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Old Time
Gameplay Summary
Versatile opener, mixing Militia Rush (39%) and Scout Rush (32%). Transitions into archer-focused compositions, especially Archer line. Most successful with Archer Rush (67% win rate). Struggles against Archers compositions. Plays variable civs.
Versatile opener, mixing Militia Rush (39%) and Scout Rush (32%). Transitions into archer-focused compositions, especially Archer line. Most successful with Archer Rush (67% win rate). Struggles against Archers compositions. Plays variable civs.
Elo
2126
Top 0.5%
Rank
#315
1v1 RM
Games
2,346
118W /
109L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
106 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
39%
Scout Rush
32%
Archer Rush
14%
No Rush
9%
Overall Behavior
Archer rush (41%)
Militia rush (41%)
Scout rush (32%)
Cav archer rush (17%)
Monk rush (12%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (70% of games)
Opening Success Rates
Militia Rush
41 games
46%
Scout Rush
34 games
44%
Archer Rush
15 games
67%
No Rush
10 games
60%
Loses to
Knight Rush
58.1%
Beats
No Rush
63.7%
Early-Game Strengths
They defend best against:
Knight Rush
(3 games)
67%
win rate
No Rush
(23 games)
61%
win rate
Early-Game Weaknesses
They struggle against these:
Skirmisher Rush
(8 games)
37%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (39%), often loses to:
BEST
Archer Rush
54% WR
Scout Rush
51.2% WR
Mid & Late Game
If they go Archer (51%), often loses to:
BEST
Archers
(8L)
Light Cavalry
(7L)
Unique Unit
(6L)
Skirmisher Rush
8 games
63%
win rate
Knight Rush
3 games
67%
win rate
No Rush
23 games
61%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
51%
Archer
PRIMARY STYLE
Archers
62%
52% WR
Skirmishers
32%
42% WR
Cav Archers
24%
56% WR
Light Cavalry
24%
44% WR
Dominates vs
Skirmishers
+8
Archers
+7
Unique Unit
+5
Struggles vs
Archers
−8
Light Cavalry
−7
Unique Unit
−6
Common Transitions
Scout Rush
Cav Archers
50% WR
Militia Rush
Archers
45% WR
Archer Rush
Archers
71% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Vikings
60%
Mongols
53%
Win Rates by Civ Type
Infantry Civs
40%
Their Best Infantry Civ:
Malay
67% WR
Cavalry Civs
54%
Their Best Cavalry Civ:
Cumans
100% WR
Cavalry Archer Civs
50%
Their Best Cavalry Archer Civ:
Mongols
53% WR
Archer Civs
69%
Their Best Archer Civ:
Shu
50% WR
Camel Civs
83%
Their Best Camel Civ:
Saracens
67% WR
Civ Playstyle Analysis
Mongols
19
53%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 8:30
Castle: 20:18
militia rush
53%
archer rush
42%
cav archer rush
26%
Vikings
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 8:56
Castle: 22:53
militia rush
80%
skirmisher rush
60%
archer rush
40%
phosphoru
20%
Wei
4
75%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:52
Castle: 20:57
scout rush
50%
archer rush
25%
Shu
4
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:06
Castle: 20:05
archer rush
100%
militia rush
75%
monk rush
25%
scout rush
25%
skirmisher rush
25%
early castle build
25%
fast imp
25%
ram push
25%
castle drop
25%
fast castle
25%
cav archer rush
25%
Magyars
4
25%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:39
Castle: 21:42
scout rush
100%
knight rush
50%
monk rush
25%
cav archer rush
25%
Franks
4
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:33
Castle: 20:44
scout rush
100%
cav archer rush
25%
tc deleted
25%
Cumans
4
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:30
Castle: 22:17
scout rush
50%
archer rush
50%
phosphoru
25%
castle drop
25%
early castle build
25%
cav archer rush
25%
Malay
3
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 8:44
Castle: 20:49
archer rush
100%
militia rush
100%
phosphoru
67%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 58 | 53% | Militia Rush 45% | Scout Rush (8) |
| Lowland | 18 | 44% | Militia Rush 44% | Militia Rush (4) |
| MegaRandom | 12 | 33% | Scout Rush 42% | No Rush (3) |
| Glade | 10 | 50% | Militia Rush 40% | Militia Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
53.3%
75 games
Morning
06:00 - 12:00
35.3%
17 games
Afternoon
12:00 - 18:00
48%
75 games
Evening
18:00 - 00:00
60%
60 games
Performs best in the Evening (60% WR), struggles in the Morning (35.3% WR).
