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ZurOurs
Gameplay Summary
Often booms to Castle Age (57%), occasionally opens Militia Rush (34%). Plays a infantry-based style in mid/late game. Most successful with No Rush (56% win rate). Struggles against Unique Unit compositions. Frequently employs forward Castle drops. Late-game specialist who improves past 45 minutes.
Often booms to Castle Age (57%), occasionally opens Militia Rush (34%). Plays a infantry-based style in mid/late game. Most successful with No Rush (56% win rate). Struggles against Unique Unit compositions. Frequently employs forward Castle drops. Late-game specialist who improves past 45 minutes.
Elo
860
Top 80%
Rank
#30,660
1v1 RM
Games
296
95W /
95L
Steam
Private
Hidden
No risk factors detected
Player Analysis
119 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
57%
Militia Rush
34%
Knight Rush
3%
Cavalry Archer Rush
2%
Overall Behavior
Militia rush (34%)
Castle drop (32%)
Early castle build (27%)
Phosphoru (16%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (54% of games)
Opening Success Rates
No Rush
68 games
56%
Militia Rush
41 games
56%
Knight Rush
4 games
25%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Scout Rush
(13 games)
62%
win rate
No Rush
(65 games)
58%
win rate
Archer Rush
(16 games)
56%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (57%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (62%), often loses to:
BEST
Unique Unit
(16L)
Archers
(9L)
Infantry (Sword)
(7L)
Knight Rush
5 games
60%
win rate
Scout Rush
13 games
62%
win rate
No Rush
65 games
58%
win rate
Archer Rush
16 games
56%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
62%
Infantry
PRIMARY STYLE
Unique Unit
59%
64% WR
Infantry (Sword)
54%
66% WR
Infantry (Spear)
32%
46% WR
Heavy Cavalry
14%
27% WR
Dominates vs
Unique Unit
+15
Archers
+10
Infantry (Spear)
+9
Struggles vs
Unique Unit
−16
Archers
−9
Infantry (Sword)
−7
Common Transitions
No Rush
Unique Unit
56% WR
Militia Rush
Infantry (Sword)
59% WR
Knight Rush
Heavy Cavalry
25% WR
Tendencies & Patterns
Civ. Stats
Variable
Japanese
75%
Sicilians
33%
Win Rates by Civ Type
Infantry Civs
62%
Their Best Infantry Civ:
Japanese
75% WR
Cavalry Archer Civs
45%
Their Best Cavalry Archer Civ:
Mongols
45% WR
Cavalry Civs
42%
Their Best Cavalry Civ:
Persians
67% WR
Civ Playstyle Analysis
Goths
48
63%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:47
Castle: 23:19
militia rush
50%
early castle build
25%
castle drop
23%
Mongols
29
45%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:06
Castle: 22:04
castle drop
38%
early castle build
28%
Japanese
12
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:38
Castle: 21:40
phosphoru
42%
castle drop
33%
early castle build
25%
militia rush
25%
Celts
11
64%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:56
Castle: 22:00
militia rush
64%
castle drop
45%
early castle build
36%
Sicilians
6
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:01
Castle: 21:34
tower rush
33%
Poles
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:48
Castle: 22:39
militia rush
40%
knight rush
40%
early castle build
20%
phosphoru
20%
castle drop
20%
Franks
4
25%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 10:37
Castle: 19:34
castle drop
75%
knight rush
75%
early castle build
25%
phosphoru
25%
Persians
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:10
Castle: 19:27
castle drop
100%
early castle build
67%
archer rush
33%
knight rush
33%
cav archer rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 37 | 51% | No Rush 46% | Militia Rush (5) |
| Arena | 23 | 35% | No Rush 65% | No Rush (13) |
| MegaRandom | 12 | 67% | No Rush 58% | Archer Rush (2) |
| Lowland | 7 | 71% | No Rush 57% | - |
| Passage | 7 | 71% | No Rush 71% | No Rush (2) |
| Socotra | 6 | 100% | Militia Rush 100% | - |
| Haboob | 5 | 60% | No Rush 80% | - |
| Mired | 5 | 60% | No Rush 100% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
60%
5 games
Morning
06:00 - 12:00
53.3%
45 games
Afternoon
12:00 - 18:00
43.8%
73 games
Evening
18:00 - 00:00
53.7%
67 games
Performs best in the Night (60% WR), struggles in the Afternoon (43.8% WR), plays most in Afternoon but wins more in Night.
