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k1
Gameplay Summary
Opens Scout Rush (48%) or booms to Castle (29%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (65% win rate). Struggles against Unique Unit compositions. Frequently employs FC into Unique Units.
Opens Scout Rush (48%) or booms to Castle (29%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (65% win rate). Struggles against Unique Unit compositions. Frequently employs FC into Unique Units.
Elo
1144
Top 35%
Rank
#14,558
1v1 RM
Games
2,165
72W /
82L
Steam
12 years
Unverified
No risk factors detected
Player Analysis
84 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
48%
No Rush
29%
Knight Rush
8%
Archer Rush
5%
Overall Behavior
Scout rush (48%)
Knight rush (37%)
Phosphoru (32%)
Camel rush (14%)
Walling Style: Standard
Balances defense with map control. (36% of games)
Opening Success Rates
Scout Rush
40 games
65%
No Rush
24 games
42%
Knight Rush
7 games
57%
Archer Rush
4 games
0%
Camel Rush
3 games
67%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
No Rush
(25 games)
64%
win rate
Militia Rush
(11 games)
64%
win rate
Knight Rush
(5 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(10 games)
40%
win rate
Scout Rush
(27 games)
44%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (48%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (67%), often loses to:
BEST
Unique Unit
(10L)
Heavy Cavalry
(8L)
Infantry (Spear)
(6L)
Archer Rush
10 games
60%
win rate
Scout Rush
27 games
56%
win rate
No Rush
25 games
64%
win rate
Militia Rush
11 games
64%
win rate
Knight Rush
5 games
60%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Unique Unit
57%
63% WR
Light Cavalry
40%
65% WR
Camels
26%
27% WR
Archers
17%
14% WR
Dominates vs
Infantry (Spear)
+10
Unique Unit
+8
Light Cavalry
+8
Struggles vs
Unique Unit
−10
Heavy Cavalry
−8
Infantry (Spear)
−6
Common Transitions
Scout Rush
Unique Unit
55% WR
No Rush
Camels
29% WR
Knight Rush
Camels
40% WR
Tendencies & Patterns
Civ. Stats
Variable
Mongols
80%
Mayans
14%
Win Rates by Civ Type
Gunpowder Civs
67%
Their Best Gunpowder Civ:
Turks
68% WR
Infantry Civs
35%
Their Best Infantry Civ:
Aztecs
33% WR
Archer Civs
20%
Their Best Archer Civ:
Mayans
14% WR
Elephant Civs
43%
Their Best Elephant Civ:
Khmer
43% WR
Cavalry Civs
40%
Their Best Cavalry Civ:
Berbers
% WR
Cavalry Archer Civs
80%
Their Best Cavalry Archer Civ:
Mongols
80% WR
Civ Playstyle Analysis
Turks
38
68%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:33
Castle: 20:36
scout rush
68%
knight rush
55%
phosphoru
37%
camel rush
32%
Aztecs
9
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:10
Castle: 19:56
No specific behavior patterns detected for this civ.
Khmer
7
43%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:33
Castle: 19:55
phosphoru
71%
scout rush
43%
knight rush
43%
Mayans
7
14%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:45
Castle: 20:27
archer rush
43%
Japanese
5
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:57
Castle: 22:22
cav archer rush
40%
fast castle
20%
tc deleted
20%
scout rush
20%
early castle build
20%
Mongols
5
80%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:17
Castle: 19:47
steppe lancer rush
80%
scout rush
60%
phosphoru
60%
Berbers
3
0%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:59
Castle: 20:30
scout rush
67%
archer rush
33%
phosphoru
33%
fast castle
33%
Teutons
2
50%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 52 | 54% | Scout Rush 58% | Scout Rush (8) |
| Lowland | 11 | 36% | Scout Rush 45% | Scout Rush (4) |
| Graveyards | 7 | 71% | No Rush 43% | - |
| Glade | 4 | 100% | No Rush 50% | - |
| Steppe | 4 | 0% | Scout Rush 50% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
0%
1 games
Morning
06:00 - 12:00
53.8%
13 games
Afternoon
12:00 - 18:00
45.5%
44 games
Evening
18:00 - 00:00
46.9%
96 games
Consistent performance across all time periods.
