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Harlaus
Gameplay Summary
Versatile opener, mixing Scout Rush (38%) and Archer Rush (22%). Plays a cavalry-heavy style in mid/late game. Struggles against Archers compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Versatile opener, mixing Scout Rush (38%) and Archer Rush (22%). Plays a cavalry-heavy style in mid/late game. Struggles against Archers compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Elo
2160
Top 0.5%
Rank
#280
1v1 RM
Games
719
142W /
133L
Steam
Private
Hidden
No risk factors detected
Player Analysis
89 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Scout Rush
38%
Archer Rush
22%
Militia Rush
18%
No Rush
11%
Overall Behavior
Archer rush (48%)
Scout rush (38%)
Militia rush (19%)
Skirmisher rush (16%)
Knight rush (15%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (87% of games)
Opening Success Rates
Scout Rush
34 games
53%
Archer Rush
20 games
35%
Militia Rush
16 games
50%
No Rush
10 games
40%
Skirmisher Rush
5 games
40%
Loses to
None found
Beats
No Rush
58.6%
Fire Lancer Rush
56.7%
Knight Rush
56.4%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Skirmisher Rush
(4 games)
25%
win rate
Knight Rush
(3 games)
33%
win rate
Militia Rush
(19 games)
37%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (38%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (47%), often loses to:
BEST
Archers
(13L)
Unique Unit
(9L)
Light Cavalry
(8L)
Skirmisher Rush
4 games
75%
win rate
Knight Rush
3 games
67%
win rate
Militia Rush
19 games
63%
win rate
No dominant strengths detected
Quick tips:
Heavy waller - bring siege
Mid & Late Game
47%
Cavalry
PRIMARY STYLE
Archers
53%
50% WR
Light Cavalry
32%
44% WR
Heavy Cavalry
32%
56% WR
Skirmishers
26%
33% WR
Dominates vs
Archers
+11
Skirmishers
+8
Light Cavalry
+6
Struggles vs
Archers
−13
Unique Unit
−9
Light Cavalry
−8
Common Transitions
Scout Rush
Light Cavalry
60% WR
Archer Rush
Archers
38% WR
Militia Rush
Archers
42% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Georgians
80%
Chinese
25%
Win Rates by Civ Type
Infantry Civs
46%
Their Best Infantry Civ:
Wu
75% WR
Cavalry Civs
45%
Their Best Cavalry Civ:
Georgians
80% WR
Archer Civs
36%
Their Best Archer Civ:
Chinese
25% WR
Gunpowder Civs
67%
Their Best Gunpowder Civ:
Spanish
67% WR
Civ Playstyle Analysis
Chinese
8
25%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:36
Castle: 20:54
archer rush
63%
scout rush
50%
Spanish
6
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:49
Castle: 20:05
scout rush
83%
phosphoru
33%
early castle build
33%
Georgians
5
80%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:19
Castle: 20:24
castle drop
40%
archer rush
40%
scout rush
40%
fast castle
20%
monk rush
20%
militia rush
20%
cav archer rush
20%
skirmisher rush
20%
early castle build
20%
Wu
4
75%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:55
Castle: 20:26
scout rush
75%
militia rush
50%
archer rush
25%
phosphoru
25%
early castle build
25%
knight rush
25%
Wei
4
25%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:00
Castle: 23:17
archer rush
50%
scout rush
25%
skirmisher rush
25%
phosphoru
25%
Aztecs
4
25%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:27
Castle: 21:54
militia rush
75%
archer rush
50%
castle drop
25%
monk rush
25%
phosphoru
25%
skirmisher rush
25%
Mongols
4
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:07
Castle: 21:25
scout rush
75%
archer rush
50%
cav archer rush
50%
skirmisher rush
25%
militia rush
25%
Portuguese
4
50%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:24
Castle: 19:25
archer rush
50%
knight rush
25%
skirmisher rush
25%
early castle build
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 63 | 46% | Scout Rush 41% | Scout Rush (12) |
| Lowland | 9 | 44% | No Rush 33% | Scout Rush (2) |
| MegaRandom | 8 | 75% | Scout Rush 38% | - |
| Glade | 3 | 0% | Scout Rush 100% | - |
| Socotra | 3 | 33% | Archer Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
60%
15 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
51.2%
260 games
Consistent performance across all time periods.
