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PNLN | O grande
Gameplay Summary
Versatile opener, mixing Scout Rush (34%) and Militia Rush (21%). Plays a cavalry-heavy style in mid/late game. Most successful with Archer Rush (67% win rate). Struggles against Skirmishers compositions. Plays variable civs.
Versatile opener, mixing Scout Rush (34%) and Militia Rush (21%). Plays a cavalry-heavy style in mid/late game. Most successful with Archer Rush (67% win rate). Struggles against Skirmishers compositions. Plays variable civs.
Elo
2034
Top 1%
Rank
#468
1v1 RM
Games
4,310
255W /
216L
Steam
11 years
Verified
No risk factors detected
Player Analysis
163 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
34%
Militia Rush
21%
Archer Rush
17%
No Rush
16%
Overall Behavior
Archer rush (42%)
Scout rush (34%)
Militia rush (21%)
Cav archer rush (16%)
Skirmisher rush (16%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (71% of games)
Opening Success Rates
Scout Rush
55 games
53%
Militia Rush
34 games
44%
Archer Rush
27 games
67%
No Rush
26 games
38%
Skirmisher Rush
6 games
17%
Monk Rush
3 games
67%
Loses to
None found
Beats
No Rush
58.6%
Fire Lancer Rush
56.7%
Knight Rush
56.4%
Early-Game Strengths
They defend best against:
No Rush
(23 games)
65%
win rate
Skirmisher Rush
(8 games)
63%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(15 games)
27%
win rate
Monk Rush
(3 games)
33%
win rate
Knight Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (34%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (58%), often loses to:
BEST
Skirmishers
(11L)
Unique Unit
(10L)
Cav Archers
(9L)
Archer Rush
15 games
73%
win rate
Monk Rush
3 games
67%
win rate
Knight Rush
5 games
60%
win rate
No Rush
23 games
65%
win rate
Skirmisher Rush
8 games
63%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
58%
Cavalry
PRIMARY STYLE
Archers
35%
70% WR
Light Cavalry
35%
50% WR
Unique Unit
30%
47% WR
Heavy Cavalry
26%
47% WR
Dominates vs
Archers
+14
Infantry (Spear)
+7
Heavy Cavalry
+7
Struggles vs
Skirmishers
−11
Unique Unit
−10
Cav Archers
−9
Common Transitions
Scout Rush
Light Cavalry
50% WR
Archer Rush
Archers
75% WR
No Rush
Heavy Cavalry
36% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Khitans
89%
Jurchens
45%
Win Rates by Civ Type
Cavalry Civs
56%
Their Best Cavalry Civ:
Huns
75% WR
Infantry Civs
57%
Their Best Infantry Civ:
Sicilians
100% WR
Archer Civs
55%
Their Best Archer Civ:
Chinese
50% WR
Cavalry Archer Civs
47%
Their Best Cavalry Archer Civ:
Mongols
47% WR
Gunpowder Civs
71%
Their Best Gunpowder Civ:
Portuguese
100% WR
Elephant Civs
50%
Their Best Elephant Civ:
Khmer
60% WR
Civ Playstyle Analysis
Mongols
30
47%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:16
Castle: 20:30
scout rush
43%
archer rush
43%
cav archer rush
40%
militia rush
33%
phosphoru
20%
Chinese
24
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:24
Castle: 20:08
scout rush
50%
archer rush
50%
phosphoru
25%
skirmisher rush
25%
knight rush
21%
Jurchens
11
45%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:42
Castle: 20:40
scout rush
64%
archer rush
45%
Khitans
9
89%
Monk Rush
Top Opening:
Monk Rush
Playstyle Analysis
Feudal: 9:32
Castle: 14:12
fast castle
33%
Cumans
7
71%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 8:43
Castle: 24:57
early castle build
43%
Wei
7
71%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:38
Castle: 21:02
archer rush
57%
Khmer
5
60%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:32
Castle: 22:09
scout rush
80%
archer rush
60%
monk rush
40%
skirmisher rush
20%
Dravidians
5
60%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:36
Castle: 21:40
archer rush
60%
monk rush
60%
militia rush
40%
phosphoru
20%
scout rush
20%
skirmisher rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 92 | 46% | Scout Rush 40% | Scout Rush (18) |
| Lowland | 22 | 41% | Scout Rush 27% | Scout Rush (4) |
| Haboob | 20 | 90% | Scout Rush 40% | - |
| Graveyards | 12 | 42% | Militia Rush 42% | Militia Rush (4) |
| Steppe | 3 | 67% | No Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
58.8%
97 games
Morning
06:00 - 12:00
55.6%
18 games
Afternoon
12:00 - 18:00
54.6%
183 games
Evening
18:00 - 00:00
50.9%
173 games
Consistent performance across all time periods.
