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AlandorH
Gameplay Summary
Passive early game, rarely rushes in Feudal (88%). Transitions into unique unit specialist compositions, especially Unique Unit. Struggles against Heavy Cavalry compositions. Frequently employs FC into Unique Units and forward Castle drops.
Passive early game, rarely rushes in Feudal (88%). Transitions into unique unit specialist compositions, especially Unique Unit. Struggles against Heavy Cavalry compositions. Frequently employs FC into Unique Units and forward Castle drops.
Elo
863
Top 80%
Rank
#30,550
1v1 RM
Games
187
93W /
90L
Steam
N/A
Unverified
No risk factors detected
Player Analysis
111 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
88%
Scout Rush
4%
Archer Rush
2%
Skirmisher Rush
2%
Overall Behavior
Early castle build (27%)
Phosphoru (22%)
Castle drop (21%)
Fast castle (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (59% of games)
Opening Success Rates
No Rush
98 games
45%
Scout Rush
4 games
50%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Militia Rush
(6 games)
67%
win rate
No Rush
(65 games)
62%
win rate
Skirmisher Rush
(5 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(18 games)
0%
win rate
Monk Rush
(4 games)
0%
win rate
Archer Rush
(10 games)
20%
win rate
How to Beat This Player
Early Game
If they open No Rush (88%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Unique (57%), often loses to:
BEST
Heavy Cavalry
(15L)
Infantry (Spear)
(11L)
Skirmishers
(11L)
Scout Rush
18 games
100%
win rate
Monk Rush
4 games
100%
win rate
Archer Rush
10 games
80%
win rate
Militia Rush
6 games
67%
win rate
No Rush
65 games
62%
win rate
Skirmisher Rush
5 games
60%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
57%
Unique
PRIMARY STYLE
Unique Unit
75%
58% WR
Battle Elephants
39%
80% WR
Infantry (Spear)
22%
27% WR
Cav Archers
10%
20% WR
Dominates vs
Infantry (Spear)
+18
Skirmishers
+10
Unique Unit
+10
Struggles vs
Heavy Cavalry
−15
Infantry (Spear)
−11
Skirmishers
−11
Common Transitions
No Rush
Unique Unit
55% WR
Scout Rush
Unique Unit
67% WR
Tendencies & Patterns
Civ. Stats
Variable
Sicilians
71%
Britons
0%
Win Rates by Civ Type
Elephant Civs
58%
Their Best Elephant Civ:
Khmer
58% WR
Archer Civs
32%
Their Best Archer Civ:
Mayans
46% WR
Infantry Civs
50%
Their Best Infantry Civ:
Sicilians
71% WR
Cavalry Civs
23%
Their Best Cavalry Civ:
Franks
67% WR
Gunpowder Civs
43%
Their Best Gunpowder Civ:
Spanish
50% WR
Civ Playstyle Analysis
Khmer
52
58%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:30
Castle: 18:56
phosphoru
46%
fast castle
21%
Mayans
13
46%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:00
Castle: 23:23
early castle build
46%
eagle rush
23%
Sicilians
7
71%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:44
Castle: 26:53
castle drop
57%
early castle build
43%
Spanish
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:34
Castle: 28:41
No specific behavior patterns detected for this civ.
