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Gameplay Summary
Prefers Fast Castle builds over Feudal aggression (47% boom/FC). Often masses Unique Unit as their main army. Most successful with Scout Rush (58% win rate). Struggles against Archers compositions. Frequently employs Fast Castle and FC into Unique Units. Plays variable civs.
Prefers Fast Castle builds over Feudal aggression (47% boom/FC). Often masses Unique Unit as their main army. Most successful with Scout Rush (58% win rate). Struggles against Archers compositions. Frequently employs Fast Castle and FC into Unique Units. Plays variable civs.
Elo
2040
Top 1%
Rank
#455
1v1 RM
Games
1,642
173W /
171L
Steam
22 years
Unverified
No risk factors detected
Player Analysis
208 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
No Rush
47%
Militia Rush
19%
Monk Rush
13%
Scout Rush
9%
Overall Behavior
Fast castle (54%)
Early castle build (29%)
Phosphoru (28%)
Militia rush (20%)
Monk rush (19%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (51% of games)
Opening Success Rates
No Rush
97 games
44%
Militia Rush
39 games
41%
Monk Rush
28 games
43%
Scout Rush
19 games
58%
Archer Rush
9 games
56%
Knight Rush
4 games
75%
Cavalry Archer Rush
4 games
75%
Skirmisher Rush
3 games
33%
Loses to
Fire Lancer Rush
67.9%
Ram Push
65.4%
Knight Rush
64.4%
Beats
None found
Early-Game Strengths
They defend best against:
Knight Rush
(3 games)
67%
win rate
Skirmisher Rush
(8 games)
63%
win rate
No Rush
(46 games)
59%
win rate
Early-Game Weaknesses
They struggle against these:
Monk Rush
(8 games)
25%
win rate
Scout Rush
(43 games)
26%
win rate
Cavalry Archer Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (47%), often loses to:
BEST
Men at Arms
63.7% WR
Scout Rush
58.6% WR
Mid & Late Game
BEST
Archers
(26L)
Light Cavalry
(11L)
Unique Unit
(10L)
Monk Rush
8 games
75%
win rate
Scout Rush
43 games
74%
win rate
Cavalry Archer Rush
5 games
60%
win rate
Knight Rush
3 games
67%
win rate
Skirmisher Rush
8 games
63%
win rate
No Rush
46 games
59%
win rate
Quick tips:
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
38%
Unique
PRIMARY STYLE
Unique Unit
51%
54% WR
Heavy Cavalry
20%
63% WR
Heavy Monk
15%
33% WR
Skirmishers
15%
42% WR
Dominates vs
Archers
+9
Skirmishers
+8
Unique Unit
+8
Struggles vs
Archers
−26
Light Cavalry
−11
Unique Unit
−10
Common Transitions
No Rush
Unique Unit
49% WR
Militia Rush
Skirmishers
38% WR
Monk Rush
Heavy Monk
33% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Bengalis
80%
Armenians
0%
Win Rates by Civ Type
Infantry Civs
38%
Their Best Infantry Civ:
Malay
67% WR
Cavalry Civs
51%
Their Best Cavalry Civ:
Burgundians
100% WR
Archer Civs
46%
Their Best Archer Civ:
Italians
80% WR
Gunpowder Civs
44%
Their Best Gunpowder Civ:
Turks
80% WR
Camel Civs
64%
Their Best Camel Civ:
Gurjaras
67% WR
Defensive Civs
45%
Their Best Defensive Civ:
Koreans
67% WR
Civ Playstyle Analysis
Vikings
8
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:37
Castle: 16:07
fast castle
88%
early castle build
63%
monk rush
38%
phosphoru
38%
Mongols
8
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:41
Castle: 13:55
fast castle
63%
Sicilians
7
29%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:42
Castle: 16:11
fast castle
71%
phosphoru
71%
monk rush
29%
Wei
7
57%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:59
Castle: 21:48
militia rush
29%
fast castle
29%
archer rush
29%
Romans
6
17%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:30
Castle: 16:10
fast castle
83%
monk rush
33%
Teutons
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:59
Castle: 17:50
fast castle
33%
militia rush
33%
knight rush
33%
Koreans
6
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:44
Castle: 14:47
phosphoru
67%
fast castle
67%
early castle build
67%
castle drop
33%
Malay
6
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:27
Castle: 16:02
fast castle
50%
phosphoru
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 116 | 46% | No Rush 51% | Militia Rush (21) |
| Haboob | 28 | 36% | No Rush 39% | Scout Rush (6) |
| MegaRandom | 23 | 65% | No Rush 39% | Archer Rush (2) |
| Lowland | 19 | 47% | No Rush 37% | Militia Rush (3) |
| Glade | 11 | 27% | No Rush 45% | Militia Rush (3) |
| Canals | 4 | 50% | No Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
51.8%
85 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
40%
50 games
Evening
18:00 - 00:00
52.2%
209 games
Struggles in the Afternoon (40% WR).