Based on 471 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
27x
Chases losses
32x
Stops after losses
22x
After 1st Win
2.2
games
After 1st defeat
2.9
games
End on Win
61%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
37
min
Games
163
Age Stats vs 2000+ Elo Winners (Avg)
II
Feudal Age
(±00:00)
9:38
/ 09:38 target
Fast Feudal - 66%
III
Castle Age
(+00:09)
20:31
/ 20:22 target
IV
Imperial Age
(+02:28)
38:41
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:14
Excellent
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Teutons
Infantry
2-0
Vikings
Infantry
5-0
Armenians
Infantry
4-0
Worst Matchups
Incas
Infantry
0-2
Koreans
Defensive
0-2
Huns
Cavalry
1-5
Infantry (63%)
Cavalry (59%)
Archer (42%)
Cavalry Archer (35%)
Elephant (25%)
Most Faced Civs
1
Mongols
45%
31 games
14W - 17L
2
Japanese
67%
18 games
12W - 6L
3
Magyars
41%
17 games
7W - 10L
Wei
44%
16 games
7W - 9L
Bulgarians
50%
14 games
7W - 7L
Huns
29%
14 games
4W - 10L
Top 6 of 110 tracked opponent picks
Rating History (Last 60 days)
+13 Elo
211 games
Current
2034
Peak
2174
Low
1951
Record (W:L)
107
-
104
Effective APM (Last 20 games)
Overall
56.6
actions per minute
Average speed
for 2034 Elo
0
Avg (60)
Dark Age
51.1
Feudal
48.1
Castle
51.2
Imperial
23.1
Peak:
109.2
eAPM
Recent Match History (163 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
2034
(-21)
UPSET
|
Arabia
#467644049
|
Chinese
|
|
00:56:04 |
Apr 03, 2026
|
|
DEFEAT
2055
(-3)
|
Arabia
#467619991
|
Chinese
|
|
00:23:52 |
Apr 03, 2026
|
|
VICTORY
2058
(+22)
GIANT SLAYER
|
Arabia
#467507251
|
Chinese
|
|
00:41:33 |
Apr 03, 2026
|
|
DEFEAT
2036
(-12)
|
Enclosed
#467191217
|
Chinese
|
|
00:44:33 |
Apr 01, 2026
|
|
VICTORY
2048
(+10)
|
Enclosed
#467175829
|
Saracens
|
|
00:42:39 |
Apr 01, 2026
|
|
VICTORY
2038
(+17)
|
MegaRandom
#467165439
|
Berbers
|
|
00:54:53 |
Apr 01, 2026
|
|
VICTORY
2021
(+10)
|
Enclosed
#467131830
|
Chinese
|
|
00:40:38 |
Apr 01, 2026
|
|
VICTORY
2011
(+20)
|
MegaRandom
#467128752
|
Chinese
|
|
00:41:48 |
Apr 01, 2026
|
|
VICTORY
1991
(+11)
|
Enclosed
#467128366
|
Chinese
|
|
00:01:57 |
Apr 01, 2026
|
|
DEFEAT
1980
(-14)
|
Marketplace
#466977328
|
Malay
|
|
01:02:33 |
Mar 31, 2026
|
|
DEFEAT
1994
(-21)
UPSET
|
Arabia
#466970128
|
Tupi
|
|
00:54:36 |
Mar 31, 2026
|
|
DEFEAT
2015
(-13)
|
Mongolia
#466963605
|
Franks
|
|
00:49:56 |
Mar 31, 2026
|
|
DEFEAT
2028
(-20)
|
Arabia
#466953992
|
Britons
|
|
01:08:16 |
Mar 31, 2026
|
|
DEFEAT
2048
(-17)
|
Arabia
#466950876
|
Wu
|
|
00:25:24 |
Mar 31, 2026
|
|
VICTORY
2065
(+22)
GIANT SLAYER
|
Arabia
#466942830
|
Burgundians
|
|
01:01:22 |
Mar 31, 2026
|
|
VICTORY
2043
(+7)
|
Marketplace
#466826881
|
Incas
|
|
00:44:47 |
Mar 30, 2026
|
|
VICTORY
2036
(+4)
|
Marketplace
#466826082
|
Persians
|
|
00:03:18 |
Mar 30, 2026
|
|
DEFEAT