Based on 190 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
8x
Chases losses
9x
Stops after losses
15x
After 1st Win
2.1
games
After 1st defeat
2.1
games
End on Win
51%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
42 min
Avg. Loss
37
min
Games
119
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:33)
10:39
/ 11:12 target
Fast Feudal - 32%
III
Castle Age
(+01:21)
22:19
/ 20:58 target
IV
Imperial Age
(+01:04)
37:42
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:43
Average
Reaches Imperial
42%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Bengalis
Elephant
2-0
Britons
Archer
3-0
Italians
Archer
3-0
Worst Matchups
Hindustanis
Camel
0-2
Byzantines
Defensive
1-3
Turks
Gunpowder
2-5
Infantry (63%)
Cavalry (50%)
Archer (76%)
Gunpowder (40%)
Cavalry Archer (45%)
Most Faced Civs
1
Mongols
38%
13 games
5W - 8L
2
Vietnamese
60%
10 games
6W - 4L
3
Ethiopians
44%
9 games
4W - 5L
Spanish
50%
8 games
4W - 4L
Turks
25%
8 games
2W - 6L
Khmer
50%
8 games
4W - 4L
Top 6 of 56 tracked opponent picks
Rating History (Last 60 days)
-83 Elo
67 games
Current
860
Peak
980
Low
845
Record (W:L)
29
-
38
Effective APM (Last 20 games)
Overall
19.4
actions per minute
Average speed
for 860 Elo
0
Avg (24)
Dark Age
20.3
Feudal
15.3
Castle
15.6
Imperial
13.5
Peak:
49.8
eAPM
Recent Match History (119 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
860
(-16)
|
Arena
#467345471
|
Mongols
|
|
00:56:22 |
Apr 02, 2026
|
|
DEFEAT
876
(-15)
|
Nomad
#467340781
|
Goths
|
|
00:21:48 |
Apr 02, 2026
|
|
VICTORY
891
(+14)
|
Migration
#467335665
|
Goths
|
|
00:43:35 |
Apr 02, 2026
|
|
VICTORY
877
(+15)
|
Arabia
#467211171
|
Goths
|
|
00:17:54 |
Apr 01, 2026
|
|
VICTORY
862
(+17)
|
Black Forest
#467204446
|
Goths
|
|
00:43:46 |
Apr 01, 2026
|
|
DEFEAT
845
(-15)
|
Arabia
#467170975
|
Mongols
|
|
00:36:16 |
Apr 01, 2026
|
|
DEFEAT
860
(-15)
|
Mongolia
#467112543
|
Poles
|
|
00:48:42 |
Apr 01, 2026
|
|
DEFEAT
875
(-13)
|
Ring Fortress
#467109889
|
Poles
|
|
00:49:03 |
Apr 01, 2026
|
|
DEFEAT
888
(-16)
|
Arena
#467009625
|
Poles
|
|
00:38:58 |
Mar 31, 2026
|
|
VICTORY
904
(+16)
|
Mongolia
#467003039
|
Goths
|
|
00:49:05 |
Mar 31, 2026
|
|
VICTORY
888
(+14)
|
Mongolia
#466933450
|
Goths
|
|
00:49:51 |
Mar 31, 2026
|
|
DEFEAT
874
(-14)
|
Mongolia
#466689125
|
Celts
|
|
01:00:58 |
Mar 30, 2026
|
|
DEFEAT
888
(-12)
|
Marketplace
#466685759
|
Goths
|
|
00:37:14 |
Mar 30, 2026
|
|
DEFEAT
900
(-17)
|
Marketplace
#465247209
|
Mongols
|
|
00:37:25 |
Mar 24, 2026
|
|
DEFEAT
917
(-16)
|
Marketplace
#465241698
|
Goths
|
|
00:26:14 |
Mar 24, 2026
|
|
DEFEAT
933
(-18)
|
Mongolia
#464267826
|
Goths
|
|
00:51:05 |
Mar 20, 2026
|
|
VICTORY
951
(+15)
|
Ring Fortress
#464133785
|
Poles
|
|
00:54:43 |
Mar 19, 2026
|
