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Rageflare
Gameplay Summary
Passive early game, rarely rushes in Feudal (62%). Transitions into infantry-based compositions, especially Infantry (Spear). Most successful with Knight Rush (88% win rate). Struggles against Unique Unit compositions. Frequently employs Fast Castle and FC into Unique Units.
Passive early game, rarely rushes in Feudal (62%). Transitions into infantry-based compositions, especially Infantry (Spear). Most successful with Knight Rush (88% win rate). Struggles against Unique Unit compositions. Frequently employs Fast Castle and FC into Unique Units.
Elo
977
Top 65%
Rank
#24,437
1v1 RM
Games
390
122W /
115L
Steam
7 years
Unverified
No risk factors detected
Player Analysis
146 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
62%
Militia Rush
13%
Cavalry Archer Rush
5%
Knight Rush
5%
Overall Behavior
Fast castle (21%)
Early castle build (21%)
Phosphoru (18%)
Castle drop (18%)
Militia rush (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (46% of games)
Opening Success Rates
No Rush
90 games
46%
Militia Rush
19 games
63%
Knight Rush
8 games
88%
Cavalry Archer Rush
8 games
75%
Skirmisher Rush
7 games
29%
Scout Rush
6 games
0%
Archer Rush
5 games
20%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Cavalry Archer Rush
(6 games)
67%
win rate
No Rush
(63 games)
63%
win rate
Monk Rush
(10 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(11 games)
9%
win rate
Scout Rush
(22 games)
18%
win rate
Archer Rush
(18 games)
44%
win rate
How to Beat This Player
Early Game
If they open No Rush (62%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (42%), often loses to:
BEST
Unique Unit
(18L)
Skirmishers
(16L)
Light Cavalry
(14L)
Militia Rush
11 games
91%
win rate
Scout Rush
22 games
82%
win rate
Archer Rush
18 games
56%
win rate
Cavalry Archer Rush
6 games
67%
win rate
No Rush
63 games
63%
win rate
Monk Rush
10 games
60%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
42%
Infantry
PRIMARY STYLE
Infantry (Spear)
40%
44% WR
Unique Unit
38%
46% WR
Infantry (Sword)
30%
62% WR
Skirmishers
21%
19% WR
Dominates vs
Unique Unit
+22
Heavy Cavalry
+12
Infantry (Spear)
+12
Struggles vs
Unique Unit
−18
Skirmishers
−16
Light Cavalry
−14
Common Transitions
No Rush
Infantry (Spear)
41% WR
Militia Rush
Infantry (Spear)
65% WR
Knight Rush
Heavy Cavalry
88% WR
Tendencies & Patterns
Civ. Stats
Variable
Wu
55%
Koreans
17%
Win Rates by Civ Type
Infantry Civs
54%
Their Best Infantry Civ:
Japanese
75% WR
Gunpowder Civs
42%
Their Best Gunpowder Civ:
Turks
50% WR
Cavalry Civs
43%
No data for specific civs yet.
Archer Civs
14%
No data for specific civs yet.
Defensive Civs
17%
Their Best Defensive Civ:
Koreans
17% WR
Elephant Civs
20%
Their Best Elephant Civ:
Khmer
25% WR
Civ Playstyle Analysis
Wu
40
55%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:37
Castle: 20:23
castle drop
25%
Romans
36
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:53
Castle: 19:50
militia rush
31%
Turks
8
50%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Playstyle Analysis
Feudal: 11:27
Castle: 18:03
cav archer rush
63%
fast imp
25%
fast castle
25%
early castle build
25%
Bulgarians
8
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:05
Castle: 20:15
early castle build
63%
castle drop
38%
fast castle
25%
Koreans
6
17%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:57
Castle: 22:18
No specific behavior patterns detected for this civ.