Based on 344 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
25x
Chases losses
18x
Stops after losses
22x
After 1st Win
2.7
games
After 1st defeat
2.6
games
End on Win
53%
Win Rate by Game Length
Avg. Win
31 min
Avg. Loss
33
min
Games
208
Age Stats vs 2000+ Elo Winners (Avg)
II
Feudal Age
(+00:52)
10:30
/ 09:38 target
Fast Feudal - 26%
III
Castle Age
(-02:56)
17:26
/ 20:22 target
Fast Castle - 54%
IV
Imperial Age
(+01:01)
37:14
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:45
Average
Reaches Imperial
24%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Berbers
Cavalry
4-0
Spanish
Gunpowder
2-0
Bohemians
Gunpowder
2-0
Worst Matchups
Khitans
Infantry
0-3
Goths
Infantry
0-3
Cumans
Cavalry
0-3
Infantry (41%)
Archer (39%)
Cavalry (57%)
Cavalry Archer (47%)
Gunpowder (54%)
Most Faced Civs
1
Mongols
64%
22 games
14W - 8L
2
Chinese
45%
20 games
9W - 11L
3
Tupi
65%
17 games
11W - 6L
Incas
38%
13 games
5W - 8L
Khmer
25%
12 games
3W - 9L
Mayans
40%
10 games
4W - 6L
Top 6 of 94 tracked opponent picks
Rating History (Last 60 days)
+173 Elo
177 games
Current
2040
Peak
2131
Low
1802
Record (W:L)
94
-
83
Effective APM (Last 20 games)
Overall
58.7
actions per minute
Average speed
for 2040 Elo
0
Avg (60)
Dark Age
63.4
Feudal
51.8
Castle
54.8
Imperial
10.7
Peak:
109.0
eAPM
Recent Match History (208 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
2040
(-18)
|
Arabia
#467468076
|
Tupi
|
|
00:50:07 |
Apr 02, 2026
|
|
VICTORY
2058
(+5)
|
MegaRandom
#467446425
|
Tupi
|
|
00:23:42 |
Apr 02, 2026
|
|
VICTORY
2053
(+14)
|
Arabia
#467442434
|
Tupi
|
|
00:23:17 |
Apr 02, 2026
|
|
DEFEAT
2039
(-17)
|
Arabia
#467407316
|
Tupi
|
|
00:49:31 |
Apr 02, 2026
|
|
VICTORY
2056
(+12)
|
Enclosed
#467259936
|
Tupi
|
|
00:39:29 |
Apr 02, 2026
|
|
DEFEAT
2044
(-9)
|
Enclosed
#467219781
|
Tupi
|
|
00:52:00 |
Apr 01, 2026
|
|
DEFEAT
2053
(-8)
|
MegaRandom
#467181938
|
Tupi
|
|
00:29:38 |
Apr 01, 2026
|
|
DEFEAT
2061
(-21)
UPSET
|
Migration
#467179148
|
Tupi
|
|
00:23:20 |
Apr 01, 2026
|
|
VICTORY
2082
(+2)
|
Mongolia
#467073862
|
Tupi
|
|
00:42:21 |
Apr 01, 2026
|
|
VICTORY
2080
(+11)
|
Marketplace
#467072647
|
Tupi
|
|
00:04:15 |
Apr 01, 2026
|
|
VICTORY
2069
(+9)
|
Marketplace
#467026583
|
Tupi
|
|
00:23:34 |
Mar 31, 2026
|
|
VICTORY
2060
(+12)
|
Marketplace
#466976584
|
Tupi
|
|
00:23:48 |
Mar 31, 2026
|
|
VICTORY
2048
(+17)
|
Arabia
#466601069
|
Tupi
|
|
01:05:56 |
Mar 29, 2026
|
|
VICTORY
2031
(+7)
|
Mongolia
#466586176
|
Tupi
|
|
00:52:23 |
Mar 29, 2026
|
|
DEFEAT
2024
(-9)
|
Glade
#466572134
|
Tupi
|
|
00:51:12 |
Mar 29, 2026
|
|
DEFEAT
2033
(-17)
|
Arabia
#466556586
|
Tupi
|
|
01:07:55 |
Mar 29, 2026
|
|
DEFEAT
2050
(-6)
|
Marketplace
#466545577
|
Tupi
|
|
00:37:19 |
