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Monk Rush (63%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (75%), often loses to:
No clear weakness
No Rush
3 games
67%
win rate
Scout Rush
3 games
67%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
75%
Cavalry
PRIMARY STYLE
Camels
75%
100% WR
Infantry (Spear)
75%
67% WR
Skirmishers
75%
67% WR
Heavy Monk
25%
Dominates vs
No data
Struggles vs
No data
Common Transitions
Monk Rush
Skirmishers
67% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Byzantines
4
75%
Monk Rush
Top Opening:
Monk Rush
Playstyle Analysis
Feudal: 10:40
Castle: 19:45
monk rush
75%
camel rush
25%
Burgundians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Mayans
1
0%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Georgians
1
0%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Slavs
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 50% | No Rush 50% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
66.7%
3 games
Afternoon
12:00 - 18:00
63.6%
11 games
Evening
18:00 - 00:00
14.3%
7 games
Performs best in the Afternoon (63.6% WR).
Based on 21 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
1x
Chases losses
3x
Stops after losses
1x
After 1st Win
3
games
After 1st defeat
1.5
games
End on Win
40%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
50 min
Avg. Loss
39
min
Games
8
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:09)
10:12
/ 10:21 target
Fast Feudal - 38%
III
Castle Age
(-01:33)
18:43
/ 20:16 target
IV
Imperial Age
(-00:33)
35:30
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:35
Average
Reaches Imperial
88%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
Hindustanis
Camel
1-1
Worst Matchups
Hindustanis
Camel
1-1
Cavalry (100%)
Camel (50%)
Gunpowder (0%)
Infantry (0%)
Archer (0%)
Most Faced Civs
1
Spanish
50%
2 games
1W - 1L
2
Hindustanis
50%
2 games
1W - 1L
3
Mongols
0%
1 games
0W - 1L
Portuguese
0%
1 games
0W - 1L
Celts
100%
1 games
1W - 0L
Wu
0%
1 games
0W - 1L
Top 6 of 8 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1065
Peak
1065
Low
1065
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
41.8
actions per minute
Average speed
for 1065 Elo
0
Avg (39)
Dark Age
40.5
Feudal
37.0
Castle
45.7
Imperial
33.0
Peak:
81.4
eAPM
Recent Match History (8 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1065
(-17)
|
Arabia
#446827873
|
Slavs
No Rush
|
|
00:30:06 |
Jan 09, 2026
|
|
VICTORY
1082
(+15)
|
Scandanavia
#446549560
|
Byzantines
Monk Rush
|
|
00:45:19 |
Jan 08, 2026
|
|
VICTORY
1067
(+16)
|
Arabia
#446546203
|
Byzantines
Monk Rush
|
|
00:47:36 |
Jan 08, 2026
|
|
DEFEAT
1051
(-15)
|
Scandanavia
#446546065
|
Byzantines
|
|
00:01:09 |
Jan 08, 2026
|
|
DEFEAT
1066
(-17)
|
Arabia
#446353585
|
Byzantines
Monk Rush
|
|
00:41:41 |
Jan 07, 2026
|
|
VICTORY
1083
(+15)
|
Arabia
#446344836
|
Byzantines
No Rush
|
|
00:59:10 |
Jan 07, 2026
|
|
DEFEAT
1068
(-17)
|
Arena
#445275849
|
Georgians
Monk Rush
|
|
00:39:26 |
Jan 03, 2026
|
|
DEFEAT
1085
(-16)
|
Glade
#445267527
|
Mayans
Monk Rush
|
|
00:44:08 |
Jan 03, 2026
|
|
VICTORY
1101
(+15)
|
Arena
#445251822
|
Burgundians
Fast Castle
|
|
00:49:46 |
Jan 03, 2026
|
|
DEFEAT
1086
(-17)
|
Graveyards
#439574069
|
Incas
|
|
00:15:54 |
Dec 12, 2025
|
|
VICTORY
1103
(+16)
|
African Clearing
#437839487
|
Cumans
|
|
00:32:14 |
Dec 05, 2025
|
|
DEFEAT
1087
(-16)
|
Fortress
#437831459
|
Cumans
|
|
00:18:51 |
Dec 05, 2025
|
|
VICTORY
1103
(+15)
|
Golden Swamp
#437813640
|
Vietnamese
|
|
00:42:29 |
Dec 05, 2025
|
|
VICTORY
1088
(+17)
|
Arabia
#437704467
|
Mongols
|
|
00:29:13 |
Dec 04, 2025
|
|
DEFEAT
1071
(-17)
|
African Clearing
#437702297
|
Malay
|
|
00:10:10 |
Dec 04, 2025
|
|
VICTORY
1088
(+15)
|
MegaRandom
#436745356
|
Khmer
|
|
00:24:24 |
Nov 30, 2025
|
|
DEFEAT
1073
(-15)
|
MegaRandom
#436741133
|
Huns
|
|
00:17:57 |
Nov 30, 2025
|
|
VICTORY
1088
(+17)
|
African Clearing
#436733459
|
Bohemians
|
|
00:16:47 |
Nov 30, 2025
|
|
VICTORY
1071
(+15)
|
Fortress
#436724687
|
Turks
|
|
00:27:26 |
Nov 30, 2025
|
|
DEFEAT
1042
(-16)
|
African Clearing
#436523273
|
Sicilians
|
|
00:35:19 |
Nov 29, 2025
|
|
DEFEAT
1012
(-17)
|
Fortress
#436302055
|
Khmer
|
|
00:06:52 |
Nov 28, 2025
|
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