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TVHG.llavero maldito
Gameplay Summary
Opens Militia Rush (33%) or booms to Castle (20%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Unique Unit compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Opens Militia Rush (33%) or booms to Castle (20%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Unique Unit compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Elo
1580
Top 8%
Rank
#3,146
1v1 RM
Games
891
103W /
98L
Steam
1 year
Unverified
No risk factors detected
Player Analysis
101 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
33%
No Rush
20%
Scout Rush
19%
Archer Rush
12%
Overall Behavior
Militia rush (37%)
Archer rush (22%)
Scout rush (19%)
Fast castle (16%)
Knight rush (14%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (55% of games)
Opening Success Rates
Militia Rush
33 games
52%
No Rush
20 games
50%
Scout Rush
19 games
37%
Archer Rush
12 games
50%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(23 games)
74%
win rate
Skirmisher Rush
(7 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Monk Rush
(4 games)
25%
win rate
Scout Rush
(22 games)
32%
win rate
Archer Rush
(15 games)
40%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (33%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (48%), often loses to:
BEST
Unique Unit
(8L)
Heavy Cavalry
(8L)
Light Cavalry
(6L)
Monk Rush
4 games
75%
win rate
Scout Rush
22 games
68%
win rate
Archer Rush
15 games
60%
win rate
No Rush
23 games
74%
win rate
Skirmisher Rush
7 games
57%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
48%
Cavalry
PRIMARY STYLE
Heavy Cavalry
30%
36% WR
Archers
28%
62% WR
Unique Unit
26%
50% WR
Skirmishers
22%
20% WR
Dominates vs
Archers
+7
Skirmishers
+6
Infantry (Sword)
+4
Struggles vs
Unique Unit
−8
Heavy Cavalry
−8
Light Cavalry
−6
Common Transitions
Militia Rush
Heavy Cavalry
47% WR
Scout Rush
Unique Unit
46% WR
Archer Rush
Archers
60% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Bengalis
57%
Khmer
44%
Win Rates by Civ Type
Elephant Civs
48%
Their Best Elephant Civ:
Bengalis
57% WR
Infantry Civs
35%
Their Best Infantry Civ:
Dravidians
67% WR
Archer Civs
55%
Their Best Archer Civ:
Mayans
75% WR
Cavalry Civs
53%
Their Best Cavalry Civ:
Magyars
100% WR
Cavalry Archer Civs
20%
Their Best Cavalry Archer Civ:
Mongols
33% WR
Civ Playstyle Analysis
Khmer
18
44%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:24
Castle: 13:54
fast castle
67%
Bengalis
7
57%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:08
Castle: 21:29
phosphoru
57%
scout rush
57%
militia rush
43%
Slavs
4
25%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:41
Castle: 22:00
knight rush
50%
militia rush
50%
scout rush
25%
Magyars
4
100%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:39
Castle: 22:05
knight rush
50%
militia rush
50%
scout rush
25%
Mayans
4
75%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:31
Castle: 22:38
archer rush
75%
skirmisher rush
25%
eagle rush
25%
Britons
4
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:48
Castle: 18:25
militia rush
75%
phosphoru
25%
fast castle
25%
archer rush
25%
Berbers
4
25%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:55
Castle: 22:51
scout rush
75%
camel rush
50%
knight rush
50%
archer rush
25%
cav archer rush
25%
phosphoru
25%
castle drop
25%
Vietnamese
4
25%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:27
Castle: 22:28
archer rush
50%
militia rush
25%
knight rush
25%
scout rush
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 52 | 46% | Militia Rush 40% | Scout Rush (8) |
| MegaRandom | 11 | 73% | Militia Rush 36% | - |
| Lowland | 10 | 50% | No Rush 30% | Militia Rush (2) |
| Glade | 7 | 14% | No Rush 43% | Scout Rush (3) |
| Socotra | 3 | 33% | No Rush 33% | Militia Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
30.8%
13 games
Morning
06:00 - 12:00
58.8%
17 games
Afternoon
12:00 - 18:00
43.5%
62 games
Evening
18:00 - 00:00
56.9%
109 games
Performs best in the Morning (58.8% WR), struggles in the Night (30.8% WR).