Mar 29, 2026
|
|
DEFEAT
2056
(-15)
|
Mongolia
#466524355
|
Tupi
|
|
00:44:47 |
Mar 29, 2026
|
|
DEFEAT
2071
(-14)
|
Marketplace
#466346042
|
Tupi
|
|
00:26:32 |
Mar 29, 2026
|
|
VICTORY
2085
(+16)
|
Glade
#466338970
|
Tupi
|
|
00:44:41 |
Mar 29, 2026
|
|
VICTORY
2069
(+11)
|
Arabia
#466306322
|
Tupi
|
|
00:30:56 |
Mar 28, 2026
|
|
VICTORY
2058
(+20)
|
Arabia
#466304430
|
Tupi
|
|
00:13:02 |
Mar 28, 2026
|
|
DEFEAT
2038
(-17)
|
Mongolia
#466283374
|
Tupi
|
|
00:29:07 |
Mar 28, 2026
|
|
VICTORY
2055
(+10)
|
Arabia
#466277834
|
Tupi
|
|
00:22:33 |
Mar 28, 2026
|
|
VICTORY
2045
(+23)
GIANT SLAYER
|
Arabia
#466277137
|
Tupi
|
|
00:00:59 |
Mar 28, 2026
|
|
VICTORY
2022
(+15)
|
Marketplace
#466240695
|
Tupi
|
|
00:43:02 |
Mar 28, 2026
|
|
DEFEAT
2007
(-6)
|
Mongolia
#466233929
|
Tupi
|
|
00:36:32 |
Mar 28, 2026
|
|
VICTORY
2013
(+9)
|
Glade
#466233493
|
Tupi
|
|
00:00:54 |
Mar 28, 2026
|
|
VICTORY
2004
(+18)
|
Arabia
#466218001
|
Tupi
|
|
00:22:52 |
Mar 28, 2026
|
|
DEFEAT
1986
(-25)
UPSET
|
Glade
#466086611
|
Tupi
|
|
00:38:01 |
Mar 28, 2026
|
|
DEFEAT
2011
(-1)
|
Arabia
#466082601
|
Tupi
|
|
00:24:41 |
Mar 28, 2026
|
|
DEFEAT
2012
(-14)
|
Arabia
#466077472
|
Tupi
|
|
00:34:20 |
Mar 28, 2026
|
|
VICTORY
2026
(+10)
|
Glade
#466061096
|
Tupi
|
|
00:50:40 |
Mar 28, 2026
|
|
DEFEAT
2016
(-21)
UPSET
|
Glade
#466056946
|
Tupi
|
|
00:27:00 |
Mar 28, 2026
|
|
VICTORY
2037
(+22)
GIANT SLAYER
|
Marketplace
#466051331
|
Tupi
|
|
00:44:42 |
Mar 28, 2026
|
|
VICTORY
2015
(+19)
|
Arabia
#465974932
|
Tupi
|
|
00:56:15 |
Mar 27, 2026
|
|
VICTORY
1996
(+12)
|
Arabia
#465974314
|
Tupi
|
|
00:02:30 |
Mar 27, 2026
|
|
VICTORY
1984
(+13)
|
Arabia
#465969700
|
Tupi
|
|
00:18:02 |
Mar 27, 2026
|
|
VICTORY
1971
(+14)
|
Glade
#465843331
|
Tupi
|
|
00:40:53 |
Mar 27, 2026
|
|
VICTORY
1957
(+10)
|
Marketplace
#465814102
|
Tupi
|
|
00:47:51 |
Mar 27, 2026
|
|
DEFEAT
1947
(-17)
|
Marketplace
#465808817
|
Tupi
|
|
00:39:06 |
Mar 27, 2026
|
|
DEFEAT
1964
(-18)
|
Mongolia
#465781687
|
Shu
|
|
00:59:05 |
Mar 26, 2026
|
|
DEFEAT
1982
(-11)
|
Arabia
#465776832
|
Shu
|
|
00:27:48 |
Mar 26, 2026
|
|
VICTORY
1993
(+5)
|
Marketplace
#465772027
|
Shu
|
|
00:24:38 |
Mar 26, 2026
|
|
DEFEAT
1988
(-20)
|
Arabia
#465737976
|
Tupi
|
|
00:29:10 |
Mar 26, 2026
|
|
DEFEAT
2008
(-16)
|
Arabia
#465734873
|
Tupi
|
|
00:23:52 |
Mar 26, 2026
|
|
DEFEAT
2024
(-17)
|
Arabia
#465714220
|
Tupi
|
|
00:15:38 |
Mar 26, 2026
|
|
DEFEAT
2041
(-20)
|
Arabia
#465607533
|
Tupi
|
|
00:18:10 |
Mar 26, 2026
|
|
DEFEAT
2061
(-13)
|
Marketplace
#465601086
|
Tupi
|
|
00:45:30 |
Mar 26, 2026
|
|
VICTORY
2074
(+15)
|
Arabia
#465576056
|
Tupi
|
|
01:02:02 |
Mar 25, 2026
|
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