2032
(-19)
|
Mongolia
#466779250
|
Chinese
|
|
00:54:18 |
Mar 30, 2026
|
|
VICTORY
2051
(+13)
|
Arabia
#466760500
|
Chinese
|
|
00:52:29 |
Mar 30, 2026
|
|
VICTORY
2038
(+6)
|
Arabia
#466738223
|
Chinese
|
|
00:44:08 |
Mar 30, 2026
|
|
VICTORY
2032
(+19)
|
Mongolia
#466725653
|
Poles
|
|
00:51:40 |
Mar 30, 2026
|
|
DEFEAT
2013
(-14)
|
Arabia
#466724601
|
Mongols
|
|
00:04:37 |
Mar 30, 2026
|
|
DEFEAT
2027
(-17)
|
Arabia
#466601069
|
Tupi
|
|
01:05:56 |
Mar 29, 2026
|
|
DEFEAT
2044
(-6)
|
Marketplace
#466595770
|
Dravidians
|
|
00:44:14 |
Mar 29, 2026
|
|
VICTORY
2050
(+6)
|
Mongolia
#466589073
|
Britons
|
|
00:22:00 |
Mar 29, 2026
|
|
VICTORY
2044
(+13)
|
Ring Fortress
#466209525
|
Bulgarians
|
|
00:38:21 |
Mar 28, 2026
|
|
DEFEAT
2031
(-4)
|
Mongolia
#466184488
|
Teutons
|
|
00:43:18 |
Mar 28, 2026
|
|
VICTORY
2035
(+15)
|
Arabia
#466022131
|
Mayans
|
|
00:48:53 |
Mar 27, 2026
|
|
DEFEAT
2020
(-20)
|
Arabia
#465983192
|
Armenians
|
|
00:58:26 |
Mar 27, 2026
|
|
DEFEAT
2040
(-19)
|
Arabia
#465974932
|
Mongols
|
|
00:56:15 |
Mar 27, 2026
|
|
DEFEAT
2059
(-7)
|
Mongolia
#465947102
|
Slavs
|
|
00:25:47 |
Mar 27, 2026
|
|
DEFEAT
2066
(-7)
|
Arabia
#465943045
|
Tatars
|
|
00:30:26 |
Mar 27, 2026
|
|
DEFEAT
2073
(-11)
|
Mongolia
#465935948
|
Malay
|
|
00:53:17 |
Mar 27, 2026
|
|
DEFEAT
2084
(-16)
|
Arabia
#465934190
|
Goths
|
|
00:11:13 |
Mar 27, 2026
|
|
VICTORY
2100
(+14)
|
Arabia
#465850330
|
Vikings
|
|
00:36:08 |
Mar 27, 2026
|
|
VICTORY
2086
(+2)
|
Ring Fortress
#465838264
|
Franks
|
|
00:44:33 |
Mar 27, 2026
|
|
DEFEAT
2084
(-13)
|
Nomad
#465802895
|
Sicilians
|
|
00:49:36 |
Mar 26, 2026
|
|
DEFEAT
2097
(-14)
|
Mongolia
#465798531
|
Magyars
|
|
00:42:45 |
Mar 26, 2026
|
|
DEFEAT
2111
(-12)
|
Marketplace
#465793888
|
Goths
|
|
00:40:17 |
Mar 26, 2026
|
|
DEFEAT
2123
(-15)
|
Arabia
#465788348
|
Persians
|
|
00:47:04 |
Mar 26, 2026
|
|
DEFEAT
2138
(-6)
|
Arabia
#465784572
|
Franks
|
|
00:27:30 |
Mar 26, 2026
|
|
DEFEAT
2144
(-13)
|
Arabia
#465635547
|
Goths
|
|
00:24:23 |
Mar 26, 2026
|
|
VICTORY
2157
(+16)
|
Arabia
#465632315
|
Dravidians
|
|
00:42:27 |
Mar 26, 2026
|
|
DEFEAT
2141
(-12)
|
Marketplace
#465629442
|
Malay
|
|
00:42:04 |
Mar 26, 2026
|
|
DEFEAT
2153
(-13)
|
Marketplace
#465625142
|
Jurchens
|
|
00:54:27 |
Mar 26, 2026
|
|
VICTORY
2166
(+7)
|
Marketplace
#465577633
|
Byzantines
|
|
00:55:16 |
Mar 25, 2026
|
|
DEFEAT
2159
(-15)
|
Marketplace
#465546031
|
Vietnamese
|
|
00:40:48 |
Mar 25, 2026
|
|
VICTORY
2174
(+20)
|
Mongolia
#465540866
|
Armenians
|
|
00:37:50 |
Mar 25, 2026
|
|
VICTORY
2154
(+22)
GIANT SLAYER
|
Marketplace
#465539053
|
Burgundians
|
|
00:05:54 |
Mar 25, 2026
|
|
VICTORY
2132
(+13)
|
Arabia
#465534335
|
Burmese
|
|
00:33:31 |
Mar 25, 2026
|
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