Based on 201 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
14x
Chases losses
13x
Stops after losses
10x
After 1st Win
3
games
After 1st defeat
2.1
games
End on Win
52%
Win Rate by Game Length
Avg. Win
29 min
Avg. Loss
36
min
Games
101
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(+00:05)
9:43
/ 09:38 target
Fast Feudal - 71%
III
Castle Age
(-00:12)
20:10
/ 20:22 target
IV
Imperial Age
(+05:32)
41:45
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:11
Excellent
Reaches Imperial
26%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Chinese
Archer
2-0
Cumans
Cavalry
3-0
Tatars
Cavalry Archer
2-0
Worst Matchups
Teutons
Infantry
0-4
Saracens
Camel
0-2
Vikings
Infantry
0-2
Infantry (39%)
Cavalry (58%)
Archer (69%)
Cavalry Archer (27%)
Camel (43%)
Most Faced Civs
1
Mongols
23%
13 games
3W - 10L
2
Huns
50%
10 games
5W - 5L
3
Khmer
60%
10 games
6W - 4L
Teutons
33%
9 games
3W - 6L
Spanish
38%
8 games
3W - 5L
Hindustanis
50%
8 games
4W - 4L
Top 6 of 58 tracked opponent picks
Rating History (Last 60 days)
+130 Elo
71 games
Current
1580
Peak
1584
Low
1384
Record (W:L)
39
-
32
Effective APM (Last 20 games)
Overall
42.8
actions per minute
Slower than average
for 1580 Elo
0
Avg (52)
Dark Age
49.6
Feudal
42.6
Castle
35.2
Imperial
7.7
Peak:
96.4
eAPM
Recent Match History (101 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1580
(+15)
|
Glade
#466009154
|
Dravidians
|
|
00:12:30 |
Mar 27, 2026
|
|
DEFEAT
1565
(-19)
|
Arabia
#466001808
|
Japanese
|
|
00:41:46 |
Mar 27, 2026
|
|
VICTORY
1584
(+13)
|
Glade
#465997179
|
Burgundians
|
|
00:27:01 |
Mar 27, 2026
|
|
DEFEAT
1571
(-10)
|
Marketplace
#465994807
|
Koreans
|
|
00:14:04 |
Mar 27, 2026
|
|
VICTORY
1581
(+20)
|
Arabia
#465220763
|
Mongols
|
|
00:17:03 |
Mar 24, 2026
|
|
VICTORY
1561
(+16)
|
Arabia
#465216307
|
Vietnamese
|
|
00:48:42 |
Mar 24, 2026
|
|
DEFEAT
1545
(-13)
|
Glade
#465213365
|
Khmer
|
|
00:34:12 |
Mar 24, 2026
|
|
VICTORY
1558
(+13)
|
Marketplace
#463905580
|
Vietnamese
|
|
00:31:22 |
Mar 18, 2026
|
|
VICTORY
1545
(+17)
|
Enclosed
#463504846
|
Huns
|
|
00:58:08 |
Mar 16, 2026
|
|
VICTORY
1528
(+14)
|
Arabia
#463501624
|
Burmese
|
|
00:10:28 |
Mar 16, 2026
|
|
VICTORY
1514
(+18)
|
Arabia
#463500272
|
Mongols
|
|
00:03:46 |
Mar 16, 2026
|
|
VICTORY
1496
(+16)
|
MegaRandom
#463462359
|
Vietnamese
|
|
00:04:40 |
Mar 16, 2026
|
|
VICTORY
1480
(+13)
|
Enclosed
#462727343
|
Vietnamese
|
|
00:29:23 |
Mar 13, 2026
|
|
VICTORY
1467
(+14)
|
MegaRandom
#462723933
|
Bengalis
|
|
00:19:46 |
Mar 13, 2026
|
|
VICTORY
1453
(+15)
|
MegaRandom
#462688204
|
Poles
|
|
00:37:00 |
Mar 13, 2026
|
|
VICTORY
1438
(+16)
|
Arabia
#462683831
|
Vietnamese
|
|
00:33:39 |
Mar 13, 2026
|
|
DEFEAT
1422
(-18)
|
Arabia
#462288347
|
Vietnamese
|
|
01:16:12 |
Mar 11, 2026
|
|
VICTORY