|
VICTORY
936
(+17)
|
Arena
#463924641
|
Goths
|
|
00:51:48 |
Mar 18, 2026
|
|
VICTORY
919
(+15)
|
MegaRandom
#463715835
|
Goths
|
|
00:43:20 |
Mar 17, 2026
|
|
DEFEAT
904
(-17)
|
Northern Isles
#463507654
|
Poles
|
|
00:42:42 |
Mar 16, 2026
|
|
DEFEAT
921
(-15)
|
Enclosed
#463501954
|
Mongols
|
|
00:37:45 |
Mar 16, 2026
|
|
VICTORY
936
(+18)
|
Arabia
#463439465
|
Poles
|
|
00:39:32 |
Mar 16, 2026
|
|
VICTORY
918
(+18)
|
MegaRandom
#463396172
|
Mongols
|
|
00:48:45 |
Mar 16, 2026
|
|
DEFEAT
900
(-16)
|
Arena
#463281774
|
Mongols
|
|
00:27:20 |
Mar 15, 2026
|
|
DEFEAT
916
(-16)
|
Haboob
#462327372
|
Poles
|
|
00:44:00 |
Mar 11, 2026
|
|
DEFEAT
932
(-15)
|
Enclosed
#462324626
|
Mongols
|
|
00:21:41 |
Mar 11, 2026
|
|
VICTORY
947
(+15)
|
Mediterranean
#461815515
|
Mongols
|
|
00:35:00 |
Mar 09, 2026
|
|
VICTORY
932
(+19)
|
Arabia
#461808595
|
Mongols
|
|
00:27:41 |
Mar 09, 2026
|
|
DEFEAT
913
(-17)
|
Arabia
#461647814
|
Mongols
|
|
00:28:29 |
Mar 08, 2026
|
|
VICTORY
930
(+15)
|
Haboob
#461358384
|
Celts
|
|
00:19:26 |
Mar 07, 2026
|
|
DEFEAT
915
(-15)
|
Haboob
#461057245
|
Mongols
|
|
00:38:05 |
Mar 06, 2026
|
|
DEFEAT
930
(-16)
|
Mediterranean
#461018285
|
Poles
|
|
00:48:24 |
Mar 06, 2026
|
|
DEFEAT
946
(-17)
|
Enclosed
#461015639
|
Celts
|
|
00:45:19 |
Mar 06, 2026
|
|
DEFEAT
963
(-14)
|
Haboob
#460915083
|
Mongols
|
|
00:34:02 |
Mar 05, 2026
|
|
VICTORY
962
(+16)
|
Arabia
#459802625
|
Mongols
|
|
00:40:56 |
Feb 28, 2026
|
|
VICTORY
946
(+16)
|
Four Lakes
#459726505
|
Poles
|
|
00:42:32 |
Feb 28, 2026
|
|
VICTORY
930
(+18)
|
Hideout
#459643193
|
Mongols
|
|
01:04:09 |
Feb 28, 2026
|
|
DEFEAT
912
(-17)
|
Arabia
#459521640
|
Poles
|
|
00:47:11 |
Feb 27, 2026
|
|
DEFEAT
929
(-17)
|
Arabia
#459518788
|
Celts
|
|
00:20:02 |
Feb 27, 2026
|
|
DEFEAT
946
(-18)
|
Arabia
#459513983
|
Celts
|
|
00:34:20 |
Feb 27, 2026
|
|
VICTORY
964
(+15)
|
Arabia
#459504419
|
Celts
|
|
00:01:45 |
Feb 27, 2026
|
|
VICTORY
949
(+17)
|
Golden Pit
#459456797
|
Poles
|
|
00:43:48 |
Feb 27, 2026
|
|
DEFEAT
932
(-15)
|
Migration
#458262279
|
Japanese
|
|
00:38:48 |
Feb 22, 2026
|
|
VICTORY
947
(+16)
|
Arabia
#458254363
|
Celts
|
|
00:46:13 |
Feb 22, 2026
|
|
DEFEAT
931
(-16)
|
Migration
#458237052
|
Celts
|
|
00:53:22 |
Feb 22, 2026
|
|
DEFEAT
947
(-17)
|
Arabia
#458233372
|
Celts
|
|
00:19:01 |
Feb 22, 2026
|
|
DEFEAT
964
(-16)
|
Four Lakes
#458228637
|
Celts
|
|
00:26:47 |
Feb 22, 2026
|
|
VICTORY
980
(+18)
|
Fortified Clearing
#457102391
|
Poles
|
|
00:46:51 |
Feb 18, 2026
|
|
VICTORY
962
(+16)
|
MegaRandom
#456899708
|
Celts
Castle Drop
|
|
00:45:30 |
Feb 17, 2026
|
|
VICTORY
946
(+17)
|
Arabia
#456668528
|
Celts
Castle Drop
|
|
00:41:43 |
Feb 16, 2026
|
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