Britons
5
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:13
Castle: 23:45
early castle build
40%
tc deleted
20%
archer rush
20%
Huns
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:55
Castle: 24:19
early castle build
100%
castle drop
50%
cav archer rush
50%
scout rush
25%
skirmisher rush
25%
Franks
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:01
Castle: 22:43
castle drop
67%
early castle build
67%
monk rush
33%
Chinese
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:49
Castle: 24:28
castle drop
33%
scout rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 57 | 44% | No Rush 82% | No Rush (14) |
| Lowland | 18 | 44% | No Rush 100% | Scout Rush (4) |
| Haboob | 10 | 50% | No Rush 90% | No Rush (2) |
| Steppe | 9 | 33% | No Rush 89% | No Rush (2) |
| Glade | 6 | 33% | No Rush 100% | No Rush (2) |
| MegaRandom | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50%
40 games
Morning
06:00 - 12:00
40%
5 games
Afternoon
12:00 - 18:00
54.5%
66 games
Evening
18:00 - 00:00
48.6%
72 games
Based on 183 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
11x
Chases losses
12x
Stops after losses
6x
After 1st Win
2.5
games
After 1st defeat
3.9
games
End on Win
71%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
38
min
Games
111
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:23)
11:35
/ 11:12 target
III
Castle Age
(+01:05)
22:03
/ 20:58 target
IV
Imperial Age
(+02:53)
39:31
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:12
Improve
Reaches Imperial
36%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Ethiopians
Archer
2-0
Portuguese
Gunpowder
2-0
Spanish
Gunpowder
3-1
Worst Matchups
Magyars
Cavalry
0-6
Goths
Infantry
0-3
Malians
Infantry
0-2
Cavalry (31%)
Infantry (48%)
Archer (59%)
Gunpowder (70%)
Defensive (57%)
Most Faced Civs
1
Spanish
69%
13 games
9W - 4L
2
Britons
69%
13 games
9W - 4L
3
Franks
45%
11 games
5W - 6L
Bulgarians
50%
10 games
5W - 5L
Persians
56%
9 games
5W - 4L
Magyars
13%
8 games
1W - 7L
Top 6 of 64 tracked opponent picks
Rating History (Last 60 days)
+127 Elo
106 games
Current
863
Peak
880
Low
641
Record (W:L)
59
-
47
Effective APM (Last 20 games)
Overall
22.1
actions per minute
Average speed
for 863 Elo
0
Avg (24)
Dark Age
23.0
Feudal
17.2
Castle
13.7
Imperial
11.8
Peak:
60.9
eAPM
Recent Match History (111 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
863
(-17)
|
Arabia
#467914875
|
Shu
|
|
00:23:52 |
Apr 04, 2026
|
|
VICTORY
880
(+16)
|
Migration
#467909851
|
Sicilians
|
|
00:33:52 |
Apr 04, 2026
|
|
VICTORY
864
(+17)
|
Arabia
#467894186
|
Shu
|
|
00:22:28 |
Apr 04, 2026
|
|
DEFEAT
847
(-16)
|
Arabia
#467737820
|
Khmer
|
|
00:54:50 |
Apr 03, 2026
|
|
VICTORY
863
(+14)
|
Migration
#467737614
|
Shu
|
|
00:00:21 |
Apr 03, 2026
|
|
VICTORY
849
(+14)
|
Black Forest
#467190681
|
Shu
|
|
00:30:26 |
Apr 01, 2026
|
|
VICTORY
835
(+18)
|
Enclosed
#467187180
|
Shu
|
|
00:27:16 |
Apr 01, 2026
|
|
DEFEAT
817
(-17)
|
Black Forest
#467181862
|
Shu
|
|
00:45:48 |
Apr 01, 2026
|
|
VICTORY
834
(+17)
|
Enclosed
#467134189
|
Shu
|
|
00:04:48 |
Apr 01, 2026
|
|
VICTORY
817
(+17)
|
Arabia
#466967674
|
Shu
|
|
00:41:03 |
Mar 31, 2026
|
|
DEFEAT
800
(-16)
|
Mongolia