Based on 154 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
9x
Chases losses
7x
Stops after losses
12x
After 1st Win
1.6
games
After 1st defeat
1.5
games
End on Win
47%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
42 min
Avg. Loss
41
min
Games
84
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:40)
9:41
/ 10:21 target
Fast Feudal - 73%
III
Castle Age
(+00:08)
20:24
/ 20:16 target
IV
Imperial Age
(+00:01)
36:04
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:09
Perfect
Reaches Imperial
60%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Armenians
Infantry
2-0
Khmer
Elephant
3-1
Ethiopians
Archer
3-1
Worst Matchups
Khitans
Infantry
0-2
Japanese
Infantry
0-2
Persians
Cavalry
0-3
Cavalry (46%)
Infantry (45%)
Archer (64%)
Cavalry Archer (45%)
Elephant (80%)
Most Faced Civs
1
Mongols
43%
14 games
6W - 8L
2
Franks
46%
13 games
6W - 7L
3
Persians
0%
8 games
0W - 8L
Magyars
63%
8 games
5W - 3L
Armenians
63%
8 games
5W - 3L
Chinese
50%
6 games
3W - 3L
Top 6 of 57 tracked opponent picks
Rating History (Last 60 days)
-74 Elo
57 games
Current
1144
Peak
1327
Low
1127
Record (W:L)
26
-
31
Effective APM (Last 20 games)
Overall
22.5
actions per minute
Slower than average
for 1144 Elo
0
Avg (39)
Dark Age
21.8
Feudal
15.5
Castle
19.7
Imperial
15.9
Peak:
53.4
eAPM
Recent Match History (84 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1144
(+17)
|
MegaRandom
#467966377
|
Turks
|
|
00:53:14 |
Apr 04, 2026
|
|
DEFEAT
1127
(-15)
|
MegaRandom
#467421992
|
Turks
|
|
00:58:08 |
Apr 02, 2026
|
|
DEFEAT
1142
(-17)
|
Ring Fortress
#465968091
|
Turks
|
|
00:28:34 |
Mar 27, 2026
|
|
DEFEAT
1159
(-15)
|
Marketplace
#465342577
|
Turks
|
|
01:40:52 |
Mar 24, 2026
|
|
DEFEAT
1174
(-16)
|
Arabia
#464614432
|
Aztecs
|
|
00:51:58 |
Mar 21, 2026
|
|
DEFEAT
1190
(-16)
|
Ring Fortress
#464348000
|
Aztecs
|
|
01:00:15 |
Mar 20, 2026
|
|
DEFEAT
1206
(-16)
|
Marketplace
#464342771
|
Turks
|
|
00:37:55 |
Mar 20, 2026
|
|
DEFEAT
1222
(-15)
|
Arabia
#464118399
|
Turks
|
|
00:51:28 |
Mar 19, 2026
|
|
VICTORY
1237
(+17)
|
Arabia
#464106850
|
Celts
|
|
00:58:55 |
Mar 19, 2026
|
|
VICTORY
1220
(+16)
|
Arabia
#463869477
|
Celts
|
|
01:11:44 |
Mar 18, 2026
|
|
DEFEAT
1204
(-14)
|
Ring Fortress
#463865725
|
Celts
|
|
00:34:25 |
Mar 18, 2026
|
|
VICTORY
1218
(+15)
|
Mediterranean
#463708850
|
Turks
|
|
01:14:54 |
Mar 17, 2026
|
|
DEFEAT
1203
(-17)
|
Enclosed
#463432419
|
Turks
|
|
00:44:16 |
Mar 16, 2026
|
|
DEFEAT
1220
(-15)
|
Enclosed
#463429216
|
Turks
|
|
00:29:55 |
Mar 16, 2026
|
|
DEFEAT
1235
(-15)
|
Enclosed
#463246978
|
Turks
|
|
00:40:05 |
Mar 15, 2026
|
|
VICTORY
1250
(+18)
|
Arabia
#462992954
|
Turks
|
|
00:34:19 |
Mar 14, 2026
|
|
DEFEAT
1232
(-15)
|
Arabia
#462735081
|
Turks
|
|
00:33:29 |
Mar 13, 2026
|
|
DEFEAT
1247
(-16)
|
Arabia
#462298388
|
Romans
|
|