Based on 275 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
24x
Chases losses
34x
Stops after losses
8x
After 1st Win
2.7
games
After 1st defeat
3.2
games
End on Win
75%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
38 min
Avg. Loss
35
min
Games
89
Age Stats vs 2000+ Elo Winners (Avg)
II
Feudal Age
(-00:32)
9:06
/ 09:38 target
Fast Feudal - 88%
III
Castle Age
(+00:51)
21:13
/ 20:22 target
IV
Imperial Age
(+01:35)
37:48
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:04
Perfect
Reaches Imperial
36%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Bohemians
Gunpowder
2-0
Malay
Infantry
2-0
Magyars
Cavalry
4-0
Worst Matchups
Lithuanians
Cavalry
0-2
Aztecs
Infantry
0-2
Britons
Archer
0-2
Infantry (42%)
Cavalry (41%)
Archer (43%)
Gunpowder (45%)
Camel (50%)
Most Faced Civs
1
Spanish
54%
13 games
7W - 6L
2
Magyars
73%
11 games
8W - 3L
3
Berbers
50%
10 games
5W - 5L
Incas
56%
9 games
5W - 4L
Portuguese
50%
8 games
4W - 4L
Saracens
38%
8 games
3W - 5L
Top 6 of 59 tracked opponent picks
Rating History (Last 60 days)
+142 Elo
187 games
Current
2160
Peak
2193
Low
1898
Record (W:L)
102
-
85
Effective APM (Last 20 games)
Overall
67.9
actions per minute
Faster than average
for 2160 Elo
0
Avg (60)
Dark Age
66.5
Feudal
67.1
Castle
60.6
Imperial
20.9
Peak:
112.2
eAPM
Recent Match History (89 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
2160
(+6)
|
Arabia
#467740477
|
Persians
|
|
00:28:59 |
Apr 03, 2026
|
|
VICTORY
2154
(+7)
|
Arabia
#467738476
|
Incas
|
|
00:12:10 |
Apr 03, 2026
|
|
DEFEAT
2147
(-22)
UPSET
|
Arabia
#467732916
|
Malians
|
|
00:38:34 |
Apr 03, 2026
|
|
DEFEAT
2169
(-2)
|
Arabia
#467728008
|
Berbers
|
|
00:28:31 |
Apr 03, 2026
|
|
VICTORY
2171
(+11)
|
Arabia
#467724253
|
Khmer
|
|
00:21:33 |
Apr 03, 2026
|
|
DEFEAT
2160
(-13)
|
Arabia
#467721884
|
Ethiopians
|
|
00:13:21 |
Apr 03, 2026
|
|
DEFEAT
2173
(-13)
|
Arabia
#467717285
|
Bulgarians
|
|
00:25:47 |
Apr 03, 2026
|
|
DEFEAT
2186
(-7)
|
Enclosed
#467470908
|
Incas
|
|
00:53:22 |
Apr 02, 2026
|
|
VICTORY
2193
(+13)
|
MegaRandom
#467465937
|
Vietnamese
|
|
00:41:57 |
Apr 02, 2026
|
|
VICTORY
2180
(+16)
|
Enclosed
#467460437
|
Khitans
|
|
00:42:40 |
Apr 02, 2026
|
|
VICTORY
2164
(+12)
|
Enclosed
#467456227
|
Jurchens
|
|
00:30:46 |
Apr 02, 2026
|
|
VICTORY
2152
(+18)
|
Migration
#467238726
|
Dravidians
|
|
00:50:16 |
Apr 01, 2026
|
|
DEFEAT
2134
(-15)
|
MegaRandom
#467236603
|
Georgians
|
|
00:18:25 |
Apr 01, 2026
|
|
VICTORY
2149
(+8)
|
Arabia
#467233436
|
Italians
|
|
00:26:15 |
Apr 01, 2026
|
|
VICTORY
2141
(+11)
|
Ring Fortress
#467033189
|
Tupi
|
|
00:33:11 |
Mar 31, 2026
|
|
DEFEAT
2130
(-6)
|
Ring Fortress
#467028540
|
Khmer
|
|
00:40:04 |
Mar 31, 2026
|
|
DEFEAT
2136
(-26)
UPSET
|
Ring Fortress
#467024410
|
Japanese
|
|
00:27:49 |
Mar 31, 2026
|
|
VICTORY
2162