Japanese
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:60
Castle: 20:58
cav archer rush
25%
castle drop
25%
militia rush
25%
skirmisher rush
25%
early castle build
25%
Khmer
4
25%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:54
Castle: 21:28
fast castle
50%
scout rush
50%
phosphoru
25%
castle drop
25%
knight rush
25%
early castle build
25%
Spanish
3
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:08
Castle: 17:05
phosphoru
67%
fast castle
67%
early castle build
33%
scout rush
33%
castle drop
33%
skirmisher rush
33%
fast imp
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 70 | 49% | No Rush 43% | Scout Rush (16) |
| Arena | 53 | 57% | No Rush 75% | No Rush (15) |
| Lowland | 5 | 40% | No Rush 100% | - |
| Glade | 5 | 20% | No Rush 100% | - |
| Graveyards | 4 | 50% | No Rush 100% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
40%
5 games
Morning
06:00 - 12:00
52.7%
74 games
Afternoon
12:00 - 18:00
52.8%
89 games
Evening
18:00 - 00:00
49.3%
69 games
Based on 237 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
17x
Chases losses
20x
Stops after losses
18x
After 1st Win
1.9
games
After 1st defeat
2
games
End on Win
54%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
42 min
Avg. Loss
42
min
Games
146
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:18)
10:54
/ 11:12 target
III
Castle Age
(-01:03)
19:55
/ 20:58 target
Fast Castle - 21%
IV
Imperial Age
(+00:12)
36:50
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:11
Improve
Reaches Imperial
58%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Italians
Archer
3-0
Slavs
Infantry
2-0
Koreans
Defensive
5-1
Worst Matchups
Khitans
Infantry
0-2
Aztecs
Infantry
0-2
Huns
Cavalry
0-2
Infantry (41%)
Cavalry (39%)
Archer (67%)
Gunpowder (42%)
Cavalry Archer (45%)
Most Faced Civs
1
Franks
53%
15 games
8W - 7L
2
Mongols
33%
15 games
5W - 10L
3
Ethiopians
69%
13 games
9W - 4L
Britons
58%
12 games
7W - 5L
Koreans
90%
10 games
9W - 1L
Turks
60%
10 games
6W - 4L
Top 6 of 75 tracked opponent picks
Rating History (Last 60 days)
+41 Elo
102 games
Current
977
Peak
1030
Low
868
Record (W:L)
52
-
50
Effective APM (Last 20 games)
Overall
19.0
actions per minute
Slower than average
for 977 Elo
0
Avg (24)
Dark Age
24.0
Feudal
15.9
Castle
16.3
Imperial
12.7
Peak:
47.4
eAPM
Recent Match History (146 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
977
(-14)
|
Arena
#466201787
|
Wei
|
|
00:50:34 |
Mar 28, 2026
|
|
VICTORY
991
(+18)
|
Arena
#464900468
|
Wei
|
|
00:49:26 |
Mar 22, 2026
|
|
VICTORY
973
(+14)
|
Ring Fortress
#464885587
|
Wei
|
|
00:44:31 |
Mar 22, 2026
|
|
VICTORY
959
(+16)
|
Glade
#464879679
|
Wei
|
|
00:35:02 |
Mar 22, 2026
|
|
DEFEAT
943
(-16)
|
Glade
#464337230
|
Goths
|
|
00:39:47 |
Mar 20, 2026
|
|
VICTORY
959
(+14)
|
Glade
#464333020
|
Chinese
|
|
00:32:23 |
Mar 20, 2026
|
|
DEFEAT
945
(-16)
|
Arabia
#464315801
|
Chinese
|
|
00:48:17 |
Mar 20, 2026
|
|
DEFEAT
961
(-17)
|
Enclosed
#463677510
|
Wei
|
|
00:29:45 |
Mar 17, 2026
|
|
DEFEAT
978
(-17)
|
Enclosed
#463673353
|
Wei
|
|
00:37:22 |
Mar 17, 2026
|
|
DEFEAT
995
(-19)
|
Arena
#461016694
|
Mongols
|
|
00:42:47 |
Mar 06, 2026
|
|
DEFEAT
1014
(-16)
|
Enclosed
#461012167
|
Wei
|
|