00:44:47 |
Mar 11, 2026
|
|
DEFEAT
1263
(-15)
|
Arabia
#461406000
|
Romans
|
|
00:53:07 |
Mar 07, 2026
|
|
VICTORY
1278
(+16)
|
Enclosed
#461155373
|
Turks
|
|
00:45:50 |
Mar 06, 2026
|
|
VICTORY
1262
(+17)
|
Arabia
#461092593
|
Romans
|
|
00:54:51 |
Mar 06, 2026
|
|
VICTORY
1245
(+15)
|
Mediterranean
#460901978
|
Romans
|
|
00:32:12 |
Mar 05, 2026
|
|
VICTORY
1230
(+16)
|
Arabia
#460700159
|
Romans
|
|
00:42:54 |
Mar 04, 2026
|
|
DEFEAT
1214
(-15)
|
Four Lakes
#460493536
|
Turks
|
|
00:44:18 |
Mar 03, 2026
|
|
DEFEAT
1229
(-17)
|
Hideout
#459942671
|
Turks
|
|
00:31:01 |
Mar 01, 2026
|
|
DEFEAT
1246
(-15)
|
Hideout
#459938086
|
Turks
|
|
00:32:15 |
Mar 01, 2026
|
|
DEFEAT
1261
(-16)
|
Arabia
#459398035
|
Turks
|
|
00:51:50 |
Feb 27, 2026
|
|
VICTORY
1277
(+14)
|
Four Lakes
#459237140
|
Turks
|
|
01:04:52 |
Feb 26, 2026
|
|
VICTORY
1246
(+17)
|
Arabia
#458565034
|
Turks
|
|
00:59:45 |
Feb 23, 2026
|
|
VICTORY
1229
(+15)
|
Four Lakes
#458238275
|
Turks
|
|
00:47:47 |
Feb 22, 2026
|
|
VICTORY
1214
(+15)
|
Golden Pit
#458195381
|
Turks
|
|
00:45:34 |
Feb 22, 2026
|
|
VICTORY
1199
(+15)
|
Arabia
#458181960
|
Turks
|
|
00:44:47 |
Feb 22, 2026
|
|
VICTORY
1184
(+16)
|
Hideout
#458058663
|
Aztecs
|
|
01:28:23 |
Feb 21, 2026
|
|
DEFEAT
1168
(-15)
|
Four Lakes
#458005276
|
Aztecs
|
|
00:52:28 |
Feb 21, 2026
|
|
DEFEAT
1183
(-17)
|
Arabia
#457684428
|
Romans
|
|
00:36:41 |
Feb 20, 2026
|
|
DEFEAT
1200
(-16)
|
Steppe2
#456977743
|
Cumans
|
|
01:01:32 |
Feb 17, 2026
|
|
DEFEAT
1216
(-16)
|
Arabia
#456920593
|
Spanish
Knight Rush
|
|
00:53:42 |
Feb 17, 2026
|
|
DEFEAT
1232
(-15)
|
Steppe
#456713041
|
Berbers
Fast Castle
|
|
00:55:03 |
Feb 16, 2026
|
|
DEFEAT
1247
(-15)
|
Steppe
#456485468
|
Mayans
Fast Castle
|
|
00:28:14 |
Feb 15, 2026
|
|
VICTORY
1262
(+15)
|
Arabia
#456455551
|
Mongols
Steppe Lancer Rush
|
|
00:50:07 |
Feb 15, 2026
|
|
VICTORY
1247
(+16)
|
Arabia
#456060419
|
Cumans
Scout Rush
|
|
00:58:46 |
Feb 14, 2026
|
|
DEFEAT
1231
(-15)
|
Arabia
#456057403
|
Britons
Archer Rush
|
|
00:24:03 |
Feb 14, 2026
|
|
DEFEAT
1246
(-16)
|
Arabia
#455947083
|
Turks
No Rush
|
|
00:49:13 |
Feb 13, 2026
|
|
DEFEAT
1262
(-15)
|
Arabia
#455676076
|
Chinese
Scout Rush
|
|
01:01:16 |
Feb 12, 2026
|
|
DEFEAT
1277
(-15)
|
Arabia
#455457913
|
Khmer
Knight Rush
|
|
00:53:50 |
Feb 11, 2026
|
|
DEFEAT
1292
(-14)
|
Steppe
#455434284
|
Turks
Scout Rush
|
|
00:31:17 |
Feb 11, 2026
|
|
DEFEAT
1306
(-17)
|
Arabia
#454696500
|
Turks
Scout Rush
|
|
00:54:25 |
Feb 08, 2026
|
|
VICTORY
1323
(+13)
|
Arabia
#454522748
|
Turks
Scout Rush
|
|
00:53:57 |
Feb 07, 2026
|
|
DEFEAT
1310
(-17)
|
Steppe
#454475458
|
Turks
Scout Rush
|
|
01:00:01 |
Feb 07, 2026
|
|
VICTORY
1327
(+19)
|
Arabia
#454473676
|
Turks
No Rush
|
|
00:07:45 |
Feb 07, 2026
|
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