(+7)
|
Arabia
#467020815
|
Franks
|
|
00:29:25 |
Mar 31, 2026
|
|
VICTORY
2155
(+18)
|
Arabia
#466812260
|
Sicilians
|
|
00:40:12 |
Mar 30, 2026
|
|
DEFEAT
2137
(-9)
|
Arabia
#466810704
|
Mayans
|
|
00:13:16 |
Mar 30, 2026
|
|
VICTORY
2146
(+8)
|
Mongolia
#466805549
|
Armenians
|
|
00:43:18 |
Mar 30, 2026
|
|
DEFEAT
2138
(-14)
|
Arabia
#466802052
|
Poles
|
|
00:26:50 |
Mar 30, 2026
|
|
VICTORY
2152
(+15)
|
Arabia
#466540009
|
Koreans
|
|
00:55:28 |
Mar 29, 2026
|
|
DEFEAT
2137
(-15)
|
Ring Fortress
#466532416
|
Persians
|
|
00:38:44 |
Mar 29, 2026
|
|
VICTORY
2152
(+19)
|
Marketplace
#466524606
|
Goths
|
|
00:43:17 |
Mar 29, 2026
|
|
VICTORY
2133
(+10)
|
Marketplace
#466239692
|
Mapuche
|
|
00:15:28 |
Mar 28, 2026
|
|
DEFEAT
2123
(-17)
|
Marketplace
#466232651
|
Magyars
|
|
00:42:47 |
Mar 28, 2026
|
|
VICTORY
2140
(+19)
|
Marketplace
#466023537
|
Bengalis
|
|
00:43:40 |
Mar 27, 2026
|
|
DEFEAT
2121
(-22)
UPSET
|
Arabia
#466018478
|
Italians
|
|
00:34:30 |
Mar 27, 2026
|
|
DEFEAT
2143
(-15)
|
Mongolia
#466015570
|
Portuguese
|
|
00:19:15 |
Mar 27, 2026
|
|
VICTORY
2158
(+19)
|
Arabia
#466011685
|
Franks
|
|
00:25:39 |
Mar 27, 2026
|
|
DEFEAT
2139
(-26)
UPSET
|
Ring Fortress
#466008584
|
Tatars
|
|
00:18:43 |
Mar 27, 2026
|
|
VICTORY
2165
(+5)
|
Marketplace
#466002580
|
Wei
|
|
00:35:28 |
Mar 27, 2026
|
|
VICTORY
2160
(+14)
|
Mongolia
#465798531
|
Burmese
|
|
00:42:45 |
Mar 26, 2026
|
|
DEFEAT
2146
(-6)
|
Arabia
#465793815
|
Persians
|
|
00:42:24 |
Mar 26, 2026
|
|
DEFEAT
2152
(-15)
|
Marketplace
#465791956
|
Georgians
|
|
00:12:53 |
Mar 26, 2026
|
|
DEFEAT
2167
(-26)
UPSET
|
Marketplace
#465787451
|
Khmer
|
|
00:37:33 |
Mar 26, 2026
|
|
VICTORY
2193
(+2)
|
Ring Fortress
#465781378
|
Mongols
|
|
00:45:32 |
Mar 26, 2026
|
|
VICTORY
2191
(+18)
|
Marketplace
#465574684
|
Armenians
|
|
00:48:42 |
Mar 25, 2026
|
|
VICTORY
2173
(+16)
|
Arabia
#465379797
|
Teutons
|
|
00:36:21 |
Mar 24, 2026
|
|
DEFEAT
2157
(-17)
|
Arabia
#465373980
|
Goths
|
|
00:46:03 |
Mar 24, 2026
|
|
VICTORY
2174
(+7)
|
Ring Fortress
#465368094
|
Huns
|
|
00:42:30 |
Mar 24, 2026
|
|
VICTORY
2167
(+14)
|
Mongolia
#465162642
|
Tatars
|
|
00:41:06 |
Mar 23, 2026
|
|
DEFEAT
2153
(-20)
|
Marketplace
#465156465
|
Persians
|
|
00:49:11 |
Mar 23, 2026
|
|
VICTORY
2173
(+8)
|
Arabia
#465154731
|
Turks
|
|
00:13:31 |
Mar 23, 2026
|
|
VICTORY
2165
(+10)
|
Marketplace
#465146599
|
Berbers
|
|
00:57:10 |
Mar 23, 2026
|
|
DEFEAT
2155
(-1)
|
Marketplace
#465144701
|
Jurchens
|
|
00:10:22 |
Mar 23, 2026
|
|
VICTORY
2156
(+20)
|
Marketplace
#464933746
|
Magyars
|
|
00:35:16 |
Mar 22, 2026
|
|
VICTORY
2136
(+9)
|
Arabia
#464925790
|
Koreans
|
|
00:55:24 |
Mar 22, 2026
|
|
VICTORY
2127
(+9)
|
Ring Fortress
#464665130
|
Spanish
|
|
01:06:21 |
Mar 21, 2026
|
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