1440
(+17)
|
MegaRandom
#461349490
|
Muisca
|
|
00:24:53 |
Mar 07, 2026
|
|
DEFEAT
1423
(-18)
|
Enclosed
#461342416
|
Portuguese
|
|
00:39:21 |
Mar 07, 2026
|
|
DEFEAT
1441
(-16)
|
Arabia
#461337900
|
Portuguese
|
|
00:30:10 |
Mar 07, 2026
|
|
VICTORY
1457
(+15)
|
Arabia
#461333658
|
Portuguese
|
|
00:28:09 |
Mar 07, 2026
|
|
VICTORY
1442
(+18)
|
Enclosed
#461146006
|
Aztecs
|
|
00:05:25 |
Mar 06, 2026
|
|
DEFEAT
1424
(-17)
|
Enclosed
#461142357
|
Cumans
|
|
00:23:22 |
Mar 06, 2026
|
|
DEFEAT
1441
(-16)
|
Haboob
#461132682
|
Malay
|
|
00:01:55 |
Mar 06, 2026
|
|
DEFEAT
1457
(-15)
|
Enclosed
#461128394
|
Vietnamese
|
|
00:27:33 |
Mar 06, 2026
|
|
VICTORY
1472
(+17)
|
Enclosed
#461127613
|
Vietnamese
|
|
00:03:47 |
Mar 06, 2026
|
|
DEFEAT
1455
(-15)
|
Arabia
#461091266
|
Vikings
|
|
00:59:20 |
Mar 06, 2026
|
|
DEFEAT
1470
(-15)
|
Enclosed
#460880521
|
Mongols
|
|
00:36:44 |
Mar 05, 2026
|
|
VICTORY
1485
(+16)
|
Arabia
#460874161
|
Byzantines
|
|
00:53:12 |
Mar 05, 2026
|
|
DEFEAT
1469
(-15)
|
Arabia
#460862929
|
Berbers
|
|
00:38:05 |
Mar 05, 2026
|
|
VICTORY
1484
(+19)
|
Golden Pit
#460485684
|
Franks
|
|
00:33:00 |
Mar 03, 2026
|
|
VICTORY
1465
(+16)
|
Golden Pit
#460481317
|
Goths
|
|
00:24:00 |
Mar 03, 2026
|
|
DEFEAT
1449
(-16)
|
Golden Pit
#460476482
|
Tupi
|
|
00:33:13 |
Mar 03, 2026
|
|
DEFEAT
1465
(-11)
|
Golden Pit
#459742732
|
Vikings
|
|
00:35:40 |
Feb 28, 2026
|
|
VICTORY
1476
(+14)
|
Arabia
#459740233
|
Franks
|
|
00:13:10 |
Feb 28, 2026
|
|
VICTORY
1462
(+12)
|
Arena
#459735920
|
Vikings
|
|
00:24:48 |
Feb 28, 2026
|
|
DEFEAT
1450
(-18)
|
Golden Pit
#459232480
|
Persians
|
|
00:51:22 |
Feb 26, 2026
|
|
VICTORY
1468
(+17)
|
Arena
#459073555
|
Hindustanis
|
|
00:25:42 |
Feb 25, 2026
|
|
DEFEAT
1451
(-18)
|
Golden Pit
#459059671
|
Vikings
|
|
00:35:36 |
Feb 25, 2026
|
|
VICTORY
1469
(+13)
|
Arabia
#459007294
|
Sicilians
|
|
00:47:11 |
Feb 25, 2026
|
|
DEFEAT
1456
(-14)
|
Arabia
#459001215
|
Aztecs
|
|
00:47:13 |
Feb 25, 2026
|
|
VICTORY
1470
(+17)
|
Arena
#458995572
|
Vikings
|
|
00:43:51 |
Feb 25, 2026
|
|
VICTORY
1453
(+18)
|
Arabia
#458790190
|
Vikings
|
|
00:39:29 |
Feb 24, 2026
|
|
DEFEAT
1435
(-14)
|
Arabia
#458785557
|
Berbers
|
|
00:17:29 |
Feb 24, 2026
|
|
DEFEAT
1449
(-15)
|
Golden Pit
#458780806
|
Goths
|
|
00:35:49 |
Feb 24, 2026
|
|
DEFEAT
1464
(-13)
|
Golden Pit
#458773724
|
Tupi
|
|
00:59:02 |
Feb 24, 2026
|
|
VICTORY
1477
(+19)
|
Hideout
#458299845
|
Tupi
|
|
00:24:23 |
Feb 22, 2026
|
|
VICTORY
1458
(+21)
GIANT SLAYER
|
Arabia
#458289455
|
Chinese
|
|
00:48:28 |
Feb 22, 2026
|
|
DEFEAT
1437
(-16)
|
Golden Pit
#457790068
|
Tupi
|
|
00:44:11 |
Feb 21, 2026
|
|
DEFEAT
1453
(-16)
|
Arabia
#457786688
|
Dravidians
|
|
00:28:26 |
Feb 21, 2026
|
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