00:33:14 |
Mar 06, 2026
|
|
VICTORY
1030
(+15)
|
MegaRandom
#460807675
|
Spanish
|
|
00:47:41 |
Mar 05, 2026
|
|
VICTORY
1015
(+16)
|
Golden Pit
#460470357
|
Wei
|
|
00:39:27 |
Mar 03, 2026
|
|
VICTORY
999
(+16)
|
Arabia
#460457312
|
Japanese
|
|
00:38:33 |
Mar 03, 2026
|
|
VICTORY
983
(+14)
|
Golden Pit
#460377830
|
Wei
|
|
00:57:59 |
Mar 03, 2026
|
|
DEFEAT
969
(-18)
|
Golden Pit
#460178901
|
Wei
|
|
00:58:08 |
Mar 02, 2026
|
|
DEFEAT
987
(-15)
|
Hideout
#460169742
|
Mongols
|
|
00:41:08 |
Mar 02, 2026
|
|
DEFEAT
1002
(-17)
|
Golden Pit
#460016663
|
Wei
|
|
00:41:41 |
Mar 01, 2026
|
|
VICTORY
1019
(+16)
|
Arabia
#460013920
|
Wei
|
|
00:15:30 |
Mar 01, 2026
|
|
VICTORY
1003
(+17)
|
Arena
#459953641
|
Mongols
|
|
01:04:25 |
Mar 01, 2026
|
|
DEFEAT
986
(-17)
|
Arabia
#459935320
|
Berbers
|
|
00:52:08 |
Mar 01, 2026
|
|
VICTORY
1003
(+16)
|
Arabia
#459518759
|
Mongols
|
|
00:34:35 |
Feb 27, 2026
|
|
DEFEAT
987
(-15)
|
Golden Pit
#459215792
|
Wei
|
|
00:50:03 |
Feb 26, 2026
|
|
VICTORY
1002
(+17)
|
Golden Pit
#459202228
|
Wei
|
|
00:40:27 |
Feb 26, 2026
|
|
VICTORY
985
(+15)
|
Hideout
#459195478
|
Wei
|
|
00:47:27 |
Feb 26, 2026
|
|
DEFEAT
970
(-17)
|
Hideout
#459054546
|
Wei
|
|
01:13:43 |
Feb 25, 2026
|
|
DEFEAT
987
(-14)
|
Golden Pit
#459028713
|
Wei
|
|
00:27:30 |
Feb 25, 2026
|
|
VICTORY
1001
(+16)
|
Arena
#458995341
|
Wei
|
|
00:39:21 |
Feb 25, 2026
|
|
VICTORY
985
(+15)
|
Arabia
#458992584
|
Tatars
|
|
00:03:26 |
Feb 25, 2026
|
|
VICTORY
970
(+16)
|
Arabia
#458985302
|
Wei
|
|
00:39:31 |
Feb 25, 2026
|
|
DEFEAT
954
(-14)
|
Hideout
#458967153
|
Wei
|
|
00:52:24 |
Feb 25, 2026
|
|
VICTORY
968
(+17)
|
Golden Pit
#458964756
|
Wei
|
|
00:18:38 |
Feb 25, 2026
|
|
VICTORY
951
(+14)
|
Arabia
#458962555
|
Wei
|
|
00:16:33 |
Feb 25, 2026
|
|
VICTORY
937
(+17)
|
Hideout
#458833773
|
Bulgarians
|
|
00:55:00 |
Feb 24, 2026
|
|
VICTORY
920
(+17)
|
Hideout
#458822872
|
Franks
|
|
01:02:13 |
Feb 24, 2026
|
|
DEFEAT
903
(-15)
|
Hideout
#458782295
|
Wu
|
|
00:44:41 |
Feb 24, 2026
|
|
VICTORY
918
(+16)
|
Arabia
#458769695
|
Wu
|
|
00:48:57 |
Feb 24, 2026
|
|
DEFEAT
902
(-17)
|
Arabia
#458740066
|
Wu
|
|
00:51:56 |
Feb 24, 2026
|
|
DEFEAT
919
(-15)
|
Arena
#458704738
|
Turks
|
|
00:37:05 |
Feb 24, 2026
|
|
VICTORY
934
(+15)
|
Arabia
#458691951
|
Wu
|
|
00:41:01 |
Feb 24, 2026
|
|
VICTORY
919
(+15)
|
Arabia
#458598594
|
Wu
|
|
00:31:07 |
Feb 23, 2026
|
|
DEFEAT
904
(-15)
|
Arabia
#458589924
|
Khitans
|
|
00:52:34 |
Feb 23, 2026
|
|
DEFEAT
919
(-18)
|
Golden Pit
#458555563
|
Wu
|
|
00:56:53 |
Feb 23, 2026
|
|
DEFEAT
937
(-17)
|
Hideout
#458546689
|
Aztecs
|
|
00:42:25 |
Feb 23, 2026
|
|
VICTORY
954
(+17)
|
Arena
#458541980
|
Wu
|
|
00:28:54 |
Feb 23, 2026
|
|
VICTORY
937
(+17)
|
Golden Pit
#458537020
|
Wei
|
|
00:38:46 |
Feb 23, 2026
|
|
VICTORY
920
(+15)
|
Golden Pit
#458502374
|
Wu
|
|
00:54:30 |
Feb 23, 2026
|
|
VICTORY
905
(+15)
|
Golden Pit
#458499018
|
Wu
|
|
00:29:40 |
Feb 23, 2026
|
|
VICTORY
890
(+16)
|
Golden Pit
#458494540
|
Romans
|
|
00:41:52 |
Feb 23, 2026
|
|
DEFEAT
874
(-15)
|
Arabia
#458492588
|
Incas
|
|
00:18:53 |
Feb 23, 2026
|
No matches found with the selected filters.
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