Based on 227 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
16x
Chases losses
23x
Stops after losses
8x
After 1st Win
1.8
games
After 1st defeat
2.5
games
End on Win
63%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
36
min
Games
106
Age Stats vs 2000+ Elo Winners (Avg)
II
Feudal Age
(-00:54)
8:44
/ 09:38 target
Fast Feudal - 92%
III
Castle Age
(+00:42)
21:04
/ 20:22 target
IV
Imperial Age
(+02:01)
38:14
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:02
Perfect
Reaches Imperial
37%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Cumans
Cavalry
3-0
Turks
Gunpowder
3-0
Bulgarians
Infantry
2-0
Worst Matchups
Mayans
Archer
0-2
Khitans
Infantry
0-2
Magyars
Cavalry
1-5
Cavalry (55%)
Infantry (43%)
Archer (46%)
Gunpowder (82%)
Camel (57%)
Most Faced Civs
1
Bengalis
58%
12 games
7W - 5L
2
Poles
50%
8 games
4W - 4L
3
Tupi
25%
8 games
2W - 6L
Huns
86%
7 games
6W - 1L
Vikings
57%
7 games
4W - 3L
Jurchens
86%
7 games
6W - 1L
Top 6 of 49 tracked opponent picks
Rating History (Last 60 days)
+15 Elo
109 games
Current
2126
Peak
2153
Low
2017
Record (W:L)
54
-
55
Effective APM (Last 20 games)
Overall
64.5
actions per minute
Average speed
for 2126 Elo
0
Avg (60)
Dark Age
58.1
Feudal
60.0
Castle
57.4
Imperial
28.5
Peak:
117.7
eAPM
Recent Match History (106 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
2126
(+13)
|
Arabia
#467773881
|
Britons
|
|
00:42:21 |
Apr 04, 2026
|
|
DEFEAT
2113
(-8)
|
Black Forest
#467769056
|
Celts
|
|
00:39:16 |
Apr 04, 2026
|
|
VICTORY
2121
(+7)
|
Arabia
#467761900
|
Ethiopians
|
|
00:24:23 |
Apr 04, 2026
|
|
DEFEAT
2114
(-10)
|
Arabia
#467760198
|
Romans
|
|
00:13:28 |
Apr 04, 2026
|
|
VICTORY
2124
(+13)
|
MegaRandom
#467691712
|
Malay
|
|
00:48:30 |
Apr 03, 2026
|
|
DEFEAT
2111
(-17)
|
Arabia
#467687141
|
Jurchens
|
|
00:25:29 |
Apr 03, 2026
|
|
DEFEAT
2128
(-12)
|
MegaRandom
#467503508
|
Jurchens
|
|
00:36:31 |
Apr 03, 2026
|
|
DEFEAT
2140
(-13)
|
Black Forest
#467419977
|
Italians
|
|
00:52:43 |
Apr 02, 2026
|
|
VICTORY
2153
(+11)
|
MegaRandom
#467418030
|
Franks
|
|
00:12:17 |
Apr 02, 2026
|
|
VICTORY
2142
(+7)
|
Arabia
#467408258
|
Goths
|
|
00:37:55 |
Apr 02, 2026
|
|
VICTORY
2135
(+7)
|
MegaRandom
#467399144
|
Mapuche
|
|
00:36:04 |
Apr 02, 2026
|
|
DEFEAT
2128
(-20)
|
MegaRandom
#467394294
|
Koreans
|
|
00:36:55 |
Apr 02, 2026
|
|
VICTORY
2148
(+11)
|
Enclosed
#467371801
|
Romans
|
|
00:37:33 |
Apr 02, 2026
|
|
VICTORY
2137
(+20)
|
Black Forest
#467279156
|
Vietnamese
|
|
00:57:12 |
Apr 02, 2026
|
|
VICTORY
2117
(+16)
|
Arabia
#467244778
|
Mayans
|
|
00:46:18 |
Apr 01, 2026
|
|
VICTORY
2101
(+18)
|
Enclosed
#467241034
|
Koreans
|
|
00:36:51 |
Apr 01, 2026
|
|
DEFEAT
2083
(-24)
UPSET
|
Black Forest
#467235194
|
Huns
|
|
00:54:33 |
Apr 01, 2026
|
|
DEFEAT
2107
(-20)
|
MegaRandom