#466964394
|
Khmer
|
|
00:25:31 |
Mar 31, 2026
|
|
VICTORY
816
(+16)
|
Ring Fortress
#466960823
|
Shu
|
|
00:29:55 |
Mar 31, 2026
|
|
VICTORY
800
(+16)
|
Glade
#466952549
|
Cumans
|
|
00:11:36 |
Mar 31, 2026
|
|
VICTORY
784
(+15)
|
Glade
#466924335
|
Shu
|
|
00:24:53 |
Mar 31, 2026
|
|
VICTORY
769
(+15)
|
Marketplace
#466834296
|
Shu
|
|
00:24:02 |
Mar 31, 2026
|
|
DEFEAT
754
(-18)
|
Marketplace
#466831189
|
Shu
|
|
00:27:59 |
Mar 30, 2026
|
|
VICTORY
772
(+15)
|
Ring Fortress
#466813822
|
Shu
|
|
00:31:54 |
Mar 30, 2026
|
|
DEFEAT
757
(-15)
|
Arabia
#466809374
|
Shu
|
|
00:41:21 |
Mar 30, 2026
|
|
VICTORY
772
(+16)
|
Marketplace
#466806444
|
Shu
|
|
00:24:23 |
Mar 30, 2026
|
|
DEFEAT
756
(-16)
|
Mongolia
#466801832
|
Shu
|
|
00:36:52 |
Mar 30, 2026
|
|
DEFEAT
772
(-18)
|
Arabia
#466796438
|
Khmer
|
|
00:39:11 |
Mar 30, 2026
|
|
DEFEAT
790
(-16)
|
Marketplace
#466790640
|
Khmer
|
|
00:39:55 |
Mar 30, 2026
|
|
VICTORY
806
(+15)
|
Glade
#466787738
|
Shu
|
|
00:18:51 |
Mar 30, 2026
|
|
DEFEAT
791
(-17)
|
Glade
#466781722
|
Shu
|
|
00:40:46 |
Mar 30, 2026
|
|
VICTORY
808
(+15)
|
Arabia
#466778211
|
Shu
|
|
00:21:36 |
Mar 30, 2026
|
|
VICTORY
793
(+16)
|
Arabia
#466774310
|
Shu
|
|
00:24:02 |
Mar 30, 2026
|
|
DEFEAT
777
(-16)
|
Ring Fortress
#466350237
|
Shu
|
|
00:39:39 |
Mar 29, 2026
|
|
DEFEAT
793
(-16)
|
Arabia
#466345102
|
Portuguese
|
|
00:44:00 |
Mar 29, 2026
|
|
DEFEAT
809
(-13)
|
Marketplace
#466341026
|
Portuguese
|
|
00:35:20 |
Mar 29, 2026
|
|
VICTORY
822
(+15)
|
Mongolia
#466290089
|
Shu
|
|
00:30:11 |
Mar 28, 2026
|
|
VICTORY
807
(+14)
|
Glade
#466165633
|
Shu
|
|
00:30:16 |
Mar 28, 2026
|
|
VICTORY
793
(+15)
|
Mongolia
#466155736
|
Shu
|
|
00:27:41 |
Mar 28, 2026
|
|
VICTORY
778
(+9)
|
Glade
#466152792
|
Shu
|
|
00:24:59 |
Mar 28, 2026
|
|
VICTORY
769
(+16)
|
Ring Fortress
#465993602
|
Shu
|
|
00:28:34 |
Mar 27, 2026
|
|
DEFEAT
753
(-15)
|
Mongolia
#465991337
|
Shu
|
|
00:10:17 |
Mar 27, 2026
|
|
DEFEAT
768
(-16)
|
Glade
#465982916
|
Shu
|
|
00:56:39 |
Mar 27, 2026
|
|
VICTORY
784
(+15)
|
Arabia
#465977965
|
Shu
|
|
00:27:34 |
Mar 27, 2026
|
|
DEFEAT
769
(-15)
|
Glade
#465971528
|
Shu
|
|
00:47:29 |
Mar 27, 2026
|
|
VICTORY
784
(+13)
|
Glade
#465819929
|
Shu
|
|
00:24:18 |
Mar 27, 2026
|
|
VICTORY
771
(+15)
|
Ring Fortress
#465816914
|
Shu
|
|
00:24:20 |
Mar 27, 2026
|
|
VICTORY
756
(+17)
|
Arabia
#465812472
|
Cumans
|
|
00:40:28 |
Mar 27, 2026
|
|
VICTORY
739
(+17)
|
Ring Fortress
#465752683
|
Shu
|
|
00:28:31 |
Mar 26, 2026
|
|
VICTORY
722
(+15)
|
Arabia
#465750546
|
Shu
|
|
00:00:21 |
Mar 26, 2026
|
|
VICTORY
707
(+17)
|
Ring Fortress
#465750325
|
Shu
|
|
00:00:23 |
Mar 26, 2026
|
|
DEFEAT
690
(-16)
|
Marketplace
#465740933
|
Shu
|
|
01:09:21 |
Mar 26, 2026
|
|
VICTORY
706
(+15)
|
Arabia
#465726920
|
Khmer
|
|
00:23:40 |
Mar 26, 2026
|
|
VICTORY
691
(+16)
|
Ring Fortress
#465726626
|
Shu
|
|
00:00:16 |
Mar 26, 2026
|
|
VICTORY
675
(+18)
|
Mongolia
#465726406
|
Shu
|
|
00:00:29 |
Mar 26, 2026
|
|
VICTORY
657
(+16)
|
Ring Fortress
#465696262
|
Shu
|
|
00:26:24 |
Mar 26, 2026
|
|
DEFEAT
641
(-19)
|
Arabia
#465391743
|
Khmer
|
|
00:50:11 |
Mar 24, 2026
|
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