#467231958
|
Wei
|
|
00:21:50 |
Apr 01, 2026
|
|
VICTORY
2127
(+13)
|
MegaRandom
#467229084
|
Bulgarians
|
|
00:21:53 |
Apr 01, 2026
|
|
DEFEAT
2114
(-13)
|
Black Forest
#467224569
|
Aztecs
|
|
00:33:41 |
Apr 01, 2026
|
|
VICTORY
2127
(+22)
GIANT SLAYER
|
Marketplace
#466987132
|
Malians
|
|
00:42:58 |
Mar 31, 2026
|
|
DEFEAT
2105
(-12)
|
Glade
#466979956
|
Jurchens
|
|
00:52:46 |
Mar 31, 2026
|
|
VICTORY
2117
(+15)
|
Ring Fortress
#466971200
|
Burmese
|
|
00:45:14 |
Mar 31, 2026
|
|
DEFEAT
2102
(-19)
|
Arabia
#466215520
|
Sicilians
|
|
00:47:22 |
Mar 28, 2026
|
|
VICTORY
2121
(+13)
|
Marketplace
#466176687
|
Spanish
|
|
00:57:48 |
Mar 28, 2026
|
|
DEFEAT
2108
(-18)
|
Marketplace
#466173058
|
Cumans
|
|
00:24:36 |
Mar 28, 2026
|
|
VICTORY
2126
(+16)
|
Arabia
#466072193
|
Hindustanis
|
|
00:55:13 |
Mar 28, 2026
|
|
DEFEAT
2110
(-14)
|
Marketplace
#466065739
|
Franks
|
|
00:50:24 |
Mar 28, 2026
|
|
DEFEAT
2124
(-16)
|
Arabia
#465638027
|
Wei
|
|
00:47:14 |
Mar 26, 2026
|
|
VICTORY
2140
(+8)
|
Marketplace
#465637803
|
Byzantines
|
|
00:00:41 |
Mar 26, 2026
|
|
VICTORY
2132
(+7)
|
Glade
#465636404
|
Turks
|
|
00:21:56 |
Mar 26, 2026
|
|
VICTORY
2125
(+2)
|
Arabia
#465635317
|
Mongols
|
|
00:13:16 |
Mar 26, 2026
|
|
DEFEAT
2123
(-16)
|
Arabia
#465632315
|
Bengalis
|
|
00:42:27 |
Mar 26, 2026
|
|
VICTORY
2139
(+31)
GIANT SLAYER
|
Glade
#465621249
|
Mongols
|
|
00:30:31 |
Mar 26, 2026
|
|
DEFEAT
2108
(-15)
|
Glade
#465619518
|
Wu
|
|
00:18:50 |
Mar 26, 2026
|
|
VICTORY
2123
(+19)
|
Marketplace
#465121509
|
Burmese
|
|
00:43:07 |
Mar 23, 2026
|
|
VICTORY
2104
(+17)
|
Marketplace
#465118191
|
Japanese
|
|
00:18:09 |
Mar 23, 2026
|
|
DEFEAT
2087
(-25)
UPSET
|
Arabia
#465112327
|
Tupi
|
|
00:38:23 |
Mar 23, 2026
|
|
DEFEAT
2112
(-19)
|
Glade
#464349427
|
Spanish
|
|
00:40:43 |
Mar 20, 2026
|
|
VICTORY
2131
(+12)
|
Arabia
#464213361
|
Mayans
|
|
00:54:45 |
Mar 20, 2026
|
|
VICTORY
2119
(+14)
|
Arabia
#464209393
|
Mongols
|
|
00:46:38 |
Mar 20, 2026
|
|
DEFEAT
2105
(-20)
|
Arabia
#464209082
|
Mongols
|
|
00:00:33 |
Mar 20, 2026
|
|
VICTORY
2125
(+9)
|
MegaRandom
#462872889
|
Ethiopians
|
|
00:55:08 |
Mar 14, 2026
|
|
DEFEAT
2116
(-2)
|
Arabia
#462870575
|
Mongols
|
|
00:21:50 |
Mar 14, 2026
|
|
VICTORY
2118
(+12)
|
Arabia
#462811048
|
Britons
|
|
00:34:17 |
Mar 14, 2026
|
|
VICTORY
2106
(+11)
|
Mediterranean
#462808706
|
Mongols
|
|
00:16:44 |
Mar 14, 2026
|
|
DEFEAT
2095
(-8)
|
Enclosed
#462803138
|
Japanese
|
|
00:29:04 |
Mar 14, 2026
|
|
VICTORY
2103
(+10)
|
MegaRandom
#462392439
|
Hindustanis
|
|
00:43:55 |
Mar 12, 2026
|
|
DEFEAT
2093
(-1)
|
Arabia
#462390405
|
Tupi
|
|
00:17:50 |
Mar 12, 2026
|
|
VICTORY
2094
(+20)
|
MegaRandom
#462386531
|
Malians
|
|
00:37:10 |
Mar 12, 2026
|
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